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Chronicle: Hammerknell Fortress

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Chronicle: Hammerknell Fortress
Painstalker Broodmother
Valeri Prime
Murdantix
Rune King Molinar
Prince Dollin


Chronicles of Telara

This is called "Hammerknell: Runes of Corruption" in the Chronicle window.
for the 20-man Raid, see Hammerknell Fortress

A new two-man Chronicles zone that was introduced with Rift Patch 1.5.

When the gates of the fallen dwarven city of Hammerknell finally opened, a small part was sent to scout ahead and see what horrors wait inside. They vanished without a trace, and now you must venture in and seek out both the fate of the scouting part and of Hammerknell itself.

Kostya Maikov
Kostya Maikov
In the Throne of the Rune King there are four statues, two on each side, of heroes of the Dwarven past. A nameplate at the foot of the statue bears the legend.

  • Captain Miron Shistyev: Founder of the Rune Guard
  • Stas Prokina: Stonemason responsible for the throne of Hammerknell
  • Kostya Maikov: Hero of the Elven wars
  • Makar Belghan: Discovered the art of runebinding

Quests

Walkthru

This zone is basically four rooms: the Entry Hall, the Great Hall, the Halls of Knowledge and the Throne of the Rune King. The corridors that connect the Great Hall to the Throne of the Rune King are called the Halls of Command but there is no boss in this section. In the entry hall you will meet with Borrin Gammult. The dwarves will assist you in the first and second rooms.

The random Treasure Chest has been seen in Halls of Knowledge and Halls of Command.

  • Entry Hall: There are two groups of three mobs in the middle (Dominating Ghoul and two Cursed Delvers in the static group, two Delvers and a Runebroken Golem in the pathing group) , with four Runebroken Golems along the walls. Be methodical and take your time. Wait for the pathers to turn away, then pull the middle three nearest you. Next, single-pull the golems to either side. Then the roamers, and finally the last two golems.

  • Great Hall: Kill the three mobs in the center; next clear the left, then the right. The stairs to the right lead up to the Halls of Knowledge. Once you have defeated the Broodmother, return and talk to Borrin to release Murdantix. One player should stay by the Rune Vessel and click it throughout the fight to increase your DPS and reduce damage you take.

Valeri Prime, a construct, is a rare spawn in the far left of this room.

  • Halls of Knowledge: Single-pull the drakes around the room. The Painstalker Broodmother is a tank and spank. She flies up, has a knockback, drops poison gas and has a breath weapon. The breathe weapon effect should be clearable.

There will sometimes be a Treasure Chest in this room.

  • Halls of Command is the hallways connecting the Great Hall to the Throne of the Rune King. There will sometimes be a Treasure Chest in one of the side halls.

  • Throne of the Rune King: Clear the golems along the walls, then go back to the entrance and clear up the middle. Notice the Rune Vessels sparkling around the room by the pillars. One player needs to click any of the Vessels throughout this fight. The three mobs kneeling before the King can sometimes be pulled without exciting the King, but often not. The tank will need to upset both Rune King Molinar and Prince Dollin. After the King is defeated he will become immune and return to his starting position. Defeat the Prince to finish and see a cutscene involving Rune King Molinar and the demoness, Estrode.

There will sometimes be a Treasure Chest in one of the corners of this room.

After the fight, and the cutscene with Borrin, step through the portal to return to the Entry Hall and talk to Captain Haghen to complete the quest and get your treasure chest.

This page last modified 2011-10-29 11:11:26.
Post Comment
Strat
# Oct 05 2011 at 2:39 AM Rating: Decent
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3 posts
Grand Hall - Pull the three mobs at the bottom of the stairs (the NPC's will help you so don't AOE and some of the mobs will ignore you and fight them). One is ranged and one has the most annoying ability of any mob in the game (pulls you to him, turns you so you land facing the other way and snares you. He is a Rune Guard or something similar, the only mob in there with a shield anyway). You do not have to clear the room, although there are a couple of mobs that roam close to Murdantix so you may wish to kill them before the fight but there is no real need. On the PTS the robot boss (Valeri Prime) was on the far left of this room but I have yet to see him on live so I am not sure if they moved him. {Seen him on live now but oddly he only appeared once Murdantix was down. I just headed left but stuck to the wall to avoid having to fight any more dwarven ghosts in the grand hall. I didn't notice anything special or worrying about his abilities.}

The Broodmother - kill the small drakes and stay with your back against the wall (she flings you), she places aoe on the ground so you may want to move around a little. You are able to silence/interrupt all her abilities. If you have a pet then she is a doddle as most of her damage is AOE and your pet (if specced correctly) will take almost no damage from AOE attacks. Make sure if your pet is fighting her you stay to the side to avoid her flame breath. Note, you dont actually have to kill the small drakes (other than the ones between you and her) but she eats them for a health boost mid fight.

Throne room - ignore the sides of the room and simply clear down the middle. most of the mobs are non elite and it is faster. You may wish to kill the very last Golem just so you can use the last pillar to LoS the three mobs in front of the boss and then do the same again with the bosses. Ensure you use the Rune Vessel, even when fighting non bosses as they make a large difference.

This dungeon is very easy to solo on my Mage and Rogue however some of the larger pulls are a bit tricky on my poorly geared Cleric but as I said very dooable.

Edited, Oct 5th 2011 4:43am by mcilveen1

Edited, Oct 5th 2011 4:46am by mcilveen1

Edited, Oct 6th 2011 8:59am by mcilveen1

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