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Purifier/Warden/Sentinel PURE group healing buildFollow

#1 Feb 17 2011 at 4:13 PM Rating: Decent
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I'm completely confused on this class system.. and I love it! But I will be our guild's main heals, and I'm trying to build a great healer that can AoE heal AND single target heal.
Purifier/Sentinel/Warden level 50 build
That's the build that I've been tinkering around with, Is it going to suffice the role of MAIN heals, or am I just going to get screwed in the hard fights? I've always been a healer, so my skill as a healer is top notch, I was a great healer in Aion, WoW, and plenty of other MMO's so skill is nothing, I just need my Mana, Healing crit, and base heal at the best levels I can get them together. Any Suggestions or did I hit the nail on the head? (Which I doubt because of how much this class system confuses me, lol)
#2 Feb 18 2011 at 9:44 AM Rating: Decent
It looks like a fairly solid build to me, but I'd probably do things a little differently. First thing's first, though. To use World of Warcraft as an easy comparison, the Purifier is Rift's equivalent to a Holy Paladin and a Discipline Priest, focusing on strong, single-target heals as well as damage absorption shields. The Sentinel is Rift's equivalent to a Holy Priest, being a well rounded healer who has a decent selection of both single target and group heals. The Warden is Rift's equivalent to a Restoration Druid with a theme that feels similar to a Restoration Shaman. It focuses on heal over time effects and can keep a strong set of HoTs rolling on the tank OR dish out tons of group HoTs depending on the situation.

What they're seemingly trying to do is have all three be able to group or tank heal and not completely pigeon hole each of the souls into a single type of healer.

That being said, for what you intend to do, having Sentinel as your primary soul with a decent chunk of points dropped into Purifier seems logical. From a PvE viewpoint, and move some of your points around a little, but for the most part, it's a very similar build. Here's what I would probably run with:

http://rift.zam.com/en/stc.html?t=00Gje.E00V0z.x0Exfstso.xx

It's not a perfect build, but it's a rough idea.

Here are my reasons for some of the changes:

- Dipped a little more into Sentinel, mostly to pick up the Marked by Light root ability. While active, It basically allows you to focus on tank healing while it's active but also turns your single target heals into multi target heals. Not to mention that a 17% stronger Healing Invocation's not bad either (Word of Hope passive root ability). Also worth noting, that 20% increased effectiveness on critical heals is probably worth NOT skipping.

- Dropped the points out of Fluidity. You probably won't be using too many Heal over Time effects as a Sentinel. The only Heal over Time effect a Sentinel has is from the 5/5 points put into Lasting Invocation. Additionally, you have Water Spray, but you'll probably not rely on it much at all, and dumping 5 points for one spell and a portion of another spell just doesn't feel worth it to me. It's a fantastic way to spend points if you were primarily a Warden, considering that's sort of a 10% boost on MOST of their spells, but for a Sentinel or Purifier, it's just not that strong of a place to put five points.

- Healing Blessing, to me, sounds much more like a PvP skill. Flame Ward probably also isn't too valuable for a PvE build either. Caregiver's Blessing sounds alright, but bear in mind that you don't up far enough down the Purifier tree to get all the benefits that deep Purifier's get that really makes their shielding shine. I decided to pass on it in favor of maxing out Inflamed Rejuvenation for whenever you really have to shift over to tank healing mode. Dropped the last point in Healing Flare just to give more options for emergency healing.

Just my two-cents.
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#3 Feb 18 2011 at 6:49 PM Rating: Decent
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Thank you very much, I was so confused by this robust class system, when you explained them to me as a few spec's from WoW, I understood them better, As my previous thought on the Sentinel was that it was mainly a multi-target healer and not very strong with Single target heals. So that's why I had spent so much into Purifier, as it had felt like it was a superb Single target healer. I'm also not a PvPer by trade with a cleric, so taking any form of PvP out of my strict heals build help me out a ton. Thanks again, as time progresses I'll mess around with different forms of the build you've laid out, and see if I can find the perfect build for myself. :D
#4 Feb 18 2011 at 7:34 PM Rating: Decent
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Neuroticaine's build is a very good build and definitely one I would recommend for a Sentinel focused healer.

A very similar build is this one. You trade some general effectiveness for greater emergency abilities. Losing Surging Rapids hurts, sicne Enraptured breath is a very important heal for sentinel, but that and 10% mana is about all you lose.

You gain additional and improved emergency tools. A greatly improved protection of the ancestors can buy you much more time to setup your Healing Invocation. Latent Blaze is a very nice backup tool and will save you. You also gain two crit enhancing abilities. Flashover is like the Tidal surge you gave up, but far better because you get your bonus crit healing and you trigger Serendipity. This can combo very nicely because you can Flashover+Enraptured Breath to instantly bring up the the tank and 2 other a lot, and you can also follow up with a 1.5 second Healing Invocation. Fiery Blessing works in much the same fashion, receiving bonus crit healing and triggering Serendipity.
#5 Feb 21 2011 at 12:19 PM Rating: Decent
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I really enjoy the HoT style of healing and was looking into the Warden as a main healer. Does anyone have any experience with a Warden centered build at higher levels?

I only ever got my Warden to level 12 in the Beta, not enough time outside of real life to get much higher...and honestly it was hard for me to get into it because I knew all my progress would be wiped once the Beta was over.

Anyway, Warden main healer; possible? recommended?
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#6 Feb 21 2011 at 1:01 PM Rating: Decent
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42 warden here, so easy to heal dungeons, works way better then any other cleric healer/
#7 Feb 22 2011 at 10:40 AM Rating: Decent
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Awesome!

I played as a Resto Druid in WoW and loved it and after looking through the Warden tree it seems to have a lot of the same tools and abilities, but also some extra stuff that will make it good enough in "OH ****" moment s to be able to recover if you know how to use the abilities to their full potential.

The only thing I worry about is not having some kind of add-on that can help organize and facilitate the use of all of your spells because a high level Warden seems to have TONS of stuff. Anyone know if Rift will allow thrid party add-ons like WoW?

I guess I'll find out later how things will work out.
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#8 Feb 22 2011 at 10:51 AM Rating: Decent
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Hope so, only thing what kept me playing wow is the damage meter addon lol!

Warden is easy to play, you use the ripple spell, spam dot heals and then you cast your aoe heals while refreshing dot heals on the tank.
#9 Feb 22 2011 at 2:15 PM Rating: Decent
19 posts
I PRAY Rift does NOT allow 3rd party add ons. It ruined WoW. It turns everyone into Gear Score / Recount *****! Play the game. Judge your teammates by their performance of success or fail! Don't judge them by a dps meter. There will be a never ending cry for nerfs here, nerfs there if all the information is made public in a add on type of report.
#10 Feb 22 2011 at 2:34 PM Rating: Decent
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How can you judge people if you never played with them before? YES YOU LOOK AT THEIR GEAR/GEARSCORE!
Damage meter is just a personal tool, to see dps with different specs/gear.
#11 Feb 22 2011 at 11:41 PM Rating: Decent
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Struyk wrote:
How can you judge people if you never played with them before? YES YOU LOOK AT THEIR GEAR/GEARSCORE!
Damage meter is just a personal tool, to see dps with different specs/gear.


Thats the point. You shouldn't judge people before you play with them.

Well, you judge on success / fail. Also, make some friends, be polite, and group with the same people over and over again.

Spend some time with the same people. Help them gear up, as they will help you gear up. Your gaming experience will be much more enjoyable. The spamming of XXXXX GS Tank LFG is so stupid...

The most fun I have ever had in these types of games is with people I have made friends with in game and progressed...not the best geared players. Just sayin.

Also, it has been my experience that people that JUST chase gear for E-Peen reasons, seem to be pretty miserable. Not alot of fun to play with, and quite frankly too immature.

I so hope the culture of WoW, and trade chat morons do not flood this game. I am sure there will be some to start. But if the game is difficult enough, and you keep 3rd party add ons like GS and Recount out of the game, it will be much better.


Edited, Feb 23rd 2011 12:45am by ljpjjmk7
#12 Feb 23 2011 at 12:04 AM Rating: Decent
Katchii wrote:
Awesome!

I played as a Resto Druid in WoW and loved it and after looking through the Warden tree it seems to have a lot of the same tools and abilities, but also some extra stuff that will make it good enough in "OH ****" moment s to be able to recover if you know how to use the abilities to their full potential.


The similarities to a Restoration Druid don't end at both being HoT-based healers. Warden's also get Soothing Stream, a stackable HoT that stacks up to 4 times. Sort of like a Druid's Lifebloom. They also get Deluge, which is an instant-cast direct heal that heals for more with the more of your HoT effects that are on the target, which makes it sort of feel like Swiftmend, in a way. Healing Flood is an instant, AoE hot, sort of like Wild Growth. And of course, the Warden also has the standard, instant HoT and the moderate, cast-time heal with an additional HoT mechanic attached to it. With all your HoTs and your Healing Stream stacks, as well as emergency instant heal (which only has a 4 second cool down when specced into it), as well as your AoE HoTs, you can effectively keep your tank up without much trouble and keep your group up with a little additional effort.

I'd say if you really liked your Resto Druid in World of Warcraft, you'll love playing a Warden. Plus, I just like the water theme. One of my favorite changes they made to Cataclysm was making the standard casting animation of Shaman heals stop looking all green, leafy, and druid-like. Instead, they now look like water is gushing from your hands. Minor aesthetic change in the grand scheme of things, but it's the little things that add up.

It's the little things all over the place that's got me really liking Rift to begin with.
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All Characters on Aedraxis - Defiant-side.
Neuroticaine - Level 19 Cleric (Shaman)
Rhayge - Level 10 Warrior (Reaver)
Veyne - Level 10 Mage (Archon)
Sevrys - Level 15 Rogue (Assassin)
#13 Feb 23 2011 at 2:28 AM Rating: Decent
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ljpjjmk7 wrote:
Thats the point. You shouldn't judge people before you play with them.

Unfortunately I do not have time to play with every single player I meet. You're not an awful person if you narrow a huge list of potential dungeon party partners down by using heuristic tools. You're a normal person incapable of temporal manipulation.

Gear is one method to make a quick assessment, and it doesn't have to be 100% accurate; it only has to be useful.
ljpjjmk7 wrote:
Also, it has been my experience that people that JUST chase gear for E-Peen reasons, seem to be pretty miserable. Not alot of fun to play with, and quite frankly too immature.

I'm not sure that true as much as you want it to be true. A lot of people who try their best to gear up are actually fairly decent people if you take the time to know them.
#14 Feb 23 2011 at 9:12 AM Rating: Decent
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I'm not sure that true as much as you want it to be true. A lot of people who try their best to gear up are actually fairly decent people if you take the time to know them.]

Maybe I miss spoke on this. Don't get me wrong, I gear chase. I work hard to improve mine and it is a primary focus for doing dungs / taking risks. Winning is fun. When I embark on a dung run, I want the best possible chance to win.

All that being said. "XXXXX GS Tank LFG" is stupid. I have played with PLENTY of players who out perform their gear score, and PLENTY who under perform.

I guess what I am hoping is that the atmosphere surrounding this community is one more of a helpful community, like it was back in the day of early MMO's, like Everquest..and not that of current WoW.

There are already going to be people that will not group with others because of the gear they have equipped. No reason to give them something to spam about in trade chat.

How are you going to judge people that are filling the "Support Role" with Recount? Maybe a DPS will have a lower score because he is giving a tank a second to build aggro before he starts blasting away trying to top the charts. Perhaps a DPS does a good job of kiting and unaccounted for mob that saves the group from whiping. So many other facets to playing a game like this, that to have an add-on be the measuring stick by which how DPS is judged would be an error imo.


Edited, Feb 23rd 2011 10:12am by ljpjjmk7

Edited, Feb 23rd 2011 10:13am by ljpjjmk7
#15 Feb 23 2011 at 11:28 AM Rating: Good
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ljpjjmk7 wrote:

I'm not sure that true as much as you want it to be true. A lot of people who try their best to gear up are actually fairly decent people if you take the time to know them.]

Maybe I miss spoke on this. Don't get me wrong, I gear chase. I work hard to improve mine and it is a primary focus for doing dungs / taking risks. Winning is fun. When I embark on a dung run, I want the best possible chance to win.

All that being said. "XXXXX GS Tank LFG" is stupid. I have played with PLENTY of players who out perform their gear score, and PLENTY who under perform.

I guess what I am hoping is that the atmosphere surrounding this community is one more of a helpful community, like it was back in the day of early MMO's, like Everquest..and not that of current WoW.

There are already going to be people that will not group with others because of the gear they have equipped. No reason to give them something to spam about in trade chat.

How are you going to judge people that are filling the "Support Role" with Recount? Maybe a DPS will have a lower score because he is giving a tank a second to build aggro before he starts blasting away trying to top the charts. Perhaps a DPS does a good job of kiting and unaccounted for mob that saves the group from whiping. So many other facets to playing a game like this, that to have an add-on be the measuring stick by which how DPS is judged would be an error imo.


Edited, Feb 23rd 2011 10:12am by ljpjjmk7

Edited, Feb 23rd 2011 10:13am by ljpjjmk7


One of the reasons I left FFXI. If you didn't have whatever several million gil piece of equipment was considered standard for your class then you were usually overlooked.

I personally would like a personal dps meter just so I know what mine looks like and try different things to improve. I don't care as much about other people's (though I do like to know that I'm at least pulling my own weight in a group). That being said, it's something I can live without.
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#16 Feb 23 2011 at 12:22 PM Rating: Decent
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I was curious on these pure healing builds, how the mana management/regen was. I know in ROF at level the healer was having trouble with mana but that seemed to improve significantly by DD and Cascade (can't remember full name). But I assume by raid level events, some events will be long and drawn out putting and emphasis on mana management as well as healing.
#17 Feb 23 2011 at 7:26 PM Rating: Decent
There's a post somewhere around here were someone was looking at the numbers and efficiency of all three pure healer builds and basically came to the conclusion that the Warden is the most mana efficient, followed by the Sentinel, followed by the Purifier. But at the same time, the Warden's probably the most spammy of healers, always having to do something to manage your hots, where as the purifier is is probably the least spammy, keeping a shield of up the tank, tossing out a big heal when needed, and spot healing the rest of the group.

I think during Beta 7, people basically said they couldn't run out of mana on their Wardens even if they tried.
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All Characters on Aedraxis - Defiant-side.
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#18 Feb 23 2011 at 7:30 PM Rating: Decent
Needless to say, I'll probably play a deep Warden build if I ever choose to play a healing cleric, and this will probably be the build I'll go with:

http://rift.zam.com/en/stc.html?t=00jeG.x0xxb.xEztqtRqz.V
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All Characters on Aedraxis - Defiant-side.
Neuroticaine - Level 19 Cleric (Shaman)
Rhayge - Level 10 Warrior (Reaver)
Veyne - Level 10 Mage (Archon)
Sevrys - Level 15 Rogue (Assassin)
#19 Feb 23 2011 at 10:35 PM Rating: Decent
19 posts

I personally would like a personal dps meter just so I know what mine looks like and try different things to improve. I don't care as much about other people's (though I do like to know that I'm at least pulling my own weight in a group). That being said, it's something I can live without.




I like that idea. A personal meter that is built into the game that you can't link, but allows a player to maximize his talents..I'm all for it.

But I really hope I don't start to see 12k dps Beastmaster/Champion LFG for such and such...

or

So and So is FAIL, he cant pull 10K..!

All of that nonsence is not in the spirit of a good MMO. The only thing Add ons add onto is the degredation of a community.

Edited, Feb 23rd 2011 11:38pm by ljpjjmk7
#20 Feb 28 2011 at 6:39 PM Rating: Decent
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Tools are tools with specific intended uses but always have other uses that have nothing to do with their original design....Do you really think the guy that invented the Screwdriver intended it to be used as a stabbing implement? Or a telephone (the big blocky kind) to be used as a blunt weapon? Or a magnifying glass to be used as an ant immolater? I could go on....

Anyway, DPS meters are something that I really like to have because it does show how well you are doing as well as how other people are performing. Usually in WoW, if I found someone that was doing sub-par DPS I would ask them what their rotation/ priority was and see if I could help them...I'd also just watch and see if they were being lazy, like the BM Hunter who just sent their pet in and did nothing but Cobra Shot....

I asked about add-ons because I do find them helpful. DPS meters, healing add-ons ala Healbot and Clique (among others) and threat meters like Omen helped in higher end situations where lost seconds selecting the correct raid member meant precious time they didn't have and a dead person, and depending on who that person was, could lead to a wipe. The little helpful tools add up, and *** hats will use the good tools in bad or wrong ways.

I will however say that as someone who really does play the game to have fun and do the best I am able to, it's really difficult for me to tolerate someone in good gear doing bad DPS, especially after I try and help them or point them in the right direction.

I didn't read the post above me before i posted so I do have to agree with the idea of a personal meter that you can't share/ link with everyone else.

Edited, Feb 28th 2011 7:41pm by Katchii
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#21 Mar 07 2011 at 2:50 PM Rating: Decent
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After playing my Warden up to level 28 now I can say that healing is fun, yet challenging.

The HoT style of healing is awesome and I can see how Wardens are meant to fill the niche of group heals but still be viable as a tank healer.

I do think that in high damage situations where the tank is taking a lot of damage in a very short amount of time that Wardens suffer a little bit. It's not unmanageable, just difficult especially if you have to watch the rest of the party's health and you accidentally let your 4 stack of healing Stream fall off the tank. Like the spider boss at the end of Darkening Deeps...

Anyway, Warden is awesome and I love it, but it is quite spammy...you really can't ever just sit there and do nothing unless you outgear the content or your tank is amazing....Riftstalkers are easy to heal though so this statement may not be 100% accurate.
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#22 Jun 17 2011 at 9:29 AM Rating: Default
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Allegory wrote:
[quote=ljpjjmk7]You're not an awful person if you narrow a huge list of potential dungeon party partners down by using heuristic tools. You're a normal person incapable of temporal manipulation.



Almost got fired from my job but it was well worth it. Thanks for the laugh, my side hurts!
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#23 Aug 06 2011 at 8:13 PM Rating: Decent
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I was looking for info on healers and found Katchii's post and just had to say thanks for not being a jerk like most people in MMO's. I went out of my element of DPS to try a tank and even thou I explained it to a group that I was in that I am new at tanking they could only moan and ***** call me every name in the book and then kick me out of the group. I was trying to learn and just got treated like a noob. Good to see people that are willing to teach rather then judge and ridicule.


Edited, Aug 6th 2011 10:14pm by chosmernv
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#24 Aug 07 2011 at 2:30 PM Rating: Good
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Unfortunately, some people are jerks.

I remember the first time I tanked a dungeon, I was in there as a dps but our tank d/c'd right away. This was before the LFD system so we didn't have a lot of recourse for finishing the dungeon, I told the group I had a tank spec and technically had a tanking set (since I'm a warrior... it'd be weird not to have ONE role for tanking at least). I'd never tanked anything before and mostly used the build for soloing un-kitable elites (kitable elites got Riftbladed to death).

After a couple of dicey pulls I figured out what to do and we were able to finish the dungeon. It definitely helped that the group was supportive though, I'm not sure I'd have bothered to keep trying if they had decided to treat me like crap for trying to help them.
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#25 Sep 21 2011 at 11:28 AM Rating: Decent
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Any chance you can post your macros if any and spell rotation for this build please?

thanks
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