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Best Warrior Tank Build YetFollow

#1 Mar 25 2011 at 9:16 AM Rating: Decent
3 posts
By Far the Best Warrior Tank Soul I have Came Across While Tanking in Rift.

rift.zam.com/en/stc.html?t=1cEAh.xV.VuqthhzAco.E0Rh

Pro's:
1.Great Damage Reduction in the build. 20% Armor Increase/ 15% Block Increase/ Reduce Damage 5%/ Reduce Spell Damage 18%/ (Power from the masses)-your aoe's have a 100% chance to reduce damage by 1% for up to 10% for each nearby enemy.
2.35% Threat Generation thru build, and massive aoe aggro.
3.Aoe Heals
4.Good Solo build for Rifts/Invasions.

Con's:
1.Lack's good single target DPS, great for multi-target
2.Self Heals Single target aren't good.
3.Most your damage is done thru DoT's not physical attacks.

What you think?

Edited, Mar 25th 2011 11:18am by Bloodscream07
#2 Mar 25 2011 at 10:43 AM Rating: Good
Terrorfiend
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Is Grisly Works worth getting?

IIRC that only triggers on a Killing Blow and im not really sure you get many in a dungeon/raid.

How about putting those points in fully talented Master of Abyss. for a pretty good AoE ability and a big heal.

I also like Enraged Essence...

Rumor has it the reaver soul will be changing significantly if the alpha patch notes are anything to go by.

Edited, Mar 25th 2011 9:46am by KTurner
#3 Mar 25 2011 at 11:09 AM Rating: Decent
3 posts
This is a Tank spec relying on dmg reduction and netagation yes the heal would be nice but i sorta feel that is the healers job on big heals. and yes the reaver tree will be changing but still wont change the fact this build is perfect for tanking.
#4 Mar 25 2011 at 11:14 AM Rating: Good
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Bloodscream07 wrote:
This is a Tank spec relying on dmg reduction and netagation yes the heal would be nice but i sorta feel that is the healers job on big heals. and yes the reaver tree will be changing but still wont change the fact this build is perfect for tanking.


Then why put 3 in Grisly Works?
#5 Mar 25 2011 at 4:50 PM Rating: Decent
7 posts
http://rift.zam.com/en/stc.html?t=0cALg.Edqto0z00z.xGcx00M.xf0Vc

This build seems a bit better to me. You would have a lot more armor, 10% more damage reduction from Avatar of Water, 34% more damage from the Riftblade tree, and significantly better single target threat from the Void Knight skillset while you wait on DoTs to fall off.

Alternately,
http://rift.zam.com/en/stc.html?t=0cALg.EuqthzkIfk.xGcx00M0z

This build has a lot less armor, but offers a damage reduction cooldown. I am unsure of weather or not endgame raiding will require this ability. If it does, then this would be the best Reaver build.
#6 Mar 25 2011 at 5:29 PM Rating: Decent
1 post
No and no, if u are going tank u dont go a offensiv sole >_<

First u dont go paladin without unyilding defence which u should always take as a tank anyway as the block mitigation is so importent. And what I have noticed when I am now tanking T2 is that u cant skip out on void knight. The 50% more Armour % Str is just to much of a diffrence, I go from 7kish to almost 11k with it, thats alot of phys mitigation, and u got 20% less damage from magic on top of that (not counting the extra 18% from pala and reaver) and its not hard to keep 10 charges of pacs up all the time in a fight. If u cant do that u shouldnt tank ;). With that build u have so many aoe agro spells, single target and u got the dots to keep agro aoe or single target. Its just a win combo :>

http://rift.zam.com/en/stc.html?t=1cEAh.xV.VuqthhzAco.E0Rh
#7 Mar 25 2011 at 9:25 PM Rating: Default
7 posts
Taking 10% less damage through Avatar of Water and gaining 34% more healing through DoTs > 10% block chance. You sound absolutely foolish to say otherwise. The simple fact that you believe taking an offensive soul as tank could never be good suggests that you are too narrow minded to see what this spec offers before you bash it.

Edited, Mar 25th 2011 11:26pm by PantySausage
#8 Mar 26 2011 at 1:44 PM Rating: Decent
19 posts
PantySausage wrote:
Taking 10% less damage through Avatar of Water and gaining 34% more healing through DoTs > 10% block chance. You sound absolutely foolish to say otherwise. The simple fact that you believe taking an offensive soul as tank could never be good suggests that you are too narrow minded to see what this spec offers before you bash it.

Edited, Mar 25th 2011 11:26pm by PantySausage


The 10% less damage is nice but gaining 34% more healing through dots is kind of pointless. So you heal yourself 60 instead of 100 per tick on a dot. When mobs at endgame can crit you for around 3000 it turns into a small amount in the end. An extra block 10% of the time can prove invaluable due the damage absorbed. At 45 with the extra block I block a ton, especially on larger pulls. To me this is more valuable then a little extra healing..

@Franzoz

Did you mean you skip out on void knight or you can't? I'm a bit confused because the build you posted has zero void knight.

Edited, Mar 26th 2011 3:45pm by theiron50
#9 Mar 26 2011 at 4:40 PM Rating: Default
7 posts
Let's assume the enemy takes 100 swings at us for 3k each. Your 10% extra block will stop 10 of those. I am unsure exactly how block in Rift works, so let's assume it fully stops each hit just to be extra nice to you. 3000*10=30,000 damage mitigated

Now, lets assume the same scenario in which I take each of those hits and take 10% less damage, as well as recieve (by your post) 40 additional healing per tick. There will be 2 ticks per swing presumably, but let's be mean to me and say there will only be 1.
3000*0.9=2700
2700*100=270,000 total damage taken
300,000-270,000=30,000 damage mitigated
40*100=4000 additional damage healed
#10 Mar 26 2011 at 9:09 PM Rating: Decent
19 posts
PantySausage wrote:
Let's assume the enemy takes 100 swings at us for 3k each. Your 10% extra block will stop 10 of those. I am unsure exactly how block in Rift works, so let's assume it fully stops each hit just to be extra nice to you. 3000*10=30,000 damage mitigated

Now, lets assume the same scenario in which I take each of those hits and take 10% less damage, as well as recieve (by your post) 40 additional healing per tick. There will be 2 ticks per swing presumably, but let's be mean to me and say there will only be 1.
3000*0.9=2700
2700*100=270,000 total damage taken
300,000-270,000=30,000 damage mitigated
40*100=4000 additional damage healed


I'm not completely disagreeing with you but you miss out on a lot of paladin tree abilities here that should not be overlooked. The + to hit, the ability to Rez. Your ohh sh*t button to completely heal yourself. The 9% extra spell damage absorption. The targeted hp buff. Pacify strike which reduces mob ap. Your build is interesting but all it offers to me is 10% dmg reduction. I don't completely agree skipping out on those heal abilities in the reaver tree either.

I have tried multiple builds and to this point I feel that going heavy reaver into paladin and warlord is the best for straight tanking. AOE taunt is my biggest concern. Let's be honest, most people in this game do not assist or attack mobs other then the pull all the damn time. With reaver you get tons of aoe taunts. I did a single heavy paladin build and had trouble holding aggro in groups of mobs. Also, having the right points in paladin instead of rift blade will get you at least 15% extra blocking and much higher armor while also having almost every ability cause threat.
#11 Jul 16 2011 at 12:22 AM Rating: Decent
3 posts
I tried to use the ZAM soul calculator buts its kinda wonky right now for some reason so I didn't do it. I"m running Pally Reaver Warlord.
14 Points in Reaver for AOE: DOTS / Heals etc. To help hold aggro and mitigate damage
16 Points in Warlord for extra armor / dodge and a pull skill. Also it would have only been 15 but the warlord has the skill "Imposing" which causes extra threat and incoming attacks to generate threat. This helps survivability / threat generation.
The rest are in Pally because of the block and block related skills as well as (later in the tree) good threat generation and decent AOE. As well as the fact that it does the highest damage, in my opinion.

Basically in any given encounter I spam my reaver macro which is Plague bringer->Soul Sickness->Necrotic Wounds which will get most mobs to immediately attack me. If there are more than 5 mobs I will also drop the pally skill Judgement to pick up the stragglers. If that doesn't do it I have the pally skills Shield Charge and Shield throw as well as the Warlord skill Sergeant's Order all of which will force single targets to attack me for 3 seconds, long enough to steal aggro.
I can also use the Lights Decree pally skill to spread individual attack damage up to 5 additional enemies helping hold aggro.
Then I'll start spamming my pally macro. I don't remember the specific order but it consists of: Pacifying strike (the instant Last in the macro), Retaliation, Disarming counterblow, Face Slam, and finally Aggressive Block. This macro ensures that my block activated attacks always hit as soon as they are available. In addition this macro will boost block , generate threat, interrupt casting, and give me some damage mitigation.
Finally throw in the Paladin's Reprisal skill and the warlord macro (buff armor and decreases enemy chance to hit)and all the remaining miscellaneous skills.
From my experience (used this build from level 25 up) I can tank anything, no problems.

All in all the extra heals really don't matter much to me because the Warlord DOTS and the Pally macro both heal me a percentage of the damage they do. I also have the Venomous Faestone Essence (i'm trying to figure out if there is a lvl 50 equivalent) that pretty frequently heals me for 375.
All in all Single enemy tanking (assuming the healer is dead) I can stay at 99% health for quite a while. Then if I get to less than 10% health I drop the paladin full heal for Full health.

All in all I started googling "rift tank builds" to see if there was anything better, and I don't really thing there is. However, this is an all purpose tank. I also have a 51 VoidKnight, a 51 paladin, and a 51 Reaver, for specific occaisons where their unique abilities are required.
(like in RD there the final boss has Glacial Shield which reflects all damage, DOTs, included. SO I usually switch to the 51 pally on that guy.)

anyway, this is long winded enough, but I may come back and create a post with my build.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#12 Aug 12 2011 at 5:36 AM Rating: Decent
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Since all the updates and what not I have not found a use for the warlord tree having anything other than overflow point s in it.

Reaver/Paladin has all the warrior needs to get the job done with more to offer at the top of the paladin tree then almost 50/50 over Paladin/Warlord. Personally I find it better to go 32 Reaver - 32 Paladin - 2 Warlord OR 38 Reaver - 32 Paladin - 0 Warlord and just use it for the Armor debuff and Hit debuff.

Edited, Aug 12th 2011 7:45am by Guyi2545
#13 Aug 12 2011 at 3:56 PM Rating: Good
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I could see heavy warlord builds for certain raid setups where the buffy nature of the soul might be really helpful
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#14 Aug 16 2011 at 11:36 AM Rating: Decent
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I just started a warrior that is now lvl27 and I followed the advise and went Reaver/Paladin/Voidknight and I absolutely love it. I'm basically a tanking noob and have no issue tanking dungeons, keeping aggro, not taking massive amount of dmg. So I can just agree that the Reaver/Paladin/Voidknight build is best
#15 Dec 09 2011 at 8:34 AM Rating: Decent
This is where I am going with my tank, course, I'm not maxed yet but 39 and having some good feedback from it.
The only think I may change later is Weapon Blow and IWP...I'll have to see a bit how that works out.


http://rift.zam.com/en/stc.html?t=1cAhE.xuVz.EMRdcsiczMz.xV0oz
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#16 Dec 19 2011 at 10:06 PM Rating: Decent
1 post
Here is my tanking spec....it speaks for itself

amazing damage reduction all around and fantastic aoe threat...Spec reaver if you dont know how to tank imo!

Flame On!!!

http://rift.zam.com/en/stc.html?t=0cghE..E0MhzciczM.xE0V0t0scz

Edited, Dec 19th 2011 11:07pm by urphuct
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