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To precast or not to precast, that is the questionFollow

#1 May 01 2012 at 10:38 AM Rating: Good
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So I'm one of those people who just refused to use Spellcast. It's not that I don't understand XML, or consider it cheating. It's one of the few plugins I have no problem with seeing people use. I just never saw a huge benefit to it. My macros are done up so extensively that Spellcast just doesn't have anything to offer except one thing... precast sets.

Until now I'd just stacked my idle set with a mix of refresh & fast cast. It was never much of a conflict aside from choosing between Owleyes & Winged Wand, or Serpentes Sabots & Cure Clogs. I chose Owleyes & Cure Clogs, and called it good. However, just this Sunday I picked up Nares Trews which are a bit more difficult of a choice. I'd love to idle in them if I can, but I hate to lose the 12% cast time on healing magic from not idling in Orison+2.

So the question... I'm curious how many people here use Spellcast to equip a precast set that differs from their idle set? Has anyone used it and gone back, finding the precast delay to be counter-productive?

That's the one thing that bugs me the most about the idea of a precast set: the idea of adding a delay before my cast in order to swap in equipment to make my cast faster. I'd rather have faster cures than anything else, any amount of refresh or anything. My cures cast in less than half a second, so even adding something like a tenth of a second precast delay would be a significant increase to cast times. So I'm thinking I might just develop two idle sets: one that maximizes refresh for events like Legion/Dynamis/Salvage. and one that maximizes fast cast for events like Abyssea/Voidwatch.

Thoughts?
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#2 May 01 2012 at 7:01 PM Rating: Good
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Yeah that's the dilemma with all precast sets. I mostly use spellcast for brd and blm and I find the precast to be invaluable for those jobs for obvious reasons. I generally run with a precast delay of 0.2 or 0.3, can't remember. I think you'll need to try it out for yourself to see what precast delay works for you and subsequently how well spellcast will work for you. You may have to adjust the precast and midcast delays for awhile until you find something you are comfortable with.
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#3 May 01 2012 at 7:20 PM Rating: Good
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I don't use spellcast because I find it too **** complicated.

In my eyes, the Nares Trews are just a better looking refresh subligar. I'd never want to actually cure in anything other than AF3 pants.
#4 May 02 2012 at 9:28 AM Rating: Good
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Oh I totally agree Fynlar, and I always refused to get the refresh subligar so that's why I was so excited to see these non-hideous refresh pants released.

Elvaan males wearing a subligar ought to be shot on sight!

Anyway, thanks for the feedback guys, seems like it's pretty much in line with my previous thoughts. I actually ended up making 3 different idle sets last night. I have one idle set with max refresh, one with max fast cast, and one that's a balance that I'll probably use most of the time.
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#5 May 02 2012 at 11:53 AM Rating: Good
It isn't as much of a necessity for me on WHM as it is on BLM, SCH, BRD, or RDM. The spells a WHM casts frequently just aren't that long, so a precast Fast Cast/Cure Cast Time- swap is by definition less substantial. From there, if there's a long spell you have to cast that you need to go off quickly, you can pop a Celerity.

The main times I'm truly glad I precast into a fastcast set is if I want to put up a Stoneskin or Haste during a precarious situation. And wouldn't you know it, the second I start buffing up, the mob does a nuke and heavy damage TP move back to back and makes me wish I had just waited to cure!

Edited, May 2nd 2012 10:57am by tertoonetwothreefour
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#6 May 02 2012 at 12:36 PM Rating: Good
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That makes a lot of sense about it being more useful on jobs with longer spells. You're right, WHM spells in general are very quick. Maybe I'll think about adding a precast specifically to Haste because I could see the benefit there. I've already got one for Stoneskin since it's always self-targeting so it's easy to do without Spellcast.
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#7 May 02 2012 at 1:32 PM Rating: Decent
I almost want to take it back about saying the spells a WHM frequently casts are quick enough, a lot can go wrong even casting a simple haste for 3 seconds (especially if you're out of sync or behind the ball on the mob WS/casting pattern). Cut that in half with a good fast cast set, and you'll be ready to drop that cure bomb before the next mob WS/spell comes, or get an extra status removal off before a more pressing need pushes that out of your to-do list.
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#8 May 02 2012 at 6:15 PM Rating: Good
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Oh, and yeah, I actually do the same sort of thing and just have equip sets that I hit before I do things. The vast majority of my macros on mage jobs merely swap gear and don't actually perform any actions. Exceptions are things like SCH stratagems, which involve too much menu digging to quickly reach (same thing with JAs on DNC), and Convert which I use often enough to not want to go around digging for it when I need it.

Usually I just keep my standard curing setup on. If I know I'm going to be running around a lot and/or not casting much besides Sneak/Invis I'll tap the refresh gear macro; and if I'm about to cast some buffs I'll tap my enhancing/FC gear macro. (Someone who is looking to optimize even further would want to separate those two sets, because some of those slots are shared. I'm not THAT anal, though.) Raises, Curas, or -na spells... Haste macro. Etc. After I do any one of those, I'll tap my standard gear macro again. I understand that spellcast can automate all of this stuff, but once you do it yourself for a while it becomes pretty routine; I would think it's a lot like driving a manual shifting car.

My cures aren't macroed at all even though they probably should be; those spells cast too quickly anyway to try to do the whole 2-gearset-swapping thing, so I just have separate gearswap macros that I use before I cast things. As far as I can tell there isn't any real reliable way to get both the benefits from stuff like Serpentes feet and Cure Clogs on the same cure because it casts too quickly, so I consider it a matter of choice. (Generally speaking, I'd prefer the Cure Clogs)
#9 May 02 2012 at 8:08 PM Rating: Decent
You can set your fastcast swap not to go off if the spell's cast time is under 1.5 seconds. For things like status removals, barelement, what have you. As for cures, find the balance between the fc/cct- that you need, and the cure set you want to end up in. As long as you take your Cure V down from 2.5 seconds to <1.5, it doesn't matter if the actual total is 1.1 or 1.3, the point is it's now a fast spell, not a slow spell.

Edited, May 2nd 2012 7:15pm by tertoonetwothreefour
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#10 May 03 2012 at 11:29 AM Rating: Good
I have this same problem on whm (its much easier on blm, rdm and brd, because casting time is longer to switch between sets). The way I currently do it is I have a mixed set of -cct, fc, cure potency. I hit my macro to equip this and then my actual cure macro, which switches out a 5 pieces of gear with a slight delay (the delay is after I start the spell). If I know I need to be curing hella fast, then I stay in my mixed set, because even if it doesn't switch out properly, I still have 47% cure potency along with my FC and -CCT. I only switch into my idle set if I need to, as opposed to automatically switching to it after each cure.

I also have a fc set up for my slower buffs that I equip, then hit my buff macro, then have a full enhancing set. If the buffs are fast casting already (bar elements) then I stay in full enhancing while casting.

I have tried to download SC, but every time I do, it breaks my windower, so I have just said **** it and learn to hit macros rather quickly.
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