Camwin is correct that stats on gear don't affect the automaton unless they are "Pet:" or "Automaton:" stats.
Maneuvers are an exception though, and seeing mentions of that might be part of your confusion here. Two points:
1) If the master's stat (STR, AGI, etc.) at the time of using the related maneuver (see below chart) is greater than or equal to the automaton's stat, the maneuver will generate less "burden" toward overload. The "burden" will also decay faster. Read the
Overload page on Wiki for more detail, much of this was tested by the Alla forum regulars back in the old days (in particular, NateyPoo did a ton of work on this).
Fire = STR
Wind = AGI
Thunder = DEX
Earth = VIT
Ice = INT
Water = MND
Light = CHR
Dark = no stat correlation, and note that Dark maneuvers inherently generate less burden than the other 7 maneuvers
2) Each active maneuver will give the puppet 1-7 of the associated stat (scales by level, see
Wiki maneuver page for chart). Also, if AF or AF+1 gloves are on when you use the manevuer, adds an additional +1 to the automaton stat boost. So, for example if you have 3 fire maneuver up as a lv99 PUP, and you used AF gloves for all 3 maneuvers, your automaton will have STR+24 (7+1 STR for each maneuver, times 3).
What does all that mean to you? As for how this should affect your play/gear... I firmly belive it's not worth bothering with stat gear to affect manevuer burden at all. It's just such an insignificant problem. How much are you really overloading? With AF Gloves, Buffoon's Collar, and Cirque +1/+2 body, AND now Cooldown in a pinch, it's simply not a problem.
The only possibly plausible situation is using INT gear for ice maneuvers if you're constantly activating and stacking 3x Ice maneuvers to nuke, and even then I think the risk is fairly low and you probably want to use a Condenser in that situation anyway. If you're really having Ice overload issues though, you could look into some pieces to boost your INT to equal/greater than your puppet's INT.
What you SHOULD do is always use macros for your maneuver gear. AF Gloves are a must not only for reduced overload potential (read more on the above linked Overload page), but also for the extra +1 automaton stat per maneuver. You'll also want to use Buffoon's Collar and
AFCirque+1/+2 body in your macro.
Even with a standard 6-line macro, you can do this with a single macro if you're already TPing in Cirque +1/+2 body. Obviously, line limitations are not applicable for Windower users.
The classic 6-line maneuver macro: /equip hands "Puppetry Dastanas" or +1
/equip neck "Buffoon's Collar" or +1
/ja "____ Maneuver" <me>
/wait 1
/equip hands [TP Hands]
/equip neck [TP Neck]
Edited, Mar 1st 2012 5:39pm by Anza