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New JAs and Spells Fresh Out from SEFollow

#1 Aug 18 2011 at 6:41 PM Rating: Good
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Based on everyone’s feedback, we will be making the below adjustments during the upcoming version update.

Readily Rearm* Lv95
Converts damage received into attack power and magic attack power.

Absorb-ATB* (absorb attributes) DRK Lv91
Absorbs an enemy’s beneficial status effects.

Additional magic that can be learned:

Blizzard III DRK Lv92
Break DRK Lv95

We tested it out…
Readily Rearm*
 →After taking approximately half of your current HP in damage, your damage output increase by over 20%!
  (This is also reflected in weapon skills it seems)
  Additionally, while under the effects there is no decay over time)

Absorb-ATB* (Absorb attributes)
 →Used in conjunction with Nether Void you are able to absorb two status effects.

Just in case, we confirmed with the lead dev. once more and he said that they are finalizing the adjustments, but as long as there are no major problems it will be implemented as stated. Yay!

(*Please note that names and descriptions are under development and are subject to change.
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#2 Aug 18 2011 at 7:17 PM Rating: Decent
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Looks pretty win.

Now if they just add a way to steal a haste effect from a mob directly, as in without them having haste on, DRK would be absolutely set.
#3 Aug 18 2011 at 7:23 PM Rating: Decent
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It's already been posted. But I rated you up because the board is so dead it could use a new topic.

I'm not sure how viable Readily Rearm will be but playing chicken with a mob to increase your damage fits DRK perfectly.

Absorb-ATB has the potential to be huge if it works like Aura Steal.

Break is eh. Blizzard III is eh.

Over all this stuff sounds good though.
#4 Aug 18 2011 at 7:25 PM Rating: Decent
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Return1 wrote:
Looks pretty win.

Now if they just add a way to steal a haste effect from a mob directly, as in without them having haste on, DRK would be absolutely set.


If it added a set % of Haste while inflicting a set % of Slow to a mob that would be cool. However after the Last Resort buff I think SE is done regarding Haste and DRK.
#5 Aug 18 2011 at 7:59 PM Rating: Excellent
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So Readily Rearm... I can get my face smashed in by some weaker mobs then be pimped out against the NM we fight next? Either way, all the more reason to skip on seigan and shadows. My WHM is going to hate me.

Blizzard III and Break were expected.

Abs-ATB sounds awesome. I bet empy+2 legs will allow you to steal 3 buffs and I wonder how Mythic Scythe will work. While I really never see it happening, if DRK got Abs-Speed, a mythic DRK would be insane.
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#6 Aug 18 2011 at 11:02 PM Rating: Decent
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However after the Last Resort buff I think SE is done regarding Haste and DRK.


Blasphemer!

DRK could really use a form of magical haste to remove the need for BRD to reach max potential, or to just compete in Abyssea.


Quote:
if DRK got Abs-Speed, a Relic DRK would be insaner.


ftfy.



Anything that can enhance Catastrophe on higher end mobs has my full approval. Here's to hoping it's at least got a berserk-like timer.
#7 Aug 19 2011 at 6:15 AM Rating: Decent
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At first I was like 'Meh, needs 50% hp lost for as much damage increase as mab trait 1?'

Then I noticed it wasn't just magic attack bonus.

But if absorb spells not decaying is being tied to -that-, unless I can fulltime that ability anyways (And then why not make it a trait?), I don't see myself casting absorb spells much more than I do now anyways, which is mostly just when I have tp for sh*ts and giggles.
#8 Aug 19 2011 at 7:28 AM Rating: Decent
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But if absorb spells not decaying is being tied to -that-, unless I can fulltime that ability anyways (And then why not make it a trait?), I don't see myself casting absorb spells much more than I do now anyways


Nowhere have I ever heard of that being the case.
#9 Aug 19 2011 at 7:52 AM Rating: Good
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Nowhere have I ever heard of that being the case.


Quote:
We tested it out…
Readily Rearm*
 →After taking approximately half of your current HP in damage, your damage output increase by over 20%!
  (This is also reflected in weapon skills it seems)
  Additionally, while under the effects there is no decay over time)


Vague and I might be reading too much into it, but meh. Not terribly excited about this update for my drk. Mostly excited for blu, with some secondary excitement in terms of blm (breakga ftw, want comet, etc.). Jury is out on pup, what's been announced so far is meh but on patch day they're probably gonna be like 'Ohhai, heres some attachments too', so I'll have to wait and see on that.

Back on topic, the new update for drk is nice, better than 85->90 was (lol arcane crest), but I don't feel like it's the game changer drk needs.
#10 Aug 19 2011 at 9:28 AM Rating: Good
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From previous thread posted by FFXI dev:
Quote:
Increase the effect of absorb spells.
For absorb-type spells we will first be looking into removing the time decay of stats that were absorbed. After this, we plan on making adjustments to the effects.
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#11 Aug 19 2011 at 9:41 AM Rating: Default
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Would love to test that JA out on Wamouras. Their heat barrier has spikes and enspell. If we could steal both that be cool.
#12 Aug 19 2011 at 4:54 PM Rating: Decent
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It's cute and all, but drk doesn't need -more- hugely situational **** we'll hardly ever use.
#13 Aug 19 2011 at 6:04 PM Rating: Decent
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That new absorb is pretty hot against any mobs with any offensive boost tp moves, as those are generally broken when mobs use them.
#14 Aug 19 2011 at 6:26 PM Rating: Decent
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That damage JA would be awesome ~IF~ (a pretty big if) it worked with dread-spikes and potentially SE. As in the damage you take during D.Spikes would be converted into damage boost, and / or the damage you take during SE would be converted. Then you guys could really tear **** up, not like you don't already though.
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#15 Aug 19 2011 at 6:38 PM Rating: Decent
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Yeah that's the problem I see coming. 20% increase when at 50% HP (not just having taken, get cured and it goes away) which totally conflicts with out AFv3 set bonus too.

I hope I'm wrong, but SE is retarded like that.

In other news, DRK pretty much just got Dispel. RDMs shall rage everywhere.

Edited, Aug 19th 2011 5:39pm by Raelix
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#16 Aug 19 2011 at 8:05 PM Rating: Decent
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The way they explained it was that SD would "charge" like a WHM Afflatus, and the wording on the JA seems to match it.
#17 Aug 20 2011 at 1:22 PM Rating: Good
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>Fight a Wyvern
>Abs-ATB
>Evasion Tank on Drk
wololo

This combined with the old LR duration boost almost make me want to start playing again.
But then I remember the grindan, and all that I'd need to do to get my drk up to speed, and think: **** that.

Enjoy your update
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#18 Aug 20 2011 at 1:24 PM Rating: Good
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There is no more grinding in FFXI, only dealing with players that become more and more retarded every day.
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#19 Aug 20 2011 at 3:21 PM Rating: Decent
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no grinding (well, hesitate to say NO grinding, but it's EASY grinding and you can make moneh doing it) and only have to deal with retards if you're retarded enough to do PUG.

i'm cautiously optimistic, but, um, we'll see. this is like lucy holding the football for charlie brown.
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#20 Aug 20 2011 at 3:26 PM Rating: Good
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gigasnail wrote:
Only have to deal with retards if you're retarded enough to do PUG.
We had a linkshell steal Guku from us the other day after we claimed. They proceeded to proc and kill all the while they were laughing at us. Apparently they were shocked when we still got the KI.

Yes, I know this doesn't mean anything, but I felt the need to share.

Edited, Aug 20th 2011 4:41pm by xypin
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#21 Aug 20 2011 at 3:41 PM Rating: Decent
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how did they 'steal' him from you?
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shintasama wrote:
gigasnail wrote:
if everyone else followed your example, there'd be world peace and cake for all. you will find i am a generous god.

Don't listen to this! Giga is a cruel tentacle raping god!

lolgaxe wrote:
I voted for giga because I, for one, welcome our tentacled overlords.

His Excellency SillyXSara wrote:
We like our Bisexuals with tits, thank you.
#22 Aug 20 2011 at 3:50 PM Rating: Good
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We purposely let our ninja die so we could switch claim. The linkshell watched several people act on the NM before we incited the round of death. Then when the first person died, the NM went white, but not passive when they followed up with a provoke. Avoidable, yes- but wasn't really necessary to protect it since we didn't need drops.
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#23 Aug 20 2011 at 3:54 PM Rating: Decent
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lol, well done?
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shintasama wrote:
gigasnail wrote:
if everyone else followed your example, there'd be world peace and cake for all. you will find i am a generous god.

Don't listen to this! Giga is a cruel tentacle raping god!

lolgaxe wrote:
I voted for giga because I, for one, welcome our tentacled overlords.

His Excellency SillyXSara wrote:
We like our Bisexuals with tits, thank you.
#24 Aug 20 2011 at 3:56 PM Rating: Good
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gigasnail wrote:
lol, well done?
It worked so well, we're thinking about repeating it more often.
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#25 Aug 20 2011 at 5:56 PM Rating: Decent
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I'm excited to see the ToM expansions. How much greater still will my Apocalypse become compared to Empyreans? What will the "new expanded attributes" on relics be? They said they would add more than just DMG and ACC/ATK to relics, and I'm hoping it's at very least another 25% damage boost to Relic WSes.

What will happen with my 2-4 GS?
#26 Aug 20 2011 at 6:23 PM Rating: Decent
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Return1 wrote:
I'm excited to see the ToM expansions. How much greater still will my Apocalypse become compared to Empyreans? What will the "new expanded attributes" on relics be? They said they would add more than just DMG and ACC/ATK to relics, and I'm hoping it's at very least another 25% damage boost to Relic WSes.

What will happen with my 2-4 GS?


Rumors are swirling that its another 7-10 damage increase in base weapon, another 5 acc, and this time 50% WS increase. Add that with Atma of the Griffon claw and the new JA we are getting, OMG here comes 5k-7k WS with 1/2 that in healing lol.

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#27 Aug 23 2011 at 5:28 AM Rating: Default
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Quote:
Quoted Text
What will happen with my 2-4 GS?
Quote:
Quoted Text


My guess is our 2-4x weapons become 5x upon 95.

80 = 2z
85 = 3x
90 = 4x
95 = 5x

Question is will it be 1-2 quest to 95. 85-90 had one. 75 - 80 & 80 - 85 had 2.

#28 Aug 23 2011 at 6:27 PM Rating: Good
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UNCTGTG wrote:
Return1 wrote:
I'm excited to see the ToM expansions. How much greater still will my Apocalypse become compared to Empyreans? What will the "new expanded attributes" on relics be? They said they would add more than just DMG and ACC/ATK to relics, and I'm hoping it's at very least another 25% damage boost to Relic WSes.

What will happen with my 2-4 GS?


Rumors are swirling that its another 7-10 damage increase in base weapon, another 5 acc, and this time 50% WS increase. Add that with Atma of the Griffon claw and the new JA we are getting, OMG here comes 5k-7k WS with 1/2 that in healing lol.




Gimping damage for epeen isn't the best idea!
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#29 Aug 23 2011 at 7:01 PM Rating: Good
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TaintCerberus wrote:
UNCTGTG wrote:
Return1 wrote:
I'm excited to see the ToM expansions. How much greater still will my Apocalypse become compared to Empyreans? What will the "new expanded attributes" on relics be? They said they would add more than just DMG and ACC/ATK to relics, and I'm hoping it's at very least another 25% damage boost to Relic WSes.

What will happen with my 2-4 GS?


Rumors are swirling that its another 7-10 damage increase in base weapon, another 5 acc, and this time 50% WS increase. Add that with Atma of the Griffon claw and the new JA we are getting, OMG here comes 5k-7k WS with 1/2 that in healing lol.




Gimping damage for epeen isn't the best idea!

BUT ZOMGBIGNUMBERZ!



Smiley: laugh I miss 2004 some times.
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#30 Aug 24 2011 at 1:33 AM Rating: Decent
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Debateble.

If they did add more DMG%+ to Catastrophe, the +20% damage from GC would be beneficial. I currently use Apoc/RR/A&O. I'd be willing to drop A&O for GC. That's 20% more damage to ~50% of my damage, a 25% HP boost to Dread Spikes and SE, and only costs me 40atk, which is remarkably easy to cap inside abyssea at 95... The fact that Catastrophe has the unique HP drain, means it's also +20% hp restored per WS, raising survivability on larger mobs.


#31 Aug 24 2011 at 7:00 AM Rating: Good
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Return1 wrote:
Debateble.

If they did add more DMG%+ to Catastrophe, the +20% damage from GC would be beneficial. I currently use Apoc/RR/A&O. I'd be willing to drop A&O for GC. That's 20% more damage to ~50% of my damage, a 25% HP boost to Dread Spikes and SE, and only costs me 40atk, which is remarkably easy to cap inside abyssea at 95... The fact that Catastrophe has the unique HP drain, means it's also +20% hp restored per WS, raising survivability on larger mobs.




Its 40att and 10ta. GC isn't touching that, every Ukon WAR would be using it.

I can run some numbers though.
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#32 Aug 24 2011 at 4:22 PM Rating: Decent
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Run the numbers first.

Apocalypse DRK is not Ukon WAR, so who gives a flying **** what they would use? We have so much attack already and at 95 that 40 is absolutely pointless. Apoc DRK **** all over Ukon WAR's ATK.

It's 10% TA vs 20% WS damage, 20% more self SC damage, 33% more Souleater damage, and 33% more Dread Spikes damage. There's also a base 15% TA from Atma of the Apocalypse.

Also, when tanking bigger things on DRK, the 20% more HP back with each WS is good to have when facing dangerous attacks.
#33 Aug 25 2011 at 11:17 AM Rating: Decent
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WAR idealism gives us the retardedness that is '5-hit isn't worth it because Double and Triple attack will give you overage too often'.

Anyone discussing DRK using WAR mechanics is a tard, plain and simple.

Standard disuccion with a bandwagon WAR the last couple months:

Me: "I have 800 attack..."
WAR: "Pfft that's low I can break 900"
Me: "For one WS and three swings in Abyssea, sure. I mean I have 800 attack 72% of the time with capped JA haste outside Abyssea. Inside I'm hitting 999 too often to really tell you what my attack is. I could do the math if you want me to."
WAR: "MATH DOENN MATTER!!1!"


Edited, Aug 25th 2011 10:19am by Raelix
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#34 Aug 25 2011 at 11:54 AM Rating: Good
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so does griffons claw work on elemental WSs? would it be the best 3rd atma for Herc Slash brewing then?
#35 Aug 25 2011 at 6:51 PM Rating: Good
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Raelix wrote:
Standard disuccion with a bandwagon WAR the last couple months:

Me: "I have 800 attack..."
WAR: "Pfft that's low I can break 900"
Me: "For one WS and three swings in Abyssea, sure. I mean I have 800 attack 72% of the time with capped JA haste outside Abyssea. Inside I'm hitting 999 too often to really tell you what my attack is. I could do the math if you want me to."
WAR: "MATH DOENN MATTER!!1!"


Edited, Aug 25th 2011 10:19am by Raelix

I hate bandwagon jobbers. I'm dreading coming back, considering there will be bandwagon MNKs. Sigh.
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#36 Aug 26 2011 at 6:28 AM Rating: Decent
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Don't worry bout bandwagon jobs. You can tell who is the bandwagon, usually in the Pink armor for mnks or Perle for sam. Know what I mean.
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#37 Aug 26 2011 at 8:42 AM Rating: Good
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Not really, I've not played for 18months. I never even got my Black Belt before I quit. Was all I had left to be a really decent Monk, other than Usukane, that is. Sigh.
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#38 Aug 26 2011 at 8:47 AM Rating: Decent
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Estimated Time to obtain full Usukane (lv75) = 6 months
Estimated Time to obtain gear that outclasses Usukane (lv90) = 1 week
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#39 Aug 26 2011 at 8:54 AM Rating: Good
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I'm salivating at the thought.

Any one here want to take me on in their ls when I come back? I don't think I can handle Sylph any more, everyone I knew is long gone. :x
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#40 Aug 26 2011 at 8:57 AM Rating: Decent
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Ok, so the 1 week might be a slight exaggeration since it's based on your resources... but if it takes you more than a month starting from nothing but a 75 job, then you're not trying. This is assuming you play about 2-3 hrs/day.
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#41 Aug 26 2011 at 1:02 PM Rating: Good
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Return1 wrote:
Run the numbers first.

Apocalypse DRK is not Ukon WAR, so who gives a flying @#%^ what they would use? We have so much attack already and at 95 that 40 is absolutely pointless. Apoc DRK sh*ts all over Ukon WAR's ATK.

It's 10% TA vs 20% WS damage, 20% more self SC damage, 33% more Souleater damage, and 33% more Dread Spikes damage. There's also a base 15% TA from Atma of the Apocalypse.

Also, when tanking bigger things on DRK, the 20% more HP back with each WS is good to have when facing dangerous attacks.




AaO wins still. I boosted Cata damage to 150% and AaO still pulls ahead. 621 to 611.
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#42 Aug 26 2011 at 3:08 PM Rating: Decent
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UNCTGTG wrote:
Don't worry bout bandwagon jobs. You can tell who is the bandwagon, usually in the Pink armor for mnks or Perle for sam. Know what I mean.

Or wielding a Greatsword *zing*
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#43 Aug 26 2011 at 3:49 PM Rating: Decent
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Quote:
Readily Rearm* Lv95
Converts damage received into attack power and magic attack power.



Quote:
Readily Rearm*
 →After taking approximately half of your current HP in damage, your damage output increase by over 20%!
  (This is also reflected in weapon skills it seems)
  Additionally, while under the effects there is no decay over time)


This doesn't stay constant with your HP I hope. I mean like, you get hit for 50% of your health and your damage output is +20%. Friendly neighborhood WHM Cure 5 you, does your 20% stay, will it be 40% when you are again knocked down to 50%? Do you have to maintain that weakened state of health to keep the benefit?
#44 Aug 26 2011 at 4:11 PM Rating: Decent
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Taint post numbers or gtfo.

Quin, the way camate described it was it charged like solace, so after losing 50% of your hp total, it would be charged up. Seriously hope that's how turns out.
#45 Aug 26 2011 at 8:06 PM Rating: Decent
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Return1 wrote:
Taint post numbers or gtfo.

Yeah he never fixed his biased parse in the other thread, I wouldn't take any of his math at face value.

Edited, Aug 26th 2011 7:10pm by Raelix
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#46 Aug 27 2011 at 7:12 AM Rating: Good
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Raelix wrote:
Return1 wrote:
Taint post numbers or gtfo.

Yeah he never fixed his biased parse in the other thread, I wouldn't take any of his math at face value.

Edited, Aug 26th 2011 7:10pm by Raelix



Huh? I can run them however you want or you can do it yourself lol. I haven't linked any parses, just math.

Left is RR,Apoc,AaO. Right is RR,Apoc,Griffin

Both assume a 150% boost to Cata damage.


 
 
Stat	TPSet1	TPSet2	WSSet1	WSSet2 
Skill	384	384	377	377 
Att	452	452	445	445 
Acc	365	365	359	359 
Str	213	213	233	233 
Dex	217	217	233	233 
Agi	140	140	140	140 
Vit	154	154	184	184 
Int	142	142	165	165 
Mnd	142	142	151	151 
Gear HP	15	15	0	0 
Gear HPP	0%	0%	0%	0% 
Total HP	2678	2678	2663	2663 
Endark Recast #	16	16	16	16 
Endark Att	37	37	37	37 
Base Att	748	707	786	745 
Base Acc	607	616	628	637 
Food Att	150	150	150	150 
Food Acc	0	0	0	0 
Chaos	0	0	0	0 
Stalwart's (att)	0	0	0	0 
Berserk	0	0	0	0 
Last Resort	184	173	193	183 
Stalwart's (acc)	0	0	0	0 
Aggressor	0	0	0	0 
Att	1082	1030	1129	1078 
Acc	607	616	628	637 
DA	11%	11%	8%	8% 
TA	25%	15%	25%	15% 
DW	0%	0%	0%	0% 
Delay per Weap	513	513	513	497 
Base TP/Hit	13.9	13.9	13.9	13.5 
Store TP	53	53	25	25 
TP/Hit	21.2	21.2	17.3	16.8 
Dex Crit	20%	20%	20%	20% 
C.Rate	55%	55%	55%	55% 
C.Dmg	135%	135%	135%	135% 
Raw Hit Rate	141.5%	146.0%	152.0%	156.5% 
Hit Rate	95.0%	95.0%	95.0%	95.0% 
cRatio	1.5968	1.4937	1.6901	1.5889 
fStr1	23	23	23	23 
fStr2	0	0	0	0 
W1 Dmg	163	163	163	163 
W2 Dmg	0	0	0	0 
Souleater	None	None	None	None 
Enhance SE	0%	0%	0%	0% 
Souleater %	10%	10%	10%	10% 
HP %	85%	85%	90%	90% 
SE Dmg/Hit	0	0	0	0 
Stat	TP Set 1	TP Set 2	WS Set 1	WS Set 2 
Melee				 
Hits/Rnd W1	1.511	1.333		 
Hits/Rnd W2	0.000	0.000		 
Emp Set Bonus	1%	1%		 
Avg W1	435.297	415.062		 
AE W1	37.00	37.00		 
Avg W2	0.000	0.000		 
AE W2	0.00	0.00		 
Avg Rnd	713.783	602.512		 
Magic Haste	40%	40%		 
JA Haste	24%	24%		 
Catastrophe Haste	10%	10%		 
Gear Haste	25%	25%		 
Total Haste	89%	89%		 
Nom. Delay	56.1	56.1		 
Min Delay	102.6	102.6		 
Delay/Round	102.6	102.6		 
Category DPS	417.417	352.346		 
Weaponskill				 
WS Main Dmg			163	163 
WS Off Dmg			0	0 
+fTP Gear			0.2	0.2 
TP Bonus			0	0 
WS Mult			100%	120% 
Regain Rate			0	0 
Regain Amt			0	0 
WS Dmg			2249	2398 
Base TP Rnds			3.51	3.81 
Base TP Time			479.640	511.161 
Total Damage			4750.590	4695.060 
Total DPS			594.270	551.105 
 





Edited, Aug 27th 2011 10:15am by TaintCerberus
____________________________
ArmadaLS Cerberus
Apoc,Yoichi
Masa,Cala,Vere,Kannagi
#47 Aug 27 2011 at 12:34 PM Rating: Decent
**
556 posts
Right off the bat I can point out:

1) You're running the numbers as a 90DRK.

2) I don't see your gear listed.

3) I don't see the target's stats listed, exactly what mob is this?

4) You're assuming the extra attack actually does something, when 90% of the time it's 100% useless.



This is the only situation I would advocate the use of a parser over mathing, and then only if using it to determine WS/per hit damage averages This is because finding mob stats in abyssea seems virtually impossible due to level fluctuation and removal of the exp formula used to find exact level values.

#48 Aug 27 2011 at 6:56 PM Rating: Good
*
100 posts
Return1 wrote:
Right off the bat I can point out:

1) You're running the numbers as a 90DRK.


Why wouldn't I?

Return1 wrote:
2) I don't see your gear listed.


Used my own gear.

Gear 
Apocalypse (90a) 
Rose Grip 
White Tathlum 
Bale +2 
Bale 
Brutal 
Bale 
Armada Hauberk 
Bale +2 
Rajas 
Hoard 
Tactical 
Goading 
Bale +2 
Ace's leggings 
 
 
 
 
 
 
Gear 
Apocalypse (90a) 
Rose Grip 
Bomb Core 
Twilight 
Gorget 
Brutal 
Bale 
Twilight 
Abyss Gaunt +1 
Spiral 
Rajas 
Atheling 
Ele.Belt 
Bale +2 
Bale +2 


Hauby has STP6 DA3

Return1 wrote:
3) I don't see the target's stats listed, exactly what mob is this?


Level	101 
pDif Correction	0.55 
Defense	560 
Dia II?	1 
Final Def	504 
Evasion	430 
Vit	110 
Agi	100




Return1 wrote:
4) You're assuming the extra attack actually does something, when 90% of the time it's 100% useless.


I'm not assuming anything, its math.





Edited, Aug 27th 2011 9:00pm by TaintCerberus
____________________________
ArmadaLS Cerberus
Apoc,Yoichi
Masa,Cala,Vere,Kannagi
#49 Aug 27 2011 at 7:09 PM Rating: Good
*
100 posts
Here is the math on a trash mob.

Level	80 
pDif Correction	0 
Defense	10 
Dia II?	1 
Final Def	9 
Evasion	10 
Vit	10 
Agi	10 
	 



 
Stat	TPSet1	TPSet2	WSSet1	WSSet2 
Skill	384	384	377	377 
Att	452	452	445	445 
Acc	365	365	359	359 
Str	213	213	233	233 
Dex	217	217	233	233 
Agi	140	140	140	140 
Vit	154	154	184	184 
Int	142	142	165	165 
Mnd	142	142	151	151 
Gear HP	15	15	0	0 
Gear HPP	0%	0%	0%	0% 
Total HP	2678	2678	2663	2663 
Endark Recast #	16	16	16	16 
Endark Att	37	37	37	37 
Base Att	748	707	786	745 
Base Acc	607	616	628	637 
Food Att	150	150	150	150 
Food Acc	0	0	0	0 
Chaos	0	0	0	0 
Stalwart's (att)	0	0	0	0 
Berserk	0	0	0	0 
Last Resort	184	173	193	183 
Stalwart's (acc)	0	0	0	0 
Aggressor	0	0	0	0 
Att	1082	1030	1129	1078 
Acc	607	616	628	637 
DA	11%	11%	8%	8% 
TA	25%	15%	25%	15% 
DW	0%	0%	0%	0% 
Delay per Weap	513	513	513	513 
Base TP/Hit	13.9	13.9	13.9	13.9 
Store TP	53	53	25	25 
TP/Hit	21.2	21.2	17.3	17.3 
Dex Crit	20%	20%	20%	20% 
C.Rate	55%	55%	55%	55% 
C.Dmg	135%	135%	135%	135% 
Raw Hit Rate	393.5%	398.0%	404.0%	408.5% 
Hit Rate	95.0%	95.0%	95.0%	95.0% 
cRatio	2.7500	2.7500	2.7500	2.7500 
fStr1	23	23	23	23 
fStr2	0	0	0	0 
W1 Dmg	163	163	163	163 
W2 Dmg	0	0	0	0 
Souleater	None	None	None	None 
Enhance SE	0%	0%	0%	0% 
Souleater %	10%	10%	10%	10% 
HP %	85%	85%	90%	90% 
SE Dmg/Hit	0	0	0	0 
Stat	TP Set 1	TP Set 2	WS Set 1	WS Set 2 
Melee				 
Hits/Rnd W1	1.511	1.333		 
Hits/Rnd W2	0.000	0.000		 
Emp Set Bonus	1%	1%		 
Avg W1	569.878	569.878		 
AE W1	37.00	37.00		 
Avg W2	0.000	0.000		 
AE W2	0.00	0.00		 
Avg Rnd	917.176	808.852		 
Magic Haste	40%	40%		 
JA Haste	24%	24%		 
Catastrophe Haste	10%	10%		 
Gear Haste	25%	25%		 
Total Haste	89%	89%		 
Nom. Delay	56.1	56.1		 
Min Delay	102.6	102.6		 
Delay/Round	102.6	102.6		 
Category DPS	536.360	473.013		 
Weaponskill				 
WS Main Dmg			163	163 
WS Off Dmg			0	0 
+fTP Gear			0.2	0.2 
TP Bonus			0	0 
WS Mult			100%	120% 
Regain Rate			0	0 
Regain Amt			0	0 
WS Dmg			3659	4150 
Base TP Rnds			3.51	3.81 
Base TP Time			479.640	511.161 
Total Damage			6873.721	7234.109 
Total DPS			859.860	849.138 
 
____________________________
ArmadaLS Cerberus
Apoc,Yoichi
Masa,Cala,Vere,Kannagi
#50 Aug 27 2011 at 8:11 PM Rating: Decent
**
556 posts
Quote:
Why wouldn't I?


Because we were talking about the 95 Apocalypse so I figured you'd I dunno, use a level 95?

Quote:
Level 101 pDif Correction 0.55 Defense 560 Dia II? 1 Final Def 504 Evasion 430 Vit 110 Agi 100


Quote:
I'm not assuming anything, its math.


What mob is this? Is it Apademak or a Dragua? Is it an IT wyvern? I want to know where you got these stats from. If you just made up the stats of some level 101 Abyssea mob, then it's math based on an assumption, which is still an assumption.

Also, you never addressed the massive HP boost, or the 20% boost to Healing potency on Catastrophe.


The most intriguing thing you've said in this thread is that I can augment me an Armadaberk to have STP.
#51 Aug 27 2011 at 8:44 PM Rating: Default
***
2,072 posts
I will be backing Taint on these numbers.

1) he lives near me
2) he has ALL the top notch gear for drk

3) just cause I can lol
4) I agree with Return as well
____________________________
90drk/90sch/61thf/60war/54rdm/40nin/44sam/
Relic Scythe Finished
Aegis Currency Finished
Drk Job Profile
http://ffxi.allakhazam.com/profile.xml?38156

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