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Will this fall into the "typical" mmo classFollow

#1 Nov 22 2010 at 9:36 PM Rating: Decent
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If you are like me you are certainly excited for this game for a couple of reasons.

1) The dynamic content and ever-changing environment: I love the idea of the rifts popping up anywhere at any time and changing the face of the are around, but with the foot holds that can happen if the rifts are left alone too long... after the game has been around for awhile do you think that older less visited zones will become overrun with mobs? Do you think that they will be able to keep them interesting? Will the rewards be "worthwhile" for higher level players to come back to them?

2) Souls and Soul Tree: I love the sound behind the souls and soul tree but how long do you think before there will be pages dedicated to telling you that THIS WAY is the only way to play a paladin or a shaman? All mmo that I have played have promised new and fresh ways to customize your character to play the game the way you want. But my question is do you think this game will fall into that as well, will you see the same cookie-cutter jobs running around to fill the raid-ranks, or will (for once) a game truly deliver and there will be multiple successful ways to build your "own" toon?

3) scale of 1 to 10 how excited are you for Rift? me personally its around a 9 im so excited to see if they fix the problems that every other mmo has failed to change.
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FFXI: Makilla 85 BLU 85 PLD 85 WAR (about to retire)
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#2 Nov 22 2010 at 9:38 PM Rating: Decent
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Honestly, my prescore I guess you could call it before playing this game is a 9/10. It is a WoW clone, but it is a much improved WoW clone. More so than any other one attempted to be released. It holds the potential to be a very good game as long as the developers stick to it. But in terms of variety, graphics, content I give this game a 9.
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#3 Nov 22 2010 at 9:42 PM Rating: Decent
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There are too many yes and no questions to answer for just 1, 2, 3! :P

Graphics are good. Soul system is amazingly awesome, providing an immense style of unique gameplay for every single player...

However there will be awesome, good, normal, bad, and awful combinations of souls. :P I can just see it now.

Other than that, it's fresh. It's new and conceptually interesting.
#4 Nov 22 2010 at 9:46 PM Rating: Decent
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brinkfloyd1 wrote:
Souls and Soul Tree: I love the sound behind the souls and soul tree but how long do you think before there will be pages dedicated to telling you that THIS WAY is the only way to play a paladin or a shaman?


It's pretty obvious that people will do that but this game seems to have much more customization with skills in comparison to other MMOs considering you're given five different skill trees. So while I'm sure a group of people will probably believe "Hey, this build is the only way you can play X class effectively or else you're terribad otherwise" I am pretty sure thinking outside the box can possibly go a long way.

And even if all the best possible ways to build all classes become obvious to the majority eventually I'm somewhat sure it'll probably take a while at the very least.
#5 Nov 22 2010 at 9:47 PM Rating: Decent
I'll have to agree as well, and say it's a 9/10.

Admittedly, I agree with Kinsume (I hope I spelled that right) that this does seem to be on a similar wavelength as WoW, but I personally find that comforting and it takes off in a new world with great lore and interesting playstyles. Furthermore, it's much, MUCH darker, which makes me think (and hope) that it will attract more mature players than the usual MMO audience that WoW seems to attract (see: annoying nerd-raging tweens).

But, as Kinsume stated, it's a good WoW-a-like and is adding a new spin on gameplay and things enough to make it look at least different enough that it will be interesting, without alienating someone who already is "bound", for lack of a better word, to WoW.

Darn you for taking the words out of my mouth, Kin. :P
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#6 Nov 22 2010 at 9:47 PM Rating: Decent
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Honestly the amount of customization you have to work with reminds me of the neverwinter nights series, which was simply amazing in terms of customizations and class mixing.
____________________________
Rift Planes Of Telara
Kinsume - Level 0
Defiant Bahmi Reaver/Paladin/Void Knight Tank
Guild : eXotic Occult
http://www.exoticoccult.com/
#7 Nov 22 2010 at 9:52 PM Rating: Decent
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64 posts
ya I just went to a link of a "soul-build" and kind of checked it out was already building a close clone of my destro lock haha brought back some fond memories but only time will tell I guess cant wait for it regardless im gonna give it a good couple of months of play to really see where they take it.
____________________________
"I like hello-kitty Island adventure a lot better than this dumb-ole game"

FFXI: Makilla 85 BLU 85 PLD 85 WAR (about to retire)
WoW: Napalmdeathh 80 Warlock Stryychnine 80 Rogue (retired)
#8 Nov 22 2010 at 10:03 PM Rating: Decent
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1) I'm pretty excited to see if dynamic content is actually dynamic content. I remember the days back in EQ1 and early EQ2 when there was more GM/Guide to player interaction and there were fairly regular GM events. Now, you're lucky to see a GM on a social basis. Yea, a lot of those "dynamic events" were scripted but they were cool. If we could get more of that - even scripted stuff - it's going to make for a more vibrant world. I think all games eventually have progression out of the lower level zones and into the higher. I don't think there's a good way to escape this so I expect Rift to be the same. Several important things they could do to provide interaction between the levels would be in the city areas. I'm wondering with the soul system if it will actually provide less incentive to create alts (which is one way to keep the new zones vibrant).

2) I think there's going to probably be one "best combination" for a lot of classes. There may be a few classes that have a couple valid builds depending on what you want to do (Dps vs tanking etc).

3) I'd say I'm at about a 9 right now. Been looking at a few of the games out there - Tera, GW2 - but this one seems to mesh more with what I like plus Scott H coming from the game I play currently is a good thing.
#9 Nov 23 2010 at 12:20 PM Rating: Decent
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Yes it is a themepark game still based on the trinity concept.

However, all it's new elements, lore, gameplay and overall content will determine whether it is a good game or not.

A good themepark is still better than ... bad of anything.

We will have to see.
#10 Nov 24 2010 at 3:10 AM Rating: Decent
43 posts
I'll probably have to put myself between 9 and 10 haha. I've been waiting for so long for an MMO to come out that has actual thought out content to offer. The soul class sytem is beautiful, and the rifts are gonna be fun to just roll around with some friends taking em down. The only thing I want to hear more about is the PvP because that's something I hold dear to my heart.
#11 Nov 24 2010 at 3:17 AM Rating: Decent
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9-10 is a were I am. This game has the potential to be the ultimate MMO. As long as patches and customer service keep up with it. Also not too much nerfing.
#12 Nov 24 2010 at 4:47 AM Rating: Decent
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It will be popular and it will have plenty of players but it has some pretty stiff competition...GW2 and SWTOR have HUGE followings...not to mention the already existing games.

So unless rift can really hook a player...it will do good, but I don't expect it to do great.
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#13 Nov 24 2010 at 7:27 AM Rating: Decent
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rift seems to be shaping up to be a mainstream mmo. it's not niche like aoc or eve online. One of the pluses is that it will be able to provide dynamic content. It remains to be seen how that plays out.
#14 Nov 24 2010 at 7:28 AM Rating: Decent
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nerfing is required some times. See aoc. They keep changing classes all the time, and in order to keep people happy, they keep making classes better. it's to the point now where one class can kill another in less than 3 seconds. Sometimes nerfing is required to maintain balance.
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