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PvP in Rift: Rumors, Speculations, and ConcernsFollow

#1 Nov 22 2010 at 10:54 PM Rating: Decent
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Discuss all the PvP matters in this thread.

I'm a PvP > PvE person and I know many of y'all out there are.
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#2 Nov 22 2010 at 10:58 PM Rating: Decent
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I am in this base.

I really hope the pvp servers have maximum world pvp i know that i am just tired of BGs/Scenarios, sure they are good to sprinkle in while grinding, But i wanna stalk threw the world ambush a Defiant party, get over whelmed, run for help, fight back, run regroup fight again ahhhgggg i hope.
#3 Nov 22 2010 at 11:02 PM Rating: Decent
46 posts
Remember that there needs to be a happy medium as well. Sometimes people don't have a lot of time to play and would like to get into a quick BG/Scenario for 20 or 30 minutes, instead of running around looking for someone to fight. BG's also help when servers have a faction imbalance that tends to favor one side over the other.

I tend to enjoy PvE with friends a bit more than PvP, but not by a lot. I hope Rift balances instanced PvP with raw open World PvP and that one doesn't take too much more over the other.
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#4 Nov 22 2010 at 11:03 PM Rating: Decent
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Fairly certain the pvp servers will be just like WoW's were back in the day. Alliance vs Horde everywhere but safezones. Except here its Guardians vs Deviants everywhere but safezones. That's for the world pvp, as for instances pvp they have already told us that there are cross server pvp battle grounds. I can only assume they will have the 5v5s and 10v10s capture the flags and strategic battlegrounds WoW had as well, probably a bit tweeked though.
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#5 Nov 22 2010 at 11:05 PM Rating: Decent
18 posts
Nimec wrote:
Remember that there needs to be a happy medium as well. Sometimes people don't have a lot of time to play and would like to get into a quick BG/Scenario for 20 or 30 minutes, instead of running around looking for someone to fight. BG's also help when servers have a faction imbalance that tends to favor one side over the other.

I tend to enjoy PvE with friends a bit more than PvP, but not by a lot. I hope Rift balances instanced PvP with raw open World PvP and that one doesn't take too much more over the other.


Agreed.

I don't think it's entirely possible to balance World PvP with Instanced PvP though - since circumstances are just so radical between the two.

I read in some interview that we shouldn't expect a lot of World PvP (if any), that the only real PvP would be in battlegrounds. I'm not sure if that is how it actually plays out in the game though.

I would really love to see some encourage for World PvP - an unique title or achievement system would be cool and wouldn't require too much work compared to gear sets or keeps/sieges.
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#6 Nov 22 2010 at 11:40 PM Rating: Decent
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yeah i see BGs are great for quick and ez pvp but I hear they are opening atleast 1 pvp flagged server which means that open world will be there, i really hope for some incentive to drive world pvp but my hopes arnt too high.
#7 Nov 23 2010 at 3:17 AM Rating: Decent
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I do not know if you people know anything about knight online pvp but that was epic. Two sides, one map, 200+ ppl. You had to destroy outposts to reach castle and push enemy players and final act was killing general in castle. If lets say X won that battle they would be able to invade Y main map. To make it fair towards PvE and PvP players invasion was set to 2 hours limit (when time is up X would get ported back to their main map/castle) and war was on 3 times per week (one was for low lvl characters, one was for high lvl characters and one war was on different map + there was clan war with castle as prize without invasion).
#8 Nov 23 2010 at 3:23 AM Rating: Decent
11 posts
I wouldn't mind seeing something like nuetral zones where you have to flag for pvp, DMZs where you auto flag, and safe zones (mostly noobie areas or nuetral cities) where there is no pvp give people world pvp but also give them a chance to lvl some without being ganked if they want it.
#9 Nov 23 2010 at 3:27 AM Rating: Decent
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well i think that is the purpose of haveing pvp servers seperate from non pvp servers, if you wanna level in peace go ahead but on a pvp server watch your back, or better yet go stab someone else's
#10 Nov 23 2010 at 3:33 AM Rating: Decent
17 posts
Hehe, I am not someone that will camp somebody but when i see enemy i want to kill it unless I am able to interact with it (PvP server here i come)
#11 Nov 23 2010 at 3:38 AM Rating: Decent
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PvP is the biggest aspect of any MMO for me. I like to raid, occasionally, I do dungeons, sometimes- but what really keeps me coming back for me is the PvP. It all comes down to how fluid the gameplay is for me. World of Warcraft, while the classic MMO targetting system, is very fluid. Of course now the PvP is complete crap IMO. Heres hoping to some great PvP and gameplay in general.
#12 Nov 23 2010 at 3:46 AM Rating: Decent
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z0mbi wrote:
PvP is the biggest aspect of any MMO for me. I like to raid, occasionally, I do dungeons, sometimes- but what really keeps me coming back for me is the PvP. It all comes down to how fluid the gameplay is for me. World of Warcraft, while the classic MMO targetting system, is very fluid. Of course now the PvP is complete crap IMO. Heres hoping to some great PvP and gameplay in general.


here here
#13 Nov 23 2010 at 4:07 AM Rating: Decent
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I'm assuming they will have PvP servers where you are flagged all the time for PVP. PVE servers for the people that would just want to do the BGs/Scenarios. That would probably be the safest way to go and please everyone.
#14 Nov 23 2010 at 8:44 AM Rating: Decent
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Not all the time, there will be safezones most likely in the new player towns. I think after level 15 or 20 the flag goes up then it's faction vs faction fighting anywhere but the safezones.
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#15 Nov 23 2010 at 8:45 AM Rating: Decent
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Anyone know if there will be death penalties or loot dropped from PvP? I think having some rewards and consequences for pvp really adds to the experience. Someone is gonna think twice before jumping another player if they risk losing that shiny new axe they just got.
#16 Nov 23 2010 at 9:29 AM Rating: Decent
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No there will be no item dropping from dying, the pk system is pretty much like WoW's was. You have no real penalty for doing it other than the repair costs after you die.
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Guild : eXotic Occult
http://www.exoticoccult.com/
#17 Nov 23 2010 at 2:25 PM Rating: Decent
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yea low risk low reward, but im not in it for loot bros its all about the tears, and i'll have them by the bucket loads

<Tear Jerkers> reign supreme!
#18 Nov 23 2010 at 2:41 PM Rating: Decent
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I have not had much time to go in-depth with the mechanics or speculated mechanics of this game. But I just hope to see something with a bit of a different approach than what wow came at players with. In Burning crusade(wow) they introduced resilience to gear as a way to bandaid pvp(if you played wow in vanilla you would understand). While it is a unique stat in the game and a nifty approach it just feels like it takes away from game play. What I would like to see is pvp based around what gear is available to you. And instead of improving the defenses of players based on a bandaid mechanic, rework spells and attacks to do 2 different tables. 1 table designed for environmental based enemies and 1 for player based enemies.

Edited, Nov 23rd 2010 3:42pm by wiggletard
#19 Nov 23 2010 at 4:13 PM Rating: Decent
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I'm in the same boat as the others. I'd like to see World PVP with some safe zones (like main cities and such) that are nice and broad, so that there isn't one single bottleneck that players can camp indefinitely. That way if we are getting griefed, we can still leave through a different route. I also believe that in instanced PVP, if there is anything we're able to climb onto, there should be multiple ways to get up onto those areas, to minimize bottlenecking and camping. This'll make it a bit easier to take out somebody who found that high up area to snipe everyone, and then also give them a challenge for defending that area. A little king of the hill never hurt no one!

As for instanced PVP, it would be nice if the whole Rift idea could be implemented in it, so perhaps during our capture the flag, a rift may spawn in the middle, forcing us to run through a hazardous environment and end up battling players AND NPC's. This would add a new sense of dynamic to a standard BG that would give players the opportunity to feel as though something exciting may happen.

For World PVP, it should definitely exist in rifts (assuming they are not instanced, and if they are, allow other players to enter the same rift perhaps?) or some rifts, at least. Perhaps in heavily contested territories or something? Like end game areas. A contested rift would be loads of fun!

As for penalties, it's a double sword. You will have that player or group of players with insane gear that will grief the **** out of people just to hit them hard with that penalty. But then again, if you don't have a penalty, more players may end up killing eachother for no reason, because there are no repercussions to death.

I'm an avid PVP lover, and have been through so much MMO PVP that my opinion has become pretty much neutral. I do, however, believe in some things that WoW has done, though I hate to admit it. I guess we'll see what they come up with in the beta!

Kinsume wrote:
No there will be no item dropping from dying, the pk system is pretty much like WoW's was. You have no real penalty for doing it other than the repair costs after you die.

You know, I didn't even read that, lol, well that sums up the penalties at least.

Edited, Nov 23rd 2010 5:15pm by Virut
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#20 Nov 23 2010 at 4:20 PM Rating: Decent
38 posts
I hope that it is balanced and doesn't have a bunch of lvl 30s running around who can destroy those lvl 40s, my major gripe with Aion. That and the lvl 50s destroying the lvl 30s who were formerly decimating the 40s....
#21 Nov 23 2010 at 4:27 PM Rating: Decent
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I really never even thought of that. Yeah, there just needs to be a balance between cookie-cutting and gear, I suppose.
____________________________
My writings come from a twisted imagination.
My ideas comes from a lifetime of terrifying nightmares.
My inspiration comes from pure madness.
Who said psychosis was a bad thing?
#22 Nov 23 2010 at 4:47 PM Rating: Decent
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171 posts
I'm sure it will be possible in the early months of the game since noone really has anything to level with other than trash gear they find on runs and skill/stats wise there really isn't much different from level 30 to 40. But I highly doubt they will be able to destroy them.
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Rift Planes Of Telara
Kinsume - Level 0
Defiant Bahmi Reaver/Paladin/Void Knight Tank
Guild : eXotic Occult
http://www.exoticoccult.com/
#23 Nov 23 2010 at 4:59 PM Rating: Decent
15 posts
One thing that worries me is that with the total number of classes there are bound to be plenty of imbalances...and once people find what works with whom you will have premades that are based on 2-3 classes only, that have perfect synergy together and you will see the forums rage. Just look at WAR for example...the best parties are only made of 2-3 classes, while the rest are counted as a "maybe".
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#24 Nov 23 2010 at 5:05 PM Rating: Decent
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Rhypo wrote:
One thing that worries me is that with the total number of classes there are bound to be plenty of imbalances...and once people find what works with whom you will have premades that are based on 2-3 classes only, that have perfect synergy together and you will see the forums rage. Just look at WAR for example...the best parties are only made of 2-3 classes, while the rest are counted as a "maybe".


That's what we're here for! The people getting into the beta, or getting a VIP key will be the ones who are supposed to stand up and say, "Hey, if you take these 2 things and put them together, you're unstoppable!" We help the developers balance the game! Lets face it, humans can't think of everything, so having a collection of humans can help solve more problems.

Those who truly understand this definitely belong in the VIP Beta (hint hint!)

No but seriously, if and when you get into the beta, just remember to report your findings of "opness", and provide definitive proof that it is, infact, OP. Like a video of you decimating a group of people 5 levels higher than you, or you soloing one of the hardest rifts in beta.
____________________________
My writings come from a twisted imagination.
My ideas comes from a lifetime of terrifying nightmares.
My inspiration comes from pure madness.
Who said psychosis was a bad thing?
#25 Nov 23 2010 at 5:14 PM Rating: Decent
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thats true, and yet you still see mmos getting sht wrong each and everyday. Trust me...there will be plenty of bugs that I will report, but you can;t balance a game in a couple of weekends.
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#26 Nov 23 2010 at 5:45 PM Rating: Decent
10 posts
I hope they have plenty of open world PvP. while Battlegrounds are good, for a quick and dirty fight, open world PvP is more realistic and adds another challenge to the game. I've always thought of PvE servers as easy mode and PvP as an option for those that are strong enough to handle a tougher challenge.

Don't sweat it, I'm only baiting care bears into playing on a PvP server so I can grief them.

PvP has changed so much since the advent of multiple instances. I've never had as much fun as fighting off tons of Elves while taking down Tunare. Killing Dragons while groups dive bomb your healers. Routing groups out of your 20 hour+ camp spot. It's a dog eat dog world and it just doesn't fly the same when people can opt out without inconveniencing them.
#27 Nov 23 2010 at 9:20 PM Rating: Decent
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Give good incentives and avoid penalizing players for engaging in PvP. Limit the impact of ganking and twinks. Do not make gear the only determining factor in who excels at PvP. These are sound rules to follow at the start.
#28 Nov 23 2010 at 10:45 PM Rating: Decent
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Due to the way the game plays, it'll be pretty similar to WoW in that respect, so gear will be a major factor. Otherwise it's just deciding when and where to pop your cooldowns.
____________________________
My writings come from a twisted imagination.
My ideas comes from a lifetime of terrifying nightmares.
My inspiration comes from pure madness.
Who said psychosis was a bad thing?
#29 Nov 24 2010 at 9:01 AM Rating: Decent
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405 posts
Virut wrote:
Due to the way the game plays, it'll be pretty similar to WoW in that respect, so gear will be a major factor. Otherwise it's just deciding when and where to pop your cooldowns.


mabey in the long run but from launch to pre raid geared status I forsee a lot of 3 pyromancer grps 1 shotting people and it will be lolz for sure.
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