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What makes an mmo greatFollow

#1 Nov 22 2010 at 11:57 PM Rating: Decent
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64 posts
from what you have seen and what you have experienced before what makes a mmo great and are you seeing these things or something like them in rift? what is most important when you fall into an mmo graphics? control? pvp? pve? story/quests? something I would like to see is (SMALL) movie/cg driven scenes for important quests/missions that help push the plot/story along.
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"I like hello-kitty Island adventure a lot better than this dumb-ole game"

FFXI: Makilla 85 BLU 85 PLD 85 WAR (about to retire)
WoW: Napalmdeathh 80 Warlock Stryychnine 80 Rogue (retired)
#2 Nov 23 2010 at 12:00 AM Rating: Decent
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171 posts
Pvp and Endgame content. Items are nice, crafting is nice, dungeons are nice, hitting the level cap is nice, but you can only play a game for better items for so long. People play mmorpgs in order to interact with other player and I believe that is best done in PvP fights and Endgame Raid content.
____________________________
Rift Planes Of Telara
Kinsume - Level 0
Defiant Bahmi Reaver/Paladin/Void Knight Tank
Guild : eXotic Occult
http://www.exoticoccult.com/
#3 Nov 23 2010 at 12:02 AM Rating: Decent
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405 posts
My view has always been moderation. Sure there will be specilized servers (PVP RP RPPVP) but by and large an long lasting well polished mmo needs all of those things and more and they need to be stellar. As much as I hate to say it look at wow, specially wow vanilla. PvE awsome, PvP (lol tarren mill slaughters), the lore was there for lore heads but not forced on you a lah Lotro. Rift needs to emulate wow in certain respects but change enough to pull in a decent player base, I have faith in the wow killer
#4 Nov 23 2010 at 12:05 AM Rating: Decent
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64 posts
I totally agree with that and I love PVP and raiding but also I was a rpg player before an mmo player and that was due to the great stories, Id just like to see this in rift such as side stories like this person was sucked into a plane and need to save them type thing an instance based story line. Add more and more to the story in version updates.
____________________________
"I like hello-kitty Island adventure a lot better than this dumb-ole game"

FFXI: Makilla 85 BLU 85 PLD 85 WAR (about to retire)
WoW: Napalmdeathh 80 Warlock Stryychnine 80 Rogue (retired)
#5 Nov 23 2010 at 12:18 AM Rating: Good
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155 posts
What makes an MMO great to me is something really simple.
Community and Economy. I personally can not stand an MMO with a bad community who only curse each other out and try to scam each other. As well a bad econ just ruins a game pure and simple.

I admit it needs a good story, a great pvp and pve and good graphics, but to me it needs to have a good community and a good econ.
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_______________________________________
Hikaru Najumi - Paragon Reaver ?

Sider Kilans - Archon Warlock ?

Jarion Evarmir - Warlock Necro ?
#6 Nov 23 2010 at 12:23 AM Rating: Good
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405 posts
Your on to somthing with the economy approach. Almost everything stems from that. Community is equally important but without the motivation of gain (econ) a game will crash and burn fassstt.
#7 Nov 23 2010 at 12:25 AM Rating: Decent
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64 posts
its going to be rough going at first as people discover more and more items and gear no one will really know the true value of different items until multiple sales have been made so if the economy scares you at first just give it time it will level out eventually. love it when new content gets released and the new items sell for so much then come a month later its all dirt cheap because of the flood and about another month a stimulated price comes out per supply and demand
____________________________
"I like hello-kitty Island adventure a lot better than this dumb-ole game"

FFXI: Makilla 85 BLU 85 PLD 85 WAR (about to retire)
WoW: Napalmdeathh 80 Warlock Stryychnine 80 Rogue (retired)
#8 Nov 23 2010 at 12:26 AM Rating: Decent
43 posts
What I feel makes a great game is the world, and how your character interacts with it. The whole point of playing a role playing game is to create a character that changes the world around them by their actions. Up to this point, no mmo that I'm aware has been able to accomplish that. I know it would be extremely difficult given that there are hundreds of thousands of players in one game. So the only way to make it feel like you are doing something in a game is to give you a sense of accomplishment when you do things. I think the best way to do this is to crank up the difficulty of the game so that when you finish something you can say to other people, "Yeah, I did that". It makes you feel good when something is tough, and you somehow still manage to beat it. Of course, since game companies are out to make money, they don't even do that anymore. Games are just not hard anymore. I wish they still were.
#9 Nov 23 2010 at 12:27 AM Rating: Decent
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171 posts
That's what I love about new games with raid content. Even while we are raiding we won't know what's going to drop from a boss until we kill it several times and find out for ourselves. We can't plan ahead for certain item builds and such because there is no clue what drops and who drops it. It adds a whole different aspect to the game and makes it all that more interesting.
____________________________
Rift Planes Of Telara
Kinsume - Level 0
Defiant Bahmi Reaver/Paladin/Void Knight Tank
Guild : eXotic Occult
http://www.exoticoccult.com/
#10 Nov 23 2010 at 12:29 AM Rating: Good
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405 posts
Kinsume wrote:
That's what I love about new games with raid content. Even while we are raiding we won't know what's going to drop from a boss until we kill it several times and find out for ourselves. We can't plan ahead for certain item builds and such because there is no clue what drops and who drops it. It adds a whole different aspect to the game and makes it all that more interesting.


This so much! playing from launch will be a grand adventure to be sure. lol giving away items to lowbie friends, then realizing that it was the rarest drop in X dungeon lol good stuff
#11 Nov 23 2010 at 12:32 AM Rating: Decent
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64 posts
it truly is the best part the anticipation when you are the first to finish a raid or kill this named mob first and all that build up for the first server kill and he drops aaaaaaaaaaaaaaaaaa stone...
____________________________
"I like hello-kitty Island adventure a lot better than this dumb-ole game"

FFXI: Makilla 85 BLU 85 PLD 85 WAR (about to retire)
WoW: Napalmdeathh 80 Warlock Stryychnine 80 Rogue (retired)
#12 Nov 23 2010 at 12:33 AM Rating: Good
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155 posts
moelester wrote:
Your on to somthing with the economy approach. Almost everything stems from that. Community is equally important but without the motivation of gain (econ) a game will crash and burn fassstt.


Exactly a bad econ makes new players not want to play. When a say level 5 armor cost 15k gold and you can get a couple thousand from quest and such not a big deal but is it cost 15k and you can only earn a few hundred from quest and the like it drags on for ever and ever. New players do not generally have that type of will to wait that long and be level 8 by the time they can afford a lvl 5 crafted armor.

brinkfloyd1 wrote:
its going to be rough going at first as people discover more and more items and gear no one will really know the true value of different items until multiple sales have been made so if the economy scares you at first just give it time it will level out eventually. love it when new content gets released and the new items sell for so much then come a month later its all dirt cheap because of the flood and about another month a stimulated price comes out per supply and demand


Oh I agree the first month of a game is always the roughest while the community figures out how much gold and items they can earn and sell with in a time, and how useful items are. Just because that sword looks kick *** does not mean it does the damage you want. So at first it could be worth a ton then drop to nothing.
____________________________
_______________________________________
Hikaru Najumi - Paragon Reaver ?

Sider Kilans - Archon Warlock ?

Jarion Evarmir - Warlock Necro ?
#13 Nov 23 2010 at 12:35 AM Rating: Decent
Scholar
32 posts
I have played a lot of mmo's, as I am sure most of you have. I would have to say, customer service, in game GM's and in game events, to bring the community together to sti8r excitement. When problems are addressed in-game, and you are not give a cut-and-paste response to your problems, it makes a difference, human interaction. When GM's appear in game and start an event it revs up the server. From there could be graphics and content. Graphics is a must in any game worth it's weight. But the content needs to be such that you feel immersed, you need to be a part of what you are doing, not just a simple participant. From there I would say missions and pvp. I myself need to get a mission/quest or something that drives me, I need a goal, not something like mindless slaying.

Just my 2 cents :)
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#14 Nov 23 2010 at 12:35 AM Rating: Good
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405 posts
Yeah man scailing gear cost to lvl range is a big thing. As well as class scaling, you know like some classes can solo farm cash like it aint no thing but mr warrior who needs the 200000k armor cant farm rats worth **** w/o a group lol
#15 Nov 23 2010 at 12:37 AM Rating: Decent
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64 posts
lets hope with the customization features of this game that the would-be warrior can make use of solo'ing with a few marks in paladin or something lol
____________________________
"I like hello-kitty Island adventure a lot better than this dumb-ole game"

FFXI: Makilla 85 BLU 85 PLD 85 WAR (about to retire)
WoW: Napalmdeathh 80 Warlock Stryychnine 80 Rogue (retired)
#16 Nov 23 2010 at 12:38 AM Rating: Decent
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171 posts
moelester wrote:
Yeah man scailing gear cost to lvl range is a big thing. As well as class scaling, you know like some classes can solo farm cash like it aint no thing but mr warrior who needs the 200000k armor cant farm rats worth **** w/o a group lol


Perk of being a main tank for your raid group. I'll be the first one geared and my repair costs always covered. Fact of the matter is if your main tank/s aren't geared then your guild isn't progressing, simple as that.
____________________________
Rift Planes Of Telara
Kinsume - Level 0
Defiant Bahmi Reaver/Paladin/Void Knight Tank
Guild : eXotic Occult
http://www.exoticoccult.com/
#17 Nov 23 2010 at 12:39 AM Rating: Good
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405 posts
Kinsume wrote:
moelester wrote:
Yeah man scailing gear cost to lvl range is a big thing. As well as class scaling, you know like some classes can solo farm cash like it aint no thing but mr warrior who needs the 200000k armor cant farm rats worth **** w/o a group lol


Perk of being a main tank for your raid group. I'll be the first one geared and my repair costs always covered. Fact of the matter is if your main tank/s aren't geared then your guild isn't progressing, simple as that.


I'm speaking more on small grp/ lvling gearing not so much end game raid fun.
#18 Nov 23 2010 at 12:41 AM Rating: Decent
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171 posts
Same concept, which is why I joined a guild from the get go. Leveling a healer or tank class is a pain in every mmorpg. But when you're in a guild and are guaranteed to have people to level with you it goes by quickly and they help keep you equipped. You can have all the mages and rouges in the world get to 50, but they know that if there aren't any warriors and clerics up there with them then they are sitting on their thumbs waiting to do any endgame content.
____________________________
Rift Planes Of Telara
Kinsume - Level 0
Defiant Bahmi Reaver/Paladin/Void Knight Tank
Guild : eXotic Occult
http://www.exoticoccult.com/
#19 Nov 23 2010 at 12:43 AM Rating: Good
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155 posts
End game the tank better be geared up and able to hold its own or else the tank is failing at its job.

But early to middle game players need to be able to solo level and be able to solo enough to earn themselves armor. If you have to rely on a group or guild to do every quest to earn enough gold to get your weapon or armor then something is wrong with the games balance let alone the econ.
____________________________
_______________________________________
Hikaru Najumi - Paragon Reaver ?

Sider Kilans - Archon Warlock ?

Jarion Evarmir - Warlock Necro ?
#20 Nov 23 2010 at 12:51 AM Rating: Good
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405 posts
Kinsume wrote:
Same concept, which is why I joined a guild from the get go. Leveling a healer or tank class is a pain in every mmorpg. But when you're in a guild and are guaranteed to have people to level with you it goes by quickly and they help keep you equipped. You can have all the mages and rouges in the world get to 50, but they know that if there aren't any warriors and clerics up there with them then they are sitting on their thumbs waiting to do any endgame content.


Yeah i'm rollin into launch with like 6 rl friends we'll be pretty well balanced but raiding isnt on the table yet, its allllll about the pvps for a while anyways. TBQH my favorite part of almost all mmos is lvling pvp like 10-40 people are just realizing how to use their classes and its just a blast.
#21 Nov 23 2010 at 12:54 AM Rating: Decent
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64 posts
leveling is going to be great with what seems to be a very large fan base already im excited ill see you all on the grind heh
____________________________
"I like hello-kitty Island adventure a lot better than this dumb-ole game"

FFXI: Makilla 85 BLU 85 PLD 85 WAR (about to retire)
WoW: Napalmdeathh 80 Warlock Stryychnine 80 Rogue (retired)
#22 Nov 23 2010 at 12:54 AM Rating: Decent
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171 posts
moelester wrote:
Kinsume wrote:
Same concept, which is why I joined a guild from the get go. Leveling a healer or tank class is a pain in every mmorpg. But when you're in a guild and are guaranteed to have people to level with you it goes by quickly and they help keep you equipped. You can have all the mages and rouges in the world get to 50, but they know that if there aren't any warriors and clerics up there with them then they are sitting on their thumbs waiting to do any endgame content.


Yeah i'm rollin into launch with like 6 rl friends we'll be pretty well balanced but raiding isnt on the table yet, its allllll about the pvps for a while anyways. TBQH my favorite part of almost all mmos is lvling pvp like 10-40 people are just realizing how to use their classes and its just a blast.


For us the closed betas is testing everything, once the retail version comes out and everything is released we will be gunning for 50 and nothing will get in our ways. Once at 50 then we'll worry about raiding and pvping for real.
____________________________
Rift Planes Of Telara
Kinsume - Level 0
Defiant Bahmi Reaver/Paladin/Void Knight Tank
Guild : eXotic Occult
http://www.exoticoccult.com/
#23 Nov 23 2010 at 12:56 AM Rating: Good
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405 posts
**** you power gamers, <Tear Jerkers> will steal all of your Rifts and camp all your mobs.
#24 Nov 23 2010 at 12:58 AM Rating: Decent
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171 posts
We have already come up with plans to prevent that from happening :P
____________________________
Rift Planes Of Telara
Kinsume - Level 0
Defiant Bahmi Reaver/Paladin/Void Knight Tank
Guild : eXotic Occult
http://www.exoticoccult.com/
#25 Nov 23 2010 at 12:59 AM Rating: Good
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155 posts
brinkfloyd1 wrote:
leveling is going to be great with what seems to be a very large fan base already im excited ill see you all on the grind heh

I agree, I just hope people IN game will be as nice as a lot of people in the forums.
I love using these forums to meet people to party with in game,
Even if I do tend to do a lot soloing myself.

Well all I talk to talk to you all again tomorrow but as I mentioned in the black friday thread I got college and classes so I need sleep. Have a good night all
____________________________
_______________________________________
Hikaru Najumi - Paragon Reaver ?

Sider Kilans - Archon Warlock ?

Jarion Evarmir - Warlock Necro ?
#26 Nov 23 2010 at 1:00 AM Rating: Decent
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405 posts
later bro

i think were mostly college kids up in here

Junior, History major son wut up
#27 Nov 23 2010 at 1:01 AM Rating: Decent
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171 posts
Oh I'm nice enough on the forums, but when it gets to game release time if you're on the opposing factions side you're my enemy :P As for people rolling on the same faction, I have no problem with you unless you're trying to ks me when I'm grinding or messing up the guild I'm in's rift.
____________________________
Rift Planes Of Telara
Kinsume - Level 0
Defiant Bahmi Reaver/Paladin/Void Knight Tank
Guild : eXotic Occult
http://www.exoticoccult.com/
#28 Nov 23 2010 at 1:02 AM Rating: Decent
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171 posts
moelester wrote:
later bro

i think were mostly college kids up in here

Junior, History major son wut up


Junior, Psychology major.
____________________________
Rift Planes Of Telara
Kinsume - Level 0
Defiant Bahmi Reaver/Paladin/Void Knight Tank
Guild : eXotic Occult
http://www.exoticoccult.com/
#29 Nov 23 2010 at 1:04 AM Rating: Good
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155 posts
Kinsume wrote:
moelester wrote:
later bro

i think were mostly college kids up in here

Junior, History major son wut up


Junior, Psychology major.


haha okay one last post

Senior - Culinary school grad, working on business and computer science degrees
____________________________
_______________________________________
Hikaru Najumi - Paragon Reaver ?

Sider Kilans - Archon Warlock ?

Jarion Evarmir - Warlock Necro ?
#30 Nov 23 2010 at 1:06 AM Rating: Decent
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405 posts
Shoot Coreens got us beet with the triple major. who needs culinary school when you can get papa johns erreyday.
#31 Nov 23 2010 at 1:06 AM Rating: Decent
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64 posts
DEFIANT nuff said guardians = /fail
____________________________
"I like hello-kitty Island adventure a lot better than this dumb-ole game"

FFXI: Makilla 85 BLU 85 PLD 85 WAR (about to retire)
WoW: Napalmdeathh 80 Warlock Stryychnine 80 Rogue (retired)
#32 Nov 23 2010 at 1:07 AM Rating: Decent
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405 posts
Also lets be real, messing with a Same Side toon whos mouthing off and being stupid is sooo fun.
#33 Nov 23 2010 at 1:08 AM Rating: Decent
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171 posts
brinkfloyd1 wrote:
DEFIANT nuff said guardians = /fail


+1 and with that I'm hitting it for the night. Gotta be up in 6 hours for 6 and a half hours of class. Then a 5 day thanksgiving break.
____________________________
Rift Planes Of Telara
Kinsume - Level 0
Defiant Bahmi Reaver/Paladin/Void Knight Tank
Guild : eXotic Occult
http://www.exoticoccult.com/
#34 Nov 23 2010 at 1:11 AM Rating: Decent
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64 posts
Kinsume wrote:
brinkfloyd1 wrote:
DEFIANT nuff said guardians = /fail


+1 and with that I'm hitting it for the night. Gotta be up in 6 hours for 6 and a half hours of class. Then a 5 day thanksgiving break.



all I got is open labs the rest of the week /joy
____________________________
"I like hello-kitty Island adventure a lot better than this dumb-ole game"

FFXI: Makilla 85 BLU 85 PLD 85 WAR (about to retire)
WoW: Napalmdeathh 80 Warlock Stryychnine 80 Rogue (retired)
#35 Nov 23 2010 at 1:17 AM Rating: Decent
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405 posts
brinkfloyd1 wrote:
Kinsume wrote:
brinkfloyd1 wrote:
DEFIANT nuff said guardians = /fail


+1 and with that I'm hitting it for the night. Gotta be up in 6 hours for 6 and a half hours of class. Then a 5 day thanksgiving break.



all I got is open labs the rest of the week /joy



2 classes left and its turkey time!! now to write a paper lol, **** you internet.
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