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#1 Nov 23 2010 at 4:53 AM Rating: Decent
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It's been said that Rift will have housing in the future, not at release.
So what do you look for in Housing?

For me housing is something that is not that important for a game. I prefer to have more attention put into raids and dungeons and other aspects. However I do like housing. It gives you something to keep busy at slower times. I'm all for guildhouses and even individual housing.

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#2 Nov 23 2010 at 5:00 AM Rating: Decent
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Well if they want housing to be something really attractive, they have to put a lot of time in it. They have to think it trough and design it.

I agree with you that I rather have that they put that time in the other aspects of the game like raiding and rifts etc. Housing is nice but only as a side aspect and then mainly guild housing for me.
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#3 Nov 23 2010 at 6:09 AM Rating: Decent
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World of Warcraft also had plans for housing, it never really came though. I hope Rift is able to push that feature into the game early on in its life cycle as opposed to later, but do not be surprised if it doesnt actually happen.

Housing is really good for three things. One, building communities, two, offering alternate mode of play (aka change of pace), and three, adding creative and customization for the player to partake in. This results in an emotional response, a means to which the player becomes more attached to the game and their character while also appealing to an even larger female player base believe it or not.
#4 Nov 23 2010 at 6:19 AM Rating: Decent
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I haven't read anything about Housing in Rift, so if I'm uninformed here please forgive me. I'd imagine the Housing will be instanced, and if it is, I'll have to pass. Housing is already a feature that is mostly unnecessary, if you are not going to do it right, why do it at all? However, I do think Guild Houses are rather interesting :)
#5 Nov 23 2010 at 8:49 AM Rating: Default
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My house is bigger than your house!!

^ That is all it really does. Pointless in my opinion but some people like that kind of thing. Money sink for sure.
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#6 Nov 23 2010 at 10:10 PM Rating: Good
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In other games (FFXI) housing was a form of storage and a source of income. Crafters could make a variety of items for houses and players could store sets of armor and other rarely used items in the housing. It doesn't have to be a purely cosmetic gimmick if pulled off correctly, but I see why most people don't care either way. As someone mentioned, at the very least its a change of pace.
#7 Nov 23 2010 at 10:42 PM Rating: Decent
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I enjoyed the housing system EQ2 has set up. You start off as a newbie with a cheap, one bedroom apartment-type thing. As you gain levels and money, you can choose to upgrade to more rooms. I think the biggest they have is a 6 room house. The home offers extra storage space, a place for others to come buy things from you and avoid the broker tax and a place to decorate with the various player-made and quested house items.

Some of those homes are a very cool show piece for player creativity.

I liked having a home for my characters, since I'm a roleplayer it gave me another anchor for the character's story.
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#8 Nov 23 2010 at 10:51 PM Rating: Decent
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This is one of the few weaknesses I see the game having at release, and hope they get it going rapidly, as guild halls and housing are not only functional, but stand as a visual icon of your in game accomplishments, plus another layer to the player-driven economy. I hope they have some neat innovations on the typical GH/housing aspect of the game when it comes out.
#9 Nov 24 2010 at 5:54 AM Rating: Decent
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I an definitely in favor of instanced housing that allows for additional storage ideally 1 home per character (or an option to share the home with your alternates but to keep the storage areas separate). Coming from my most recent MMO of Vanguard I hated that fact that you couldn't store soulbound items in the housing storage.
#10 Nov 24 2010 at 6:12 AM Rating: Decent
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I think housing is an irrelevant feature of a game. Yeah, it's kinda cool owning a house and decorating it and that stuff, but it's useless if it's not like Ultima Online, where you could break into somebody's house and steal or destroy things, and viceversa.
#11 Nov 24 2010 at 6:39 AM Rating: Decent
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I think it would be a good concept and like someone said a change of pace. It would be good for crafting because there are people that like there houses looking nice. Just my two cents.
#12 Nov 24 2010 at 7:24 AM Rating: Decent
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I like the idea of housing. I never played a mmo w/ housing but I imagine if it offered some benifit to the character, it would be welcome.
#13 Nov 24 2010 at 7:54 AM Rating: Decent
Guild housing sounds indeed good, but lets just hope it's gonna be resonable and not just a huge goldsink.
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#14 Nov 24 2010 at 8:14 AM Rating: Default
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I'm just hoping they have a functional Auction House, unlike that fail of an MMO FFXIV.
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#15 Nov 24 2010 at 10:08 AM Rating: Decent
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Housing isn't an end all for me but I do enjoy it a lot. I like being able to customize the insides and out(if it is zoned like Daoc/LoTR) Very cool to put mounts and things up as well.
#16 Nov 24 2010 at 10:20 AM Rating: Decent
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If there's housing I want it to be settled land that is housing. Even if it's an instance that leads to a guild territory allow the guild hall to be walked around and the houses planted in the eaves around it should be planted. Of course as a PvP I could then see Guild Invasions and Home Invasions. Instead of raiding X dungeon let's raid some guilds territory.

Edited, Nov 24th 2010 11:20am by Vileborg
#17 Nov 25 2010 at 4:39 AM Rating: Decent
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As other said i dont really care about housing in my opinon is only a way to get more place to leave items arround, but is true that alot of people love to have one and use their time decorating their houses.
#18 Nov 25 2010 at 10:29 AM Rating: Decent
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Call me crazy, but I loved the way SWG set up their housing. I believe that as long as you were outside the city limits you could put your house virtually anywhere. I always liked the fact that I could be out in the middle of nowhere, and run into someone's house. I do not like instanced housing though, and I hope that everything is in the open world. I like being able to see my whole house, close far away, 360 degrees. But what I really enjoy about housing are the little things inside, when we can decorate with trinkets and rewards from quests and suits of armor that were given. Thats what I look forward to in the housing system. Please Rift, put housing in, with the little things :)
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#19 Nov 25 2010 at 1:08 PM Rating: Decent
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I don't think they are going to do housing. At least, not for quite a while. Here is what was said in the Zam interview.

"We don't want to go with geographical housing, but there needs to be things that people can build on and that they can be proud to build. If we add in tangible benefits as well, then that's just another reason to do so."

I for one don't see much use for housing. Just look how it's done in Lotro. Horrible! Now, if it was like Ultima Online, then that would be awesome. But, not it's not going to be, so I just say forget it and have the dev's work on other things.
#20 Nov 25 2010 at 1:20 PM Rating: Good
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Yeah, I can't say I'm a big fan of housing in the few games I've played that have it. What makes more sense is when they've had housing of sorts for guilds. But even that isn't necessary.
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#21 Nov 25 2010 at 10:49 PM Rating: Decent
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I like the idea of housing but its never been a giant focus for me in games that i have played that have it. Don't get me wrong its a nice feature to have and i think adds some nice stuff to a game but i would much rather see a guild hall or something that a whole guild can partake in.
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#22 Nov 26 2010 at 7:57 AM Rating: Decent
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Housing is kinda meh. I had a huge house with tons of pets, furniture, paintings, etc. in EQ2..didn't really see the point in it. It was a place to store crap basically. The pets gave buffs and were cute to play with, but in reality, I never spent a lot of time sitting at home. Hard to get XP that way. =-)
I'd vote no on housing anytime soon.

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#23 May 31 2011 at 6:44 AM Rating: Decent
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Please oh Rift gods...give us player housing and carpenter type abilities. It seriously takes the work/grind out of the game to be able to take a time out decorate and put your own little stamp onto the game.
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#24 Jun 01 2011 at 6:56 AM Rating: Decent
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Housing would only be cool if it interacted with the Rifts somehow, as in you HAD to have defenses for your house and make sure it didn't get invaded on and stuff, and then it could give like actual resources because it takes effort to maintain. I guess what I really want it player run towns.
#25 Jun 01 2011 at 9:11 AM Rating: Good
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I could easily see the player housing in the game BE a rift, if it was put in. There would be some kind of micro tear in particular locations that only responded to a Housing Lure of some kind, giving you access to a pocket dimension you could configure.
#26 Jun 01 2011 at 9:48 AM Rating: Good
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Ravashack wrote:
I could easily see the player housing in the game BE a rift, if it was put in. There would be some kind of micro tear in particular locations that only responded to a Housing Lure of some kind, giving you access to a pocket dimension you could configure.


Sounds good to me :)
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#27 Jun 01 2011 at 2:54 PM Rating: Good
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My only experience with player housing was in LotRO and, as another poster mentioned, it was pretty terrible. (I guess mog houses in FFXI were player housing, but only in the most limited form.)

It was a great concept. Really neat, and if you'd never experienced it and you first hear about it and then head into an instanced neighborhood and look around, it seems really cool.

But then you "buy" your house and start decorating it and setting up the storage and...it just becomes a chore. And then you realize that the decorations aren't all that impressive after the first week and you'd be just as happy with a bank in a main city that you didn't have to make a special trip to get to.

Oh, and weekly upkeep costs. I played LotRO for a while and then stopped playing. I just left everything as it was and cancelled my sub. I went back several months later only to find I'd have to grind for a week straight just to come up with the currency to get pay the back fees for maintenance on my house. I could pull all the stuff I had in storage out, but I had no place to put it all. I needed the house for the storage to get the stuff, but I had to pay out the *** to get the house back.

The reality is that on a shard with over a thousand players total (both factions), if you don't instance the housing, you can't let everyone have a house. And if you instance the housing, it's either a travel time sink or a lame room like the mog house in FFXI.

Some people still love it. Most people, once they actually experience it, would be just as happy with...an accessible bank.

Edited, Jun 1st 2011 1:54pm by Aurelius
#28 Jun 01 2011 at 4:39 PM Rating: Excellent
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EQ2 has the best housing IMO. Lots of stuff to decorate with and people did some amazing things with their houses. And if you quit the game for a while, when you come back you would only owe for one week of rent, and that's pretty cheap.
#29 Jun 01 2011 at 4:44 PM Rating: Excellent
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Housing has always been something players always ask for in games that don't have it and never wanted in games that do have it.
#30 Jun 01 2011 at 5:33 PM Rating: Decent
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still waiting for this guild bank thing to happen. lets sort out the MMO basics before we get into the whacky stuff.
#31 Jun 01 2011 at 6:00 PM Rating: Excellent
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Nadenu wrote:
EQ2 has the best housing IMO. Lots of stuff to decorate with and people did some amazing things with their houses. And if you quit the game for a while, when you come back you would only owe for one week of rent, and that's pretty cheap.


This. But then again, you pay for the rent in advance. Housing is the biggest (and only) thing I miss about EQ2. But with Rift and the mechanics of the idea of planes, I'm confident that if it was implemented, we'd get something interesting and customer-drawing. They are very good at hooking people in.

#32 Jun 01 2011 at 11:06 PM Rating: Decent
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I have been playing rift for some time now and believe that housing would be a great addition to the game. At first I thought it was just rumors but I've come across this thread and feel like if everyone is talking about it, why not add it?







Edited, Jun 2nd 2011 1:26am by mazinwymbs
#33 Jun 02 2011 at 12:08 AM Rating: Good
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I did woodworking in FFXI, and I really enjoyed making furntiure as I skilled up. Add to that the gardening and storage, and there was quite a bit to do. Not to mention that certain items in your home granted you certain kinds of help out in the field.

I don't, however, want it to go the way of UO, where there's an actual house out there. I think the instanced area is the way to go.
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#34 Jun 02 2011 at 12:48 AM Rating: Good
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mazinwymbs wrote:
I have been playing rift for some time now and believe that housing would be a great addition to the game. At first I thought it was just rumors but I've come across this thread and feel like if everyone is talking about it, why not add it?


According to the devs, they're not fond of the idea because they don't want everyone holed up in their houses. They want people in groups or out in the world where other players can see them. It has more to do with the environment player housing creates than anything else. The devs haven't said no to player housing, but they have said that it's only something they would do if enough players show interest in it, and even then it would probably never be high on the priority list.
#35 Jun 02 2011 at 9:52 AM Rating: Excellent
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Aurelius wrote:
mazinwymbs wrote:
I have been playing rift for some time now and believe that housing would be a great addition to the game. At first I thought it was just rumors but I've come across this thread and feel like if everyone is talking about it, why not add it?


According to the devs, they're not fond of the idea because they don't want everyone holed up in their houses. They want people in groups or out in the world where other players can see them. It has more to do with the environment player housing creates than anything else. The devs haven't said no to player housing, but they have said that it's only something they would do if enough players show interest in it, and even then it would probably never be high on the priority list.


Y'know, I've read that argument before from the WoW devs when they were asked about player/guild housing.

And the only thing I can think of is: It never seemed to hurt FFXI.

Seriously, FFXI gave every player an instanced house that was not only private, but essential to some aspects of the game; their streets were always full of people, the world always looked alive even though player housing existed.

Actually it probably cut down on a lot of the lag issues that game had which I could see being a zillion times worse with no player housing
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#36 Jun 02 2011 at 1:57 PM Rating: Excellent
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Archmage Callinon wrote:
Aurelius wrote:
mazinwymbs wrote:
I have been playing rift for some time now and believe that housing would be a great addition to the game. At first I thought it was just rumors but I've come across this thread and feel like if everyone is talking about it, why not add it?


According to the devs, they're not fond of the idea because they don't want everyone holed up in their houses. They want people in groups or out in the world where other players can see them. It has more to do with the environment player housing creates than anything else. The devs haven't said no to player housing, but they have said that it's only something they would do if enough players show interest in it, and even then it would probably never be high on the priority list.


Y'know, I've read that argument before from the WoW devs when they were asked about player/guild housing.

And the only thing I can think of is: It never seemed to hurt FFXI.

Seriously, FFXI gave every player an instanced house that was not only private, but essential to some aspects of the game; their streets were always full of people, the world always looked alive even though player housing existed.

Actually it probably cut down on a lot of the lag issues that game had which I could see being a zillion times worse with no player housing


XI was also a completely different thought process than these other games, though. Housing was part of it from the start - Square had a vision that it was to be your fantasy life - but a real one. Not "just" a game. That's a huge difference in attitude from comments like "We want players out in the world where they can be seen".

Who gives a flip if I can be seen or not? The ones who want to be seen with their epeen gear will AFK in town. The ones who don't just log off anyway - adding houses isn't going to suddenly cause the streets to be empty.
#37 Jun 04 2011 at 2:17 AM Rating: Decent
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discosaki wrote:
It's been said that Rift will have housing in the future, not at release.
So what do you look for in Housing?

For me housing is something that is not that important for a game. I prefer to have more attention put into raids and dungeons and other aspects. However I do like housing. It gives you something to keep busy at slower times. I'm all for guildhouses and even individual housing.



FFXI also didn't have anywhere near the amount of accessible instanced content as you find in more contemporary MMOs. FFXI instanced content at NA release was...your mog house and BCNMs. Everything else was open world (for better or worse.) Compare that to a game like Rift where you've got instanced dungeons, instanced raids, and instanced warfronts comprising a very substantial portion of endgame activities and if you throw in instanced housing, you definitely would see a reduction in the number of visible players bombing around. Combine that with shard populations which are (by design) lower than you see in other MMOs and I can see why the devs aren't jumping at the opportunity to ship more players out of sight.
#38 Jun 04 2011 at 10:26 AM Rating: Excellent
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The best experience, and first that I had, was with Ultima Online. Housing takes up physical space and you feel like you own a part of the game. Housing in this situation showed status and added a caveat of game mechanics. They were an exellent indicator of dedication. One of the nicest aspects of thiz was that it gave real estate value, and because of vendors being based in houses, as they say "location location location".

The other style of housing, instanced, Im not very fond of. First the player has no way of showing off their hardwork in designing and earning the house and accessories. Second by allowing any npc functions inside of player housing it severly limits city populations which can make a game feel empty, especially to new players. Finally, with dozens or more people using a housing entrance it really takes the feeling of ownership away from the whole system.

Considering all of this, I simply do mot believe rift is set up properly to offer a satisfying housing system.
#39 Jun 29 2011 at 9:14 AM Rating: Decent
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Not to mention, the ability to have your own enlarged bank to store your belongings. DAoC I think had a pretty decent system. Housing would be nice. I don't expect them to have the same solid system DAoC had but I do hope they would include things like an NPC there that could teleport you to the different portals. Or at least the ability to purchase crafting stations for the house.
#40 Jun 29 2011 at 10:23 AM Rating: Default
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Sitala wrote:
Please oh Rift gods...give us player housing and carpenter type abilities. It seriously takes the work/grind out of the game to be able to take a time out decorate and put your own little stamp onto the game.


This is what happens when you let chicks play MMO's. We are going to turn Rift into an episode off TLC or something
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