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Lifetime, Monthly Subscription, F2PFollow

#1 Nov 23 2010 at 10:41 AM Rating: Decent
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I for one am very glad that RIFT will be a monthly subscription, I have experienced many payment models of MMO'S and when I hear the words F2P and Lifetime I become very worried for the following reasons.

Lifetime

1. Lifetime would be great if the games that offerd such sustained a healthy population or was enjoyable enough to play. It seems that companys eager to take your money before a game is to be released have some secrets concerning there own opinion of there creation. This is shown in Star Trek Online, Champions online and so on. Even though Star trek is improving, Ignoreing the fact that the paying public have to pay to play a game they are creating content for I feel that when lifetime is offerd at a release of a game the creators are not very confident in there product. Would you buy a house before you went to look at it?

F2P

2. F2P ok I cannot be general with this model because there are F2P games with cash shops and there are F2P games witch were subscription based to begin with. Lord fo the rings for example which also offerd life time has gained alot for its F2P model and is a poppular enjoyable game but it has the correct machanics there. If on the other hand a game was released as F2P to begin with you seem to notice that the developers make it difficult to level or make in game money without purchasing some kind of VIP access or game shop item.

I think no matter what opinion we all have on any form of MMO we are more comfortable with spending our money on something that asks for continuouse payments of money. It reasures us that the game has content it has support and it has been given a level of dedication.


Edited, Nov 23rd 2010 11:50am by blueplain

Edited, Nov 23rd 2010 11:55am by blueplain
#2 Nov 23 2010 at 10:55 AM Rating: Decent
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I think it depends on the game really some F2P games are decent but the nature of the F2P games are grind grind grind and buy things from the Item mall to expedite the speed you level at but its still a long slog even with xp boosts from the mall.

I never go for the lifetime sub offers as i cant honestly see myself playing a single game for years to come.

I was tempted by Champs online and stare trek but having played both for a couple of months was pretty glad i didn't.

CO was just stupid no team mechanics so didn't feel like an MMO to me.

Star trek was alright though and i still like it but they need to get a grip on there epic weapons and end game there just the same as the rare weapons with a slight bonus against a certain faction for example and same old boring instances over and over.

I am hoping these game sets a trend for MMo's that doesn't require you to give up your life to play the game and enjoy it without having to sacrifice your life to get to the top level and when you get there actually have something for the masses to do.
#3 Nov 23 2010 at 11:57 AM Rating: Decent
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Yeah thats the other thing grinding. Its been discussed alot in other places but what is fun about killing 10,000 animals to unlock a fire blast that does 1 more damge per second. Content is important, in my ideal game you get to level cap quickly and then with all your powers unlocked you enjoy most of the game content. Instead of earning level earn skills, armour, unlock areas for completing missions. The grind is not needed anymore in this day and age (I sound old now im only 22 lol) we have alot of real life commitments and it would be great to be able to enjoy a full game with your friends without playing a full month straight to get a certain dungeon. (Rant over going into sleep mode)
#4 Nov 23 2010 at 12:45 PM Rating: Decent
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Quote:
Yeah thats the other thing grinding. Its been discussed alot in other places but what is fun about killing 10,000 animals to unlock a fire blast that does 1 more damge per second. Content is important, in my ideal game you get to level cap quickly and then with all your powers unlocked you enjoy most of the game content. Instead of earning level earn skills, armour, unlock areas for completing missions. The grind is not needed anymore in this day and age (I sound old now im only 22 lol) we have alot of real life commitments and it would be great to be able to enjoy a full game with your friends without playing a full month straight to get a certain dungeon. (Rant over going into sleep mode)


I'm pretty sure Trion gets this. It's been mentioned that right now there are no attunements required for any of the dungeons. When you hit the level cap you're free to go where you want, but whether you are prepared (both gear and practice) enough is another story. Making content accessible and challenging is the key. I've said it many times and I'll say it again. Nothing beats the feeling of finally downing a boss encounter that used to give you trouble and requires a lot of effort and practice. Some of my most memorable moments in previous MMO gaming was when my guild finally defeated X boss, not when I got X loot.
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#5 Nov 23 2010 at 1:17 PM Rating: Decent
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Games like Guild Wars and Diablo 2 that only required you to buy the game proved to do very well. Their updates were few and far between, but they were so good to begin with that the player base stuck with them.
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#6 Nov 23 2010 at 1:20 PM Rating: Decent
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Yes guildwars is my favourite game of all time they did really well and alot of MMO'S can learn from them and I have just as high expectations for GW2 I have earned my full starter armour in hall of monuments im heading towards the fire sword :P
#7 Nov 23 2010 at 9:24 PM Rating: Decent
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Monthly subscription all the way. Anything else will just result in substandard quality and even more useless timesinks than the ones already present in MMOs.
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