I for one am very glad that RIFT will be a monthly subscription, I have experienced many payment models of MMO'S and when I hear the words F2P and Lifetime I become very worried for the following reasons.
1. Lifetime would be great if the games that offerd such sustained a healthy population or was enjoyable enough to play. It seems that companys eager to take your money before a game is to be released have some secrets concerning there own opinion of there creation. This is shown in Star Trek Online, Champions online and so on. Even though Star trek is improving, Ignoreing the fact that the paying public have to pay to play a game they are creating content for I feel that when lifetime is offerd at a release of a game the creators are not very confident in there product. Would you buy a house before you went to look at it?
2. F2P ok I cannot be general with this model because there are F2P games with cash shops and there are F2P games witch were subscription based to begin with. Lord fo the rings for example which also offerd life time has gained alot for its F2P model and is a poppular enjoyable game but it has the correct machanics there. If on the other hand a game was released as F2P to begin with you seem to notice that the developers make it difficult to level or make in game money without purchasing some kind of VIP access or game shop item.
I think no matter what opinion we all have on any form of MMO we are more comfortable with spending our money on something that asks for continuouse payments of money. It reasures us that the game has content it has support and it has been given a level of dedication.
Edited, Nov 23rd 2010 11:50am by blueplain
Edited, Nov 23rd 2010 11:55am by blueplain