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What's your opinion on cross-server gameplay?Follow

#1 Nov 23 2010 at 12:57 PM Rating: Decent
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I'm interested to know what everyones opinion is of cross-server gaming. For those who don't know, some MMO's like World Of Warcraft have introduced a feature that allows you to party with players from other servers in an effort to help reduce the time you spend waiting in an instance queue. It also greatly increases the pool of players who could be looking to do the same thing you want to.

One of the criticisms however is that it harms the local server community. Players tend not to try to get to know other players outside of their guild, or even remember them because almost every time you do something you are doing it with different people.

So which would you rather? A server community where after a period of time a lot of people get to know each other, including those of other factions. Or a cross-server setup that allows for a greater pool of players to search for when trying to participate in instanced events such as dungeons or PvP.
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#2 Nov 23 2010 at 1:00 PM Rating: Decent
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I think the wow feature to reduce queing is brillient the only problem I had with it was I got on with some peeps from other servers well and then I had to say goodbye forever at the end of it snifff! If only we were all united under one gloriouse server and was seperated into regions like guild wars
#3 Nov 23 2010 at 1:14 PM Rating: Decent
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I believe it is going to be required, unless they implement a way to change servers since servers will die and the people left on it will be stuck with noone to PvP against other than the same few people. That was a huge issue in WoW back before they implemented the server swaps for characters.
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#4 Nov 23 2010 at 1:16 PM Rating: Decent
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I like how WoW has it set up as well. More game time and less wait. If you're social in the game, you will make friends and there will be a strong community. I understand the concern, but I really see it as less of a threat than it is helpful. [=
#5 Nov 23 2010 at 5:01 PM Rating: Decent
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My sense of reputation makes me believe that cross-server gaming removes the aspect of local play. I don't know these people, I can't tell who's the best of whatever, and I certainly will never speak to them again. I don't get to dive into a BG and see friends and foes alike, knowing one person and hating another for various reasons.

Though, my understanding of how population and several servers work reminds me that cross-server is essential to insure that each BG is constantly full, and that you will never have to wait hours upon end just to do your favorite type of battle. So I have mixed opinions.
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#6 Nov 23 2010 at 5:08 PM Rating: Decent
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I wish they would cluster them so you still have that local play like what Virut was talking about and yet not have an hour wait time I would be very happy :)

Edited, Nov 23rd 2010 6:08pm by No1youknow
#7 Nov 23 2010 at 6:00 PM Rating: Decent
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Quote:
My sense of reputation makes me believe that cross-server gaming removes the aspect of local play. I don't know these people, I can't tell who's the best of whatever, and I certainly will never speak to them again. I don't get to dive into a BG and see friends and foes alike, knowing one person and hating another for various reasons.

Though, my understanding of how population and several servers work reminds me that cross-server is essential to insure that each BG is constantly full, and that you will never have to wait hours upon end just to do your favorite type of battle. So I have mixed opinions.


This is pretty much exactly how I feel about it as well.
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#8 Nov 23 2010 at 6:26 PM Rating: Decent
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I like cross server BG's but I think it takes away from the personal aspect of a server. If you do a lot of world PvP or even BG's with only local players you get to know how the others play as well as your enemies. Cross server you may not see the same people twice in a week unless you queue together.

I'm personally against PvE instancing but if your going to have blue zones then cross-server is nice. I'll be interested to see how they treat PvP. Is it going to an also played feature or will it have it's own dynamic code.
#9 Nov 23 2010 at 6:28 PM Rating: Decent
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played AOC since launch and this is one of the biggest mistakes this game made... cross server games are nessesary as populations dwindle
#10 Nov 23 2010 at 10:03 PM Rating: Decent
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jebediah80 wrote:
played AOC since launch and this is one of the biggest mistakes this game made... cross server games are nessesary as populations dwindle


Exactly. Cross-server guarantees the continuing vitality of the game even if the population is low at any given moment. That is why it is a great idea.
#11 Nov 23 2010 at 10:12 PM Rating: Decent
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While its nice to be able to que for a dungeon whenever you want. I do think it degrades the whole aspect of an MMO. For example in WoW I've been in groups that do a whole dungeon and no one says one thing except for maybe a few hi's at the start. Takes the fun out of forming groups I think.
#12 Nov 23 2010 at 10:16 PM Rating: Decent
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I agree that WoW takes it to a new level of impersonal gameplay. But most people would rather queue and quest with their friends rather than with strangers. That option will always be available and people without stable guilds can try their luck with cross-server pugs. No harm in that I think.
#13 Nov 23 2010 at 10:42 PM Rating: Decent
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From every game I have played, cross-server play is always a good idea. In fact, in this game, it could be integrated into the lore, where different Telaran 'realities" could be vying for a strategic footholds in the other planes, so you could have true pvpve experience. Would be difficult to implement, but I think well worthwhile.
#14 Nov 23 2010 at 11:01 PM Rating: Decent
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I think it's God awful. As I said in a different thread, everything that WoW is doing is removing the sense of community and social aspect. They've completely removed the Massively from MMO. I feel that is one of the biggest problems with MMO's as they continue to "evolve".
#15 Nov 23 2010 at 11:46 PM Rating: Decent
Yeah, Maybe if they could implement some way to group cross server. That way people you meet cross queuing you can get to know and play with more.
#16 Nov 24 2010 at 1:08 AM Rating: Decent
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I haven't played any games that have done cross server gaming, but I think it is an excellent idea. Especially for PVP scenarios. The point of playing people that you don't play against everyday is awesome.
#17 Nov 24 2010 at 1:31 AM Rating: Decent
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I'm not for cross-server gameplay. I do see the benefits. Cause I remember hours wasted looking for a group.
For me it's not only about killing the community (wich it does for a big part). It's about more people being jerks, stealing loot, because they can. The chance you ever being with a player of that group again is very small. So you can act like an *** and there is no social control over it.
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#18 Nov 24 2010 at 1:36 AM Rating: Good
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I am against it because I am all for server community. Each server develops their own character and jokes and heros and villians. Cross server should only be implimented for BGs at most anything else and I vote no.
#19 Nov 24 2010 at 2:02 AM Rating: Decent
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moelester wrote:
I am against it because I am all for server community. Each server develops their own character and jokes and heros and villians. Cross server should only be implimented for BGs at most anything else and I vote no.

/signed
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#20 Nov 24 2010 at 2:51 AM Rating: Decent
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I agree with the community aspect but it is almost like welcome other people with open arms. There not permanent it is a temporary fix for people that love to kill during pvp. I would be happy just with BG or scenarios.
#21 Nov 24 2010 at 2:54 AM Rating: Good
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see I am more of a open world pvp guy so community is everything. community and population are what drive open world and make it so compelling and dynamic.
#22 Nov 24 2010 at 3:35 PM Rating: Decent
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From a lore/game play perspective I can only see this working from a perspective to where the planes enter a rift (i.e. different dimension). Items would then have to be soul bound (or something similar) to prevent moving items from one server economy to another.
#23 Nov 24 2010 at 3:40 PM Rating: Decent
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I really like it- I think it helps to even out server population when factions are involved. The server I play on in WoW is mostly horde, so having another server in our battle group that is mostly alliance helps a ton when looking for groups, or doing PvP battlegrounds.

It helps bring down the queue times, and also creates a sense of community across servers which I think is important to developing a strong player base.

Edit: The only reason I might be opposed to this is if a PvE server is pitted against a PvP server. That is asking for trouble, as it creates a rift in the player base. If you keep ServerType vs ServerType even, then I think it's a fantastic idea.

Edited, Nov 24th 2010 4:42pm by Wolfofthenyght

Edited, Nov 24th 2010 4:43pm by Wolfofthenyght
#24 Nov 24 2010 at 3:49 PM Rating: Decent
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Quote:
I'm not for cross-server gameplay. I do see the benefits. Cause I remember hours wasted looking for a group.
For me it's not only about killing the community (wich it does for a big part). It's about more people being jerks, stealing loot, because they can. The chance you ever being with a player of that group again is very small. So you can act like an *** and there is no social control over it.

*Like it button pushed* +1000
#25 Nov 26 2010 at 1:16 PM Rating: Decent
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Virut wrote:
My sense of reputation makes me believe that cross-server gaming removes the aspect of local play. I don't know these people, I can't tell who's the best of whatever, and I certainly will never speak to them again. I don't get to dive into a BG and see friends and foes alike, knowing one person and hating another for various reasons.

Though, my understanding of how population and several servers work reminds me that cross-server is essential to insure that each BG is constantly full, and that you will never have to wait hours upon end just to do your favorite type of battle. So I have mixed opinions.


I'm in the same boat on this, on one hand it helps speed up looking for a group and playing but then you also lose out on the community factor esp early in a game when you have lots of people playing.
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#26 Nov 26 2010 at 1:26 PM Rating: Decent
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I played in cross over server but only when playing in PVP scenarios, but i think will be a really nice solution for PvE instanced when server have low population numbers, although wont avoid a future a server merge, will avoid people playing on that server leave the game.
#27 Nov 26 2010 at 1:39 PM Rating: Decent
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this topic does seem to have its ups and downs. at first i though "i seem no harm in this what so ever" but then i realized that people wouldnt be as social and eventually it would be like runescape server #1. where cow hides were selling for 1k each.
#28 Nov 26 2010 at 1:45 PM Rating: Decent
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I can see it working from a PvP side but PvE i still do not think it would be a great idea.
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#29 Nov 26 2010 at 7:43 PM Rating: Good
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I think cross-server pvp is a good idea for queues, less wait more fight = more fun. I think it would be cool if they can implement an option so you can select which battle group you can join when you queue this way you have a better chance of seeing people from other servers you enjoy playing against.
#30 Nov 26 2010 at 7:59 PM Rating: Decent
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I hope it's never introduced. Community is VERY important in an MMO and expanding it to the point where you're just a face in a crowd would just see it atrophy into something akin to what world of warcraft has now.

I miss my first MMO, everybody knew who the regular players were on the server because it was consistant, and friendships were made and lost on guild feuds.
#31 Nov 26 2010 at 8:05 PM Rating: Decent
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I think the cross-server groups can work just fine and be less impersonal with the addition of one thing. In-game voice comms. I mean develop the game's own voice chat program. Then every group is connected vocally (since many gamers now use voice comms) and players will get to chatting much more easily than through type.

At the end of the day, you might not ever see those players again, but it will be easy to spot players you might like to see again, social players can set up networks of players from other servers.

Ultimately, I think if a server has low population, then just merge it and get pops back to healthy levels. Everyone hates merges, but I think it is still a positive force and would rather see it done early than later.
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#32 Nov 26 2010 at 8:11 PM Rating: Good
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Therion11 wrote:
I hope it's never introduced. Community is VERY important in an MMO and expanding it to the point where you're just a face in a crowd would just see it atrophy into something akin to what world of warcraft has now.

I miss my first MMO, everybody knew who the regular players were on the server because it was consistant, and friendships were made and lost on guild feuds.


Very strong point, I guess cross-server battlegrounds has its pros and cons just like everything else.
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