I participated in the 3rd beta i submitted a few bugs like broken quests and something that was not working like i thuoght it was intended to, but i then went after beta and did a detailed post, stating i was not a math junkie and i would leave that to the "experts". Then went on to say what i thuoght worked and didnt work imo. After all alot of people playing these games are not out to exploit the game or be king of the hill, they just want a cheap entertaining way to relax when they get home from work, and something that frustrates them isnt something they are going to continue to spend their money on...and thats the final word, how much money is this going to generate, a successful game is one that generates money. i covered from making a character to mundane things like tradeskills. basic ease of gameplay played a large role in my post. These things are also important to the devs...its a bueatiful world, awsome concept, graphics are incredible...but if the average joe gets in there and cant figure out how to operate his toon or the game interfaces, there goes his long term & sustainable almighty dollar, the money isnt in selling the game box at the store, its in the subscriptions that follow. It doesnt matter if you are a hard-core gamer avaraging 50+ hours a week, or pollyanna logging in a couple times a week in her spare time, you dont pay by the hour, you pay by the month. (im one of those 50+ hours a week people btw but not currently a rabid raider, thuogh rift may CHANGE THAT!)
Edited, Jan 4th 2011 7:40am by lazurynae Due to spelling.
Edited, Jan 4th 2011 7:51am by lazurynae
Edited, Jan 4th 2011 2:07pm by lazurynae