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Guide - Proper Beta TestingFollow

#52 Dec 14 2010 at 9:20 PM Rating: Decent
Scholar
26 posts
The /loc command is your friend, be sure to use it...
#53 Dec 14 2010 at 11:08 PM Rating: Decent
7 posts
Nice post Virut, I couldn't agree more. I hope everyone does their part in finding the bugs and reporting them to the staff. I'm excited for Rift's release, because I think this is finally going to be the MMO that will keep my attention for longer than 3 months.

-Mason
#54 Dec 15 2010 at 9:53 AM Rating: Decent
3 posts
Great guide, Virut, thanks for posting it. I think it is all to easy in beta tests to get drawn into the game itself (especially when it is as enjoyable as Rift) and forgot the purpose of the testing.
#55 Dec 16 2010 at 9:14 AM Rating: Decent
11 posts
Excellent post, have been looking for something like this in order to be a productive tester(if i get access).

Will keep this in mind, thanks!
#56 Dec 16 2010 at 9:20 AM Rating: Decent
6 posts
Ohhh! I want a key to play the game so badly!!!
I love finding flaws/bugs in games, and I'm a horrible grammar ****!
(I'm not the best at typing, but finding flaws in grammar/spelling errors and such, I've somehow gotten quite the skill at)

I always manage finding issues where no one else does as well. My friends often gets annoyed at me for in the middle of quests falling out of the map and similar so we need to restart :/
(And that I'm not the best at enjoying a game, unless it's 100% perfect. A single flaw and I must report it/discuss it)

I'm the perfect beta tester! I have no life, so I'll be sure to spend hours after hours after hours playing this game, and attempting to make it into perfection so that I can truly enjoy it later once released! :D
#57 Dec 16 2010 at 9:29 AM Rating: Decent
1 post
Nice post. Finding true game issues like the invulnerability bug are harder to figure out. But even the beginner Beta tester should be testing on geometry issues (like falling through the world and running through walls). I think people don't really think of running along a wall during beta :)
#58 Dec 16 2010 at 2:39 PM Rating: Decent
5 posts
LOVE THIS THREAD. everyone should have to read this or something similar. as we all know the launch of an mmorpg is without a doubt EXTREMELY IMPORTANT. keeping the attention span of gamers for more than a couple months demands an excellent product at launch. how many times have we seen games where they get reviewed a year or so after launch and it says something like "this game is way more polished/more content/bugs fixed than at launch but the population may never recover." generalized i know but it has happened many times and its a real shame. if you are lucky enough to get into the beta then absolutely do your part to make the game better in any way you can.
#59 Dec 17 2010 at 12:11 PM Rating: Decent
34 posts
I am now ready to test....more than I was before. I took out a calculator, can i play now?
#60 Dec 17 2010 at 3:10 PM Rating: Decent
5 posts
Totally had good use of this guide. Been planning to get into the gaming industry, and if I fluke school, there's still a chance I could go for game testing. Thanks!
#61 Dec 18 2010 at 6:19 PM Rating: Decent
7 posts
Great info can't wait to try it out!
#62 Dec 19 2010 at 7:58 PM Rating: Decent
3 posts
Awesome guide.

I wished that I found this post earlier. I never even thought about finding bugs such as equation errors(math is not my forte)! The proper format of bug report is new to me as well.

I'm now fully equipped and ready to hunt down those bugs, but I'm sure RIFT will be amazing when it gets officially released.

Cheers everyone!
#63 Dec 22 2010 at 2:23 PM Rating: Decent
4 posts
I agree with the post and greatly appreciate it.

The focus of this test, however, was player feedback and less "bugs" (although those were to be reported). I cannot help but to do bug hunting, but A balance for game playing (like rift rewards for support classes) needed to be focused on.
#64 Dec 22 2010 at 3:32 PM Rating: Decent
15 posts
Awesome thread! for serious raiders and pvp'ers this very important.

90% of beta testers are just gonna wanna play blindly and enjoy the game which is fine.. But in the long run that doesnt help game. This thread really opens your eyes.
#65 Dec 22 2010 at 3:38 PM Rating: Decent
6 posts
Thanks for sharing this information! Hopefully this will prompt more people that are playing the beta(s) not to just play but actually provide useful (and needed) info.
____________________________
What fresh **** is this?!
#66 Dec 22 2010 at 4:27 PM Rating: Decent
5 posts
I have always wanted a guide like this. I love to beta test, but I feel like I'm just playing when I do it. Now, I can feel like I'm actually doing something worthwhile. Better to catch the bugs now than have to send a petition during game play and wait who-knows-how-long before it gets addressed.
#67 Dec 23 2010 at 7:01 AM Rating: Decent
35 posts
Very useful guide for newbie beta testers, and some tips are helpful for seasoned testers too.
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Leelium
#68 Dec 23 2010 at 10:18 PM Rating: Decent
23 posts
I would love to have the chance to help test the game by playing the beta events, running around and looking for errors/flaws and bugs and being able to give my feedback and report my findings, all i need is a chance and i can be a helpful part of this testing phase, hoping for a vip key so i can help out and also enjoy this awesome game!
#69 Dec 29 2010 at 10:26 AM Rating: Decent
5 posts
thanks! this will help soo much. I knew some of the things you mentioned but I learned more also. Beta isnt all just trying a new game, its also about helping to make it a better game so that it is polished at release. It takes a detail oriented person to see into the things that are needing to be improved. Dont forget to look for these flaws when you are exploring the content. Happy Beta'ing!
#70 Jan 04 2011 at 5:53 AM Rating: Decent
Great post. I've been a part of several games closed beta testing and it's important that if you have issues or problems that you voice them sooner rather than later. You can still enjoy the game, but taking the time to submit bug reports and your thoughts is a very critcal part of the process.
#71 Jan 04 2011 at 6:32 AM Rating: Decent
Scholar
22 posts
I participated in the 3rd beta i submitted a few bugs like broken quests and something that was not working like i thuoght it was intended to, but i then went after beta and did a detailed post, stating i was not a math junkie and i would leave that to the "experts". Then went on to say what i thuoght worked and didnt work imo. After all alot of people playing these games are not out to exploit the game or be king of the hill, they just want a cheap entertaining way to relax when they get home from work, and something that frustrates them isnt something they are going to continue to spend their money on...and thats the final word, how much money is this going to generate, a successful game is one that generates money. i covered from making a character to mundane things like tradeskills. basic ease of gameplay played a large role in my post. These things are also important to the devs...its a bueatiful world, awsome concept, graphics are incredible...but if the average joe gets in there and cant figure out how to operate his toon or the game interfaces, there goes his long term & sustainable almighty dollar, the money isnt in selling the game box at the store, its in the subscriptions that follow. It doesnt matter if you are a hard-core gamer avaraging 50+ hours a week, or pollyanna logging in a couple times a week in her spare time, you dont pay by the hour, you pay by the month. (im one of those 50+ hours a week people btw but not currently a rabid raider, thuogh rift may CHANGE THAT!)

Edited, Jan 4th 2011 7:40am by lazurynae Due to spelling.

Edited, Jan 4th 2011 7:51am by lazurynae

Edited, Jan 4th 2011 2:07pm by lazurynae
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