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Rifts: will people cooperate?Follow

#1 Nov 24 2010 at 1:08 AM Rating: Decent
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Being a former Darkfall Baller... it has come to my attention that people only want to gank bank and kill their own race for personal gain as often as possible.

MY QUESTION IS: will people really work together or just try to get the best for themselves?



OR will people just be carebears like on WoW?
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#2 Nov 24 2010 at 1:10 AM Rating: Decent
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I think it will start off friendly like most MMOs but then you get the stronger guilds that will take the rifts more often for there players. You also can't forget the good ole goldsellers that happen in all MMOs.
#3 Nov 24 2010 at 1:13 AM Rating: Good
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I really have a feeling this will be a perfect medium. Plenty of insentive to work together but a few rules in place to stop team killing. Should be a good time. What guild were you in on DF?
#4 Nov 24 2010 at 1:14 AM Rating: Decent
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several several guilds... we liked to call them "clans" (you could tell immediately the game would be a flop)

on EU was in Bloodfest (beerfest) (bloodfart),

Then Varangian Guard (till they imploded)

then on NA was in some pathetic clans, no need for names
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#5 Nov 24 2010 at 1:17 AM Rating: Good
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Ah yeah i was more of a crafter but good to see an old vet here =) Rift should hold much fun for us.
#6 Nov 24 2010 at 1:39 AM Rating: Decent
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personally, i want to invest time into a game that wont be a bust.

i have high hopes for this
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#7 Nov 24 2010 at 1:44 AM Rating: Good
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then your among friends man. I think we all have high hopes, this beta will tell a lot when NDA is lifted and the info flows. From dev interviews i've seen and lots of youtubein I am all in for Rift baby.
#8 Nov 24 2010 at 2:06 AM Rating: Decent
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lets hope so... you know the saying "keep your friends close and your enemies closer" or something like that
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#9 Nov 24 2010 at 2:33 AM Rating: Decent
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I can definitely get behind this topic. I'm pretty excited for this game and I hope that people will keep the player involvement in mind. I think that they set it up well enough so that people will actually want to be involved, and have fun doing it.
#10 Nov 24 2010 at 2:36 AM Rating: Good
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Ive heard the rifts compared to Warhammer scenario type encounters which were a blast and handled cooperation really well. By having tiered stages it means that working together benefits everyone invlolved, so out dpsing or waiting till the last kill really has little effect. PLUS THEY LOOK SO FUN!!! lol so excited.
#11 Nov 24 2010 at 2:49 AM Rating: Decent
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Oh yea the Warhammer public quest and scenarios were a blast in that game. The only thing that happen with the public quest is after you get so high they weren't useful anymore. You had to do instances and pvp to get the good gear and items. Hopefully they keep it going and maybe make another comparable set of gear come from rifts.
#12 Nov 24 2010 at 7:35 AM Rating: Good
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I think this needs more thought... the game is called Rift lol just how important will these Rifts be to gameplay?
#13 Nov 25 2010 at 7:55 AM Rating: Decent
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Yea I'm wondering what will ACTUALLY happen if you just let the rifts do what they want? like what will happen to gameplay experience in the server?
#14 Nov 25 2010 at 9:19 AM Rating: Decent
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My guess is rifts will become gank fests on PvP servers and will be collaborations on PvE servers since you won't be able to attack other player characters.
#15 Nov 25 2010 at 9:29 AM Rating: Decent
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I'm really hoping that people will work together on these events and not become crazy competitive. It's up to the players to make the first steps though, and if we get off on the right foot, I think we can make a great community. If everyone just does everything for themselves, I think the system will break down quickly into a mess.
#16 Nov 25 2010 at 10:55 AM Rating: Decent
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Its all going to depend on the loot. If its really worth it, they definitely will. I have hunted contested raid mobs successfully for a long time and I guarantee there will be good raid guilds actively searching for them if its worth it. There will definitely be competition for them, but the only way people will successfully compete will be to cooperate with other.

People who try to solo things for themselves will rapidly fall behind those with organization. That's what raid guilds are for!
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#17 Nov 25 2010 at 6:12 PM Rating: Decent
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Based on all the reviews I've read we better cooperate! From what I've read these rifts will happen and then if they aren't dealth with they will just grow and grow eventually over taking and over running the cities! Which all sounds very exciting!!!! So we better work together or else our cities will be overrun!
#18 Nov 25 2010 at 6:38 PM Rating: Decent
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If Magius007, is well informed i think people will help each other, i suspose developers wasted a lot of time making rift systems and made it works properly to give a really nice fun times to all players, so if we ignore it i think we will lose a lot of the game sense.
#19 Nov 25 2010 at 9:48 PM Rating: Decent
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xkadox wrote:
Oh yea the Warhammer public quest and scenarios were a blast in that game. The only thing that happen with the public quest is after you get so high they weren't useful anymore. You had to do instances and pvp to get the good gear and items. Hopefully they keep it going and maybe make another comparable set of gear come from rifts.


Totally agree here the warhammer public quests were one of my favorite things to do esp at lower levels. I think its more about having a good community for the most part on the server you are on. I have played many MMO's where one server is just full of people you do not want to game with then you move servers and its like wow am i playing the same game.
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#20 Nov 25 2010 at 10:50 PM Rating: Decent
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I think you will actually see more cooperation in this game than other games. Here is my reason as a quote from the Zam interview.

"What we want to do is change that mindset so that you want to see more people show up, and we've done this by simply making it so that the more people that show up… the better off you are! For example, take the most common event that we've demonstrated thus far, the Rifts themselves. If you see a Rift open, you might say, "I'm going to go kick that invasion's ***," and then you'll decide to work your way through by yourself. You'll still get a good reward for it, but if more people show up to fight, all of you will get better loot because you're all doing it together. The fact is, more people equal more rewards and higher quality results. That's really the philosophy that we're trying to bring to a lot of things. We're trying to get away from that "it's mine, so you can't have it" mindset."
#21 Nov 26 2010 at 10:38 AM Rating: Good
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jaffrojones wrote:
I think you will actually see more cooperation in this game than other games. Here is my reason as a quote from the Zam interview.

"What we want to do is change that mindset so that you want to see more people show up, and we've done this by simply making it so that the more people that show up… the better off you are! For example, take the most common event that we've demonstrated thus far, the Rifts themselves. If you see a Rift open, you might say, "I'm going to go kick that invasion's ***," and then you'll decide to work your way through by yourself. You'll still get a good reward for it, but if more people show up to fight, all of you will get better loot because you're all doing it together. The fact is, more people equal more rewards and higher quality results. That's really the philosophy that we're trying to bring to a lot of things. We're trying to get away from that "it's mine, so you can't have it" mindset."


That is fantastic to hear man so pumped to tackle these. Someone made a good point earlier about gankfests on pvp servers, lol find a rift in enemy territory, camp it..... kill them all.... enjoy your invasion defiant scum.
#22 Nov 26 2010 at 5:27 PM Rating: Good
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moelester wrote:
jaffrojones wrote:
I think you will actually see more cooperation in this game than other games. Here is my reason as a quote from the Zam interview.

"What we want to do is change that mindset so that you want to see more people show up, and we've done this by simply making it so that the more people that show up… the better off you are! For example, take the most common event that we've demonstrated thus far, the Rifts themselves. If you see a Rift open, you might say, "I'm going to go kick that invasion's ***," and then you'll decide to work your way through by yourself. You'll still get a good reward for it, but if more people show up to fight, all of you will get better loot because you're all doing it together. The fact is, more people equal more rewards and higher quality results. That's really the philosophy that we're trying to bring to a lot of things. We're trying to get away from that "it's mine, so you can't have it" mindset."


That is fantastic to hear man so pumped to tackle these. Someone made a good point earlier about gankfests on pvp servers, lol find a rift in enemy territory, camp it..... kill them all.... enjoy your invasion defiant scum.


Personally rift pvp is one of the things im an looking forward to the most. You might be doing a rift fighting with a bunch of people and then another faction shows up and it turns out to be an all out war with both pve and pvp
#23 Nov 26 2010 at 7:00 PM Rating: Decent
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I think the factional setting will play some part of this.

I know I'm typically willing to work with people more often if them being a horrible person to group with can have consequences other than getting myself killed. This is a large part of why I dislike faction pvp.

You'll likely have random groups that are made up of half co-ordinated, friendly players and the other half god-complex rambo wannabe's. Especially for the first few months of the game, with any luck people like that will change, or be weeded out of the community. But given the large pool of MMO players this seems to be pulling from it's going to be unavoidable.
#24 Nov 26 2010 at 7:29 PM Rating: Good
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Therion11 wrote:
I think the factional setting will play some part of this.

I know I'm typically willing to work with people more often if them being a horrible person to group with can have consequences other than getting myself killed. This is a large part of why I dislike faction pvp.

You'll likely have random groups that are made up of half co-ordinated, friendly players and the other half god-complex rambo wannabe's. Especially for the first few months of the game, with any luck people like that will change, or be weeded out of the community. But given the large pool of MMO players this seems to be pulling from it's going to be unavoidable.


You should try to find a bunch of "god-complex rambo wannabe's" and group with them then, problem solved :D
#25 Nov 26 2010 at 7:56 PM Rating: Decent
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Is it really a group if you're all doing your own thing?
#26 Nov 26 2010 at 8:05 PM Rating: Decent
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Therion11 wrote:
Is it really a group if you're all doing your own thing?


good point but what i think he was getting at was people that sign up for pvp BG's and such and run off alone to take on the whole other side.
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#27 Nov 26 2010 at 8:09 PM Rating: Decent
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You may have people straying off from the pack like that, but often times I can understand that. I certainly don't want to listen to the 14 year old rogue that thinks he's general patton with regards to battle strategy.

As long as you aren't automatically grouped up in rifts I think people will be more willing to co-operate and unite under somebody leading, as opposed to being convinced they're the ones that know best.
#28 Nov 26 2010 at 8:14 PM Rating: Decent
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One thing that worries me on the PvE side of things is kill-stealing. Depending on the mechanics, it could be a real nightmare for low DPS characters or smaller groups/guilds during a large rift event. I would hate to see hard feelings and the inevitable fallout over players misusing the system to gain an advantage.
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#29 Nov 26 2010 at 8:18 PM Rating: Decent
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I have not heard much about how Rift uses mob lock and such but seems as of late games tend to stay away from most dps i think.
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#30 Nov 26 2010 at 8:27 PM Rating: Decent
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Gremdar wrote:
I have not heard much about how Rift uses mob lock and such but seems as of late games tend to stay away from most dps i think.


I guess what I am trying to say is any method I can think of can be "cheated" by players.

- First hit, have a fast player running around hitting the MOBS soon as they spawn and drag them to the group's tank
- Most DPS, high DPS classes engage at XX% of MOB life when other players are fighting them
- Last hit, use fast hitting builds or burst damage builds to steal the last hit
- Longest time aggroed, multiple tanks holding aggro on several MOBS with DPS to kill and roamers to pull
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#31 Nov 27 2010 at 12:32 AM Rating: Decent
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51st post!!!
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#32 Nov 27 2010 at 2:22 AM Rating: Good
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Izzban wrote:
Gremdar wrote:
I have not heard much about how Rift uses mob lock and such but seems as of late games tend to stay away from most dps i think.


I guess what I am trying to say is any method I can think of can be "cheated" by players.

- First hit, have a fast player running around hitting the MOBS soon as they spawn and drag them to the group's tank
- Most DPS, high DPS classes engage at XX% of MOB life when other players are fighting them
- Last hit, use fast hitting builds or burst damage builds to steal the last hit
- Longest time aggroed, multiple tanks holding aggro on several MOBS with DPS to kill and roamers to pull


Im not sure if you're referring to actual Rift events, but according to the devs at rift events loot will always be given to you if you participate in a Rift event no matter if you get first tag on the mob or not. I think it goes by players in the area of the actual rift. Maybe the more damage you do the better gear, but you wont be completely "ninja'd" out of loot.
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