Honestly, from playing WoW for a couple years this is what I think of PvP-
I liked it the old way it was where you didn't need specific gear with special stats, you could just go into a battleground and be fairly on par with people of equal level to you. After Blizzard implemented the creation of a specific PvP stat (Resilience) it pretty much became a moot point for me. I really loved PvP, but I didn't have the time it took to do both PvE raids and long (usually loosing) battlegrounds to grind honor points for the gear I needed to be competitive. The result was that I was forced to choose between two things I loved doing, and after not doing PvP for a while, found it VERY hard to get back into with no PvP specific gear.
I was highly disappointed with their choice, and I hope that Trion will take that experience to heart and find a way to make both PvE and PvP implementation somewhat equal and decently accessible.