Forum Settings
       
Reply To Thread

Let's talk about Dungeons!!!!!!Follow

#1 Nov 24 2010 at 3:55 AM Rating: Decent
43 posts
I rrreaaaaaallllllyyy like the idea of an instance dungeon that changes and expands when you come back to it at a higher level or with more people. Instances or zones with a dungeon to crawl through or a castle to invade have always been one of my favorite parts of MMO's.

Post favorite dungeons/instances/stories from past game experiences!
#2 Nov 24 2010 at 4:00 AM Rating: Decent
Scholar
*
73 posts
I think if you have done a dungeon, that dungeon should then be retaken a become a town and at any point the enemy could assult it and try take it back so thoese that freed the dungeon could then come back and defend it
#3 Nov 24 2010 at 5:22 AM Rating: Decent
Scholar
36 posts
I would love to see intelligent dungeons what would adapt to the number and type of players who have entered the instance. For instance, assuming 6 person groups, if 3 tanks and 3 healer classes entered the instance would tend to be more multipull tank and spank requiring all 3 tanks to hold aggro with high heals needed. If 3 mage and 3 rogues entered the instance then the dungeon would tend more towards lower hitpoint mobs that swarmed the group and required high dps / aoe to suceed.
#4 Nov 24 2010 at 6:04 AM Rating: Decent
*
55 posts
Thats a cool idea, dynamic dungeons, I like it- wonder why we haven't seen this feature yet.
#5 Nov 24 2010 at 6:11 AM Rating: Decent
15 posts
It is a cool idea but it will be very hard to implement and balance. If you make the instance adapt to what type of player there are in a group, you know people will find that perfect class combo that allows them to rush trough it like it was nothing. Thus rendering some of the classes as optional.
____________________________
IGN: Rhypo
Class: Nightblade/Shaman/Paragon
Guild: PI
#6 Nov 24 2010 at 6:42 AM Rating: Decent
Scholar
Avatar
*
114 posts
Yea the dynamic dungeon would be cool. I would for see lots of issues with that though. Especially at release. You get a group off all healers, what do you throw at them especially with the different souls you can carry. Because one can tank, one heal, and one dps. But it is a good idea and would work in some older MMOs.
#7 Nov 24 2010 at 7:17 AM Rating: Good
**
405 posts
Tailoring a dungeon to the group make up seems weak. As previously mentioned "KAY lets all roll full pyro and AOE AOE AOE AOE cool loots bro". Part of the challenge of dungeons is to figure out what you need to overcome all the different challenges. Rift is the first MMO to really give us such strong adaptation tools on the fly. So while the dungeon wont change to the player the player will **** well be changing to the dungeon.

NOW!! back to the OP. Some favorite dungeons of old include:

1. Lower Guk- eq classic holy sweet mother mary nothing trains like guk nothing spawns through walls like guk and nothing gets lost like guk. If you havnt played this dungeon go make an insta 60 on some emulator and run it, the epitomy of dungeon.

2. Great Barrows in Lotro- Really cool feel and atmosphere, semi challenging mobs, good time all round.

3. Scarlett Monastary- WoW had a lot of fun in all parts of it, the lore the mobs and the lewtz were great, a blast the first few times threw.

4. Im just gonna list a bunch of good ol classic eq dungeons... Befallen, Splitpaw, SoldungB, najeena, man that game was full of good Dungeon crawls, lets hope Rift can do it big.
#8 Nov 24 2010 at 7:22 AM Rating: Decent
16 posts
The idea that dungeon difficulty adjusts to the group is pretty neat
#9 Nov 24 2010 at 7:38 AM Rating: Decent
**
405 posts
jebediah80 wrote:
The idea that dungeon difficulty adjusts to the group is pretty neat


difficulty sure, content no!
#10 Nov 24 2010 at 5:29 PM Rating: Decent
*
55 posts
I guess I can see how something like this can be problematic. First though, the classic 1 tank, 1 heal, the rest DPS isn't exactly challenging. If every single dungeon is this way then eventually most dungeons will probably play out the same way. The reason a feature like dynamically adjusting a dungeon to the classes that make up the party is problematic is there are no longer any defined roles. Who cares if I'm a healer if there are 3 other healers? Also, designing boss fights could be extremely challenging for developers. Something like this probably wouldn't work.
#11 Nov 24 2010 at 8:37 PM Rating: Decent
Scholar
*
135 posts
It would be extremely problematic and while it has potential, I doubt Rift will be the game to invent something like that. There would be massive balancing issues and most likely months of testing to make something like that work. It should be noted though that it has been stated multiple times that Rift is heavily based on the trinity system and will adhere to that. So you will need a tank/healer/dps in any group.

As for my favorite dungeons... The most recent EQ2 expansion has some really neat stuff done(even if the difficulty is too hard for most people to see.) Vasty Deep and the Palace of Roehn Theer are pretty awesome. In the raid version the the raid can even scale the difficulty during the fight, which I think is pretty awesome.
____________________________

Currently playing: EQ2(AB)
#12 Nov 24 2010 at 8:56 PM Rating: Decent
Scholar
Avatar
*
114 posts
What I would like to see is things drop in the dungeon that a person in the group can use. I hate going through a dungeon especially 6-man and the item that drops nobody can use. I don't care about repeat drops but at least it is something someone can use. That would make me happy.
#13 Nov 24 2010 at 9:33 PM Rating: Decent
Scholar
*
135 posts
Yes, the ever-elusive smart loot. That would be Awesome. With only 4 base classes, that should be much easier, thankfully.
____________________________

Currently playing: EQ2(AB)
#14 Nov 25 2010 at 1:31 AM Rating: Decent
11 posts
Dynamic dungeons that change depending on the makeup of your group would rock! But that's not going to happen any time soon. Now, I do like the idea of the dungeon opening up as you progress and you having to redo it from the start and then keep going in Rift. That's cool. But what I hope... please please... what I pray is that the dungeons aren't the short jobs they do in WoW now-a-days.

I understand why they do it, but I still remember the good old days when I would have to clear a couple of hours out of my day to do one dungeon. That was epic. And when you beat one, it really felt like you accomplished something. It was something you could brag to your friends about. I think the old school scope and feel of the huge dungeons really helped give the game a sense of enormity that I feel games like WoW are missing now with their newer 45 minute dungeon runs.
#15 Nov 25 2010 at 2:24 AM Rating: Decent
43 posts
Yea I love that in Rift you'll be able to re-do you're favorite dungeons at a higher level.

For example in WoW some of my favorites were lowbie ones where you could tell they took the time to make interesting. Sure in the End game there we're some pretty sweet dungeons but everything between 30-end was pretty lazy IMO.
#16 Nov 25 2010 at 3:21 AM Rating: Decent
43 posts
moelester wrote:

1. Lower Guk- eq classic holy sweet mother mary nothing trains like guk nothing spawns through walls like guk and nothing gets lost like guk. If you havnt played this dungeon go make an insta 60 on some emulator and run it, the epitomy of dungeon.

3. Scarlett Monastary- WoW had a lot of fun in all parts of it, the lore the mobs and the lewtz were great, a blast the first few times threw.



YES and YES. Especially at nothing gets lost like Guk holy crap. Turned the wrong corner one too many times back in those days. More posts like this please!
#17 Nov 25 2010 at 3:59 AM Rating: Decent
*
56 posts
I like the dynamic dungeons too, but i will miss some open dungeons where everybody can enter and you have to fight with others to get a named, i loved old races specially in raids lol.
#18 Nov 25 2010 at 4:42 AM Rating: Decent
Scholar
36 posts
I love the idea of coming back to reuse the older content with a 'elite' version at max level!
#19 Nov 25 2010 at 5:15 AM Rating: Decent
43 posts
Well the way it seems to be set up, I hope that the more people you get in the dungeon, the more difficult the enemies but the payout is bigger. At least that's the way I would like to see it go down.
#20 Nov 25 2010 at 5:21 AM Rating: Decent
11 posts
I also like that they will have some dungeons in which multiple groups of both factions will be in at the same time. At least that's what I understand anyway. Here's a quote from the Zam interview...

"Finally, we'll have some PvP instances in Rift, so that both PvE and PvP players can come into a slightly more controlled setting."

The reminds me of the old EQ and DAOC days, when you could be fighting and someone else would just start going at it. You can catch people while they are in the heat of battle and waylay them. Sounds like fun.
#21 Nov 25 2010 at 6:41 AM Rating: Decent
43 posts
Oh wow no way! that's awesome, I can't wait to jump on some PvP instances! That would definitely bring me back to the glory days of EQ haha.
#22 Nov 25 2010 at 7:11 AM Rating: Decent
Scholar
Avatar
*
114 posts
PVP dungeons would be awesome. Both fighting for the same loot and against each other.
#23 Nov 25 2010 at 7:20 AM Rating: Decent
43 posts
xkadox wrote:
PVP dungeons would be awesome. Both fighting for the same loot and against each other.


That's what I like to hear. The more of this the better!
#24 Nov 25 2010 at 9:29 AM Rating: Decent
Scholar
*
56 posts
One thing that amazed me when I started raiding, was that everything is scripted. Every fight has a specific startegy that if followed, can be beaten. What I would like to see, is some randomness in dungeons. Something that changes each time a group goes into a dungeon. Also, I would love to see open world towns and cities get taken hostage by hordes of creatures or armies of an invading force. Then it is up to players to coordinate and take the area back and return it to normal.
____________________________
Gaage - Cleric of Karma's Reprisal
#25 Nov 25 2010 at 10:06 AM Rating: Decent
*
56 posts
What are you saying Gaage is amazing but i dont think any mmoprg in near future will implemented it.
#26 Nov 25 2010 at 10:56 AM Rating: Decent
Scholar
36 posts
Gaage wrote:
One thing that amazed me when I started raiding, was that everything is scripted. Every fight has a specific startegy that if followed, can be beaten. What I would like to see, is some randomness in dungeons. Something that changes each time a group goes into a dungeon. Also, I would love to see open world towns and cities get taken hostage by hordes of creatures or armies of an invading force. Then it is up to players to coordinate and take the area back and return it to normal.


I would love to see this implemented. Rift I believe comes close with invading forces trying to take control of the shard resources, but I don't know if they can fully develop this will their scripting. Will have to wait and see in Beta what is possible and how they can tweak it in the near future (or possibly in expansions).
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 17 All times are in CDT
Anonymous Guests (17)