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Addons and ModsFollow

#1 Nov 24 2010 at 5:20 PM Rating: Decent
11 posts
Let me start out by saying I don't know if Rift will allow the use of mods, but I assume they will. My question is, do you feel mods take something away from games? I remember the first time I played a Human Priest in WoW. There is a quest very early on to find some guy sitting by a tree and use your spell to heal him. Took me like 15 minutes to find him. I was circling him, but just kept missing him for some reason. Although at the time it annoyed me, thinking back on it, I discovered a lot of the areas by just exploring while looking for him.

Now they have achievments for discovering all the areas in zones, but you go out of your way to get those. Before the addons took over and you actually had to read the quests and follow directions, you eventually ended up exploring the areas anyway. When map addons became popular, all you had to do was look at the coordinates and then go to where it told you to. Now, you don't even use an addon for it, WoW just gives it to you in game.

Isn't this just another aspect of them dumbing the game down? You don't have to look for anything, and you don't have to talk to anyone to get in a group for a dungeon. You just press buttons and you're magically there. No more exploring, no more socializing. I'm getting off point.

Although I've used mods in the past, and realied heavily on them, I'm thinking that games would be better off not allowing them. What do you think?
#2 Nov 24 2010 at 9:56 PM Rating: Decent
114 posts
I think mods bring a good and bad element to a game. Some of the mods can help you figure out what you have to improve like dps and heal meters. You know you have to improve your crit or healing power. I would like to see things like that. Also to be able to customize the UI more.
#3 Nov 25 2010 at 1:17 AM Rating: Decent
36 posts
If rift has enough possibilities available to switch around the UI. I really don't need to see a mod/addon. However I can see how dps meters and heal meters can be of help in improving yourself. But I rather see it only when using testdummies. I have seen people make the dummest mistakes in raids because they were looking at the dps meter instead of the fight. On top of that they go "Yey, highest dps" after the group wiped. Another addon that most people like is a threathmeter, but also not necessary. I love it when you get to know your skills, the mobs and your group good enough so you know when you almost will get aggro.

So in short I don't think mods/addonw are at all necessary.
.:member | Precept
#4 Nov 25 2010 at 2:59 AM Rating: Decent
55 posts
Mods are good for some thing from both the player and developer perspective. For developers, user can take some of the workload off of the devs. Why spend time and resources on a trivial feature when you can just have your community do it? For players the pluses are quite obvious I think, you get added features that you wouldn't normally get, sometimes the possibilities are endless. The negatives are that players become to reliant on mods. I use World of Warcraft as an example in almost all my post, and I'm going to do it again. Mods like Deadly Boss Mods and aggro meters became essential to every raiding guild, people became obsessed with checking their DPS with a DPS meter.

Do I want mods? I don't think I'll mind if the developers did not include mod support, however, if they do not I hope they include many options for customizing the games UI.
#5 Nov 26 2010 at 12:26 AM Rating: Decent
182 posts
I just hope if people try to use a program to cheat they will be banned in Rift because from Conan i have a bad taste of people who have been allowed to use AoC buddy for what seems like ever and never have anything happen to them.
Member of United By Legend currently a AoC guild.
#6 Nov 26 2010 at 3:52 AM Rating: Good
405 posts
Custom UI? AOK!

anything else? BURN IT TO THE GWOWND
#7 Nov 26 2010 at 5:05 AM Rating: Decent
56 posts
Having mods will be useful in some cases but is really dangerous when they are used to get advantage from other players, so in my opinion is better the game try to give in their UI, the regular mods that actually run in all games like agro meter, dps-healing parse etc... so if they detect anything out of this mods they can take measures.
#8 Nov 26 2010 at 5:53 AM Rating: Decent
74 posts

Plz, use the search tool in order to not repeat posts, thanks :)
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