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Ways of travelling.Follow

#1 Nov 24 2010 at 5:31 PM Rating: Decent
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Well, apart from mounts, I was wondering if there will be ships, teleports, or some other kind of transport for long distances, etc.

Does anyone know something about it? If not, what do you guys think it should be cool to implement?
#2 Nov 24 2010 at 5:51 PM Rating: Decent
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Personally, I don't like having too many forms of "convienent" travel. Being able to point to a place on a map, click and boom you are there makes the epicness and imensity of the world irrelevent.

A few teleports to major hubs would be okay, I suppose, since hoofing it everywhere would make a lot of players cry.
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#3 Nov 24 2010 at 6:00 PM Rating: Decent
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I think sea or air travel should be implemented in some way. Allows you to move fairly quickly but doesn't remove immersion like being able to teleport anywhere would. Teleports should be restricted to a few select locations, with mounts or other speed enhancing items taking care of the rest. And players should have to walk or run for the first 20 levels or so.
#4 Nov 24 2010 at 6:06 PM Rating: Decent
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Dwarves have underground travel through the ancient mines using rail carts.
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#5 Nov 24 2010 at 6:12 PM Rating: Decent
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I don't know, I think my pyromancer will be lazy and would love some sort of binding myself to a location to teleport there as I want.
#6 Nov 24 2010 at 9:02 PM Rating: Decent
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I'm sure there will be some type of flight paths but I do like the mine cart idea for dwarfs. Fast travel sometime is convenient after you have ran all over the map a few times. Also to group up for rifts.
#7 Nov 24 2010 at 10:18 PM Rating: Decent
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I personally agree with WildeNight. The easier you make travel and the more options there are, the less true exploration there is. I miss the old days when you had to make an arduous, dangerous trek across the landscape, not knowing what you're getting into before you get there. the oohs and ahhs that come along with that are great. Yes, I know, I still have the option of doing that. I don't need to take the easy way out, but if I don't and everyone else does, I have a huge setback over other people.
#8 Nov 24 2010 at 11:54 PM Rating: Decent
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I think Teleportation fits perfectly in with Defiant lore, but not so much with Guardians, however, you cannot have such lopsided advantages for one faction but not the other...there would be no one to pvp against! So maybe shrines (1 per zone) made of pure sourcestone, and you have to find or craft a sourcestone fragment and attune it to each zone' shrine.

One of the most undeniably cool things to have is flying mounts, properly implemented though, I liked the Vanguard approach with the griffons and later coin mounts, and should be an element of gameplay, that is incredibly immersive. Perhaps Flying mounts only available from really tough Air rifts, but the other rifts having other specialized mount rewards. Of course, this could lead to mounted combat, and that is obviously something for after the game goes gold, in the first expansion perhaps.

ships are cool too, perhaps faction rewards for pvp achievements, for landing parties in enemy territories, but persistant, and usable for storage, housing, et. cetera. Again, stuff for the first expansion.

My two cents

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#9 Nov 25 2010 at 12:46 AM Rating: Decent
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WildeNight wrote:
Personally, I don't like having too many forms of "convienent" travel. Being able to point to a place on a map, click and boom you are there makes the epicness and imensity of the world irrelevent.

A few teleports to major hubs would be okay, I suppose, since hoofing it everywhere would make a lot of players cry.



I understand what you are saying, but I don't agree with it. Sure the first time I walk from one area to another would be fun, it's not like I would wanna be able to "fast" travel to any city without first having discover said city. But keep in mind MMOs are already time consuming enough. If a fast travel option takes away from immersion for you, you don't have to use it. But really, I would have never kept playing World of Warcraft for as long as I did if there were no flight paths. I can picture it now, my lowbie friend asking me to run him through Dungeon X, sure thing, I'll be there in half an hour. No thanks.
#10 Nov 25 2010 at 12:59 AM Rating: Decent
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*nods*
And this is where we can agree to disagree. :)

I don't mind having to plan my playtime out based on travel. If I know it will take me 15 minutes to get to said area/dungeon and I know I only have 90 minutes to play I will make sure I leave enough time to get over there and camp out in preparation for the next play session.

It's like in EQ2... I hear people complaining all the time about how it takes so long to get somewhere. And I think... really? You can get anywhere in the world now in 10 minutes or less. I know I am a minority, and I know I have the option of taking the long ways. But, as the above poster mentioned, if I refuse to adapt and use the fast routes offered, I will be missing out.

So, in the long run, I will end up conforming to the status quo (joooooin uuuuusss!) but will secretly enjoy my strolls through the world, the long way, on my own time.
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#11 Nov 25 2010 at 1:22 AM Rating: Decent
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found on http://telarapedia.com/wiki

Quote:
Transportation refers to a way of travelling across the world in Rift: Planes of Telara.

Walking
There is a high probability that travelling on foot at a fairly leisurely pace will be the main means of travel. There will be an option to jump in game as well.

Mounts
Mounts provide a faster method of personal travel.

Porticulums
Porticulums allow the player to bind their souls at various locations throughout Telara. Players can recall to their bound location using a yet to be determined ability.


Quote:
Land Mount

It is not known if there are any level or other requirements to acquire and then ride a land mount. So far three different mounts have been seen; their pictures are on the right. The middle right mount is based on a prehistoric mammal.[1], and called a Yarnosaur.[2] The new information released in April 2010 shows that horses are also in. The speed increase for land mounts is as following: Lvl 20 gives a 60% speed increase, lvl 40 gives a 90% speed increase, and lvl 50 gives a 110% speed increase.[2]

* Horse mounts
* Najmok mounts
* Yarnosaur mounts

Flying Mount

It is not known if there will be flying mounts.
Mounted Combat

It is not known if there will be mounted combat.


Quote:
Porticulums
Players can bind their souls at the various Porticulums located throughout Telara. Although we don't know as of yet the locations of all the Porticulums, it is very likely that they will only be found in NPC cities and not in the wild. Players have two choices when interacting with a Porticulum Master, they can either bind their souls at the current location for a nominal fee of 3platinum 70gold (price is subject to change and may vary depending on location) or choose to teleport to other Porticulums. In order to teleport to another location, players must first unlock those Porticulums by interacting with the respective Porticulum Masters.[1]


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#12 Nov 25 2010 at 2:52 AM Rating: Decent
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Porticulums sound like (in WoW terms) a flightpath and hearthstone combined. Except teleporting is quite a bit faster than flying :). I like it, I'm satisfied.
#13 Nov 25 2010 at 4:05 AM Rating: Decent
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I dont mind there are differents ways for travelling but as other said is important that you need to explore the world before you can arrive there easily.
#14 Nov 25 2010 at 6:00 AM Rating: Decent
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Sounds similar to the City Call spells from EQ2. :)
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