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#1 Nov 25 2010 at 1:50 AM Rating: Decent
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I've just started keeping an eye on Rift a couple of weeks ago, and I was wondering if death had some kind of penalty, and give a general overviw to it:

- Will it cause XP loss?
- Or gear durability loss?
- Will just the Clerics have a resurrection spells?
- Would be possible to resurrect while in combat?
- "Spirit phase to get your corpse" like in WoW? Or just respawning in some specific point?

Opinions? What do you personally think it would be the best consequences of death ingame? :)

Edited, Nov 25th 2010 2:51am by ravetgn
#2 Nov 25 2010 at 2:45 AM Rating: Decent
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Would be reaaaalllly EQ if there was XP loss/ corpse runs haha. (which I am totally prepared for and don't afraid of anything) but I think that will make a lot of people rage. Most MMO's these days seem to be pretty forgiving about deaths and Rift will most likely follow suit. But I dooo hope there's a significant enough penalty to keep people on their toes and fighting.

I also hope there are some decent res spells due to the fact that it seems there will be some dungeon crawling afoot.
#3 Nov 25 2010 at 2:47 AM Rating: Decent
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Good question, I haven't heard too much about this. However, I'd assume the death penalty will not be too harsh, considering Rift is not straying too far away from the standard MMO mold. If anyone has any information about this please do share :)
#4 Nov 25 2010 at 4:11 AM Rating: Decent
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I am totally agree that death penalty cant be a little inconvenient, so i vote for hard death penalties so people must be more carefully. In actual games people doesnt matter dieying and in my opinion that makes the game lose realism.
#5 Nov 25 2010 at 4:50 AM Rating: Decent
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Silbidos wrote:
I am totally agree that death penalty cant be a little inconvenient, so i vote for hard death penalties so people must be more carefully. In actual games people doesnt matter dieying and in my opinion that makes the game lose realism.

Uhm, yes, but for example, if they put strong penalties, maybe the PvP will be affected. And once you see a player form the other faction people will think twice if enter in combat or not. And as I love factions outdoor PvP, I hope the measures won't be so restrictive in this way :/
#6 Nov 25 2010 at 5:09 AM Rating: Decent
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ravetgn wrote:

Uhm, yes, but for example, if they put strong penalties, maybe the PvP will be affected. And once you see a player form the other faction people will think twice if enter in combat or not. And as I love factions outdoor PvP, I hope the measures won't be so restrictive in this way :/



That's a good point, you don't want people to be too afraid to enter PvP. It would be awful if every time you saw someone of the opposite faction they were just like OMGDONTHURTMEPLEASE/RUNAWAY.
#7 Nov 25 2010 at 5:26 AM Rating: Decent
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Duderadawesome wrote:
Would be reaaaalllly EQ if there was XP loss/ corpse runs haha. (which I am totally prepared for and don't afraid of anything) but I think that will make a lot of people rage. Most MMO's these days seem to be pretty forgiving about deaths and Rift will most likely follow suit. But I dooo hope there's a significant enough penalty to keep people on their toes and fighting.

I also hope there are some decent res spells due to the fact that it seems there will be some dungeon crawling afoot.


The EQ1 death penalty some years ago was pretty nice, im prepared to it if they implement same penalty.
But we need to be realistic, people doesn't want this hard penalty.
I think the EQ1 death penalty right now are better system of the one many year ago.
#8 Nov 25 2010 at 5:34 AM Rating: Decent
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As long as deathpenalty doesn't mean "I'm short on money" like in Aion. I'm all for it.
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#9 Nov 25 2010 at 6:13 AM Rating: Decent
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Sorry i didnt think on pvp death penalty when i wrote my post, but I think wont be very difficult to make different death penalty for pvp kills and from pve, i only want a really hard death penalty in pve kills, so for exampe, people will think things two times before enter in a dungeon or try to enter in hard mobs zones or killing bosses.
#10 Nov 25 2010 at 6:47 AM Rating: Decent
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I dunno about all that personally, you don't want players in Rift to be scared of dying to mobs because that's half the point of the player involvement isn't it? closing rifts? So I don't really know maybe just a small XP penalty and a equipment durability loss from dying to mobs like in EQ would be fine, with possible "spirit form" corpse run like WoW so you can't get ganked while trying to get to your own corpse.
#11 Nov 25 2010 at 7:09 AM Rating: Decent
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Yea hope Rift doesn't end up like Aion where you have to pay your life savings to heal yourself. You definitely have to have a mild penalty but nothing as harsh as deleveling like in FFXI. Wow them days sucked.
#12 Nov 25 2010 at 7:14 AM Rating: Decent
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Pretty sure Rifts penalty is a debuff that can be removed by eating food. You also get a shadow walk every 30 minutes or so which allows you to res in a safe place.

Edit from Telarapedia.com

Soul Walk

If you choose to Soul Walk you rise at your location as what would be best described as a ghost. The goal is to run as far and fast away from the danger as possible, and after a while you will respawn at the position you walked to. The Soul Walk feature has an hour cooldown. If you die within an hour you will be forced to respawn.

If you choose to respawn your character will be resurrected at latest bind point with your total health pool lowered by 10%. To get rid of the death penalty you have to eat "death food". How much of your original health gets restored will depend on the food you eat. The penalty will not disappear over time, and food has to be eaten in order for the penalty to go away.

Edited, Nov 25th 2010 8:16am by lokdar
#13 Nov 25 2010 at 7:16 AM Rating: Decent
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Welp. That answers that i guess. lol.
#14 Nov 25 2010 at 7:17 AM Rating: Decent
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I see advantages to that and disadvantages to that. I kind of like having reraise on only one or two characters.
#15 Nov 25 2010 at 7:23 AM Rating: Decent
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I wonder if the 10% will stack?? Because what if somebody is basically camping you?
#16 Nov 25 2010 at 2:45 PM Rating: Decent
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Rifts' Death Penalty seems pretty workable..not instant Rez, but not bound at home location either. Can't wait to play!

pj
#17 Nov 25 2010 at 5:47 PM Rating: Decent
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discosaki wrote:
As long as deathpenalty doesn't mean "I'm short on money" like in Aion. I'm all for it.


That game was awful. It wasn't I'm short on money" it was "I'm completely broke and can't afford to remove my xp debt"

The economy in Aion was a disaster. There should be some penalty but nothing to great. You want to encourage people to challenge themsevles and try hard content as well as encourage pvp fights.
#18 Nov 26 2010 at 12:05 AM Rating: Decent
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lokdar wrote:
Pretty sure Rifts penalty is a debuff that can be removed by eating food. You also get a shadow walk every 30 minutes or so which allows you to res in a safe place.

Edit from Telarapedia.com

Soul Walk

If you choose to Soul Walk you rise at your location as what would be best described as a ghost. The goal is to run as far and fast away from the danger as possible, and after a while you will respawn at the position you walked to. The Soul Walk feature has an hour cooldown. If you die within an hour you will be forced to respawn.

If you choose to respawn your character will be resurrected at latest bind point with your total health pool lowered by 10%. To get rid of the death penalty you have to eat "death food". How much of your original health gets restored will depend on the food you eat. The penalty will not disappear over time, and food has to be eaten in order for the penalty to go away.

Edited, Nov 25th 2010 8:16am by lokdar


Thanks for this info i did not know this. That said i find this a interesting way to deal with it. I would have to experience this for myself to say either way.
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#19 Nov 26 2010 at 3:44 AM Rating: Good
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Seems pretty fair, the ghost walk idea is cool and dosnt come off stupid because it all kind of fits the lore. Death in wow just felt like a factory.. k you died boom your back NEXT.. etc etc
#20 Nov 26 2010 at 1:15 PM Rating: Decent
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yeah readsing about it seems almost fool proof. as long as this isnt another "too human" death im fine. Valkyries, uhghh
#21 Nov 26 2010 at 4:38 PM Rating: Decent
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I think death penalty must be whatever that make you to lose a bit of time, something like buy a rez to a merchat or a resurrection sickness will be more than enough to be ok for all kind of players. Personally I dont like to lose exp when I die, was good system in the old times in EQ1 but not on this mmorpg new age.
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#22 Nov 26 2010 at 8:06 PM Rating: Good
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I dont like the 10% debuff on respawn idea, If you're getting camped you wont have time to eat food and lose the buff before you get attacked again. Also you're at a huge disadvantage with -10% hp when you rez and the people camping you are topped off in health. Lets all just hope it isnt a major issue.

Edited, Nov 26th 2010 9:09pm by Gyea
#23 Nov 26 2010 at 8:40 PM Rating: Decent
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true i wonder if that's going to be applied to a pvp death too or maybe just pve?
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#24 Nov 26 2010 at 8:51 PM Rating: Decent
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I'd like to see EXP loss due to death from misadventure, or PVE. PVP should be more varied, if you're going on a ganking run I'd like things like gold or minor equipment to eventually become droppable to help discourage 'bullying' for lack of a better term.

I love the death penalties in Lineage 2, but it did discourage participation in PVP because anytime another player killed you, you lost EXP and would often de-level. Didn't help things with how high the required experience level was.

I'd prefer to spawn at say, the closest town if you do die and release. Not having to or being able to corpse run is something I find a bit more immersive in my games.

There are confirmed in-combat resurrections so it's a bit of a moot point, but I have no strong opinion on them, I want to say they encourage bringing more of said class to make up for poor playing but everybody makes mistakes occasionally.
#25 Nov 26 2010 at 10:49 PM Rating: Decent
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I have also heard that there will be no equipment durability damage. So in this game plate users will not be unjustly punished in their pockets.
#26 Nov 27 2010 at 12:08 AM Rating: Decent
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full reroll... PERMA death!


jk, but i do want some form of punishment

i wont want this game all carebear WOW status with no negative effects
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