I dont know if third party is the best choice because i play Eq2 using their voice chat and i never notice extra lag/ping for using it, so if they have a nice polished voice chat will be very useful and you dont have to run another program to play the game.
I would stick with third party, VENT to be exact. I just like that fact that you can tailor the channels how you like, and you, at least as an administrator, have some control over whos on and who is not.
I use Teamspeak 2 when it's just me and my Pops. But if I'm in a guild it's ventrilo 99% of the time. In game voice over is just one more thing I don't want to dev teams worrying about. Make them game as great as you can and we will deal with crap on our end!
I prefer a complete integrate voice chat, I dont want to use 3 or 4 diferent third party program learning how to make them work, config it every time I find a new group, update each one to have the same version of the other party members, I completly sure what I want ;).
.:: Vengador Sow Potions :: Explayer of Everquest I :: Servers: SZ (pvp) StormHammer Legends (pve) ::.
In-game is usually kind of crappy, but it gets the job done, and enables most people to listen at a minimum.
Vent will continue to be the standard though for raiding simply because its a 3rd party program. People can inform the rest of the raid if they crash, whereas an integrated chat system means you're screwed if you crash.
In eq2 you can moderate the voice chat too and create channels, i know other third programms have more options but is quite enough for playing the game.
I totally agree. You can custom create channels, moderate, control individual people's volumes. No more having to have installed all the different chat programs cuz everyone uses a different one. It is so convenient, especially in pick up groups, where everyone usually have different chat apps. I would go with integrated.
If you don't have time to do it right the first time, when are you going to find the time to do it over?
I hate ingame voice in EQ2, it's tinny and makes everyone sound like their in tin cans. I will always be a user of Ventrilo > ingame voice, it's quality is much better imo and it's much easier to adjust peoples volume.
It will likely feature an integrated voice chat system, I havn't played a big budget MMO that didn't. Some games use voice chat alot among the community, in world of warcraft for example it's extremely rare to be in a random group using voice communication in-game. Lord of the rings online however it's fairly popular, most people are expected to keep voice chat on so they can hear anybody making calls.
Regardless, most people still use third party things such as Ventrilo or Teamspeak, if only due to the flexibility of the servers and rooms you can set up within them. Not to mention third party communications aren't down for weekly maintenance. I don't see this changing any time soon for the MMO community as to what the general preference is.