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Rift vs GW2 (GameInformer)Follow

#1 Nov 25 2010 at 1:54 PM Rating: Default
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Gameinformer had an article comparing these two games, here is the article word for word.

The Impending Dynamic Content Future

Nothing short of nuking Blizzard from orbit is going to stop World of Warcraft from chugging along and doing its thing, but the next generation of MMORPGs is nearly here. Dynamic PvE content - zones, quests, and objectives that change over time based on player actions - is one of the watchwords of the coming MMO landscape. Rift: Planes of Telara and Guild Wars 2 have dramatically different ways of approaching the concept. Which one fits your gaming taste?

Guild Wars 2

The event system in Guild Wars 2 is basically Warhammer Online: Age of Reckoning's public quests taken to the extreme. The game doesn't have what we think of as "standard" MMO quests - all of the outdoor PvE content is tied into these events, which are happening all around you all the time. Events range from rescuing a farmer from bandits to teaming up with dozens of players and NPCs to take down a marauding death dragon.

Rift

Rift has large swathes of traditional MMO design with its signature rifts layered on top. These tears in the dimensional fabric of the world allow the malevolent forces of the elemental planes to enter the physical realm, wreaking havoc on the landscape and the wildlife in the process. If they continue unopposed by players, rifts escalate into full-scale invasions that can and will wreck entire cities until players deal with them.
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Emergent

GW2 - Some events tie into others, like escorting a supply caravan to a larger ongoing battle.

Rift - Invasions will fight NPCs, guards, and other ongoing invasions.

Advantage - Rift
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Variaty

GW2 - Powerful technology allows designers to hand-craft a wide variaty of scenarios.

Rift - Dozens if not hundreds of pieces are fitted together to make each rift or invasion unique.

Advantage - Guild Wars 2
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Aesthetics

GW2 - Painterly art style ties entire world together with unique look.

Rift - Solid graphics and art hew closely to fantasy tropes.

Advantage - Guild Wars 2
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Gameplay

GW2 - Positional combat and multiple stances for each class provide endless combat possibilities.

Rift - Innovative skill-tree unlocking and progression systems allow unprecedented customization.

Advantage - Draw
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Accessibility

GW2 - Events scale according to the number of players engaged with them.

Rift - Rifts, footholds, and even invasions all scale to player involvement.

Advantage - Draw
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Ambition

GW2 - Building a world full of constantly churning, interlocking event system.

Rift - Underlying tech that allows massive changes to game world during gameplay on live servers.

Advantage - Draw
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Track Record

GW2 - NCsoft's global MMO empire stands behind MMO developer.

Rift - Investor-funded startup Trion is publisher and developer.

Advantage - Guild Wars 2
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Realease

GW2 - When it's done.

Rift - Early 2011

Advantage - Rift
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Overall Edge: Guild Wars 2

It's tough to bet against Guild Wars 2. Developer ArenaNet has longstanding experiance creating and maintaining innovative, successful MMOs, and everything it has shown of Guild Wars 2 to date has been nothing short of incredible. On the other hand, upstart Trion is making a bold entry into online gaming with Rift, and I like what i've seen so far. I have to give the edge to Guild Wars 2 for now, but these are the top two non-Cataclysm MMOs on my radar for good reason.
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#2 Nov 25 2010 at 2:02 PM Rating: Decent
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honestly that all looks about right. GW2 currently has the edge in my mind and in many others. BUT because it does not require a subscription it allows for people like me who can maybe only afford one sub to play both, and I will be, unless SWTOR completely blows me out of the water.
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#3 Nov 25 2010 at 2:06 PM Rating: Decent
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I actually dont think SWTOR will turn out all that well... its too single player oriented. I guess BioWare is about to learn a lesson about the market of MMOs ( in my opinion that is) :)
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#4 Nov 25 2010 at 2:11 PM Rating: Decent
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iAmDeathSpank wrote:
I actually dont think SWTOR will turn out all that well... its too single player oriented. I guess BioWare is about to learn a lesson about the market of MMOs ( in my opinion that is) :)


this, don't get me wrong I'll youtube all the cinematics lol but I don't think i'll be playing.
#5 Nov 25 2010 at 2:15 PM Rating: Decent
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Well I am a SW fanboy so I have to hope and give it a try.
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#6 Nov 25 2010 at 10:54 PM Rating: Good
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Interesting read. I just think it's too early too compare these two games. I do agree that the way each executes their "dynamic content" could alter the MMORPG landscape for good. If Trion manages to succeed with their concept of rifts, it could truly separate it from the other cookie cutter MMOs out there and make Rift a huge success. If they fail to deliver, people will just flock to GW2, since at the very least it will be F2P.
#7 Nov 26 2010 at 8:58 AM Rating: Decent
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Hey you can always play both. Free and one to pay. Got my vote.
#8 Nov 26 2010 at 9:59 AM Rating: Decent
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Completely agree with the comparison. But imo Guild Wars will just take advantage because of being non-sub. If one game is better than the other... uhm... this is going to be decided by players of course. Right now I like both, but I'll start to play Rift first, so depending on the sensation Rift gives me, I'll stay or I'll give GW2 a try.
#9 Nov 26 2010 at 10:07 AM Rating: Decent
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As Xkadox said, GW2 is going to be free monthly suscription so almost everybody will try it, so Rift should be better game or in long term will lose the battle.
#10 Nov 26 2010 at 10:24 AM Rating: Decent
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Apples to Oranges.

I stand by comments I previously made stating that subscription based MMOs do not compete directly with games like GW2 with no subscription. There will be no "battle" between the two.
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#11 Nov 26 2010 at 11:56 AM Rating: Good
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i would agree that GW2 being free monthly will prolly give it a bigger advantage numbers wise but if it ends up being a better game well only time will tell.
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#12 Nov 26 2010 at 12:23 PM Rating: Decent
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If Rift developers work well, always will be superior than GW2, becouse Rift will have monthly subscriptions, and this is more money to develop the game.
You cant compare fee monthly subscriptions games with F2P games:
EQ1 > GW1
WoW > GW1
EQ2 > GW1
#13 Nov 27 2010 at 6:46 AM Rating: Decent
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Personally I'll have to go with Guild Wars 2 on the whole Dynamic Content battle. Sure Rift will have a wide variety of Rift types and tiers but they all seem to de-evole into the typical "kill everything in 'this' area" then move on. Also the whole Rifts being able to emerge any thing, is sort of defeated by the fact that you can see exactly where the Rifts are on the map and the direction the mobs are headed to.

Now compare this to GW2, where even though the same event takes place in the exact same location, you'll never know when that event will takes place (no matter how many months you play the game). Also the events in question have objectives which seem to range from "kill all of X in Y", "defend X location from Y", "escort X along route Y", or any number of possibilities the designers can come up with.

The Dynamic Content is just 1 why I'm looking forward to Guild Wars 2 more than Rift. Another is just that it'll appeal more to me "a casual gamer". Rift will certainly sell well amongst the MMO crowd but someone like me, who enjoys playing multiple games, doesn't want a subscription fee there to dictate how much of how little I should play a game. So GW2 will definitely win in sales, by aiming their game not only to the MMO crowd but also to anyone who play's PC games.
#14 Nov 27 2010 at 8:07 AM Rating: Decent
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nimthea wrote:
If Rift developers work well, always will be superior than GW2, becouse Rift will have monthly subscriptions, and this is more money to develop the game.
You cant compare fee monthly subscriptions games with F2P games:
EQ1 > GW1
WoW > GW1
EQ2 > GW1

That comparison is non-sense because GW1 isn't a pure MMORPG, it's instance based. And on the other hand, is PvP oriented. So that comparison would proably fit your taste in MMOs, that's not an objective answer imo :/
#15 Nov 27 2010 at 9:32 AM Rating: Decent
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As stated above..it's apples and oranges. I don't think customers will cross-shop one with the other. I think GW2 will have it's niche and Rift will have theirs. Besides, there is no "best" anything. It all comes down to personal preference.

pj
#16 Nov 27 2010 at 10:03 AM Rating: Good
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i have a feeling that GW2 will be another disaster like Age of Conan.. obviously rift is the game to go for and as far as i can see it might just be the game im gonna play for years..
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#17 Nov 27 2010 at 10:37 AM Rating: Decent
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It may very well be terrible. GW2 will be the first true MMO for NCSoft. And it will be nothing like GW1. A lot of people don't realize this.
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#18 Nov 28 2010 at 1:54 AM Rating: Default
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Cyanix wrote:
It may very well be terrible. GW2 will be the first true MMO for NCSoft. And it will be nothing like GW1. A lot of people don't realize this.


This won't be NCSoft's first MMORPG. They made Lineage and Lineage 2, and are making Blade and Soul. They WERE making Lineage 3 until some of their developers left and took with them the source. Now those leavers are making TERA
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#19 Nov 28 2010 at 3:56 AM Rating: Good
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nimthea wrote:
If Rift developers work well, always will be superior than GW2, becouse Rift will have monthly subscriptions, and this is more money to develop the game.
You cant compare fee monthly subscriptions games with F2P games:
EQ1 > GW1
WoW > GW1
EQ2 > GW1


I've said things before where my intent gets mistranslated by what's actually said, so let me add something here.

I agree with you. I think, generally, this is true. There may be, right now, a subscription game < F2P.
#20 Nov 28 2010 at 2:18 PM Rating: Good
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I personally vote Rift > GW2 simply because I dont like the art style GW2 is using, just doesnt appeal to me. Though I may still check it out simply because it'll be F2P, but hopefully I'll be to busy playing rift to care about it. :)
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#21 Nov 28 2010 at 2:40 PM Rating: Decent
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The more I find out about Rift, the more I can't even possibly see GW2 even coming close.

The Rift engine is custom built from scratch to deliver dynamic content, to include easily introducing new content.

Also, the people involved in Rift are amazing. Scott Hartsman has been working on MMOs for 2 decades now and is focused on delivering what people want, while being realistic at the same time. He is one of the only producers I've ever heard in interviews that actually has a clue about players.

Also, GW2 is not supporting raids. This element alone places it in a different category of game.

Apples to Oranges.
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#22 Nov 28 2010 at 2:52 PM Rating: Decent
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Virut wrote:

This won't be NCSoft's first MMORPG. They made Lineage and Lineage 2, and are making Blade and Soul. They WERE making Lineage 3 until some of their developers left and took with them the source. Now those leavers are making TERA


I will amend my statement, I should have said ArenaNet, rather than NCSoft. ArenaNet is an independent studio from NCSoft from what I can tell, with their only game released being Guild Wars.
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#23 Dec 03 2010 at 9:04 AM Rating: Default
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Cyanix wrote:
The more I find out about Rift, the more I can't even possibly see GW2 even coming close.

The Rift engine is custom built from scratch to deliver dynamic content, to include easily introducing new content.

...

Also, GW2 is not supporting raids. This element alone places it in a different category of game.

Apples to Oranges.

ArenaNet have also custom built their engine for Dynamic Content but not only that; their major event chains each has its own story, which is more than I can say about Rift's random generate spawns.

As for raids, GW2 will have plenty of dungeons built for 5 player raids. Each dungeon will have it's own story and once completed the dungeon's more challenging "Explore Mode" will unlock providing players with even more content (unlocking branching paths and such). I doubt Rift's raid content will be able to top that.

Source
#24 Dec 03 2010 at 9:12 AM Rating: Good
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Thanks for the link - strangely enough, I hadn't come across an article that made such a clear comparison. I have to admit that I find Rift interesting, but I think GW2 has the edge in my book. The game looks beautiful and I like the idea that it throws out the "holy trinity" since my hubby and I like to duo as much MMO content as we can, and we inevitably end up having to play a tank and healer to do so successfully, where my real love lies with the pet taming, ranged damage dealer and he loves up the rogue. I think GW2 will really allow us to play the classes we love. And, can't avoid the practicality - LOVE the fact that GW2 will be subscription-free. Though, that very fact might enable us to buy and play both if Rift ends up looking worth the monthly fee. Can't lose!

Edited, Dec 3rd 2010 10:25am by Isilde
#25 Dec 03 2010 at 9:17 AM Rating: Decent
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"Rift - Dozens if not hundreds of pieces are fitted together to make each rift or invasion unique. "
Nice, didn't know about that. Thought rifts of the same element were basically the same, depending on level.
What kind of pieces ? Any article detailling that ? :)
#26 Dec 03 2010 at 10:46 AM Rating: Decent
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This is a great comparison, thanks very much for sharing!

I'll add my 2cents -

Rift looks beautiful and

I'm not super stoked with ArenaNet's choice of going with this Warhammer style dynamic events, while the idea sounded cool for Warhammer it sucked in implementation. I'm sure it could be done better so here's hoping.

I am however VERY impressed with ArenaNet's public face, they seem to have a direction and stick to it, and aren't full of themselves or tauting how it "deserves" to be the best game because it's entitled to it. It seems to me at least that they are really putting forth the effort of iteration to strive to make the best game.

Both games have class delineation systems that I believe will work. They have different methods of customizations, but both seem straight forward and logical. Even though the Rift dev's say that the Soul system is superiorly vast, i've seen this done in Asheron's Call, and for that reason know that it can work very well. It also seems like you can play multiple roles (to a degree) in the same class archetype, which is cool, and interesting that they both want to achieve this in different ways.

The Rift world is too good looking not to make note of, I think it had the upper hand as far as world design. However one issue with the dynamic Rifts and "invasions" of NPCs is what if you go to a certain town and all the stuff you need is gone. Society as a whole wants a "home base" that doesn't get messed with much. I'm sure this has already been addressed but bares conscious consideration.

Who knows which will be more successful, we shall see in due time. Both look great and I admire the effort towards changing the way the typical MMO has done things, mostly with the implementation of a constantly changing world.
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#27 Dec 03 2010 at 11:41 AM Rating: Good
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5-Man is not a raid. Its a party/group whatever you want to call it. By raid I imply large-scale PvE in a dungeon setting composed of multiple groups. Its a distinct game mechanic that arenanet has stated they will not be supporting. They have other directions they are trying. Good on them. I have zero interest in playing a game without large-scale PvE raids, thus zero interest in purchasing GW2. 5 man dungeons get really, really old in the long term without other stuff to do.

I personally do not like the direction GW2 is going. They are consciously making an effort to diverge from classic MMO(EQ/WOW) style gameplay. I want that gameplay, which is why I will be playing Rift. There are a few key differences in the basic design of the games, dynamic content aside.

GW2 is a character skill driven system, rather than an item based system. Again, not the approach I want in a long term game. I like my loot, I like it having a significant impact. I like knowing that the time I put into developing my character will actually mean something later. I don't want my freshly created character to be largely equivalent to someone who has been playing one for a year hours after creating it, which is what GW2 is striving for.

Secondly, they are moving away from a party based system, which is why they are not designing large-scale PvE raids. Instead they have a focus on PvP, which is the real endgame feature of Guild Wars 2. This is not the direction I want my MMO of choice to go in. Nothing frustrates me more as a PvE player than having my class nerfed because of PvP imbalances. I don't like this approach, I don't want a "social" game, I want a game that encourages party based play. 5, 10, 20 man groups and raids. Its my preferred playstyle.

Third, the class structure of guild wars 2 will be extremely similar to the structure of the first, except they've mixed in trait choices and races. This means your core choices in game will likely be simply which skills to use. I'm not going to go into the ascended system right now, but needless to say, there will be far more choices involved, and a lot more potential. I think GW2 will likely fall into the same cookie-cutter syndrome the first did.

Ultimately, they are fundamentally different approaches to the MMORPG concept. GW2 is meant to be a fast, get in it now and get rewarded now game. It is meant to not play like a traditional MMO by design. On the other hand, Rift has embraced the traditional MMO design and is working to make that experience the best possible.

One more thing, why is everyone leaping up to defend GW2 in Rift forums? Shouldn't you be getting excited about Rift, instead of trying to prove GW2 will be better?

GW2 Source: http://www.arena.net/blog/guild-wars-2-design-manifesto

Note: There is little information to be found about the actual status of guild wars. Arenanet is keeping much of it secret right now since they have a "when its done" approach to release and beta. There is no concept of when the game will actually be released. Their goal is "sometime in 2011". So... I'd expect q3 at best, but I will not be surprised if it slips to q4 2011 or even 2012.

edit:Corrected Link.

Edited, Dec 3rd 2010 12:42pm by Cyanix

Edited, Dec 3rd 2010 12:42pm by Cyanix
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#28 Dec 04 2010 at 6:27 AM Rating: Default
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Isilde wrote:
Thanks for the link - strangely enough, I hadn't come across an article that made such a clear comparison. I have to admit that I find Rift interesting, but I think GW2 has the edge in my book. The game looks beautiful and I like the idea that it throws out the "holy trinity" since my hubby and I like to duo as much MMO content as we can, and we inevitably end up having to play a tank and healer to do so successfully, where my real love lies with the pet taming, ranged damage dealer and he loves up the rogue. I think GW2 will really allow us to play the classes we love. And, can't avoid the practicality - LOVE the fact that GW2 will be subscription-free. Though, that very fact might enable us to buy and play both if Rift ends up looking worth the monthly fee. Can't lose!
That's also why I will definitely enjoy Guild Wars 2; being able to play any class I want, how I want. Like with the Ranger profession that I cant wait to try out. If I wanna focus on dealing damage, I'll use a Longbow and have pets that will complement my build and if I want focus more on Mobility this video shows exactly what kind of build is good for that play style.

GW2 seems to be about providing the player with a wealth of viable options like:
  • Doing the Personal Story if I want a co-op single player PRG experience
  • Doing the Dungeons if I want some challenging group content
  • Doing Dynamic Events for the complete MMO experience
  • And doing PvP for the great PvP experience.

  • All of which I'm excited for
    #29 Dec 04 2010 at 7:23 AM Rating: Default
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    Look I am not here to try and change you opinion, since I cannot do that. I believe GW2 will be a better game for me and you believe Rift will be a better game for you... I've got no problem with that. I'm just here to clear up some of your misconceptions of the game like:
    Cyanix wrote:
    5-Man is not a raid. Its a party/group whatever you want to call it. By raid I imply large-scale PvE in a dungeon setting composed of multiple groups. Its a distinct game mechanic that arenanet has stated they will not be supporting.
    As this gameplay commentary shows, Guild Wars 2 will support and have raid-like content. Where dozens of players can set-off in the world in search of a large event-chain, which usually ends with a massive boss encounter. Heck, even the fans helped create an event-chain during PAX. So no, ArenaNet aren't sacrificing raids for PvP. They are just making raids more accessible; by allowing any one to participate in them in the open-world and not forcing people to group up for them

    Cyanix wrote:
    I personally do not like the direction GW2 is going. They are consciously making an effort to diverge from classic MMO(EQ/WOW) style gameplay.

    It's a good idea that ArenaNet are trying to break the mold instead of making another MMO we've already played before. Innovation is what will push the genre forward instead of playing it safe, which is what Rift seems to be doing. Only Dynamic Content seems to be the innovative thing Rift is doing and Guild Wars 2 is doing it as well, amongst a bunch of other things (no Holy Trinity). Not saying that all of ArenaNet's idea will be successful (doubtful on the side-kicking) but at least it will be a big step in the right direction, kinda like how the original Guild Wars' payment plan was back in the day.

    Cyanix wrote:
    Ultimately, they are fundamentally different approaches to the MMORPG concept. GW2 is meant to be a fast, get in it now and get rewarded now game. It is meant to not play like a traditional MMO by design. On the other hand, Rift has embraced the traditional MMO design and is working to make that experience the best possible.
    This is why you hear most people saying that GW2 will be either their main or secondary MMO. Not everyone has hours upon hours of free time to dump into a single game, so it's good to have a game like GW2 around for those kind of people who want to play an MMO in short burst and feel like they progressed and who do not want to be obligated to play the game because they're paying a monthly fee.

    Edited, Dec 4th 2010 8:25am by Master10K
    #30 Dec 04 2010 at 10:34 AM Rating: Default
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    GW2 holds more credibility still. Trion Worlds and Rift can be nothing more then a hype, the mystery guy who comes in sneakily with big words and out before you know it. GW2 is girlfriend material, she has pleased before and we can count on her : D
    #31 Dec 06 2010 at 3:42 AM Rating: Default
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    It's not hard to decide mate.
    Gw2 simply will crush rift to the ground but it will give it 2 months to breath and thats all.
    No need to try to find if there are any advantages or not.
    Gw2 will liberate us all.
    And finally we will find peace in our gaming hearts :P
    Btw i tried rift beta and the game is just horrible but it's good for free to play.:)
    #32 Dec 06 2010 at 9:44 AM Rating: Decent
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    This is great stuff, For the most part the discussion here between the two games is great.

    Time reveals all things, and while I'm excited for both games, I will simply be patient and wait to see which one will come out working. I was a big Warhammer IP buff from way back in the day, and DAOC was one of my favorite games of all time, but Warhammer was simply implemented SO poorly that I lost interest within 3 months. So I'm attempting to take a lesson from that experience that I can not rely on solely my impressions, but must experience something to make a permanent judgment.

    I think the issue with Rift is that is whether it kept the right elements from the typical genre game that keep people going back to it.

    The question for GW2 - is whether the bigger genre changes will stick.

    I give props to both developers for having a clear vision and working towards that, whatever it may be.
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    #33 Dec 06 2010 at 10:43 AM Rating: Decent
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    The dialog around these two games has been great. I think that both games have merit and that there will be room for both. I have been happy to hear that those in beta have found Rift to be fairly polished thus far which bodes well for it for a Q1 release. Hopefully more info on the End Game for both of these titles will come to light soon. I'm a raider at heart and need some PvE raiding to get my fix. Whichever title offers the best endgame raiding will likely get my dollars.

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    #34 Dec 06 2010 at 11:14 AM Rating: Decent
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    Personally, I believe if Rift gets a big enough playerbase, it will be the long-term victor, simply by nature of subscription MMORPG's. That being said, it's hard to tell whether enough hype has been generated by Rift to have a nice starting population. MMORPG's are mainly community-driven, and the game will be much more fun and more popular the more popular it gets (i.e. an upward spiral). The constant money input should let the developers continue adding and implementing new features, based off of player input.

    No lies here, I didn't even know GW2 was coming out. That having been said, I never played GW1. In the same way, however, I didn't know Rift existed until a few days ago, and so I don't know whether the relative hype is even comparable at this point. Obviously GW2 should have a bit simply because of the GW1 playerbase, but I think, when push comes to shove, Rift should garner a bit more popularity.
    #35 Dec 06 2010 at 11:51 AM Rating: Good
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    Rift is a great game and and i don't think it will lose to GW2. That which Rift needs is more publicity and that NDA stuff keeps us from bringing more people !! How give this game publicity while we can't disclose ingame stuff that can attract people ??
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    #36 Dec 06 2010 at 4:03 PM Rating: Decent
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    I figure that by the time the end-to-end beta testing event occurs, the NDAs will probably be dropped. That or Trion is counting on the leaked videos and other covert word of mouth building excitement around Rift. Either way, people will hear about it before launch and that is just what the game needs.
    #37 Dec 06 2010 at 6:32 PM Rating: Good
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    I tried out GW1 when it first came out, and I did not like it.

    I felt it was a very linear, restricted game. It had alot of linear zones. I remember one grinding area was essentially from one end of the path to the other with a little water on the side. One part of a town was also a mini zone with like two ways in and out; you had this backdrop but you couldn't walk into it; invisible game barrier, no walking off the cliff, just a backdrop. It was not an open-ended world.
    #38 Dec 10 2010 at 2:55 PM Rating: Decent
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    I will more than likely be playing GW2 and Rift when they release. Although, no telling when GW2 will release down the road. I do like the fact that some of your achievements from GW1 will come over with you. That is a plus! When it comes down to it, I'll pick whichever I enjoy most or whichever one I have my claws sinked into at the time. lol (Sinked/Addicted)
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    #39 Dec 12 2010 at 3:05 PM Rating: Decent
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    The only thing that puts GW2 so high in the expectations list is the lack of subscriptions. GW1 was a decent rpg, but you just can't compete with the service and full-world experience you get with a quality subscription-based MMO. You can't even compare GW2 to other mmos, because, without subscriptions, it's an online rpg..

    Don't get me wrong, I played the **** out of some diablo 2 on battle.net back in the day, but at no point did I stop and say 'zomg im playing a mmo for free lolol'
    #40 Dec 12 2010 at 3:32 PM Rating: Decent
    37 posts
    username335 wrote:
    The only thing that puts GW2 so high in the expectations list is the lack of subscriptions. GW1 was a decent rpg, but you just can't compete with the service and full-world experience you get with a quality subscription-based MMO. You can't even compare GW2 to other mmos, because, without subscriptions, it's an online rpg..

    Don't get me wrong, I played the **** out of some diablo 2 on battle.net back in the day, but at no point did I stop and say 'zomg im playing a mmo for free lolol'


    While Guild Wars doesn't have a subscription, in order to take full advantage of the game is having to "buy" Storage Panes which are $9.99 each. All your characters share one Storage (Bank Area) and if you have more than one character you run out of room really fast. So many GW players end up investing into Panes, which I've bought at least 4 myself during my Guild Wars time. I also see a LOT of GW players that buy Costumes which can range from 6.99-14.99. Another way they are able to accrue money. Now the question is - do they break even or make a profit and if so how much? No idea but I did log into my Guild Wars the other day and I always see Districts Full and a TON of players online.

    Today's Statistics - @ 3:25 PM CST

    Twitter:
    GW2 19,477 Followers
    Rift 4,802 Followers

    Facebook:
    GW2 122,134 People Like This
    Facebook: Rift 41,369 People Like This

    Right now, I'd say that Guild Wars 2 has a broader base of gamers due to the multiple countries and also people following who play or previously played Guild Wars where as RIFT is the newcomer on the block but is gaining coverage quickly by word of mouth and sites like Zam.



    Edited, Dec 12th 2010 4:33pm by Celestyn
    ____________________________
    Currently Playing: Aion - (Kera - Cleric, Rains - Ranger and Calysta - Chanter on Zikel)

    Previous MMO's: WOW (Previous Hardcore Raider and PvPer), Warhammer (DOK and WE), Guild Wars, LOTR, AOC and EQ.

    Other PC Games: Dragon Origins, Mass Effect, Mass Effect 2, Borderlands
    #41 Dec 12 2010 at 6:30 PM Rating: Decent
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    62 posts
    I'm sure both will be great, and I'll definitely give both of these plus star wars a try, but of the three Rift looks like it will be my favorite for a long time. They'll all be very different games though so the only measure that I'm imagining I'll be using to compare them is how much time each game makes me want to spend playing it.

    Also, Tera doesn't even get an honorable mention on my list :D
    #42 Dec 13 2010 at 12:00 AM Rating: Decent
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    71 posts
    I didn't enjoy the first GW that much, but there's a ton of hype about GW2, I'm curious to see if it'll deliver and looking forward to trying the game out.
    #43 Dec 13 2010 at 12:39 AM Rating: Decent
    48 posts
    Should look up the necro class video for GW2. I was iffy on the game, but had to be honest that it just looks like good old fashioned fun! ( and by old-fashioned fun, I actually mean very new-fashioned fun... all the pew-pew with none of the grind).
    #44 Dec 13 2010 at 5:01 AM Rating: Decent
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    62 posts
    @tyler

    Yeah neither did I to be honest. It just wasn't my thing. It felt like an rpg with a story I didn't actually care about at all because I started off thinking it was an mmo. But that's probably because we're mmo players. GW has a massive following from people who can't afford subscriptions, and they generate a lot of hype about the sequel because non-subscription online rpg play that's actually fun is hard to come by.
    #45 Dec 13 2010 at 9:28 AM Rating: Decent
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    71 posts
    Maybe I'm just buying into the hype, or maybe I just want another fun game to play, but I can't help but feel like GW2 is going to do some things right. I think it'll be at least a decent enough game to play. That or they or I'm just buying their hype, too soon to tell.
    #46 Dec 13 2010 at 11:14 PM Rating: Decent
    26 posts
    Draw
    GW2
    GW2
    GW2
    Rift
    GW2
    Rift (NCSoft has made a lot of stupid mistakes.)
    GW2 (A more polished game on release is better than one that has a deadline.)

    Really though, this is just from what I've seen and played. Played GW for a long time, and I still play from time to time, especially to open birthday presents lol. But it is really too soon to compare the two games. =\ Looking forward to both games very, very much equally. There are also other MMO's coming out in 2011, such as TERA. Though some people think it's a joke :P.

    Edited, Dec 14th 2010 12:15am by rawr644
    #47 Dec 14 2010 at 3:23 PM Rating: Decent
    10 posts
    I think I will probably play both games for a while. I played WoW for a few years, EQ2 for a few years, and I always wished I could play another good MMO but couldn't afford two subs. But I think it's too soon to tell which game will be better, I'll just look forward to playing them both :)
    #48 Dec 14 2010 at 4:25 PM Rating: Decent
    18 posts
    GW the first was a really bad game, so I'm not waiting for a GW2. Have fun on it :)
    #49 Dec 14 2010 at 5:36 PM Rating: Default
    15 posts
    (Personal opinion) Guild Wars will pull more of a community but that does not necessarily mean it will be more successful. I am personally going to pick up both but I am anticipating Rift more.
    #50 Mar 09 2011 at 2:49 AM Rating: Default
    1 post
    no matter what you guyz say....GW2 > RIFT with eaze,the pvp in rift is horrible it doesnt feel real and the animation combat is so fake...jumping around like bunny tards its just ridiculous.besides rift is 100% WoW just with some extras like the rifts nothing more nothing less.but seriously comparing GW2 to rift wtf LAL?its like comparing a ferrari agaisnt a lada rofl.GW2 will outsell rift in a matter of weeks and no matter what contents rift bring it will never surpass gw2...also dont underastimate TERA it might be a " korean " mmo but this time the company that made the game gave the green light to the westerns company to make it full appealing to the western audience and lol the pvp in this game is what seperate the skilled vs the gear( i test it and its by far the best combat system ever made for mmo today) ..unlike ncfail wich didnt do that and u saw the results with aion...a fail game.
    Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
    #51 Mar 09 2011 at 12:16 PM Rating: Good
    I agree that on paper GW2 does look better, but the proof is in the pudding, as they say. Rift has a lot of things that aren't mentioned here, for instance, I really like the art style they went with. I like the story so far and the quest lines build an enjoyable immersive experience. They dun good with those.

    On the other hand, GW2 may blow them out of the water, or may not live up to the hype, nobody can say yet.
    ____________________________
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