Ten Ton Hammer: Will dungeons have better gear drops than rifts?
Drew Clowery: In general, rifts are theoretically easier than dungeons because there’s no population gap. You can keep brining in more people until your video card melts. Because of that, rifts are considered easier and we try to distribute items based upon the difficulty of the content. If a 5 man dungeon can only be done by 5 people and there’s a certain level of difficulty, it’s going to have loot of that difficulty. If there’s a rift that’s a 5 man rift of comparable difficulty in terms of completing it, we’re going to grade it as being slightly less difficult because you can bring it 6, 8, or 20 people in. At the same time, if you’re doing a 10 to 20 man rift event, which is harder than a 5 man dungeon, we’re going to grade that harder, but not as hard as a 10 to 20 man raid event, where you can only bring in that specific number of people.
Ten Ton Hammer: Are their tiers of loot, such as white, green, blue, and purple?
Drew Clowery: Yes. We call it rarity. The common loot is the normal things that you can’t equip, such as vendor loot, consumables, and trade skill items. Then we have uncommon loot, which is most of your wearable armor that gives you stat bonuses as well as rarer consumables. Then we have rare and epic loot, with rare being I worked really hard to get this and epic being that I worked really, really, really hard to get this. It’s a pretty standard thing. We didn’t want to fix what wasn’t broken.
Ten Ton Hammer: Is there anything else you want to tell our readers about equipment and itemization?
Drew Clowery: I think that a lot of time, itemization gets a little bit of a short shrift in the industry. It’s a job of staring at a lot of spreadsheets and a lot of running over numbers. But it’s really important. Loot is a really big element in these games. Getting new and exciting gear is really important. Like I’ve said, it’s one of my primary focuses here and I spend a lot of time working on it and trying to make our items as awesome as possible. We’re not giving it short shrift. We’re making it important and something that is a driving factor in some of our decisions.
Edited, Nov 30th 2010 7:20pm by Gremdar
Member of United By Legend currently a AoC guild.