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To fluff or not to fluffFollow

#1 Nov 25 2010 at 10:03 PM Rating: Decent
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What kind of fluff items do you want to see in Rift (if any)?

Personally my favorite fluff items would be rewards that I could decorate a living space with. Like paintings and trophys. But if there is no housing then that kind of stuff is pointless. Pets are nice too but only for cosmetic purposes. So what do you think, fluff or no fluff?
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#2 Nov 25 2010 at 10:07 PM Rating: Decent
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Fluff is good, adds to immersion if properly done.
#3 Nov 25 2010 at 10:15 PM Rating: Good
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I like fluff but not too much, when a game get too much fluff it subtracts fromt he entire game and the gameplay.
A cosmetic thing here and there is fine like titles and trophy and paintings, pets, etc. things that should not get in the way. Will there be fluff maybe a little we cant say yet.
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#4 Nov 25 2010 at 10:25 PM Rating: Decent
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I agree with the titles and trophies and such like maybe a title for killing a certain boss or something from it to wear on your armor.
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#5 Nov 25 2010 at 10:28 PM Rating: Decent
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Fluff not really needed at launch. Later it's fine. It keeps people busy and adds becomes a welcome change of pace.
#6 Nov 25 2010 at 10:29 PM Rating: Good
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oooh I like the idea of wearable thing for on armor would be a nice way to customizem but i agree with vespula no to little fluff is needed in the first 3 months of launch
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Hikaru Najumi - Paragon Reaver ?

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Jarion Evarmir - Warlock Necro ?
#7 Nov 25 2010 at 10:32 PM Rating: Decent
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Oh yeah don't get me wrong not much fluff is needed at launch but just I'm thinking later on down the road for endgame and when people are hitting level caps and then that's when i think the fluff is needed much more.
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#8 Nov 25 2010 at 10:34 PM Rating: Decent
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Oooh, I totally forgot about titles. I love to get titles, in fact that would be up there with my favorite fluff :) Nothing gets my juices going like completing a long quest chain or completing a difficult task and getting a title for it. Good call to those that brought that up.
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#9 Nov 26 2010 at 7:52 AM Rating: Decent
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Player Housing isn't going to be in at release, so furniture and paintings won't be fluff pieces anytime soon.
Titles are an excellent idea. However, I hope they don't overdo it like EQ2 did..everytime you killed 100 or so of a certain kind of mob, you got something to the affect of a "Master of Orc" title. After a while, it didn't mean anything because of the amount of mobs that littered the landscape. If Trion makes it rare and distinguishable, Titles would be an excellent choice.

pj
#10 Nov 26 2010 at 8:13 AM Rating: Decent
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Philip808 wrote:
Player Housing isn't going to be in at release, so furniture and paintings won't be fluff pieces anytime soon.
Titles are an excellent idea. However, I hope they don't overdo it like EQ2 did..everytime you killed 100 or so of a certain kind of mob, you got something to the affect of a "Master of Orc" title. After a while, it didn't mean anything because of the amount of mobs that littered the landscape. If Trion makes it rare and distinguishable, Titles would be an excellent choice.

pj


I agree completely. I have just started playing LoTRO and they too seem to just give away titles, at least in the early going. I have no idea as the game progresses however. But Titles and other fluff should mean something. When I look at a trophy, I want it to mean something to me or invoke a memory, not the thought that I just bought that <insert random fluff here> for 10 gold from that vendor.
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#11 Nov 26 2010 at 8:24 AM Rating: Decent
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I'd have to agree with the poster a couple ones above me as well- Fluff is good, it helps to add immersion when done well. I'd really love to see stuff like personal houses or RP items like dresses or collectible things.
#12 Nov 26 2010 at 8:44 AM Rating: Decent
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Titles and trophies are good. I don't like things that you wear and they do nothing. Aion had a good remodelling system. Fluff is always good if you could remodel items from it.
#13 Nov 29 2010 at 8:16 PM Rating: Good
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will Rift even have any type of title system at all?
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#14 Nov 29 2010 at 8:21 PM Rating: Good
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From what I have been hearing this is a good possibility.
I know there are achievements and the like in it for doing things. So I can say there wont be. 4 days and we will know.
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Hikaru Najumi - Paragon Reaver ?

Sider Kilans - Archon Warlock ?

Jarion Evarmir - Warlock Necro ?
#15 Nov 29 2010 at 8:47 PM Rating: Excellent
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I prefer emotes to anything else. Titles are kool too. But I like emotes more.

- Cheesy Goodness
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(o'.')-o CHEESY PUNCH!!!
#16 Nov 30 2010 at 6:12 PM Rating: Good
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Little fluff info for you guys.

Ten Ton Hammer: I was going to ask if you had clicky effects on items and it sounds like you do.

Drew Clowery: We sure do and we’re making a bunch more. They do a lot of cool and interesting things. I’ll be completely honest. My favorite click effect items are things that don’t have a big game impact, but make me look like a yeti or something equally goofy or fun. I think those things are a ton of fun. In fact, the very first item that I made when I got here was a trinket that turned you into a yeti when you clicked it.

Ten Ton Hammer: Are appearance slot items available?

Drew Clowery: Not at launch. We feel it's important for players to get in the game and get to know the equipment and loot before we start allowing them to alter their appearances like that. It's definitely something we're considering for later, though.

Edited, Nov 30th 2010 7:19pm by Gremdar
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#17 Nov 30 2010 at 6:16 PM Rating: Excellent
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YAY I call Zombie transformation for Death Rifts.... XD
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Hikaru Najumi - Paragon Reaver ?

Sider Kilans - Archon Warlock ?

Jarion Evarmir - Warlock Necro ?
#18 Nov 30 2010 at 9:34 PM Rating: Good
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Gremdar wrote:
Little fluff info for you guys.

Ten Ton Hammer: Are appearance slot items available?

Drew Clowery: Not at launch. We feel it's important for players to get in the game and get to know the equipment and loot before we start allowing them to alter their appearances like that. It's definitely something we're considering for later, though.

Edited, Nov 30th 2010 7:19pm by Gremdar


I endorse this statement! I love appearance options.
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Gaage - Cleric of Karma's Reprisal
#19 Dec 01 2010 at 2:19 PM Rating: Decent
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Gremdar wrote:
Little fluff info for you guys.

Ten Ton Hammer: I was going to ask if you had clicky effects on items and it sounds like you do.

Drew Clowery: We sure do and we’re making a bunch more. They do a lot of cool and interesting things. I’ll be completely honest. My favorite click effect items are things that don’t have a big game impact, but make me look like a yeti or something equally goofy or fun. I think those things are a ton of fun. In fact, the very first item that I made when I got here was a trinket that turned you into a yeti when you clicked it.

Ten Ton Hammer: Are appearance slot items available?

Drew Clowery: Not at launch. We feel it's important for players to get in the game and get to know the equipment and loot before we start allowing them to alter their appearances like that. It's definitely something we're considering for later, though.

Edited, Nov 30th 2010 7:19pm by Gremdar


Thanks & heck yea! Agree that in the first few months more focus should be on the game but who doesn't like fluff?! Think the idea of implimenting appearance items later on will be nice too *thumbs up*
#20 Dec 24 2010 at 4:32 PM Rating: Decent
9 posts

I would love an in game fluffer.

#21 Dec 24 2010 at 5:18 PM Rating: Decent
10 posts
More important than fluff items I think is fluff areas. In LOTRO, inns aren't a place to go to buy healing potions. They're largely social gathering areas with not very much important stuff. The Prancing Pony Inn in Bree (first main city) has the trait-switching NPC and one trainer, a bartender who sells drink which actually make your screen go fuzzy, and a few central quest NPCs. So people do have a reason to stop by there every once in a while, but it's not a routine supply-refilling spot. Most players you find in there are just hanging out, playing music (you can play notes on an instrument with the number keys in-game), and getting their character drunk.
#22 Dec 24 2010 at 5:35 PM Rating: Decent
15 posts
Fluff definitly good. Just keep it uncommon and not rot
#23 Dec 24 2010 at 9:56 PM Rating: Decent
17 posts
Pretty sure RIFT already has titles, but fluff... yes, fluff is nice
#24 Dec 24 2010 at 10:05 PM Rating: Decent
30 posts
I personally would like to see a little bit more flourish to the melee skills, especially rogue finishing moves.
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