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Main class changesFollow

#1 Nov 26 2010 at 1:14 PM Rating: Decent
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I read in oficial forums that you can change your main class anytime you want, so you began beeing a Bard and in some situations you can change to ranger etc... I thought that if you choose a class you play with it forever and you only play with his character soul points. So how do you think all this will affect the creations of alters, as long as actually you can have a scout, mage, healer and tank and play any class of the game?.
#2 Nov 26 2010 at 1:22 PM Rating: Decent
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I'm not so sure about this. In the most recent podcast, Hal Hanson specifically talks about this. Granted he said that changing will be available, but the team is not sure how they will do this.
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#3 Nov 26 2010 at 1:39 PM Rating: Decent
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I'll need to experiance it before being able to make an educated opinion, honestly. :)

But, that said, as long as you can't change your archtype, I think it may offer a unique dynamic.
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#4 Nov 28 2010 at 8:35 AM Rating: Decent
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I don't like leveling alts so for me this all good. But I do know there are some people that love leveling and I don't know what they think about the subject. My interpretation is if you can only level '4' classes. This will mean that there is a lot more out there than leveling. So a better/bigger endgame. This is what I'm hoping for.
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#5 Nov 28 2010 at 9:01 AM Rating: Decent
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From my understanding there are 3 souls available at any time for each character high enough level to have unlocked 3. There are 4 saved skill sets for each character meaning within those 3 souls you can change around skills and save 4 very different sets of abilities, combining abilities from any of the 3 souls. Then, anytime outside of combat, you can freely switch between those 4 skill sets.

Switching either a saved skill set or a soul requires money and that the character be at a specific place, town, trainer, etc.

If the above is still how they are doing it, then a warrior character could have a strong tanking skill set, an off-tank/dps skill set and a pure DPS skill set with room for whatever combo of skills he might choose for soloing. but the restriction of only 3 souls at a time still applies.

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#6 Nov 28 2010 at 10:52 AM Rating: Decent
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My understanding (which may be completely wrong) is this:

You can have one character in one Archetype (*warning: speculative*) who can level/play multiple (3? 4?) classes within that archetype. Within each class, you can have four saved skill sets. Think of them like Feat builds in AoC (only savable, unlike AoC) which can be changed for a price at a trainer (no idea if the price will be progressive ala AoC, seems unlikely).

This makes the most sense to me since each archetype has a variety of classes which are similar but can fulfill very different roles in groups/raids (likely without requiring different sets of gear, as you would if you were switching both Archetypes and classes).

Edited, Nov 28th 2010 11:52am by SwagTA
#7 Nov 28 2010 at 10:52 AM Rating: Decent
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Izzban wrote:
From my understanding there are 3 souls available at any time for each character high enough level to have unlocked 3. There are 4 saved skill sets for each character meaning within those 3 souls you can change around skills and save 4 very different sets of abilities, combining abilities from any of the 3 souls. Then, anytime outside of combat, you can freely switch between those 4 skill sets.

Switching either a saved skill set or a soul requires money and that the character be at a specific place, town, trainer, etc.

If the above is still how they are doing it, then a warrior character could have a strong tanking skill set, an off-tank/dps skill set and a pure DPS skill set with room for whatever combo of skills he might choose for soloing. but the restriction of only 3 souls at a time still applies.



If im not mistaken it wont cost money to change between sets, I heard hal talking in a podcast and im pretty sure he mentioned being able to switch on the fly, you just have to be out of combat. Correct me if I'm wrong.
#8 Nov 28 2010 at 11:26 AM Rating: Decent
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My last understanding is that we will be able to unlock and have available 8 souls per archetype. Of those you can only have 3 equipped at any one time past a certain level. That is quite a head spinning combinantions available with out counting point allocations per soul. Granted not all soul combinations will pair up well restricting anyone archetype to let's say 150 viable build specs and from those you can saved 4 saved builds.

Most people will most generally tend to stick with the primary soul calling since that is what they are both attached and familiar. Once the game has been out and the builds analyzed I would hazard a guess that you really won't have more then 30 or so preferred builds that the majority of the population will gravitate towards (again per archetype) at the high end of the game.

Unless Trion release some new souls that are only available at mid level I don't think you will see that many people doing flavor of the month builds.
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