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Will RIFT's large class/soul selection hurt the game?Follow

#1 Nov 26 2010 at 11:35 PM Rating: Decent
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According to RIFT's forums and other sources their are at least 32 classes or souls available in the game. Also, in the latest podcast, Hal Hanlin said that you could spend hours deciding what soul/class combination you want to use for any particular situation. That players will have certain soul combo's they will use for PvE, PvP, raiding, etc. Anyone who has played MMO's where their are lots of people in a game world, will note that in the end, even though you have a ton of customization choices, pretty much everyone ends up selecting one particular "spec" as the "best " choice for that class. They have even said, that in RIFT, you will experiment with combinations, and find out that some are good and some just stink. Do you think that, having so many choices, and seeing that it could take a large amounht of time for you to find what you like the best, that it will turn you off to the game? That a person who is new to MMO's will find it too time consuming and difficult?
#2 Nov 26 2010 at 11:54 PM Rating: Decent
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I actually think that is it's strongest selling point.

People looking for an extremely balanced game can play rock/paper/scissors, this game is meant to be fun. The team are going to do their best to make sure everybody has a place but at the end of the day people will just have to stop getting so hung up on "this person is doing 2% more damage than me! Please fix it!" idea that has infected the modern MMO community.

In things like world of warcraft, they place such a large emphasis on damage output because they program enrage timers into bosses so that they're designed to be killed before a certain point. In others, there is no enrage timer, and people are way less hung up on DPS or bringing this class over this class because it means we can kill X easier.

Who really cares if you aren't the best healer in the world, did the group die? No? Then it's fine. If they did, and if they're consistently dying with other people doing the healing, then something is wrong and it will be fixed.

Having a uniformed and homogeneous game will just drive people away, that's one major reason I'm not playing WoW. Everybody can do everything and everybody gets a prize.
#3 Nov 27 2010 at 12:11 AM Rating: Decent
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indifferent. i think the ability to be an individual will really help make the game unique
i dont want to see 10000 clones everywhere
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#4 Nov 27 2010 at 12:45 AM Rating: Decent
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Therion11, I completely agree with your response. WoW did many good things for the MMO genre, and it did many bad things. The guy's developing Diablo 3 even said that in Diablo 2, the end result was everyone going with one "spec". And to quote them, "when you have choices and options, eventually everyone will end up with the best one." It doesn't matter what you do, universally, their will always be one "spce" that is better than all the rest. Now will RIFT follow that formula in any way, or will they not have stat's like "DPS" and so forth that will end up making this once agaibn like a WoW clone.
#5 Nov 27 2010 at 2:02 AM Rating: Default
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Nope, I dont't think so. The variety of souls make this game unique. And remember other mmos ... where sometimes was hard to find a specific class to join your group. With the soul system of Rift u will never have incomplete groups or groups who lack in some classes. I see many times in Aion "clerics need"...Think about in Rift this will never happen.
#6 Nov 27 2010 at 2:41 AM Rating: Decent
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I think that there are so many different options to choose from that there never will be "the best" spec that everyone will use. I think it's going to be more about what each individual person feels most comfortable with. Individuality = amazing
#7 Nov 27 2010 at 3:08 AM Rating: Excellent
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Its not literally 32 to choose from in that context

Its at least 8 per calling and you cant have souls from other callings (as said in rift official forums)

So you cant have the warrior's plate armor, the mages ranged dps and the clerics healing...

So after you choose the calling you got at least 8 to choose from.
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#8 Nov 27 2010 at 10:06 AM Rating: Good
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i think the diversity is what the game has going for it.. and as alleredy stated you have to pick a path..
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#9 Nov 27 2010 at 10:36 AM Rating: Good
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Diversity will help. You can't draw too many parallels with other games, because nothing like this has been seen before. You can say there is one spec for anything, but there are plenty of stubborn people out there that refuse to use guides and outperform the vast majority of other players.

In a game like this, it will come down to player skill far more than an individual "build", especially at higher levels of play. Will there be common builds that are solid and easy to play? Sure, but there will be plenty of other ones that have been tweaked to fit exactly what a person wants from their character that end up working far better.

Not to mention, the usefulness of any given build in a game like this is highly dependent on the other people working with you.
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#10 Nov 27 2010 at 1:52 PM Rating: Good
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Cyanix wrote:
Diversity will help. You can't draw too many parallels with other games, because nothing like this has been seen before. You can say there is one spec for anything, but there are plenty of stubborn people out there that refuse to use guides and outperform the vast majority of other players.

In a game like this, it will come down to player skill far more than an individual "build", especially at higher levels of play. Will there be common builds that are solid and easy to play? Sure, but there will be plenty of other ones that have been tweaked to fit exactly what a person wants from their character that end up working far better.

Not to mention, the usefulness of any given build in a game like this is highly dependent on the other people working with you.



Agree 100% on this. I'm sure you will have the basic this does this and this does this specs but half the fun with building any char esp how Rift will have it set up is finding what works for you and how you like to play.
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#11 Nov 27 2010 at 4:43 PM Rating: Decent
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I think the large selection is the best thing for it. It is what drew me in to the game. I have no problem if soul X does y% more damage than me, if I'm having more fun and things die great. I have a feeling what is best spec for this encounter won't be the best for the next encounter.
#12 Nov 27 2010 at 6:22 PM Rating: Decent
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The way I see it, the more customization, the better. The more variety you have in a party, the more likely you are to succeed. The more options you have in class customization, the closer you can come to your ideal character. Plus, it serves to weed out the noobs and twinks. The twitchier and, in a sense, worse players will see this and think, "Ug, me want kill things now," while those of us who are actually serious about gaming see unlimited opportunities.
#13 Nov 27 2010 at 7:01 PM Rating: Good
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The sheer number of souls Is gonna be overwhelming at first IMO, the massive amount of choices/combos will slowly shrink until players have found the best and then the majority of people will use those builds. I just hope they can keep the souls atleast semi balenced, so that one particular class isnt retardedly OP.
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#14 Nov 27 2010 at 8:53 PM Rating: Default
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TariussRift wrote:
The sheer number of souls Is gonna be overwhelming at first IMO, the massive amount of choices/combos will slowly shrink until players have found the best and then the majority of people will use those builds. I just hope they can keep the souls atleast semi balenced, so that one particular class isnt retardedly OP.



I assure you it won't be overwhelming. This isn't very far off from what you're already used to. Your still only going to have 3 skill trees, your still going to have a core class, your still going to have points to distribute, the only thing that will make this difficult is knowing when to change your souls for a given instance/raid and knowing how to play it properly. It offers more customization so your off healers can actually spec into HoTs and cleansing without having to be a clone copy of another healer and only using a third of their abilities to fulfill their role in the raid.
#15 Nov 28 2010 at 5:55 AM Rating: Excellent
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Quote:
You can't draw too many parallels with other games, because nothing like this has been seen before


Rift will be one of the first 3rd generation MMO's of its kind. Comparing it to lets say WoW would be comparing the taste of apples to the central african economy.
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#16 Nov 28 2010 at 8:00 AM Rating: Decent
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The only issue I could foresee would be balancing.
Rift seems like it's going to be a game that can pull a lot of disgruntled and ex EQ/EQ2/VG into the fold.

pj
#17 Nov 28 2010 at 11:06 AM Rating: Decent
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In the end it's all situational. Some builds will be great under specific circumstances, but will suck elsewhere (PvP vs PvE in general, but with more specific situations in both of those groups [PvE vs caster, PvE vs melee, PvE raid, PvE group, etc etc]).

Diversity within a single character is a great selling point. It's what sold me on FFXIV (until I saw that basically all classes and abilities were essentially the same) and it's what's selling me on Rift. The ability to customize builds within those classes is like mixing FFXIV's multi-class system with AoCs Feat tree system. It provides a near-infinite number of combinations and allows players to play the way they want to. Having said that, it all revolves around balance. If a specific class/build combo dominates in all aspects of the game, expect to quickly see cookie-cutter players.
#18 Nov 28 2010 at 11:09 AM Rating: Decent
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Philip808 wrote:
Rift seems like it's going to be a game that can pull a lot of disgruntled and ex EQ/EQ2/VG into the fold.


Agreed. EQ got me into modern MMOs (after getting my feet wet in UO), but Vanguard was my hands down favorite MMO up until Silius' "Game Over" post where he listed all the bugs that would never be fixed and basically said new development on VG was over. Devs haven't even made a post on the VG forums in months. Sad end to an awesome (and awesomely mismanaged) game.
#19 Nov 28 2010 at 11:10 AM Rating: Decent
I personally am looking forward to this aspect of the game.
#20 Nov 29 2010 at 3:45 AM Rating: Good
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Bohtauri wrote:
Quote:
You can't draw too many parallels with other games, because nothing like this has been seen before


Rift will be one of the first 3rd generation MMO's of its kind. Comparing it to lets say WoW would be comparing the taste of apples to the central african economy.


economy of air* don't forget stuff Boh. And y while it's 8 classes for each calling, still there will be a diversity between people althought there will be very few clones in comparison to other games with trees
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