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Crafting: Boring or Fun?Follow

#52 Dec 20 2010 at 5:05 PM Rating: Decent
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In most mmo's I'll usually take some kind of gathering skill to make money, and possibly a crafting skill that I can get some objective use out of, like potion making or gear enhancement. I NEVER do any kind of gear crafting, as it's a waste of time, of resources that I could otherwise be selling, and anything I'm capable of making will eventually be surpassed in usefulness by drops, quest rewards, etc.
#53 Dec 23 2010 at 12:14 PM Rating: Decent
7 posts
Crafting is always fun i love crafting

Crafting in Rift tho is just average you can get all the gear you want from quest givers and mob drops 8-( .
what would be fun tho is if Mobs would drop recipes that are rare to very rare ( Blue to Purple or gold what ever system is used)
and if you could get Quest form quest giver to get very unique recipes going from the blue to what ever system Rift is using to difference there items drops.
#54 Dec 23 2010 at 12:17 PM Rating: Decent
32 posts
I loved crafting in Rift.

Also, quests will not give you rings or necklaces at a low level, but crafting will :)

The items you make from crafting are better than most quest items, so it's worth doing. They also will fill holes in itemization that questing has happen sometimes (6+ levels waiting on a gloves upgrade :D)
#55 Dec 23 2010 at 1:09 PM Rating: Decent
32 posts
Things that drive people nuts about crafting systems:

1. Tedious time sink activities.
2. Loss of Materials.
3. Items that are not as good as drops.
4. Unpredictable skill gains.

I think to fix these issues a good crafting system needs

1. Crafting as an event like EQ2, but not as long as combat. 15 - 30 seconds an item tops. Many crafting systems have timer bar, rather than watch that tick away, I would rather be doing something active that might cause an exceptional item rather than luck causing it.

2. Loss of materials should never be more than 25% on a fail. Things like gem stones should not be lost because failure to mount a gem stone correctly does not destroy it. And failed metal armor and weapons can be melted down for most of their materials.

3. Have three teirs to items, poor, good, exceptional and make exceptionals have randon stat attachments and can be customized.

4. If making a poor items gives one point, a good 3 and exceptional 5, then do that every time until the item is no longer challenging.


People love to make stuff in game if they know the payoff is going to be good and things are not completely unpredictable.
#56 Dec 23 2010 at 8:44 PM Rating: Decent
10 posts
Gremdar wrote:
AmayaSasaki wrote:
It depends on the potential return on my time spent crafting whether I think it's worth it or not. That and how difficult is it to get the crafting ingredients etc.


exactly which is why in most games i end up just gathering mats and selling them instead of being a crafter.

Hear hear. Often the best way to make money.

Uh, in the game. Um.
#57 Dec 23 2010 at 9:52 PM Rating: Decent
23 posts
I dont feel crafting is fun but neither boring, depending on what your craft is you will have to adventure out into the world to farm your materials needed to craft and while out farming you run into rifts you may fight off or seal rifts while out adventuring kill some mobs earning some loot, so my opinion, crafting is more of a job, but adventourous, you go out , pile up your materials and get some loot perhaps while out , then come home to your town, craft your itmes for you your friends or the auction house and make some money, I plan to try out the crafting as well as the adventuring / questing/dungeon crawling soon as i can get a chance too, hopefully i win vip beta key soon and make the beta event before tuesday
#58 Dec 23 2010 at 10:07 PM Rating: Decent
17 posts
Crafting is... far from fun, atleast for me. That being said, in MMO's i never craft anyway, as I'm always looking for something to kill. But to me, the crafting feels like i've done it before, it requires a bit of time and patience, and seems to be a bit of a grind to your skill up
#59 Dec 24 2010 at 10:38 PM Rating: Decent
21 posts
I don't mind the crafting in here, it's not overly complicated and the end products at least in the 1-20 range are very nice. I think the addons you can put into the recipe is where it stands out. They are opening the door to have some rare drops from dungeons or raids that crafters can put on their products to really increase the allure of crafting.
#60 Dec 25 2010 at 1:42 AM Rating: Decent
15 posts
Regardless if crafting is fun or not. Its uber necessary and if you stick to a craft, people end up really needing it. Never enough crafters.
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