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Most important for you in an mmo?Follow

#1 Nov 28 2010 at 7:16 AM Rating: Excellent
12 posts
I know we all have played alot of different mmo's, and i just would like to know whats important for you to achieve?

I get alot of satisfaction out of helping new people understand the game, or just helping out in general with locations or whatnot.

And i also know the feeling when you get your first unique or rare item, specially when you are a noob lol.

Why do you play mmo's?
#2 Nov 28 2010 at 1:28 PM Rating: Excellent
68 posts
I play them because they are fun. They give me my "adventuring high" that I am addicted to. I get to group with like minded individuals, pretend we are in a different place and kill epic and mythical creatures. Sometimes this is more fun than real life. ;)
Because Evil is ****
"Doesn't everyone have a Dark Elf inside their head?!"
#3 Nov 28 2010 at 1:46 PM Rating: Excellent
182 posts
community basically, i like a busy active server. I like seeing people running around.
Member of United By Legend currently a AoC guild.
#4 Nov 28 2010 at 1:56 PM Rating: Excellent
405 posts
Yeah i'd say community, also the communitie's tears are precious.
#5 Nov 28 2010 at 2:26 PM Rating: Excellent
52 posts
A good community and a good Endgame/raids. Without that an MMO doesnt stand a chance imo, and certainly wouldnt beable to maintain my interest.
Tariuss Antonia Bayle EQ2
#6 Nov 29 2010 at 11:18 AM Rating: Good
56 posts
I like a huge open world and being able to explore it without obstacles. I think that and the fact that you can't just "win" an MMO, is what draws me to them. In a console game, while inherently fun, has an end, then you either sell the game, hold it to play later, or keep playing the same content over again. An MMO just keeps its playability (or should anyways) and just keeps going on, allowing you to "upgrade" gear or standing.
Gaage - Cleric of Karma's Reprisal
#7 Nov 29 2010 at 11:48 AM Rating: Good
118 posts
I want to be able to get lost in the story. When playing I want to be my character, I want to make a difference in the world.

On a less RPish front, I would like PvP to not be incredibly imbalanced. Would love some fighting, chasing, regrouping, more fighting, possibly fleeing, regrouping, and finally overpowering my enemies then loot the spoils of battle.
#8 Nov 29 2010 at 1:51 PM Rating: Good
12 posts
Yea, a good community is important, without the community you dont have an MMO, might aswell play a single player game.

And with a large and good community you get the chance to meet the people behind their character, wich is always fun since you have people from all over the world, so in the end it is just not an MMO, but an opportunity to get friends from all over the world.
#9 Nov 29 2010 at 2:13 PM Rating: Excellent
41 posts
Community, as stated by the previous posters. But also Endgame content and pvp as well. I think my type of MMO needs a peaceful balance of those three things. Also another thing that is important to me is the way the devs implement new things in the game. What took a big chunk of the fun factor from Wow for me was the implementation of Resilience. So hopefully there will be a nice balance of community, endgame and pvp. The devs seem to have a very talented team so I'm honestly not too worried.
#10 Nov 29 2010 at 8:44 PM Rating: Good
37 posts
Danyboy8 wrote:
Why do you play mmo's?

This quote from the developer's blog sums it up pretty well for me.
"So, Why Make a Fantasy MMO?"

Short answer? As creators, we have the freedom to take the setting in all kinds of unique and interesting directions. As consumers, we love it.

Why do we love it? That's where it gets interesting. When we're kids, we start out life being told amazing stories of adventure, heroism, and downright cartoonish villainy. We call some of them "fairy tales," and others that have lessons get called "fables."

Later in life, we start reading stories on our own. More grown up, more nuanced tales of intrigue and treachery. We start growing attached to characters and settings. We explore these fantastic places through others' words. We crave to explore further.

At some level, almost everyone out there has the basic familiarity with at least some of the elements we use in building these worlds. They come for all reasons - To explore, to socialize, to escape, or just to take on a role and achieve in a way that simply doesn't exist in the real world. People bring with them some common level of understanding, and they can get straight to enjoying the things that make our world different.

There is the sense of adventure, the community aspect, the unpredictable behavior of people. I believe that an mmo setting allows the most out-of-the-box play, where people can be more imaginative and creative in their approach. For example, in Halo people were consecutively exploding bombs beneath them to get to inaccessible areas, beyond the intent of the developers.

A good mmo can create alot of fun and pleasure.

The short answer to your question: I play mmos for fun.
#11 Nov 29 2010 at 11:13 PM Rating: Good
39 posts
I look for a virtual world, really. One that changes and adapts to changes, one filled with choices and people influenced by those choices and who can influence you in turn.

A game is also no fun without the occasional drama fueled guild war. I can't say I like my games purely for the sake of achievements, I like them because they provide a better alternative, or try to.

But this attitude could also be because I've been playing MMORPG's daily for the past 5 years, and I'm beginning to tire of restricting gameplay.
#12 Nov 29 2010 at 11:43 PM Rating: Excellent
66 posts
Community is really the biggest make or break factor in an MMO for me. The way the game works and less grinding help a lot, but the community is the biggest factor. That's what will keep me playing more than anything.

Aelwyn - Bahmi Cleric - Purifier, Sentinel
#13 Nov 30 2010 at 8:16 AM Rating: Good
45 posts
The most important thing for me is a big, beautiful, explorable, immersive fantasy world where I can feel like a brave adventurer who has wonderful abilities and can defeat worthy foes. It's got to feel real.
#14 Nov 30 2010 at 1:16 PM Rating: Good
10 posts
Id say most important for me is endgame raiding, i love to try new raid content and the feeling the first time you manage to down a hard boss after weeks of wiping is the best. Cant beat that!
#15 Nov 30 2010 at 2:45 PM Rating: Good
36 posts
Having fun whether the be exploring, questing, raiding, etc all while feeling that I am accomplishing something that further develops my character in some meaningful way.
#16 Nov 30 2010 at 2:59 PM Rating: Good
32 posts
Having recently deleted and remade a character in WoW (shaman), I found out the thing that means the most to me is the feeling of teamwork and accomplishing things. Also, character progression means a lot to me. It's just the most fun to see your character get stronger with others, and with new abilities and bonuses.

I guess that's the main idea of an MMO, to progress a character and play with others, but if you don't have anyone to play with except a random dude on the LFG channel, then any MMO will be boring! At least that's what I think :)
Beta character name: Deadlock (if available)
Class: Cleric
Souls: Still undecided
#17 Nov 30 2010 at 3:14 PM Rating: Decent
11 posts
PvP. Finding the most effective builds.
#18 Nov 30 2010 at 3:46 PM Rating: Good
12 posts
Friendships. One of the most important things for me in any MMO is making friends to enjoy the experiences with.
#19 Nov 30 2010 at 3:46 PM Rating: Good
114 posts
I would have to agree with community. Being able to help people when they need it and being able to ask for help without getting trolled or bashed.
#20 Nov 30 2010 at 4:26 PM Rating: Good
17 posts
A diverse, challenging and fun combat system that is used to its full potential in both pvp and raids/instances.
#21 Nov 30 2010 at 8:42 PM Rating: Decent
4 posts
I enjoy playing to hang out with my friends in a different kind of way. Getting together as a group and taking on incredible tasks. The excitement of PVP!
#22 Dec 01 2010 at 2:02 PM Rating: Good
12 posts
xkadox wrote:
I would have to agree with community. Being able to help people when they need it and being able to ask for help without getting trolled or bashed.

Totally agree with that, and also, i like the begining of each mmo, when you get to explore all the features and the world, and specially if it has something new that other mmo's didnt have, if you've played alot of mmo's.
#23 Dec 01 2010 at 3:56 PM Rating: Decent
21 posts
Most important for me is player progression and game content. I want proogression to be dificult and not easy like it is in wow or ROM. or even like eq2 is now with double xp potions. i want poeple to have to work hard to be max lvl, and to have that mount. i love games at release for that reason. Secondly game content, i want alot of it. i want a massive universe with thousands of quests, and alot of different mobbs to kill, alot of dungeons and alot of instances, i want it to take months to explore all the content, dont want to feel like ive beaten everything there is to do in a month like eq2 and WarHammer was for me at release.
#24 Dec 01 2010 at 4:58 PM Rating: Decent
18 posts
Player progression and overall skill balance for PVP aspects.
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