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Glad to see few load screensFollow

#1 Nov 30 2010 at 9:58 AM Rating: Good
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I was so thankful when I watched a demo hosted by a dev and he said the game is seamless, the load screens were only there for the purpose of quick travelling for the demo. One thing WoW did right was make a gigantic seamless world you could travel in to your heart's content. For me, it was a really cool touch that in the Outland you could fly your mount across the Twisting Nether from zone to zone to zone. Yes, I'll admit that waypoint travelling a la Guild Wars and the upcoming Guild Wars 2 is convenient, but I'm all about immersion into a well-crafted, beautiful world. Actual travelling via cool mounts from place to place is irreplacable for me. One of the cool things early on in vanilla WoW was how you could look down from your flightpath gryphon and SEE other players below going about their questing and exploring, etc. and how you could use flight path travel as a way of scouting out higher level zones - you could look down and see the dragons in the Burning Steppes long before it was wise to walk around down there. I'm not interested in Cataclysm, but one thing I haven't seen duplicated in other MMOs as well has been that feel. I do miss that. I'm hoping Rift will give me that wow-this-is-new how-fun-to-travel-to-new-places feeling again...
#2 Nov 30 2010 at 11:43 AM Rating: Good
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182 posts
I think this is lost on many players but i agree. I love exploring in mmo's and when i can just roam from zone to zone w/o loading screens it helps make the world seem bigger.
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Member of United By Legend currently a AoC guild.
#3 Nov 30 2010 at 11:53 AM Rating: Decent
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45 posts
Granted, if the community has gone sour, taken over by obnoxious people and if the devs keep tweaking and changing and balancing ad nauseum and if the quests and end-game raiding seem hohum, same ole same ole, the epic world immersive feel counts for little. (Hence my non-purchase of Cataclysm and my current enjoyment of DDO despite its tiny world and many load screens.) I'm just very, very eager to see a game that can successfully combine a complex and interesting class system with dynamic content AND the beautiful big, seamless world. Here's hoping Rift will do this...and I might go buy it when it comes out. :)

Edited, Nov 30th 2010 12:54pm by Isilde
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