Since developer time is limited, I don't want them wasting their time on internal voice chat unless there really is nothing else for them to be working on.
I completely agree Jmav. I'd prefer seeing the developers/programmers spending time in the meat of the game instead of internal voice chat. The reason I don't feel that it should be a high priority is there are so many Voice Chat options nowadays anyway (Vent, Teamspeak, Skype, Netmeeting) and the list can go on and on. Problem with Voice Chat and it being implemented into any game is the amount of Trouble Tickets essentially it could populate to their Tech Team.
Why? Voice Over Internet is one of the first things you will notice when you are having internet issues. i.e. Your bandwidth/pings. It's why you see some people dropping out of vent and reconnecting or you hear voice distortions when they are talking. This is an issue on the gamers end (Internet Provider) not the actual game or program but you and I both know how many tickets would evolve from such a program.
What I'd rather see is maybe RIFT working with one Ventrillo or Teamspeak provider and possibly being able to get a discount on Voice Services versus implementing it into the game.
Currently Playing: Aion - (Kera - Cleric, Rains - Ranger and Calysta - Chanter on Zikel)
Previous MMO's: WOW (Previous Hardcore Raider and PvPer), Warhammer (DOK and WE), Guild Wars, LOTR, AOC and EQ.
Other PC Games: Dragon Origins, Mass Effect, Mass Effect 2, Borderlands