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Beta: Without breaking NDA - What are your first impressionsFollow

#1 Dec 04 2010 at 1:09 PM Rating: Excellent
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What are your first impressions? Please keep in mind you're still under NDA!
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#2 Dec 04 2010 at 8:49 PM Rating: Decent
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I'm going to keep this brief for now.

The bad:
-Very little I haven't seen before. Its extremely similar to other MMOs in low-level content.
-Mob locking and crediting for quests needs to be worked on. The current system has problems.
-Its very easy to create a character that has a lot of issues. I imagine this will change once the NDA is lifted and people can read about the classes.

The good:
-The game is gorgeous. Graphics are great, I've seen a few glitches, but I expect them to be corrected over time.
-After 1.5 days of playing, I've encountered 1 glitch which was fixed minutes later. Its extremely polished considering its entering the first closed beta test.
-Trion response is fantastic so far.
-The class system is robust, and fun. If there's one complaint, its that I don't think I can fully grasp what it can do limited at level 20.
-Rifts are awesome. I can't wait to seem them at higher levels.

Bottom line:
-Its the first beta and the areas are fleshed out and polished. Given that I'm limited to starter levels, I'm really impressed so far. If Trion really has their focus on the endgame like they say, this game is going to be really good. I can't wait to try more, especially since I've determined that defiant probably aren't my cup of tea.
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#3 Dec 04 2010 at 9:58 PM Rating: Decent
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Overall probably the most polished bug free MMO I've seen in ... umm hmm geez LORTO is about the closest I can compare it too polish wise.

I was worried that the instances would be WoW'ized ( ie too easy mostly) and have been (un)pleasantly surprised there.

Class system is interesting though not what I thought it would be. I will be purchasing it for sure. I give it an 8/10 if the high level stuff is as good then 9/10.

Its really very good.
#4 Dec 05 2010 at 10:06 AM Rating: Decent
I am really enjoying it thus far and impressed at how well things look and work.
#5 Dec 05 2010 at 12:06 PM Rating: Good
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The graphics are very good, appropriate for timeframe and mmo.

It's a fresh, new world. Very lively and amusing.

It plays very well. Most things work as they should.

The combat animation, feeling, and control are very interesting. There is decent "umph" to it. In WOW, the combat is so smooth but it has no feeling.

And the most important thing: it's fun to play.










#6 Dec 05 2010 at 5:12 PM Rating: Decent
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I have enjoyed it so far. You can tell it is the first beta but it is way more polished than any other MMO I have beta tested. It also has it's limitations right now which people can't fully enjoy everything and with only getting to level 20 seems like you are just getting out of beginner status. So once they open it up farther I'm sure the experience will get even better. Not really feeling the innovative part except for roles but like I said, only can go to level 20 right now.
#7 Dec 06 2010 at 1:02 AM Rating: Good
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For only hitting lvl 20 this game is truly amazing. I'll fully admit it is a little WoW heavy for me (not a /lfg troll for those of you in beta lol) but hey put your head down and quest threw, look up close some rifts run a dungeon save the city from an invasion, oh whats that I'm lvl 20 i have excellent gear and my class is able to fill multiple rolls... well isnt that just lovley. I have no lifed this beta and gotten several classes to 20, all i can say is it is a great time every time, cant wait to be guardian so i can hide at all the defiant named mob spawns and roflstomp lol
#8 Dec 06 2010 at 1:50 AM Rating: Excellent
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First impression is that the game is well-polished (as everyone else said) for it's first beta phase and Trion said it will be for stress test more than bug and glitch finding although they exist some minor ones here and there. Have leveled only 1 to 20 but have checked Crafting system, guild system, different roles system(DPS, Tank), the Rift loot u can get and movement across the world of Telara accompanied with my gathering skills. Also it's nice to help other people when they don't know something or are looking for something.

Edited, Dec 6th 2010 4:36pm by Kaasha
#9 Dec 06 2010 at 9:00 AM Rating: Good
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I'm really liking the game. Lovely graphics and well done music - Meridian is beautiful. And I really enjoy the Chloromancer, despite the fact that I voted against that for its official soul name. :) This weekend made it seem more likely that I might actually buy the game when it comes out. The soul system is intriguing and complex and looks likely to provide hours of entertainment with tweaking and testing.
#10 Dec 06 2010 at 12:58 PM Rating: Decent
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To be honest, I think people who played the beta really enjoyed it so far. Many said it was one of the best beta ever. It's going to be a great game for sure anyway!

I really enjoy the rifts but raids could be worked on a little better.
#11 Dec 06 2010 at 3:29 PM Rating: Decent
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Really enjoy the starting zone for defiant, but hopeing the next tier is more widespread.
#12 Dec 06 2010 at 5:22 PM Rating: Excellent
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I mainly play EVE Online. I play it because I'm not pigeon holed into a specific class or role.

The soul based system does let you create a character that can be ideal for any single role you want, it is quite varied. I've enjoyed the ability to have a solo only build, group healer build, group dps build, group utility (ya, i switched my souls around a lot). Yes, I pretty much always play a priest. Must have a heal button!
#13 Dec 06 2010 at 6:42 PM Rating: Good
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Nizdaar wrote:
I mainly play EVE Online. I play it because I'm not pigeon holed into a specific class or role.

The soul based system does let you create a character that can be ideal for any single role you want, it is quite varied. I've enjoyed the ability to have a solo only build, group healer build, group dps build, group utility (ya, i switched my souls around a lot). Yes, I pretty much always play a priest. Must have a heal button!


I prefer to just focus on one build...and maybe two, depending. Though I like the fact that there are many options but not too many. Those who like multiple builds get multiple builds. Me, I get to pick one that I really like.
#14 Dec 06 2010 at 7:47 PM Rating: Decent
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atm the game is more bug free and polished what others in live like AoC and Vanguard. i just notice a minor graphic bug what can be easy unnoticed (if you not ar focused in testing). Also i crash 2 times in 4 days ..i crash normally about 4 times for each vanguard sesion in the times what vanguard was an MMo and not a graveyard.

Game need a newest computer in max seting ..but you can use your old one in lower seting , so ist ok , not much people would be out for hardware issues.
The combat mechanic not is new but the "customize you class" yes , not is like aoc where you can chose skills for your class ..and just for your class . Here you can make your own char and this is awesome and will put people interested ..P

#15 Dec 07 2010 at 6:47 PM Rating: Decent
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jeadesro wrote:
To be honest, I think people who played the beta really enjoyed it so far. Many said it was one of the best beta ever. It's going to be a great game for sure anyway!

I really enjoy the rifts but raids could be worked on a little better.


What raids at level 20?
#16 Dec 07 2010 at 9:59 PM Rating: Decent
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Just wanna digress a bit, hows the game engine based on you guys' first impression so far? Is it really as polished as it should be? By polish i mean scalable performance for a wide range of low-high end pcs, optimized graphics, responsive performance etc.
#17 Dec 09 2010 at 10:53 AM Rating: Decent
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I was very disappointed with the graphics. All of these people saying the graphics are very good and what not I would not agree with. I was playing the game on Ultra and its graphics were average at best. Aion is almost two years old I think and its graphics are a lot better than Rift.

If Rift had the same graphics as Aion it would be amazing. Also while there are a lot of classess to play with I've noticed a lot of similarities between them.
#18 Dec 10 2010 at 3:14 AM Rating: Decent
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ADMIN: if for some reason anything i said could potentially break NDA, please edit/remove or let me know so i can remove

not reading what everyone wrote because its getting late.

first impression:

game could handle many many people at once without much lag
Easy UI
User friendly buttons

but this game was lacking something... i felt like it was any other mmo.. it needs something special

combat is mundane
graphics are OK (i dont know why everyone is raving about them). fps maxed at around 25 (very slow)
quests are extremely childish and we are forced to do them (which sucks)

spell casting animations looked pretty cool

MOB IQ could/should be higher

there really was no allowance to be sandbox.. you couldn't attack a NPC in a town or city or really cause any disturbance

armor had no unique look when upgrading



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#19 Dec 10 2010 at 7:35 PM Rating: Decent
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I found the game to be fun but would I say groundbreaking? Not really at this juncture.

Good: Class system is a definite change
Bad: GCD is a very bad choice for the combat system.
#20 Dec 12 2010 at 1:43 AM Rating: Decent
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What it really came down to for me, was at the end of the weekend, I wanted more. I've got Rift on the brain like crazy. My EQ2/ Black Ops buddy I played all weekend with, it's all we can talk about, whether raiding for playing team death match, it's crazy. I feel like that's how I know they have a winner. I want more, and I played ALL weekend.
#21 Dec 12 2010 at 5:20 AM Rating: Decent
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The graphics were totally up to par and anyone saying they're sub-standard is probably complaining that the game doesn't have a super-unique artistic style to it, like what we see coming from Aion or Tera or some of the other asian mmos.

My first impressions were all a full 10/10. The soul system allows you to *actually* make a unique character and have a unique play style, instead of populating the world full of cookie-cutter builds because anything outside the mold is gimped (like most mmos). I'm so enthusiastic about this game I'll probably buy multiple copies to bribe friends and family with into leaving their old and busted games behind. It really did look that good.
#22 Dec 12 2010 at 7:10 AM Rating: Good
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Sadly I was pretty disappointed with the game,

Fully taking into account that this was a limited Beta I found everything generic and not a whole lot of fun.

Trion definitely has their stuff together though, they know what it takes to be successful and really care about the community input, very refreshing coming from FFXIV.

I can see this game doing well, I think my problem is that I'm just bored with current MMO gameplay and was hoping for something more..I will absolutely give it another chance though
#23 Dec 12 2010 at 10:19 AM Rating: Decent
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Magius007 wrote:
I was very disappointed with the graphics. All of these people saying the graphics are very good and what not I would not agree with. I was playing the game on Ultra and its graphics were average at best. Aion is almost two years old I think and its graphics are a lot better than Rift.

If Rift had the same graphics as Aion it would be amazing. Also while there are a lot of classess to play with I've noticed a lot of similarities between them.



I heard this from a few people too. They said on medium the game looked better than expected, but then moving up to the highest setting they sort of shrugged, and just moved back to medium because the game didn't really seem that much nicer.

I think performance is more important than eye candy, of course, but it would be nice to give a bone to those with ubber systems. I'm personally hoping my outdated system (that I built for Vanguard with second gen tech at the time) will play the game smooth on decent settings (I don't mind lower settings as long as it doesn't completely turn off things, like then not being able to even see trees). But it would also be nice to have an incentive to buy a new system when/if people could afford it.

And the overlap with classes isn't sounding good. I was afraid too many souls would just end up being the kind of thing where one rogue's damage is death, and the other rogues damage is life, and the rest pretty much the same with abilities simply renamed. Hopefully that isn't the case!
#24 Dec 12 2010 at 10:34 AM Rating: Default
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samosamo wrote:

Trion definitely has their stuff together though, they know what it takes to be successful and really care about the community input, very refreshing coming from FFXIV.




They do? They care about community input? I mean, when you've already got a game so far along in the development cycle and polished this much in beta, it's easy to say you're responsive to the community. But are they really going to listen to the community and change anything?

What about the threads that are miles long discussing not only the lack of dual targeting, but the questionable response (where a dev basically said dual targeting was too complex for most players, so they're intentionally keeping their combat system simple, err 'accessible').

What about all the people ****** off because they were participating members of the forums for a long, long time, asked to apply to 'beta', and then later Trion pulled a bait and switch and said the 'beta' they were applying to was basically just free preview events and that the real testing was being done in 'alpha.' Also a ton of people ****** that Trion had many means to reward the community with beta keys, but instead has done hype-train free-giveaways and contests that have produced more asshats in beta and more people selling keys. And Trion's response to these things has been condescending indignation that anyone would dare question them.

The only thing positive or receptive I've seen Trion do involving the community was letting us vote on whether we should keep the reputation system (the system they claimed was going to help them find forum leaders and that they'd use in calculating BETA applicants, before BETA became ALPHA and the BETA applicants got **** on (yes, they actually took applications for the thing that most people won by blind, random contests).

Oh, and they let people nominate new names for the chloromancer, before picking a ton of the worst names and having a poll go up pitting chloromancer against these other, worse names, before saying they were going to decide on their own anyhow in the end.

Don't get me wrong, I think Trion is doing a ton of things right, and will make an amazing game... but their community interaction hasn't been good. Maybe it hasn't been the worst in the industry, but that says more about the horrid state of customer relations in these games, not how well Trion has actually interacted.

And you might think I'm slightly bias, but for full disclosure I'll mention I [intentionally, proving a point that is obviously idiotic lol] temporarily am banned from the forums for expressing my displeasure at the beta selection process. When the rabid fanboys responded, I was dinged for 'baiting.' Then, when I responded to the fanboys who were all freaking out that anyone would dare question Trion's methods, I was cited for 'trolling.' And then eventually banned after being told I was only allowed to express my opinion ONCE per thread (yeah, they actually simply pulled that rule out of their ***, in a thread full of fanboys repeating the same opinions over and over).

I'm not too bitter, and don't blame them for temp banning me (they were just protecting themselves, shrug), but it was the most laughable interaction I've ever had with any community manager ever. One was totally cool and basically just said 'hey, tone it down some, please.' And I did. Then the other would just cite me for 'baiting' anytime anyone responded negatively to me /facepalm and seemed to be watching my posts, looking for any reason to ban me (despite a lot of other members expressing displeasure at the same things, in the same threads, that weren't being banned).

Like I said, Trion is doing a ton of things right and I plan on supporting their game with my playing/paying dollars... but positive community relations, much less really caring about community input, doesn't seem one of the things they're doing right to me.
#25 Dec 12 2010 at 1:15 PM Rating: Decent
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@popsicle - Tldr.

But I've heard they are implementing changes in alpha based on the hot button issues in the community. So you can write a dissertation on why you're bitter, but it looks like Trion may actually listen. I'm still waiting to see, but simply hearing that is a really good sign.
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#26 Dec 12 2010 at 1:50 PM Rating: Default
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Cyanix wrote:
@popsicle - Tldr.

But I've heard they are implementing changes in alpha based on the hot button issues in the community. So you can write a dissertation on why you're bitter, but it looks like Trion may actually listen. I'm still waiting to see, but simply hearing that is a really good sign.



Every development team claims to be doing the same, and changes are always made. That doesn't mean they're actually receptive to the community, or interact well, or are doing anything other than what they're going to do regardless, just with a better public spin.

Right now I agree there's a good perception of Trion's interaction to the community. But whether it's actually


And I'm not particularly bitter personally, just don't believe all the people who're saying Trion is just so darned receptive to the community. You know, people said this about every game ever when in development and the company would tell the community all the right things. In practice, I've already seen how Trion isn't much different from any other company. I don't blame them, as they're running a business. And I'm not so much bitter with Trion, as I am with the know-nothings who will repeat over and over how a company is just so much different from any other, when in reality, they're all pretty much the same: running businesses and prone to mistakes and marginalizing customers.

People said the same thing about the Mortal Online community, how there was finally a company that listened, and cared. Finally that knight in shining armor we all waited for... but then when the game actually started being tested, played, and most importantly paid for, suddenly the true colors shined through.

It's hard for a company to NOT seem like they're just so super and care so much about the community while the game is all just a figment of our imaginations. As the game starts coming into reality, and the business starts needing to be run like a business, then everyone is just so aghast at how suddenly the game company isn't their bestest friend anymore.

It's silly and futile to think Trion really cares about the community more or better than any other game company. The difference will simply be if they can avoid the major mistakes and blunders that make their lack of concern abundantly clear. Applauding their concern and attention to the community is about as foolish as thinking Burger King's concern is ever actually with letting us have it our way and not just selling burgers.
#27 Dec 12 2010 at 4:49 PM Rating: Good
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popsicledeath wrote:
Cyanix wrote:
@popsicle - Tldr.

But I've heard they are implementing changes in alpha based on the hot button issues in the community. So you can write a dissertation on why you're bitter, but it looks like Trion may actually listen. I'm still waiting to see, but simply hearing that is a really good sign.



Every development team claims to be doing the same, and changes are always made. That doesn't mean they're actually receptive to the community, or interact well, or are doing anything other than what they're going to do regardless, just with a better public spin.

Right now I agree there's a good perception of Trion's interaction to the community. But whether it's actually


And I'm not particularly bitter personally, just don't believe all the people who're saying Trion is just so darned receptive to the community. You know, people said this about every game ever when in development and the company would tell the community all the right things. In practice, I've already seen how Trion isn't much different from any other company. I don't blame them, as they're running a business. And I'm not so much bitter with Trion, as I am with the know-nothings who will repeat over and over how a company is just so much different from any other, when in reality, they're all pretty much the same: running businesses and prone to mistakes and marginalizing customers.

People said the same thing about the Mortal Online community, how there was finally a company that listened, and cared. Finally that knight in shining armor we all waited for... but then when the game actually started being tested, played, and most importantly paid for, suddenly the true colors shined through.

It's hard for a company to NOT seem like they're just so super and care so much about the community while the game is all just a figment of our imaginations. As the game starts coming into reality, and the business starts needing to be run like a business, then everyone is just so aghast at how suddenly the game company isn't their bestest friend anymore.

It's silly and futile to think Trion really cares about the community more or better than any other game company. The difference will simply be if they can avoid the major mistakes and blunders that make their lack of concern abundantly clear. Applauding their concern and attention to the community is about as foolish as thinking Burger King's concern is ever actually with letting us have it our way and not just selling burgers.


Alright....you make some good points but you're skewing things. Obviously Trion is running a business, in the end it's the bottom line and profit and all that good stuff. Now in order to run a profitable business especially when MMOs are concerned you have to keep relations friendly, that means addressing players concerns publicly, providing good customer support and generally giving players a sense that their voice is being heard. BUT Trion also has to keep their vision clear, and can't change the entire game to suit the masses. If at release dual targeting is still huge issue for people my guess is it will be addressed.

I don't think you can deny that Trion has handled their Beta event much much better than any recent MMO, I am judging my experience on what I've seen so far and I see a company mostly making the right decisions.

I'm not foolish enough to think that they truly care about me, I think they just know what it takes to make this successful and they are taking the right steps to make it happen. Must I bring up FFXIV? good lord....

Honestly I have heard mostly positive feedback from the community in regards to how Trion is communicating with the public, and you do sound very bitter that things did not go a certain way for you, no matter what you say that part is clear. By the way your first post was worded and your general tone I get the feeling you were trying to stir things up and you were being a bit of a drama queen but alas I haven't seen the thread.




#28 Dec 12 2010 at 5:23 PM Rating: Decent
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Havn't read everything but here are some random thoughts from King Moe.

First off you need to accept this is going to be a some-what run of the mill mmo, Trion has sunk a lot of $$$ and want to make it back, you don't do that by catering to us hardcore pvpers or grinders, you do that by providing end game pve and an entertaining casual experience.

That being said the class system is awesome and very engaging, fighting build vs build will be a very good time, the low end content that I was able to run was both challenging and rewarding. The leveling paths are a bit repetitive but workable and keep you moving fluidly from zone to zone.

The rifts do offer a great distraction and this distraction offers rewards (both for grinders and loot whores) so enjoy the games namesake, they are there for a reason.

IMO (in moes opinion)- The launch of this game is going to be a circus of fun. If your on a pvp server with me and my crew be ready for lots of lolz and epic battles. The ganks will be many, especially early on as people learn what builds work for what. The race to lvl cap is not going to matter as much with rifts and pvp to distract and we should see a good lvl spread. Post launch by id say 4-5 months depending on what content gets released this game will make or break itself for me, however for the mmo community at large I see rift being a huge success so if you wanna make some moneys, buy some Trion stock.

PS- prediction for best pvp class (necro/chloro)
#29 Dec 12 2010 at 5:37 PM Rating: Decent
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@popsicledeath

I feel you man, it totally sucks to have a great idea and be flamed by a bunch of people just because they disagree, then have the higher-ups take their side just because they have bigger numbers... It happens in the game world all the time and it makes me feel like I'm living in an Ayn Rand novel. The problem is that game companies can't listen to the community on an individual level.

If I was making a game, I'd get my team of experts together and come up with the best game that we can. If we get feedback from the community saying that a large percentage of players want something changed, I'd think about changing it. However, individual ideas would get ignored. I have a team of experts coming up with stuff. It's possible we miss a thing or two, but we aren't going to rework anything serious unless there is a large group of people demanding it.

Have you seen that one simpsons episode where homer is given free reign over the design of a new car? And the result is a massive hodgepodge of crap that bankrupted the company? This is what a game would look like if individual suggestions were all taken seriously.

That isn't a diss to you man. Judging by how well you write and how passionately you're posting, plus the fact that you say you've been around the game for a long time now, you probably have some of the best ideas. But the vast majority of individual game players don't, and it's hard to weed through individual suggestions and consider each and every one looking for the one in a hundred that's actually good.

I guess I'm just trying to say... yeah, trion kinda rolled the bus over you, but don't take it personally. They're doing their best, and nobody is perfect.
#30 Dec 12 2010 at 5:44 PM Rating: Decent
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LOLOLOL just took the time to read through this, popsicle is real REAL mad bros, look out hes raging all over the place. Seems pretty cry baby. Why do you need dual targeting so bad? can't make your own macros with the macro menu? Sounds like a fat lazy basement dweller to me.
#31 Dec 12 2010 at 6:11 PM Rating: Decent
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moelester wrote:
LOLOLOL just took the time to read through this, popsicle is real REAL mad bros, look out hes raging all over the place. Seems pretty cry baby. Why do you need dual targeting so bad? can't make your own macros with the macro menu? Sounds like a fat lazy basement dweller to me.


A little empathy can go a long way, and there's a difference between complaining and raging...

usually it has to do with how many caps they use.
#32 Dec 12 2010 at 7:06 PM Rating: Good
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samosamo wrote:

Now in order to run a profitable business especially when MMOs are concerned you have to keep relations friendly, that means addressing players concerns publicly, providing good customer support and generally giving players a sense that their voice is being heard. BUT Trion also has to keep their vision clear, and can't change the entire game to suit the masses. If at release dual targeting is still huge issue for people my guess is it will be addressed.


My point exactly. They don't actually have to provide these things, only the "sense" that they are and that players' voices are being heard.

And if they wanted to address the [perceived/possible] issue of no dual targeting, they would have already in their design docs. Instead, what they did is completely design the system without it, make it sound like all potential players are too stupid to figure out a complex combat system that took advantage of it, and still gave us some talking point about how they're sure to look into the blah blah and revisit the whatchawhocares and be sure to address the whateveryouweretalkingabout.



Quote:

I don't think you can deny that Trion has handled their Beta event much much better than any recent MMO, I am judging my experience on what I've seen so far and I see a company mostly making the right decisions.


Define: handled. By all accounts their servers and infrastructure is sound and they've got the technical stuff worked out. But their communication and PR has been shoddy, imo.

The interaction with the community has been pretty bad. I don't recall a company ever asking long standing members to sign up for beta, and then a long time later mention the 'beta' they were signing up for was actually little more than a 'chance' at beta testing that could also be had from dozens of other sources.

The official beta application thread is still just sitting there, and not once did Trion explain what they actually did with all that [often personal!] information besides simply dangling the carrot in front of the community and seeing a huge boost in forum activity (especially after the nonsense about how forum reputation and participation would count in the beta selection process, then promptly scrapped the reputation system, lulz).

I'm not surprised (or personally bitter, shrug, it's business) by anything they're doing, but that doesn't mean I think it's been open, fair communication and treatment of the community.

The beta has been implemented just fine, and communicated about terribly, if you ask me. Why? Because it never was about beta or finding testers, but a huge PR stunt, and they didn't have the decency to at least admit they were treating it as such. Instead, they told the most loyal fans they mattered, all the while undermining them in favor of any fan that would come along. No problem, it's just business, and we know mmorpg players will take it, but it doesn't mean it's right or proper.

imo. ;)


Quote:

Honestly I have heard mostly positive feedback from the community in regards to how Trion is communicating with the public, and you do sound very bitter that things did not go a certain way for you, no matter what you say that part is clear. By the way your first post was worded and your general tone I get the feeling you were trying to stir things up and you were being a bit of a drama queen but alas I haven't seen the thread.



It's pretty easy to just scream sour grapes anytime anyone points out anything that a company does wrong or poorly, or claim someone is a drama queen any time they bring up actual potential issues with a game or this genre. I don't really see the point in it, unless you're trying to undermine my credibility when I know I have none, nor care to pretend anyone does on an internet forum.

If you don't want to discuss matters at hand, that's fine, but what's the point of tossing around accusations that I'm just bitter or a drama queen? You know, sometimes there are things to be bitter about and sometimes things are very simply dramatic. That Al Gore doesn't care about global warming, he's just a drama queen! Those kids making Nike shoes in sweatshops aren't victims, they're just bitter!

What's the point? Why go to the personal attacks? What purpose did that actually serve?
#33 Dec 12 2010 at 7:07 PM Rating: Default
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moelester wrote:
LOLOLOL just took the time to read through this, popsicle is real REAL mad bros, look out hes raging all over the place. Seems pretty cry baby. Why do you need dual targeting so bad? can't make your own macros with the macro menu? Sounds like a fat lazy basement dweller to me.



I know, I know, anytime someone expresses an opinion deeper than 'lurn 2 play' they're totes raging against the machine and personally **** hurt over teh internetz, dood.

Cool reply, bro.
#34 Dec 12 2010 at 7:56 PM Rating: Excellent
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I sense a disturbance in the force.

This thread was derailed 2 stations back. Keep it on topic or start a new thread for your tangents.
#35 Dec 12 2010 at 9:01 PM Rating: Decent
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initial impressions are great class system everything has been done before.
but its that mid to end game we dont know anything about yet where the game is won and lost.
making you feel powerful and unique is important.
PvP is going to be crazy, you never know what you are going to get when you jump someone.
#36 Dec 13 2010 at 11:07 AM Rating: Excellent
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Nizdaar wrote:
I sense a disturbance in the force.

This thread was derailed 2 stations back. Keep it on topic or start a new thread for your tangents.


You've awakened the ancient force known as Niz.
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Creepy Girl Extraordinaire
#37 Dec 13 2010 at 12:38 PM Rating: Decent
19 posts
UI, no surprises here. If you have played any of the mainstream MMO's in the last few years it will take you no time to learn the entirely customizable interface.

Gamplay was smooth, even with low FPS being reported I had NO hitches or stutter. Even when there were large numbers of people (100+) on my screen as well as mobs and a Rift open.

Instance was linear, but the challenges were real. In the level range it will NOT be a mindless walk through. Expect deaths and wipes as you learn the strats. Yard trash was nearly 1 hitting people when single pulled, group pulls of the biggies are only to be feared. If this is a taste of what is to come the endgame instance are going to be TOUGH.

Combat felt a bit bland and simplistic vs mobs as a simple rotation handled most non-elite single pulls. Mad Minute pulls of a ton of mobs, or a Rift assault was a whole other matter.

Souls and classing, works as advertised! Fun and variable, but people will have to learn to break their one style of play mold from other games. A Healer today, might need to be a Tank tomorrow and DPS the day after.
The only problem I had at all was making a Soul choice from limited info, I would really have liked to have been able to veiw the skill tree in advance of choosing. BTW, according to Podcast #23 12/13/10 they will make soul tree info available prior to release.
#38 Dec 13 2010 at 12:49 PM Rating: Default
48 posts
CyclopsSlayer wrote:


Instance was linear, but the challenges were real. In the level range it will NOT be a mindless walk through. Expect deaths and wipes as you learn the strats. Yard trash was nearly 1 hitting people when single pulled, group pulls of the biggies are only to be feared. If this is a taste of what is to come the endgame instance are going to be TOUGH.



This is the best thing I've heard yet. Thanks! Very encouraging =D
#39 Dec 13 2010 at 1:30 PM Rating: Decent
13 posts
Nothing but praise for the beta from my guildies. We are a multigaming guild so the people in the beta have played many mmo's and they say this is one of the best betas they have been involved with.
#40 Dec 13 2010 at 1:43 PM Rating: Decent
19 posts
Redneck17 wrote:
Nothing but praise for the beta from my guildies. We are a multigaming guild so the people in the beta have played many mmo's and they say this is one of the best betas they have been involved with.

Easily the smoothest beta!
Due to some current lack of optimizations or something, I was only getting ~20fps, with ALL settings maxed and 16x AA. And that 20fps was rock solid regardless of on onscreen action, number of players and mobs and particle effects and most amazing it 'felt' more like 40fps than 20. I tried to put myself in situations to create Lag, and couldn't find any.
Color me impressed!

Edited, Dec 13th 2010 2:44pm by CyclopsSlayer
#41 Dec 13 2010 at 1:59 PM Rating: Decent
22 posts
The Good :
-The game was overall very enjoyable. The quests at first seemed like "just another mmo" but that quickly changes once you get a little further in.
-Graphics are pretty good
-Trion kept players updated on what was going on, as well as thanked everyone for feedback throughout the beta process, which is really cool.
-Tons of class options. If you picked a class you don't want to be, you can keep playing and eventually unlock souls later in the game to try and fit your needs. Having multiple roles to pick from is awesome.
-Solid UI

The Bad :
-Had a few issues with performance, but they added a patch and it seemed to work much better for me.
- IMO, the character models could be better, but its not a huge issue.
- Would like a few combat changes.
#42 Dec 13 2010 at 5:51 PM Rating: Decent
*
102 posts
popsicledeath wrote:
moelester wrote:
LOLOLOL just took the time to read through this, popsicle is real REAL mad bros, look out hes raging all over the place. Seems pretty cry baby. Why do you need dual targeting so bad? can't make your own macros with the macro menu? Sounds like a fat lazy basement dweller to me.



I know, I know, anytime someone expresses an opinion deeper than 'lurn 2 play' they're totes raging against the machine and personally **** hurt over teh internetz, dood.

Cool reply, bro.

GO BACK 2 WOW, bro


JK. if i read that line 1 more time in game i will really quit and go back to darkfall


back on topic:

bottom line: GAME needs better combat...
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undecided
#43 Dec 13 2010 at 6:26 PM Rating: Good
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923 posts
Well I've stated my thoughts on it and I guess I'll leave it at that. But popsicle, I suggest you go back and read your own posts before accusing others of personal attacks.
#44 Dec 14 2010 at 6:06 PM Rating: Decent
15 posts
The "dev" team is very responsive which is a plus (Hopefully they keep up with it even after release). The UI seems very user-friendly. The graphics are nice.. Nothing amazing for the most part but hopefully that will keep the requirements down so more players can play.

I'll add more as I see fit.
#45 Dec 14 2010 at 11:06 PM Rating: Decent
Scholar
26 posts
Overall I was really impressed with the environment and the visuals. It's a very pretty and very immersive game... and for a beta is was very polished at this point.

The bugs were also fixed very quickly. A few bugs I reported were fixed within an hour of reporting them which made me feel even better about my bug reports.
#46 Dec 14 2010 at 11:47 PM Rating: Decent
5 posts
This is the second post I've seen Molester take immature pot shots at Popsicle lol...

Personally I think Popsicle is right in many aspects so far, I'm disappointed that the 'beta events' turn out to be more teasers than testing. I've been aching to get into the Alpha testing myself and actually see the rest of the game and give some real input.

As far as first impressions go on the actual game though, I'm very happy so far. Though I also agree that combat needs a big improvement, it's simply lacking variety of action. It reminds me of the same old 1 button spamming play styles of WoW and many other MMOs. After playing Aion and Age of Conan with their revolutionary combo systems (as well as highly vivid character creation systems but I'll get into that in a minute) they leave a lot of games wanting when it comes to combat. The main thing saving Rift combat right now is the ability to stay on the move. I've seen too many games that force you to hold still in the majority of combat and it's a HUGE drag on the fun and realism. Rift gives you a lot more freedom of movement which keeps the pace up.

The only other aspect I've noticed that needs improvement is the character creation. I think it needs more variety and customization available. Full customization of facial features, tattoos, body types, markings and scars etc would be nice. The creation system in Aion is probably the best example of the ideal customization setup, with Age of Conan a close second.

I *love* the class system in Rift, it makes everything worth it so far. The variety of class and ability to switch roles on the fly is a MMO players dream.

Overall I'm very happy and looking forward to more, can't wait to see endgame! If I've bordered on breaking the NDA in this post I'm sorry but as I'm unable to find the actual specifics of the NDA listed anywhere I have no idea what's ok to say and what isn't lol.
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"Shh... my common sense is tingling!"
#47 Dec 15 2010 at 12:10 AM Rating: Good
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405 posts
Lordy Lordy Lord!

Look out cuz king moe is about to rage. You kids and your sense of entitlement has got to stop. Wahh wahh wahhhh I would be soooooo good at testing alpha! OMG the people in beta are wasting the precious VIP slots and only serving themselves!! If Trion would look in their heart of hearts they know it to be true, I would be a loyal caring and loving tester!!!111!!!1111 143143

Nothing makes any of you stand out much more than any of the rest of us. We all clearly play or have played MMOs and deep down none of us (that I can see) are out to torpedo the game so please please please stop the cry baby act its getting old.

PS kiss the ring.

<3 Moe
#48 Dec 15 2010 at 12:15 AM Rating: Good
**
405 posts
popsicledeath wrote:
moelester wrote:
LOLOLOL just took the time to read through this, popsicle is real REAL mad bros, look out hes raging all over the place. Seems pretty cry baby. Why do you need dual targeting so bad? can't make your own macros with the macro menu? Sounds like a fat lazy basement dweller to me.



I know, I know, anytime someone expresses an opinion deeper than 'learn to play' they're totally raging against the machine and personally **** hurt over the internet, dude.

Cool reply, bro.


Fixed your spelling bromontana.
#49 Dec 15 2010 at 12:18 AM Rating: Decent
Scholar
*
135 posts
Man, you made Moe rage, that takes effort.
#50 Dec 15 2010 at 12:22 AM Rating: Decent
**
405 posts
Cyanix wrote:
Man, you made Moe rage, that takes effort.


A royal fury!!
#51 Dec 15 2010 at 1:26 AM Rating: Decent
5 posts
Please don't feed the Moelestors, er I mean animals... no wait I mean trolls. This thread has a real purpose somewhere back there... oh there it is 'First Impressions'. Not lolimaforumtrollwatchmerage.
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"Shh... my common sense is tingling!"
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