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Rift. Will it pull another 'WAR'?Follow

#1 Dec 06 2010 at 8:09 PM Rating: Decent
6 posts
After having seen all the previews, the videos, and beta testers saying so much good things about it, I cant help but get a deja vu of how i felt when WAR was in its Beta stages. As much as i would like to think Rift is way so much more different (engine seems way more stable, content seems very well thought out etc), I just cant help but see that parallel between the hype/optimism that Rift and WAR created.

So, without breaking the NDA, i would like to ask all the Beta testers here, who I am sure most have tested WAR before 2 years ago to compare and tell me if the feeling is different this time or is it just hype like WAR 2 years ago? A simple yes or no goes a long way, though secretly i wish its a no. :p
#2 Dec 06 2010 at 9:05 PM Rating: Decent
i don't think so. I think WAR's main problem was it had almost 0 polish. There were SO many bugs. Even on the little stupid stuff. This game polish seems to be on everything. I'm not as excited about the content, I think WAR's RVR and guild system was amazing. I'll def be checking out rift though
#3 Dec 06 2010 at 9:27 PM Rating: Good
37 posts
Keep in mind this is subjective.

I played WAR and I enjoyed it for five months. I was on the leader boards for like a week with highest kills, highest guild leader kills, etc, then I became, for a little while, everyone's favorite target. I played a bright wizard, but they started too much nerfing, including my class, and created too much imbalance, which reduced my fun factor.

Rift Beta. Just as WAR had similar mechanics like WOW yet differentiation through the pvp factor, Rift has similar mechanics as those games yet its own differentiation, sometimes in subtle ways. It plays better and feels better than WAR or WOW, imo. I did WOW on and off, through the Lich King. But it's old news for me now. And honestly, while the graphics in WOW is a good style, it's really poor quality compared to Rift. I ran WOW last on an ati 5850.

I think mmos, in the form they are in now, should have definite lifespans, such as a doomsday or closing chapter in the 12-24 month range.

I hope to enjoy Rift for at least a good period of time.

Ultimately, you should try to win a beta key and check it out for yourself.

#4 Dec 06 2010 at 9:38 PM Rating: Decent
114 posts
My 2 cents after playing WAR for a year and doing the Rift Beta. Right now there is similarities between WAR, Rift, and WOW. The reason I quit WAR is because I too was a Bright Wizard that got nerfed and then turned to slayer which got nerfed. The little endgame content that WAR did have was broken (City sieges, etc.). From what I have seen from Rift granted it is only until level 20 seems to be more polished and thought out. Just one of the facts that you can revisit dungeons at a higher level and they change to your level is amazing. Can't speak on endgame because of course haven't seen it yet. Also the customer service is phenomenal, if they keep that up they already have WAR beat by a lot. To end I have a way better feeling about this game than I did playing WAR.
#5 Dec 06 2010 at 11:21 PM Rating: Decent
135 posts
There are a lot of comparisons being drawn right now. To the point of people saying WOW and WAR had a baby and called it Rift.

It will not be WAR. Its already too polished for that. It will be determined in the coming months if it can actively differentiate itself though in the long term. I'm adopting a wait-and-see approach for the rest of the beta events. Anyone who has browsed the official beta forums can attest that despite the level of polish present, a lot of work remains to be done. Most do acknowledge we had an extremely skewed perspective though. Trion expected a lot less people to show up to test it.

Currently playing: EQ2(AB)
#6 Dec 07 2010 at 12:07 AM Rating: Decent
6 posts
@pancr71: Of course i would love to get into Beta and get a feel of the game myself.

Yeah I am not trying to compare WAR and Rift apple to apple cos they are obviously completely worlds apart in terms of polish but i am more curious what the sentiments towards how this game will turn out. I remember during WAR beta i used to think that this is gonna be the WOW-killer but thats just becos of the hype its created around itself which ultimately led to its downfall. Hence I am cautiously optimistic with Rift this time and seems like the response so far seems to reflect that sentiment.

I think everyone doesn't want to be overly enthusiastic after what happened to WAR 2 years ago.
#7 Dec 07 2010 at 1:54 AM Rating: Good
135 posts
In all honesty I'm reserving any judgement at least until the NDA is lifted, then I will be more than happy to give you a real opinion. NDA's exist for a reason, because they could implement significant changes that completely change how I feel.

Currently playing: EQ2(AB)
#8 Dec 07 2010 at 12:58 PM Rating: Decent
17 posts
Hmm i dont see this game really doing that , I played WAR for a while and it was fun , just the balance between the classes was not balanced at all imo , and think the BG's ruined it too , where you could just do that all the time to lvl up rather then questin, and only certain bg's were ever really played which suckd cause liked em all.

Think RIFt is more solid game then WAR was soo only time will tell, and WAR is still up and running 2 years later , might not be as popular as it once was but enough for them to keep it up and going and to release new content for it too soo , even if rift pulls another WAR still think theyll have enough fan base to keep it alive , think there is enough people that have been waitin for this game for least 6 months that it will be just fine.
#9 Dec 10 2010 at 4:41 PM Rating: Decent
37 posts
I played Warhammer up to the point when they caused about 200 of my guild mates and I to transfer/merge servers. We lost about 1/2 our members due to a server merge. Then on top of that, since we were merging onto a different realm, all of my guildies and I had to end up changing our character names which really was annoying. Nothing like relearning guildies you've played with 6 months and they now have a new name. I think the game started going down hill after they started making a lot of class changes/nerfs. I played a DOK and then later made a Witch Elf. WE's got nerfed to much in my opinion. But eh, no since crying over spilt milk. I'm on to better games now. :D

I don't see a huge comparison to Rift and Warhammer. I think Rift will definitely out live Warhammer if not only due to the constant changing environment which in my opinion is one of the best aspects of the game.

Edited, Dec 10th 2010 5:45pm by Celestyn

Edited, Dec 10th 2010 5:46pm by Celestyn
Currently Playing: Aion - (Kera - Cleric, Rains - Ranger and Calysta - Chanter on Zikel)

Previous MMO's: WOW (Previous Hardcore Raider and PvPer), Warhammer (DOK and WE), Guild Wars, LOTR, AOC and EQ.

Other PC Games: Dragon Origins, Mass Effect, Mass Effect 2, Borderlands
#10 Dec 11 2010 at 8:37 AM Rating: Decent
3 posts
I dont think it will. When WAR 1st went into Alpha it was supposed to be a game about pure pvp. As the testing went on the more pve players started saying how the game didnt have any content. So Mythic slowly started changing direction and come release they took cities and classes out of the game because they felt unfinished to them. But in reality the entire game was unfinished.

Rift from what I've seen is already 100 times more polished then WAR was at launch and Rift is just in Alpha phase. With a few focus tests. Rift doesn't seem like its catering to any one crowd. It has its PvP side and it has its PvE side.
#11 Dec 11 2010 at 2:53 PM Rating: Decent
5 posts
From what people are saying from playing the beta, Rift is fairly well polished right now. I played WAR and liked it alot. The imbalances and server stability issues ended up ruining it for me, but it was still some of the most fun I've ever had playing an MMO.
#12 Dec 11 2010 at 3:17 PM Rating: Decent
48 posts
As some have already pointed out, WAR felt way different than Rift does (going on reports from beta and conventions, of course, not actual beta of which I'm not in, since I don't have a VIP key).

I could barely stand to even test WAR's beta, because it was so awkward and buggy, and the devs were so 'focused' on certain ideas and sections of the game. My first thought at every step of the way was akin to Vanguard: fix all these bugs first, or we can't even really properly test the game.

The biggest was out everything in WAR was out of sync. Animations were slow, combat reactions delayed. You'd kill something and it wouldn't die until a second later. Or it would die and you'd still be swinging. It was incredibly awkward and make the beta untestable, imo.

All accounts from Rift are that the game is stabled. It doesn't surprise me, as Trion seems to have a good head on their shoulders when it comes to architecture and networking stuff. And it doesn't mean the game will great, but at least it will be playable enough to test, which will lead to a stronger game. Unlike WAR that wasn't even playable for so many people.
#13 Dec 11 2010 at 7:22 PM Rating: Decent
47 posts
let's hope not... WAR had great concepts though. the whole siege zone war thing was awesome. And I liked the instanced PvP system which followed after WoW but my server was horribly stacked so if you we're pubbin it you would most certainly lose. Too many bugs, lack of decent PvE, horrible maintenance and updates. I dunno what it was but after I had gotten all my gear I simply lost interest in the game and quit.

I think WAR and Rift are almost polar opposites so I can't even compare them yet. I thought of WAR as a buggy WoW clone with zone control and group PvE... not exactly what I think of Rift. We'll see soon enough.
#14 Dec 11 2010 at 7:45 PM Rating: Decent
45 posts
I find it better to give a game you think will be fun a chance than to worry about what its future holds or how much like other games it is, etc.. Good or bad, reality is always different from expectation or imagination.
#15 Dec 11 2010 at 10:18 PM Rating: Decent
3 posts
After participation in Warhammer Beta and playing about a year it still felt like concept game, not a finished program. The Billing errors were just icing on the cake after all the class balance changes. Almost like somebody making decisions was selling stock short on a routine basis.

Rift can only do better if it picks one vision and sticks with it for the long term. Anarchy Online and Shadowlands expansion for an example of what not to do.
#16 Dec 12 2010 at 5:25 AM Rating: Decent
62 posts
Not at all. War was designed to take down Wow, so they made it very similar to wow in look and feel but decided to change a few things to hopefully make themselves better. Problem was, they changed some of the best things, and the end product felt illogical and cumbersome.

Rift isn't suffering from the same delusions. They made a game that looked great, felt great, and was smart. They copied everything they felt they needed to from existing games and formulas, and only changed the things that needed to be changed. As much as I love the warhammer franchise, I couldn't suffer through War for more than 2 months. Unless end-game has major faults, which I really cannot even imagine happening after seeing it perform so well 1-20, I'll be in Telara for a very long time.
#17 Dec 13 2010 at 2:18 PM Rating: Decent
20 posts
I haven't beta tested it, but the biggest thing War did (and to a much greater extent, Conan) was to go overboard with getting it out faster and not better. A later release with a better product leads to much more loyalty in players. When they get past the first few levels and find out behind the curtains is still a bunch of scaffolding, it doesn't sit well.
#18 Dec 13 2010 at 7:46 PM Rating: Decent
22 posts
I don't think this will be another WAR. This game already seems much more polished than WAR did at launch, and it's only been through one beta. You also won't have to worry about X Class getting nerfed because eventually you will have access to most of them within your archetype :)
#19 Dec 13 2010 at 8:56 PM Rating: Decent
20 posts
I can hope so, so many games have come and gone and not lived up to the hype. It's a bit more pressure not on some games I think, because I know I am not nearly as quick to buy a new game at this point. I have 4 or 5 collector's boxes up stairs that sit in a closet now, that I can't even dump on ebay if I wanted to go cheap.

I for one look forward to beta's to try a game, and won't go buying something unless I am sure I will play it. (Add in monthly and there is even more paranoia)
#20 Dec 13 2010 at 11:07 PM Rating: Decent
26 posts
I don't think Rift will be like WAR at all. It has some similar aspects, but not so much as to give me deja vu of my WAR days. It will be a very different experience, I believe.
#21 Dec 13 2010 at 11:52 PM Rating: Decent
66 posts
These are opinions already expressed but yes it is touchy not trying to break NDA:

- Rift is more stable in beta than WAR was or is now.
- There are hints of WAR (feeling?) when starting out but that is due to reasons outside the normal game play later.
- Rift is much more a Wow themepark clone. Nothing incredibly original minus alterations and a few mechanics that may proof to be a big difference (I already have thoughts on this from testing but won't go further).

Rift will make it because it is solid enough at release and enough people like what they present and accept the game for what it is.

Rift will fail if it doesn't convince players that it's overall clone format isn't original enough or currently untested end game doesn't live up to expectations but most certainly won't fail for the same reason WAR did.

#22 Dec 14 2010 at 12:48 PM Rating: Decent
14 posts
Rift is more like a WAR and WoW mix, we will see how the pvp comes along. Looking forward to the beta 3 event which is PvP testing, just need to get invited for it is all.
#23 Dec 14 2010 at 1:19 PM Rating: Decent
20 posts
Hmm, graphics yes - i cant really say for the PvP, but for me WAR disappointed me in a way, i thought they could somehow get some DaOC pvp action in it without it reminding to much of everything else. i sorta hope RIFT will do this better, as i think most endgame content after gear is the PVP. so it better be good, i never got the chance to test the PVP in beta
Former player of alot of mmo's - although, Dark age of camelot will always be in my hearth ;) <3
#24 Dec 14 2010 at 1:22 PM Rating: Decent
405 posts
Cherexo wrote:
Hmm, graphics yes - i cant really say for the PvP, but for me WAR disappointed me in a way, i thought they could somehow get some DaOC pvp action in it without it reminding to much of everything else. i sorta hope RIFT will do this better, as i think most endgame content after gear is the PVP. so it better be good, i never got the chance to test the PVP in beta

My hopes aren't super high right now. My crew will probly roll on the pvp RP server because it will probs have the most open ruleset. If the world pvp is fun which it most likly will be for the first few months I think we'll see a good healthy pvp population but with the overwhelming amount of blubie ive been sensing i can see pvp server closures comming fast and hard =/
#25 Dec 14 2010 at 1:46 PM Rating: Decent
21 posts
This isn't the same type of monster War was. There was so much hype of War being the "Wow Killer" that just isn't in this game. War promised genre breaking elements that ended up being too much of a gimmick. Rift is being upfront about not breaking the mold of mmos but rather making things that we love in the genre better. Plus anyone who has looked at the videos can tell the level of polish Rift brings to the table. Beta videos of War were looked at and people thought "it's beta they will get better right?" and we all saw that they didn't.
#26 Dec 14 2010 at 1:55 PM Rating: Decent
6 posts
Rift looks to be a lot different then WAR. It has stepped away from the classic "1 class 3 trees" which is quite limiting on customization. Also they have a lot of new interesting types of mechanics. But yea it all comes down to PVP and end game. That is what buried WAR let's just hope rift has learned from last gens mmo mishaps.
#27 Dec 14 2010 at 3:09 PM Rating: Decent
14 posts
I believe the game is more WoW pve style than WAR's pvp style.
#28 Dec 14 2010 at 3:20 PM Rating: Decent
20 posts
hmm i would say vise versa ? (sp?)
Former player of alot of mmo's - although, Dark age of camelot will always be in my hearth ;) <3
#29 Dec 14 2010 at 6:18 PM Rating: Decent
6 posts
Respecting the NDA of Rift I will not speak to anything specific about the game but I will generalize.

The answer to your question is no, the beta's are different.

I was a long time beta tester and subscriber for WAR. The biggest difference for me is perception. When most of us beta'd WAR our expectations were sky high. On some fronts, WAR met them. The PVP was great and you could go from level 1 and never have to PVE once to hit max level. Public Quests were a great design and boon to the MMO genre as a whole. However, parts of the game felt clunky, unfinished, and added at the last second. (I'm looking at YOU Crafting) There were bugged quests everywhere and bugged abilities that did not get fixed until well over 6 months into launch. At the time, we all accepted this because it was Beta.

With that said, WAR was still very fun for me for a long time. I think in the end WAR tried to do too much and couldn't quite pull it off.

Fast forward to Rift. Most expectations are low. Not much marketing being done on the game. Little is known outside of the design of the evolutionary Soul System and the advent of the dynamic Public Quests. (AKA Rifts) A new IP with new races and a new world. People play Beta 1. Players are BLOWN AWAY by the level of Polish and Solid Design. It is Beta 1, and the game feels as though it could ship yesterday. The game is already more solid than 9/10 released MMO's. It may seem insignificant, but basic stuff does what it's supposed to do. Start up the hype machine.

It is important to keep perspective on Rift. The game is not revolutionary and doesn't claim to be. (from what I can tell) It is more of a melting pot of solid core principles from other successful MMO's with a slight evolutionary twist in key places.

- Griff

#30 Dec 14 2010 at 7:15 PM Rating: Decent
4 posts
The game seems too polished already to be much like WAR, and the lore itself is much more a part of the story.
#31 Dec 14 2010 at 9:55 PM Rating: Decent
12 posts
I hope not...... I hope not
#32 Dec 14 2010 at 10:57 PM Rating: Decent
5 posts
If only I had known all this time how much Polish people affect video game quality! I need one for my house... j/k lol

Without getting into specifics about beta I think Rift has a lot of promise. As long as it keeps going forward from how good the first beta event was I think it will accomplish a lot more towards being a new power in the MMO world than War. I myself haven't played War (I had too many friends that said it was terrible so I didn't bother), but I was a 4 1/2 year WoW vet (from release on up) and Rift's class system alone makes it more fun than WoW. I've tried countless MMOs both f2p and p2p (Aion, Conan, and Allods being the main ones) and this is the first time I've really had fun since WoW was in its prime. I look forward to participating in the rest of the Rift events and so far I'm definitely looking to buy it on release.
"Shh... my common sense is tingling!"
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