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Rift and the current state of MMORPG's.Follow

#1 Dec 13 2010 at 10:25 PM Rating: Default
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It is beyond hoping that one day, a company of some nature will breath some depth, soul and features never used before in MMORPG's like Physics, mobs that read your playstyle and react accordingly (AI), etc etc, but for now, it would seem we are in a casual based enviroment. It just seems like it will never happen.

I don't have to like this fact, but I can tolerate it for the people I enjoy gaming with and there is no point quitting something you enjoy or the people you enjoy doing it with, so my main concern with Rift is will it be another burn out game where people move on in 12 months or worse, less?

I ask this because of the MMO's that are due to be released over the next year or so and I shouldn't say that I am simply just concerned with Rift, alone, but I fear for all these communities for all these titles as it would seem they are just trying to push more and more titles per year.

Sure people will stay, but eventually alot will leave after having friends, family and no content left to progress through in the one they are playing only reducing the population and forcing server merges, name changes, Guild name changes and all the other issues that comes from ruined economies (in some cases it fixes them), bugs, lag etc etc. This also in effect has an effect to drive people away also from losing your character name you have had for months, Guild name you have used for years or suddenly not be able to make money via your servers now ruined economy.

Is the current standard for MMORPG's just simply nothing more then a game hopping atmosphere where people are always thinking the grass is greener on the other side or that preverbial carrot on a stick can be caught?

I dunno, maybe I am getting to old for these consistant rat races through games that ever so increasingly are released more and more only increasing the amount of games to hop too.

I hope Rift has some truely deep, exhilarating and end game content with soul, because I am truely tired of watching friends, family and online friends vanish due to games not making it for what ever reason it is they fail in todays market.

Edited, Dec 13th 2010 11:31pm by Taemek
#2 Dec 13 2010 at 10:32 PM Rating: Decent
26 posts
I think those physics based MMORPG's will come out some day. There are already sandbox MMORPG's so I'm sure they're on the way, within the next few years. Then... VIRTUAL REALITY. lol. I think a lot of hardcore MMORPG players tend to tolerate how MMORPG's are made now, just because they want to play with their friends, though to me MMORPG's should not lower their standards for the casual player.

But yet... as it stands the casual is the majority nowadays. Nobody wants to work for their stuff in a videogame. =[. It saddens me to see this, it really does. I think your 'the grass is greener on the other side' thing is what it is, for all MMORPGs.

From the trailers and stuff, I think RIFT will be pretty awesome... at least, for awhile. The Soul system seems nice, along with the just overall class system and such.

Edited, Dec 13th 2010 11:32pm by rawr644
#3 Dec 14 2010 at 9:34 AM Rating: Decent
47 posts
totally agree... I dunno if any of you watch Tosh.0 but they featured the WoW freakout kid on there a while ago trying to get him to admit the video was fake(and it was), and during the interview he was explaining WoW in a nutshell which IMO is the best(and funniest) description I have ever heard for a MMORPG to date. He said "it's an online realm where you can just like do whatever you want... like you can go kill a boar...or go do a quest with your friends".

That pretty much sums it up for any MMO I have ever played. I think we are about 10 years away from the game you are describing that will blow us all away....i'm patiently waiting.

by the way this is the link, its pretty funny. he is acting the whole time though its all lies.
http://www.comedycentral.com/videos/index.jhtml?title=extended-web-investigation---wow-freakout&videoId=341907

Edited, Dec 14th 2010 10:37am by seacorb
#4 Dec 14 2010 at 10:53 AM Rating: Decent
20 posts
All MMOs are going to be the same basic premise, sustainable quests are always going to be some form of Fetch or Kills and come back. What makes them different is the method they do it in, and the environment they use. If they can do those two things in an interesting way, the basic activities become more fun. PVP has to be balanced for it to be enjoyable for all, and that's what many MMOs miss I think, true balance.
#5 Dec 14 2010 at 1:53 PM Rating: Decent
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32 posts
id frankly love to see SOME physics, even if its almost entirely cosmetic. yknow, creatures reacting directly to being smecked in the face with your Seeping Greatsword of the Uncomfortable Turkey. just the boost to immersion that this would give would greatly increase enjoyment of the game.

however, sandbox does seem to tbe trend of the genre these days. nobody thinks they can compete with WoW, so they make a tiny game just to recoup initial investment. lets hope Rift has more gumption :D
#6 Dec 14 2010 at 2:51 PM Rating: Decent
26 posts
Elizinator wrote:
id frankly love to see SOME physics, even if its almost entirely cosmetic. yknow, creatures reacting directly to being smecked in the face with your Seeping Greatsword of the Uncomfortable Turkey. just the boost to immersion that this would give would greatly increase enjoyment of the game.

however, sandbox does seem to tbe trend of the genre these days. nobody thinks they can compete with WoW, so they make a tiny game just to recoup initial investment. lets hope Rift has more gumption :D


If ragdoll effects count as 'physics', Archeage online, another game in beta in Korea, has ragdoll effects on enemies, didn't see any such things on the players cause they didn't get knocked down/die. Just from the bit I saw.

http://www.youtube.com/watch?v=bzxGcY-y0J0

That's the video. There's also a bit more on youtube of it, but not much... not looking forward to it though =\ just putting it out there as an example.
#7 Dec 14 2010 at 3:45 PM Rating: Decent
10 posts
I totally agree with you. Part of me thought for a while that maybe I'm just getting too old to play MMO's. But then I thought...I'm only 25...I don't think I'm outgrowing them I'm just bored of them and afraid to try a new one that comes out because of the alarming rate of failure recently. And it also seems that when a new MMO comes around and right off the bat it's not 'THIS IS THE BEST MMO EVER MADE ZOMGGGGG', the producers just kind of give up. For instance, my bf was in the beta for SWG and played it at launch. He unsubbed about a month or two later because the game was in such horrible shape. He resubbed last week to see what had changed, and it literally took Sony a year to fix fundamental issues! A year! He was doing a quest yesterday that was bugged, reported it, and the reply he got was 'Ya, we know. It will be fixed in the next patch in three months or so.' I think this is a large reason why so many MMO's are failing. Producers just want to get a game on the market, don't want to take the time it deserves to polish it, and then don't do maintenance after launch. So of course people are going to leave for greener pastures.
#8 Dec 15 2010 at 1:03 AM Rating: Decent
20 posts
In all honesty, I dont particularly care if Rift has the latest new physics features built into a game. If they activly respond to the community and give the players what they want I'd play it if it was a stick figure flash application.
#9 Dec 15 2010 at 1:04 AM Rating: Decent
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135 posts
SluiceGoose wrote:
In all honesty, I dont particularly care if Rift has the latest new physics features built into a game. If they activly respond to the community and give the players what they want I'd play it if it was a stick figure flash application.


QFE.
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