Shadowbane - entire game is focused on pvp and player based events
comparing any other game is trivial(I don't count darkfall just didn't like it personally)(also haven't tried Mortal)these two might compare but still not as good.
One World no instance, kill anyone any level anywhere except a few safehold Cities
Only leveling was killing mobs, once your done killing mobs you kill players and never really grind mobs ever again.
Player Owned cities - Your guild or nation would have to build their own city/keep and hold the territory. Other nations/guilds can battle you for it or just knock it to the ground.
Full bag loot drop but your gear doesn't drop, just enough risk but not over the top.
The depth of the pvp in this game was complex and the game was all about player vs player politics and warfare where what you did ACTUALLY did change the game. Not some crap like warhammer where the next day your city magically appears again.
Well I guess EVE is up there too, it's like shadowbane in space.
Edited, Dec 14th 2010 11:10pm by inaliz