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Which MMOS nailed it on the pvp aspect?Follow

#1 Dec 14 2010 at 2:24 PM Rating: Decent
9 posts
Uo, Doac, Eve are at the top of my list. What do you guys think?
#2 Dec 14 2010 at 3:34 PM Rating: Decent
20 posts
DaOC by far, have never found a more entertaining pvp game ;)
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#3 Dec 14 2010 at 3:58 PM Rating: Decent
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62 posts
Aion really did have great pvp, with the fight-while-flying aspect tied into massive fortress fights and the possibility that someday, if you try hard enough, you can transform into a demi-god and (probably) win the fight for your side.

This of course was all diminished by other faults in the game, but I'm really hoping to see more Aion-inspired ideas making their way into a game that actually works and is fun to play.
#4 Dec 14 2010 at 4:09 PM Rating: Decent
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405 posts
For me it is a toss up between EQ1 and Darkfall. EQ1 required a lot of game knowledge and preperation. You had to know ofcourse your own class in and out, but also any other class you may come up against. Stack buffs, time your resists. carry clickies and pumice. classic eq was a **** good time. Now darkfall is more about organization and grind lol but given even playing field this game was sooooo fun. Raiding player owned cities, comming up on a fight and wiping everyone involved.. and getting to keep all the loot! Ganking newbs just starting to mine or gather. Welcome to darkfall kid
#5 Dec 14 2010 at 4:23 PM Rating: Decent
18 posts
Definitly DAOC.

But Aion was great too, but DAOC is really the best.
#6 Dec 14 2010 at 4:27 PM Rating: Good
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102 posts
DAoC. The 3-way RvR was excellently implemented. I fear that we will never see another of it's kind since now companies can't seem to handle balancing just 2 sides of RvR (unless the sides are identical, which is a cop out IMO).
#7 Dec 14 2010 at 5:31 PM Rating: Decent
9 posts
I loved the Aion PvP except for all the DCs you got when trying to assault a fortress; making it so that you lose Abyss Pts. every time you died was a good concept but in the end people would just run away from battles or fall down into the Abyss to not lose points.
#8 Dec 14 2010 at 5:41 PM Rating: Decent
6 posts
Combination really. DAoC / Planetside had the best infrastructure/ design. 3 way conflict is the bizz. It provides and interesting dynamic at all times.

I know this is not a popular opinion but from an execution standpoint I look at T1-T3 in Warhammer. Most fun I've had in... ever really. T4 turns into a gear race and just isn't fun anymore. I don't let that cloud the fact that T1-T3 is simply epic fun. The ability to level strictly with PVP from level 1 was a huge plus.

The overall winner to me from an design / execution standpoint is the early days of Planetside. Haven't seen anything like it since.

- Griff
#9 Dec 14 2010 at 6:27 PM Rating: Decent
20 posts
Ohh yea i forgot Planetside, god ****, i should have stuck to that game also ;)
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Former player of alot of mmo's - although, Dark age of camelot will always be in my hearth ;) <3
#10 Dec 14 2010 at 6:29 PM Rating: Decent
43 posts
Lineage 2

nuff said
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#11 Dec 14 2010 at 7:10 PM Rating: Decent
21 posts
Age of Conan fer sure..The fatalities... come on... thats just awesome. And warhammer.. the castle fort takeover things. Those were fun too
#12 Dec 14 2010 at 7:25 PM Rating: Good
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1,159 posts
I think WAR really had PvP down in concept but truely screwed it up in concept. In my mind there's nothing really special about PvP that doesn't have an impact on the world. Warhammer made a dynamic world where players could actually shape it though PvP, unfortunately they screwed it up with not addressing the population imbalance.

Also, EVE's open sandbox world is really great. It tends to favor large corporations though and forces you to stay in groups no matter what you're doing, unless you're doing it in high sec.
#13 Dec 14 2010 at 7:33 PM Rating: Decent
I liked the fatalities in Age of Conan, they were pretty fun. The classes were not very balanced for PVP. I thought Aion's classes were pretty well balanced, only problem is fort raids were so laggy they were practically unplayable. The Abyss was a horrible place to PVP. The only fun PVP was rifting. Everquest 2 PVP was fun a couple of years back when it consisted of raid vs. raid PVP. It was a lag fest (not as bad as Aion), but it was lots of fun hiding underneath a Berserkers rhino, hoping not to get targetted. :)
#14 Dec 14 2010 at 9:42 PM Rating: Decent
12 posts
Wow........ LOL. Just kidding definitely DAOC
#15 Dec 14 2010 at 10:09 PM Rating: Decent
6 posts
Shadowbane - entire game is focused on pvp and player based events
comparing any other game is trivial(I don't count darkfall just didn't like it personally)(also haven't tried Mortal)these two might compare but still not as good.

One World no instance, kill anyone any level anywhere except a few safehold Cities
Only leveling was killing mobs, once your done killing mobs you kill players and never really grind mobs ever again.
Player Owned cities - Your guild or nation would have to build their own city/keep and hold the territory. Other nations/guilds can battle you for it or just knock it to the ground.
Full bag loot drop but your gear doesn't drop, just enough risk but not over the top.

The depth of the pvp in this game was complex and the game was all about player vs player politics and warfare where what you did ACTUALLY did change the game. Not some crap like warhammer where the next day your city magically appears again.

Well I guess EVE is up there too, it's like shadowbane in space.

Edited, Dec 14th 2010 11:10pm by inaliz
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