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#1 Dec 22 2010 at 5:00 PM Rating: Decent
8 posts
I've noticed quite a few posts in various forums trying to down play RIFT. The typical comments are that the game is boring or that the quest line is boring or too simple. I personally found myself getting lost in the game as I levelled one toon to 20 (tank) last weekend during B2 and another to level 14 (dps). I find the game quite refreshing and new and just overall fun to play. If the game is already as good as it is, I can only imagine where it will be a year or two from now. I don't ever play an MMO for the questing. Personally, I find all questing a little monotonous regardless of the game. What I like are all the other aspects, ie. raiding, pvp, dungeon/instance grouping, etc. These are areas that we haven't even been able to try out to the fullest (not at all in most cases) in RIFT as of yet and I am still finding the game to be very enjoyable.

I just wanted to make this post and tell those who haven't had the chance to play it yet not to be deterred by the nay sayers who keep finding their way to the boards just to post negative feedback about the Devs and/or the game in general. I think if you are remotely interested in RIFT that you should make your own decision once you have seen it first hand. I've said this in a few other posts, but levels 1-20 are hardly even an ice breaker to the game. You should play these closed BETAs with that in mind. Personally I think the levelling process in any game is just that, a process. The true prize comes in the end. Fortunately, the DEVS of Rift have injected the twist of the rift invasions into the game which I find to be a breath of fresh air with the direction they are headed in.

I made a comment on another post about all fantasy based MMOs having the quest element as part of their levelling process to which someone replied that Guild Wars 2 got away from that concept all together. Naturally I went and looked up GW2. The graphics look awesome for that game but after researching it further, it's nowhere near being in the same genre of a typical fantasy based MMO. From what I read there are no true healing classes and no true tanks (not in the traditional sense), and so on. Although this does sound intriguing, I think it will be for a specific type of gamer who is truly looking for something completely different than the standard model. That is fine for those people and they should play that game if/when it comes out. I say if/when because some are even projecting it not to release until 3rd or 4th Q of 2011 or maybe even early 2012. I might even find myself playing it on occassion just on the side since it is suppose to be free.

Regardless, RIFT will be my next MMO that I plan to play for a long time. After 2 weekends of BETA so far, and I'm still looking for more, I think I'm already hooked and can't wait for B3!

Bottom line is, don't be turned away from RIFT by what you read, check the game out yourself and reach your own conclusion. The DEVS and entire RIFT team have obviously put a great deal of work into the game and that doesn't go unnoticed from the moment you log in so good job to them and keep up the great work and dedication to fixing the many issues that people have reported and commented on as to how quick they are being resolved!

#2 Dec 22 2010 at 5:04 PM Rating: Decent
10 posts

sorry just had to comment

1st by the way

#3 Dec 22 2010 at 5:42 PM Rating: Decent
1 post
I always try to not pay attention to negative comments about a game that hasn't come out yet. I think Rift sounds amazing, and I can't wait to play. I'm actually so psyched up right now that I can't get any sort of satisfaction from any of the MMO's that I play just because I keep thinking about how excited I am for Rift to come out.

#4 Dec 22 2010 at 6:56 PM Rating: Decent
35 posts
Well the quests were simple, and if you followed em correctly the progression would be kinda linear and enjoyable. I think it all depends on your skill and organization.
Btw, if i heard correctly, they're gonna make leveling possible in warfronts, so you can level your toon with just pvp events or open world pvp. I hope that's corret and surely look forward to it.
#5 Dec 22 2010 at 6:59 PM Rating: Decent
36 posts
That's problem with any new game being released. Alot of people start comparing it with other games, and sadly enough, alot of people see negative news and believe what they read before they even tried out the game. I understand personal opinions and people are entitled to have their opinion, but to those who haven't had a chance yet to play Rift, try it out for yourself, and make a decision based on your own experiences.
#6 Dec 22 2010 at 7:02 PM Rating: Decent
28 posts
I like seeing a good combo of everything, a well balanced system.

One to Two Major storyline quest
A hand full of mini-quest (10-15 steps covering 5-10 levels)
Some kill task
Some spots to grind for hours if wanted.

With all that side if they game were released today I would buy it in a heartbeat.
#7 Dec 22 2010 at 11:05 PM Rating: Decent
16 posts
All of the negative threads on the official forums were pretty fallacious. Among the complaints that I knew (without firsthand Beta experience) were nonsense were:
-The character creator is poor. From what I've seen from's latest podcast, the character creator is complex enough to create a unique character (unlike WoW) but simplified enough so that you don't take any option (such as height or girth) to the extreme.
-The quests were too simple/linear. Why anyone would expect epic quests in the introduction is beyond me. Quest epicness and complexity should be proportional to time spent in game. It would be disappointing if every quest in the game was as simple as the naysayers say, however.

Aside from that there was one constant gripe that made sense:
-The rifts got boring after the 5th time. In my opinion, it's still too early to expect rifts to be so simple. The rifts will probably be a lot more dynamic when the game goes live. Once players establish their residence on a server, the world as they know it will change from day to day. I fear, however, that avid players will be able to discern the patterns to rift spawns and it could be boring if there is no meaningful reward (which there is promised to be.

Edited, Dec 23rd 2010 12:09am by Cazoon
#8 Dec 22 2010 at 11:08 PM Rating: Decent
16 posts
accidentally double posted

Edited, Dec 23rd 2010 12:08am by Cazoon
#9 Dec 22 2010 at 11:14 PM Rating: Decent
1 post
I agree with the OP. Though I have yet to be able enjoy any of the closed betas, along with many other people. I've seen a lot of negative feedback because people aren't getting in. While I, on the other hand, just makes me want to play that much more. In my opinion, if people are going to downplay the game either while playing the beta, or because they can't get into it, they may as well just move onto another game. Afterall, it's a beta and isn't meant to be "perfect".
#10 Dec 23 2010 at 12:04 AM Rating: Default
48 posts
Cazoon wrote:
All of the negative threads on the official forums were pretty fallacious. Among the complaints that I knew (without firsthand Beta experience) were nonsense were:

Sorry, but I think Rift is and will be amazing, but 'fallacious' complaints you list are pretty much spot on.

The character creation seems like you describe as a good balance, at first, but in reality there are a lot of sliders for not much effect. Nothing really 'special' to differentiate the races aside from HUGE, ridiculous ears for Kelari and High Elves (that have sliders that don't change much). The triangle face thing is cool, but I could never get the look I wanted, so just found something not-too-ugly, which isn't exactly inspiring. All in all, the character creation system was pretty mundane and run of the mill, which WILL be game breaking for many people. I'm the type of person that can spend hours checking out various races and classes, and tweaking characters, in a game like Vanguard. and in Rift is was hard to spend 10 minutes before shrugging and just finding something not too ugly and logging in.

The questing was pretty mundane. You say epic quests should start right away, but the storyline is basically setting you up in the beginning to be this amazing, savior of the world, ascended soul... and then you're quickly reduced to being an errand boy. It's not a problem with the quests, necessarily, as the story telling being off. I'd rather a system where you're sent to the 'real' world and everyone thinks you're just some loser, and treats you as such expecting you to do their errands, and meanwhile you have to prove you're this savior. But instead, like I said, the intro introduces you to being the chosen one, and you get to the real world and people are in awe of you, and still asking you to do menial tasks.

And the vast majority of quests themselves are uninspired. There are a few here and there that are actually cool, but they get missed because you get so used to not reading quests because every single quest hub it's the same thing: some random bad guys are threatening us, go kill 10 of them, oh and collect stuff on the way that in no way relates to the fact you're the savior of the world. Over and over it's the same basic quests, all task and no story. Then, by the time you get to actual story-related quests (some of which are marked as 'story' and have cool little play-acting for us), you're so used to not even paying attention to quest that the good ones are lost in the shuffle.

The one complaint that I felt didn't have much merit was that Rifts were boring. Part of that is because the population was such that they weren't really a challenge because as they popped up, they got zerged. And anything in a game can only be so dynamic (I saw someone complaining that invasions we're dynamic since they selected a camp to attack and ran toward it... err, if they didn't, then they'd just stand around static, doing nothing). And people were looking for rifts to test, because it was the new thing that Rift offered.

However, when you weren't expecting rifts or invasions, they were pretty cool. One time I was simply minding my business questing, went to do turn ins, and low-and-behold an invasion had slaughtered all my friends at the outpost and set up camp. It was the middle of the night, so I had to actually wait around some, and then recruit some folks to help take it down. And because it wasn't a zerg, it was actually challenging, and, get this, rewarding because we'd accomplished something (more rewarding than the quest turn it!).

Another time I was higher level, in the middle of the night, and noticed rift had been opened for a while. I went to investigate, and nobody was around, so I tried to solo it. I actually got pretty far before it became too much, but had downed several rounds alone. Then a few people came and we finished it, and it was a challenge because it wasn't a zerg.

One cool thing with rifts is that the invasions will fight each other, and local mobs. This leads not only to more potential outcomes, as invasions can get off track chasing mobs, but tactics. Several times I got help from random mobs who were fighting the invasions and let me pick off one or two invaders at a time, or attack invasion forces after they were lower health. It was cool too, to see two invasions fighting to the death. Imagine the possibilities; or I will for you: you're alone trying to solo a rift, so pull a local mob, knockback it into the middle of the rift, and as the rift mobs start to kill it pick off a straggler while the others are distracted.

Sure, everything about Rift could be seen as boring or not dynamic, but this was usually just to the people standing around waiting for something to happen to/for them. Where Rift shines in the dynamic content area is that the system allows for a lot of variables and outcomes to those willing to be creative. This is truly dynamic, but a lot of people wanted something to simply seem dynamic as they stood around and watched a show. The great thing is Rift is more dynamic the more you get involved.

The thing is, Rift can not be perfect and still be fun. The endless 'it's boring' 'no it aint' arguments going back and forth forget the fact that the game DOES have flaws, and is still fun. So yeah, the questing is pretty boring and character creation could be a lot better, but other stuff is really cool. But lets now shout down those with complaints, as if the game is absolutely perfect and anyone who thinks there are flaws should be burned at the stake by angry mobs of fanboys.

Edited, Dec 23rd 2010 1:06am by popsicledeath
#11 Dec 23 2010 at 12:59 AM Rating: Decent
16 posts
Fallacious was probably the wrong word for those complaints, but there certainly was a lot of "I'm right, you're wrong" drivel all throughout the official forum posts that was fallacious and made me pick that word.

That's a good point about the quests. I guess the quests could seem simple when the opening intro proclaims that you are a savior of the world. I personally don't think it matters though to switch from the "savior" rhetoric of the cutscene to the menial tasks of the the opening area since every player is a savior and your character is merely a new, weak savior that has to start from scratch. Matter of opinion i guess. *shrug*

It's good to know though that rifts are actually better than those posters made them out to be. The only info I had on them was from those posts. I expect that once servers are well established the rifts will be more dynamic
#12 Dec 23 2010 at 1:00 AM Rating: Decent
30 posts
I've always been a strong proponent of trying it before you knock it. I've seen the argument that Rift is not an original game, with no original ideas. Whether that be true or not, they've more than excelled at what they do have in the game. I've said it before, its by far the most polished beta I've been in yet. It is shaping up to be a really good game as long as they keep up with the fixes and feedback.
#13 Dec 23 2010 at 6:47 AM Rating: Good
102 posts
Honestly my first impression of Beta1 wasn't that positive. Yes, it was wonderfully polished and amazingly stable, but the Rifts and Invasions didn't really shine. They seemed like minorly different than PQs from WAR, but nothing that really advanced anything. The quests were trivial whack-a-mole questing that WoW has made popular. Crafting seemed to be just like WoW where the challenge was in collecting enough ingredients to hit "Craft All". Sure, the soul system was interesting, but it also has enough balance issues that it could be incredible or a disaster at high levels, only time would tell.

So I honestly didn't have a great opinion of the game for Friday and Saturday of Beta1. It was good enough that I kept playing though.

Then on Sunday of Beta1 I logged in and saw some odd crossed swords moving across my minimap. Hadn't seen that before. Turn and look to find a group of Death Invaders running down the road. Oh, that's neat. Fight them off, then turn and see that about 10' from the quest hub where I had camped out there was a Death Rift. Interesting... Go to fight them off and start getting my head handed to me. I run from them and get turned around running back into the Rift and get my head handed to me.

Wondering how I got turned around so easily I open up the map... No, I didn't get turned around. There are 3 Rifts in the area I spawned and 5 more groups of invaders rampaging across the land! At that point I suddenly felt that this is what Rift (and all MMOs) had been missing.

To see them then up the ante on Sunday of Beta2 with the Zone Event completely blew my expectations away.

So for a number of people who quit playing the game on Friday or Saturday of Beta1 they are really missing out on the heart of the game. I am definitely a bit disappointed that Rift has trivial questing and crafting that mimic WoW questing and crafting so much, and I'd rather have leveling that was a bit slower, but the Rifts and Invasions more than make up for anything I'm disappointed in.
#14 Dec 23 2010 at 1:48 PM Rating: Decent
32 posts
I like to say that we are all different and thank God for that or we would all like the same music, food, and sports, and that would get boring fast.

That said, thanks everyone for the Beta info. I have not had a chance to see the game first hand myself yet, but plan to one way or another. My hopes are this will be a game I can play for years to come, and some of the things shared here give me high hopes.

One thing I hate to see in a world is the Dead Core, where expansions and new content make it so that no one plays the old contant. Where Rift differs is that new content may open anywhere at anytime. And if no one is there to play it, it will grow. I really want to see how that progresses over weeks and months.

But I agree with the OP, to each his own and good luck finding the virtual world that suits your taste.
#15 Dec 23 2010 at 2:39 PM Rating: Decent
35 posts
Well there are always haters around trolling, but usually you can detect their identity from the short messages, the stupidity level and the lack of information about the game debated.
#16 Dec 23 2010 at 4:02 PM Rating: Decent
23 posts
i never worry about the negative things people say about a game its their opinions i like to read everything good and bad just to read and see how people feel about the game, i think it looks fantastic i think the rifts are awesome havent got to see it in game yet just from the videos on the site, im already hooked and havent even been in the game yet, questing i never did care for in other mmos but i think i might take the time to do every quest and do as much exploring that i can so i can enjoy the whole game and lore

Edited, Dec 23rd 2010 5:04pm by twistedj
#17 Dec 25 2010 at 3:29 AM Rating: Decent
43 posts
Yes, the questing in this game can be a little slow at times. I think one of the major things that needs to be changed is the speed of combat and movement. It seems very sluggish at times. I think if they made these faster it would increase the overall pacing of the game and add a little more umph to the game.

But, with that said, yes, the questing is slow, yes it is boring at times, as all questing games are. But, what you have to understand is that Rift does give you the option of not even following the quests. Yes, if you follow them you are rewarded with free souls. I believe that there are certain souls that you can't even obtain if you don't follow the quest lines. But, if you love raiding... if you love the rifts, you can gain all your levels doing only those things. You are not constrained to following the story if it bores you.

Except for those two things I mentioned above, that I think would improve the game overall, I am personally not bored by the story one bit. The voice overs for the Guardians are horrible, and I want to poke out my ear drums, but I think you can turn on subtitles for the cut scenes. I hope they will get a new actor. I think enough people have complained about that dude.

What I will say about the story is that I'm sick of games saying, "You are the ONE that will save everything". Give me a break. This is an MMO. There are 1000's of players. I'm not going to be the only one. Get original will you?
#18 Dec 25 2010 at 5:57 AM Rating: Decent
64 posts
What the people complaining about the quests seem to forget is that thus far, we've only seen the first zone out of the entire game. Of course there's gonna be some amount of's the first zone. And personally, I'd much rather have a simple chain of quests than a grind.

I'll agree that the rifts/invasions could use a tad more spice, but again, it's the starting zone in closed beta. They're not gonna be showing us every card in their hand, and there's still a lot of time for improvements to be made.

jaffrojones wrote:
The voice overs for the Guardians are horrible, and I want to poke out my ear drums, but I think you can turn on subtitles for the cut scenes. I hope they will get a new actor. I think enough people have complained about that dude.

I'm praying to every deity I can think of that the voice acting we've heard so far is just a placeholder. Hammy is putting it mildly.
#19 Dec 25 2010 at 12:34 PM Rating: Good
923 posts
I will pay attention to both negative and positive feedback, it would be silly not to. It's easy enough to weed out the Fanboy/Haters so I don't consider those in the first place.
#20 Dec 26 2010 at 1:46 AM Rating: Decent
43 posts
I'm praying to every deity I can think of that the voice acting we've heard so far is just a placeholder. Hammy is putting it mildly.

Another one of my post was replied to and told me that they did change the voice actor. Who knows how long this will take to actually get in game, as the character is used at more than one occasion in that beginning area. And who knows if he is used throughout the game. I think he is a central character in the world, so he might have a lot of dialogue. On that note, I really wish games, this one included, would at least give the quests out with voice acting. They don't have to go as far as SW:TOR, but I do feel that the more voice acting in game, the more depth it adds.
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