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Crafting InfoFollow

#1 Dec 22 2010 at 6:03 PM Rating: Decent
Scholar
28 posts
So I havent seen much around about crafting. This is one feature I look for in MMOs. Can anyone with beta access give some insight??


Thanks
#2 Dec 22 2010 at 10:58 PM Rating: Decent
7 posts
I haven't played WoW in years, but I've been told it is a rip from there. It is pretty basic stuff and very easy to do. You mine, change the tin ore to tin bars, craft the tin bars into a tin dagger. It is pretty straightforward and easy to figure out. From what I have seen so far, it isn't very in-depth.
#3 Dec 23 2010 at 1:15 AM Rating: Decent
30 posts
I'm hoping they add a few mor mechanics to the system like AION and EQ2. But yeah, right now its exactly as previously stated. You can obtain up to 3 professions, including gathering professions. You take what you gather, learn the skills of whatever trade you want and take said materials and make it into whatever formulae you know. You get new formulae about every 10-15 skill level points.
#4 Dec 23 2010 at 6:16 AM Rating: Good
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102 posts
The one thing I did notice is that there are additional optional ingredients that you can use to boost stats when making an item. So you will have a planar item which gives a minor boost to some stat when adding it to a recipe. It seems like using these optional ingredients increases the difficulty of the combine, but it does create an item with the increased stat.
#5 Dec 23 2010 at 7:07 AM Rating: Decent
17 posts
To have the test during the previous beta I think it's great well done.
The crafting system is really good and crimping tied.
By cons will have to bash a few mobs ...
#6 Dec 23 2010 at 8:49 AM Rating: Decent
21 posts
Like others have said it's a straightforward type of crafting system with a few perks. The addon ingredients I think is a great idea to help tailor items to your needs. Plus even without those optional addons the crafting gear is comparable or better than the quest items.

The one thing I noticed is you should probably know ahead of time what crafting you want to do. I started armorcrafting at 15 and it was tedious to go back and gather all of the material to level up to make anything useful. If I would have worked on it while I leveled I would have been able to fill in the gaps on equipment I needed.
#7 Dec 23 2010 at 9:23 AM Rating: Good
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102 posts
Degha wrote:
The one thing I noticed is you should probably know ahead of time what crafting you want to do. I started armorcrafting at 15 and it was tedious to go back and gather all of the material to level up to make anything useful. If I would have worked on it while I leveled I would have been able to fill in the gaps on equipment I needed.
I expect the "optimal" strategy is going to be similar to WoW. Have your main specialize in gathering professions (Botany, Butchering and Mining) and then create Alts to actually do the crafting. That worked rather well until you hit items that were crafted no-drop.

Actually, there is a good question. Has anyone actually seen any indication that you don't want to do crafting on a low level alt?
#8 Dec 23 2010 at 10:06 AM Rating: Decent
17 posts
It is a system very similar to WoW actually. I would even say it's the same.
By cons everyone does not necessarily have to mount all crafts to be autonomous. 3 skills is not bad.
#9 Dec 23 2010 at 10:53 AM Rating: Decent
7 posts
rlunt68 wrote:
Actually, there is a good question. Has anyone actually seen any indication that you don't want to do crafting on a low level alt?


Considering we've only made it to lvl 20 that is a difficult question to answer. Up to this point, I haven't seen any reason at all why you couldn't have a main gatherer and an alt do your crafting. This is what I plan to do.
However, with the rifts dropping the rare items and soulbound motes, I could see a situation where to get Epic Recipe "Awesome Sword" you would need to buy it with motes or the blue thingys that drop from the rifts when you kick it's *** (sorry I can't remember what they are called). We have already seen this with the blue weapons at the Planar Goods vendor. It could very easily be carried over to a recipe vendor. We'll have to wait and see for this.

Edited, Dec 23rd 2010 11:54am by riftermason
#10 Dec 23 2010 at 11:35 AM Rating: Decent
32 posts
A character can have up to 3 professions. Professions are either gathering or production (my words, not theirs). Gathering professions include mining, foraging, and butchering. Production professions include runebreaking (adds extra stats to items), outfitting (cloth/leather goods and armor), weaponsmithing, blacksmithing (chain/plate goods and armor), apothecary, and artificer (staves, wands, and other accessories).

You gather things from the world and use them to craft known recipes... You can augment those recipes with items you get from rifting.

The items you craft are of good quality and are usually better than the quest items around that level.
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