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Class ImpressionsFollow

#1 Dec 23 2010 at 2:22 AM Rating: Decent
30 posts
I did some cursory searching before posting this thread. if I jumped the gun and there's already a thread active with this, I apologize and accept the Mod beating.

So with the NDA lifted, and most of us have played the beta, what're your impressions of the various classes/archetypes? What did you like about the class? What did you not like about the class? What combination of classes worked with your archetype? Would you recommend playing this class?

I'll kick it off. I started as a blade dancer. I had an absolute blast with it. The mechanics are much like that of the WoW rogue and WAR witch elf. I found I was out DPSing most classes and able to ninja-tag mobs in Rift events very easily with the class skills. With the high DPS you're able to chew through most mobs without issue. I found I could take up to two mobs without much downtime, any more caused issues. With more skill points in the tree the class becomes group centric, adding group affects to your finishers as well as adding bonuses to your own abilities.

Survivability...not too high. Two mobs was about the limit of the class, without outside healing, health potions, burning cool downs, or complementary classes. Three mobs or more I could survive if my cool downs were up and I had potions or outside healing. All in all though, I felt survivability is right where it needed to be, maybe a little under, but overall it was where it should've been. I'm sure with more patching and feedback it will get slightly better.

I didn't like most of the combat animations though. They were all pretty standard and there didn't feel like there was any flourish or specialty to them. Finishers looked bland and all the same. I know this is a minor gripe in the grand scheme of things, but it would be nice to feel you just did something "saweeet."

I found the assasin class complemented the blade dancer nicely. Unfortunately I didn't get much time to play around with specs too much. I should have. However, I found the passive poisons ability added good DPS coefficients and I could definitely tell when the buff wasn't active. I feel that at higher spec in combination with the bard, the blade dancer would be an awesome DPS/support class. The added benefits of finishers in addition to heals and songs would go well in a group.

I would highly reccomend playing the blade dancer for those who like the leather wearing DPS classes.

What do ya'll think?
#2 Dec 24 2010 at 10:09 PM Rating: Decent
30 posts
No one has any class impressions huh?
#3 Dec 25 2010 at 1:59 PM Rating: Decent
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64 posts
I started off as a Shaman. The damage was wonderful, and once combined with Sentinel the solo efficiency skyrocketed, especially once I got my 30-second damage shield/thorn spell and self heals on crit.

Sentinel is the only healer I've tried so far, but it performs wonderfully. I ran Fae twice, the first time with a bard backing my heals up, and the second solo healing. It was a bit challenging keeping everyone alive (especially when squishies pulled aggro) and there were a couple of wipes, but with a little fast hotkeying I could pull it off.

Since beta 3 is letting us pick up where we left off I might play around with that combo some more, but I'd also like to try out a mage as well, warlock in particular catches my eye.
#4 Dec 25 2010 at 9:13 PM Rating: Decent
12 posts
Started off for the first time as a Dwarf Paladin/Voidknight. And Paladin/Reaver. (Tank)

Since I didn't play any other class I can't easily compare the differences.

Blocking works very well for mitigating damage and is really worth putting points towards in the soul tree. (over Endurance even) I think that this really sets apart shieldless classes. This and increased Armor.

Gaining threat as a paladin was incredibly simple, one of our major skills which I believe is called Pacifying Strike, has built in threat generation. Paladins can also get an AoE aggro pull, and ranged pull. But I found just using regular skills and abilities was enough to hold aggro on every mob with no problems.

Damage was adequate. I used a 1hander axe which is slightly slower than swords but more powerful. Skills which used weapon damage % benefited from this.

The dwarves racial ability that lets them heal for a fair percentage of health over time was very helpful. Not sure on the other racial abilities, but I found this in many cases to be a life saver.



#5 Dec 26 2010 at 11:34 PM Rating: Decent
30 posts
Great posts so far. Good information in them. Keep em comin!

Sinner, do you think the Mithosian racial would also be beneficial for a tanking class like that? (activated ablative heals)
#6 Dec 27 2010 at 2:37 AM Rating: Decent
43 posts
My first class was Cleric. I went Sentinel/Purifer. Sentinel is your standard healing fare. To say I love playing healing Clerics is an understatement. With the second Soul as Purifier, it game me the added benefit of a shield like you get from Power Word: Shield in WoW. I loved this combo.

The second class I played was Warrior. I didn't play this one long as I had things the kept me from the second beta. For my first and only Soul I went Paladin. The description on the Rift website says they don't deal with ranged attackers well, and I guess this is true, but they do get quite a powerful ranged attack pretty early. What I love about the Paladin is how well they get and hold aggro. They get these skills that add marks (up to 3), and then when you use another skill it uses the marks. What is interesting about this is that if you build them up but don't get to use them because the mob dies, you still retain them. They are not marks on the mob, but marks towards your own character. Paladins get a buff that lowers mobs chance to hit by 5% and also get a buff that wears off in 20 seconds, but then can be reused again that gives you 20% more change to block.

Overall, I think I liked playing the Paladin more than the Cleric, and I love love love healing.

So there!
#7 Dec 27 2010 at 2:09 PM Rating: Decent
I haven't participated in a beta event yet, but from what I have been seeing I think I will probably play the mage archtype, specifically a Pyro/Warlock/Elementalist
#8 Dec 29 2010 at 10:58 PM Rating: Decent
43 posts
I have been playing a Marksman/Saboteur all day today and all I have to tell you folks is, FREAKING AWESOME! Sorry about the caps, but it's that fun. Shooting fools then setting a slowing trap in front of them and wailing on them. Awesome! My third Soul is Bard, which hasn't helped much, but I think if I go Ranger, which gets a pet, it should make for a friggin awesome setup.
#9 Dec 31 2010 at 7:24 PM Rating: Decent
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ive been enjoying rogue and warrior quite a bit. the Rogue combo i enjoyed was in b2, where we only had access to 2 souls until level 18, so i was blade dancer / assassin. they worked well together, if you like backstabbing, facestabbing and everwhereelsestabbing. kinda feeble on the defense, and stealth may not be working correctly, as even creeping beasties seemed able to easily detect me as i snuck up from behind.

for the warrior i went Riftblade/champion, and im enjoying it thoroughly. love the idea of shooting flame while wearing plate armour xD.

one of the best parts about the class system is that you can in fact climb the tiers without any need to buy useless abilities (example: paragon has plenty of passives which have nothing to do with dual-wielding, so that it can mix perfectly with champion or anything else, really. i could imagine a paladin using it well for the parry and the deflections and such, as an example.
#10 Dec 31 2010 at 9:57 PM Rating: Decent
9 posts
I wasnt able to hit 20 on any of my characters, but I got my Marks/Ranger/Sab up to 17 just a few min before the server went down.

Im a huge fan of tanking, and im considering a Reaver/Pally combo. I was wondering if many people have used this combo, and if so, how effective it was in multi pulls in solo play, and surviveability and threat in group/raid play. I would think this combo would work well with the DoT's of the Reaver and shield play of the pally. Any insights and experiences would be appreciated.

Im also interested in a dual weilding Warrior combo. For personal interests, I dont care for having a pet with this build, so that takes out the beast master. Any suggestions? Im fairly familiar with the rogues, so as I said, im looking for a warrior dual weild version.

And finally, my second highest character I got was a Necro/Warlock/Chloro. But I only got this character to level 8 I believe. I am looking for a DoT heavy class with some burst dmg to fill the DoT rotations as well as some heal-backs. Is this a good combo for that or should I even be looking in the priest section?

Thanks in advance for the replies!
#11 Jan 02 2011 at 8:55 AM Rating: Decent
11 posts
In beta3 i was playing warrior, wanted to me dps first did 20champ/6riftblade/0paragon. Lvling was quite easy i could take 3-4 mobs on me when i had aoe skill, also dps on 1 target was qood enough so i think it has potencial, sadly champion relies on critical strikes and didnt see any +% in talent tree what is kinda bad, they could put 5point crit improve somewhere cuz when i had like best gear that u could probably get in beta i had like 7,54% on crit. And my friend with his lock or whatever mage class had like 20%+ and crited whole the time pwning everything on his way.
Secondly i went for pala tank 18pala/6reaver/2riftblade. Block is quite cute in this game, I had like ~50% block chance and while tanking last boss in IT didnt need heal at all, and threat generation is enough to hold boss on yourself while focusing on timing with debuffs on boss. I hope they gonna add something to paladin that when u block an attack u give back holy dmg to target or something, it would increase his dmg which is quite poor ;p
#12 Jan 02 2011 at 12:07 PM Rating: Good
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102 posts
As a certifiable alt-a-holic I've wanted to post to this thread, but I've had a lot of difficulty organizing my thoughts. So not going to try and go in depth at all or I'll overwhelm myself ;)

Warrior: I've actually got 2 warriors at level 20 from Beta1 and Beta2. I've tried them in various combinations. I think there are tons of combinations which could work, but with Beta3 I definitely got overwhelmed at the various possibilities. What worked best for my play style were:

Paladin 20/Warlord 6/Void Knight 0: This is a very defensive build with some nice aggro control. Definitely suffers a bit in DPS. Still debating if it would be better as Warlord 6 or Void Knight 6. I also played around a bit with replacing Void Knight with Riftblade just to get the DPS buff, and that definitely works better for soloing.

Reaver 20/Riftblade 6/Beastlord 0: This is a nice combo of DPS with better survivability. Reaver is one of the few Warrior souls that gives you self healing (Paladin only has their lay on hands on 20 minute cooldown). Also gets some very nice AOE DoT capabilities.

Champion 20/Riftblade 6/Beastlord 0: I need to play with this spec some more since it can kick out some serious DPS. My main problem with this spec was I tended to get in over my head and got myself killed way too often.

Rogue:

Ranger/Marksman/Saboteur: I played this spec with various different level combinations. I tend to prefer the Ranger heavy spec for the pet tanking options, but Marks heavy has some nice kiting abilities. Depending on playstyle and exact spec you can get some very nice ranged DPS or some very good survivability.

Bard 20/Ranger 6/Riftblade 0: Bard for the insane buffs and debuffs. Ranger for the pet. Riftblade for the teleport when you have to run for it. This was a very fun spec to play and brought some really nice buffs to a group. Very tempted to play this spec as a main.

Cleric:

Justicar 18/Druid 6/Shaman 0: Lots of possible options for second and third classes. Justicar/Shaman/Druid, Justicar/Shaman/Sentinel and Justicar/Druid/Sentinel were all popular, and I'm sure there were others that worked. As far as solo survivability with reasonable DPS you don't have to look much farther. Justicar is going to be a very popular class if it's not nerfed before release. My first impression is that I think Justicars need to be toned down slightly, but I'm willing to trust the devs if they don't get nerfed...

Mage:
Necro/Warlock/Chloromancer: Plays out like your typical necro from other games (specifically thinking EQ and EQ2). Bit better heals with Chloro which actually is fun. Spent the least time with this char, so need to get back to him in later Betas :)
#13 Jan 02 2011 at 3:47 PM Rating: Decent
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11,576 posts
I can only poke around with the Rift Role builder but I can already see that based on that (and understanding the system can change between now and release) I can see how a person could easily spend weeks and weeks just messing around with various builds. And I can also see how someone like me who prefers tanking in groups but likes a more "efficient" build for soloing could go to town and come up with some really fun stuff. It's hard to look at the different souls and soul trees and not see a striking similarity to WoW which is fine with me, but I find myself chuckling at the idea of being able to make a Paladin/Death Knight Reaver hybrid >:D
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