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Rogues? Fun or Dud?Follow

#1 Dec 26 2010 at 1:15 AM Rating: Decent
11 posts
For those of you who have gotten to play the beta and made a rogue, I am really looking for some input on them.
It can be any class/Soulbuild, and if you'd say what it was it would be nice, but what was you're overall opinion on the rogue?
Was the combat dull, or fast paced and exciting?
Do they have nice survivability, or die easily if they engage in multiple mobs?


Any and all input is welcome :D
#2 Dec 26 2010 at 4:24 PM Rating: Good
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923 posts
Well I tried a Nightblade/Riftstalker only to level 10 mind you. The combat was fast paced but it consisted mainly of spamming one attack to build combo points and occasionally teleporting a few yards to avoid major damage or just retreat when the odds were not in my favor.

I did have one stealth attack that could actually be performed from a distance which was kind of refreshing, there's also an indicator(sound) to warn you when you're on the verge of being detected by an enemy while stealthed.

Multiple enemies will make short work of you, the class seems to be centered mostly around going in for some burst damage and then retreating(as they usually are) Riftstalker seems to be more defensive while Nightblade the opposite.

Your first ability as a Nightblade is elemental(fire) damage hurled from your dagger so you can open with a ranged attack which I found fun and different from most Rogue archetypes in MMOs.

What really bugs me about this game is the lack of "oomph" or impact felt when using melee weapons, sometimes it seems like you're simply swinging in mid air, it feels very..... whiffy......

I also played with Bard which has some great buffs overall but I was not happy with the duration, although you can use points to extend their effects.

#3 Dec 26 2010 at 4:43 PM Rating: Good
4 posts
I tried a Ranger/Rift stalker combination to level 15. I really enjoyed the play, as I could range or close combat very effectively depending on how I felt. I was more after trying to test how hyrbiding worked in the earlier levels, so I did split boost points relatively evenly. I felt like I had almost all ranges covered when it came to playing though, as I could teleport in/out of combat and leave or join my pet to fight, or just stick with sniping and keeping my distance when I wanted to. Taking multiple enemies was a challange, but doable. I would have to send my pet to one, get it to about 70% health, then jump to a second enemy, get it to about 50% myself, and then tackle a third all alone, while my pet mopped up the second mob. This however worked very well with the hybrid. If my pet was failing to survive any of the mob encounters, I could take aggro with Rift stalker and handle them while pet does side damages. If my pet was doing fine, I could get back and continue to snipe.

If you survived that wall of text, I suggest you mix and match a range class with a close combat class when it comes to rogues. Mixes it up and gives you more options.
#4 Dec 26 2010 at 11:39 PM Rating: Decent
30 posts
I had an absolute blast with my Mith Bladedancer/Assassin. See my thread "Class Impressions" for more in depth details.
#5 Dec 27 2010 at 10:19 AM Rating: Excellent
Inkie in Disguise
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239 posts
Playing a assassin/bladedancer/riftstalker and LOVE it. I'm a damage machine!
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#6 Dec 27 2010 at 1:49 PM Rating: Decent
Scholar
26 posts
I played a Ranger/Marksman in Beta1 and had a lot of fun with it, interested to revist that character in the upcoming beta :)
#7 Dec 27 2010 at 4:58 PM Rating: Good
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923 posts
Did anyone try the saboteur soul? It looks like it would be the perfect ranger match, sounded very interesting to me
#8 Dec 28 2010 at 1:47 AM Rating: Decent
30 posts
I had seen the saboteur class but didn't see anyone play it. I thought it would be a good combo with marks or bard.
#9 Jan 01 2011 at 11:15 AM Rating: Default
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32 posts
played an assassin/bladedancer to about 17. was very enjoyable as rogues go, but i rarely play rogues as my main. to me, it seemed fine; a similar experience to the lightly armoured melee damage classes in many other games. i find the "spam one skill" comment meaningless, as this shows incompetence more than anything. especially compared to the statements others make about there being TOO MANY abilities, and that choice is a problem. that you have much variety, and that you quickly find an effective pattern are both STRENGTHS of the system, not weaknesses.
#10 Jan 01 2011 at 2:37 PM Rating: Good
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923 posts
Elizinator wrote:
i find the "spam one skill" comment meaningless, as this shows incompetence more than anything. especially compared to the statements others make about there being TOO MANY abilities, and that choice is a problem. that you have much variety, and that you quickly find an effective pattern are both STRENGTHS of the system, not weaknesses.


Keep in mind I stated that I only got to level 10 and it wasn't a complaint, just a description of my leveling experience so far, as requested by the OP. At that level I only had a combo building ability,a finisher and a stealth attack if I recall as well as the teleport. There are definitely a LOT of abilities for each soul.
#11 Jan 01 2011 at 6:42 PM Rating: Decent
7 posts
I was lucky enough to get a key for the Beta 2 from Fileplanet, dunno if it is a VIP one or not, but I got invited back for Beta 3!

Both times I played a Scout as I love Scout classes. Beta 2 only Guardian side was oopen, Beta 3 we had both Guardians and Defiant.

I played my Guardian to L 15 and my Defiant to L 19.

Builds.
Defiant L 19, with Souls for Ranger, Marksman, Assassin. I have all the bow skills I want plus 2 good sword/knife attacks for when the mobs get close. I also get poisoned blades from the Assassin skills. I have a pet Razorback hog which is awesome and I pump skills into his and my health, I also have a Dire Wolf who is less awesome and got him at L 15, which is kinda unbalanced and I sent in a report about.
Pet window allows me to send in my pet to attack, call him back to drag one mob out of a group, and take it on with my bow at a place to suit me so I am not aggroed by the rest of the mobs. Razorback can keep the arggro on him I can also Transfer Hate to him for a set time if I get mobbed. Works OK usually, depends on the level of the mob.
I could also Heal my pet from the time I got my first pet, and i can do that while in combat which is very useful.
I can take on a level or 2 higher than me alone, so long as it is one mob at a time, so yes, I am very happy with my build.
I also have a racial extra kinda like a berserk thing for a short time as a Dark Elf (sorry can't remember Rift name for the species) that helps if my pet dies or I get mobbed.

Guardian
Scout was a L 15 with souls for Bladedancer/Assassin. We only got 2 Souls in Beta 2, so she had those 2. She could use a rifle, blunderbuss I think it was, and did most damage with her blade weapons. I used the gun to pull mobs away to me and engage in melee. She was slower to be able to hold her own as she was still a Light Leather armored character like my Ranger. but at L 15 was beginning to have the skills to hold her own.

I know each skill said +1 to combo but i never did find out what the combos were, nor did I actually observe them. I liked that neither character had to worry about ammo, it was refreshing not having that expense or worry!

Of the 2, I preferred the Ranger with her pet more. :) I didn't need to Kite with her at all, I could stand my ground and just shoot at the target my pet was attacking.
#12 Jan 01 2011 at 6:53 PM Rating: Good
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102 posts
Bard/Ranger/Riftblade. Bard for the heals, buffs and debuffs, Ranger for the pet and ranged DPS, Riftblade for the teleport to get away when things go bad. Not the best DPS, but very survivable, and can really buff up a group nicely :)
#13 Jan 01 2011 at 8:09 PM Rating: Decent
Scholar
36 posts
I played a marksman in beta3 and loved it. Well not the whole. At lower levels I had to be really carefull when pulling multiple mobs, but when I got the ranger soul and use the pet I could survive a bit longer.

The build I tried was a Marksman (16), ranger (6) and assassin.

I took ranger for the pet, and then 5% crit rate and then instant snare skill, took assassin for Assassinate and stealth, also to give me 4% crit passive.

And I loved it. Me and a fried both made rogues, and he made a assassin/bard with saboteur, and we had alot of fun pvping. Between the two of us we could burst our target down so quick they usually didn't know what happened, and with us both having stealth, we could hide and pick of stragglers.

So for me the rogue class was alot of fun, certainly not a dud.
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