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Will you be Purchasing RIFT?Follow

#52 Jan 16 2011 at 6:24 AM Rating: Good
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Definately going to play Rift when it comes out, went ahead and pre-ordered my copy of the CE ***** you trion for playing to my weakness in MMOs mounts&non combat pets) a couple of friends from my WoW guild have decided to make a sister guild on Rift.
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#53 Jan 16 2011 at 7:03 AM Rating: Decent
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pre-ordered and can't wait to get started!!!
#54 Jan 16 2011 at 7:06 PM Rating: Good
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After watching some pvp and invasion videos i think i am pretty set on getting this game.
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#55 Jan 17 2011 at 1:00 AM Rating: Decent
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I'm going to preorder it this upcoming week, no doubt about it. I'm just not looking forward to the first few weeks. Tons of bugs popping up one after the other(can't blame Trion, happens with any multiplater game out the gate let alone MMOs), forums will be a nonstop stream of pointless threads, tons of guilds scrambling to recruit, newbie areas will be crowded to high heaven, and the list goes on.

I can only pray that the launch isn't too rough, but Trion seems to have their heads on right so far so I'm not too terribly worried.
#56 Jan 17 2011 at 4:26 AM Rating: Decent
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Pre-ordered the day they put up the pre-orderes.

Ordered the Digital Collectors Edition.

really loved beta 4, it was amazing.
#57 Jan 17 2011 at 2:05 PM Rating: Good
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Pre-ordered a copy for the wife and myself. Alpha has been smoother than most games on release day, and Trion shows that they are at least willing to listen to and consider the input of their players (big thumbs up!). Reminds me of SOE before Luclin/PoP and the Fall of Everquest.

The games a little unoriginal for my tastes in some respects (reminiscent of...that snow company's game), and the questing and crafting are flat, stale and almost a direct copy of that other game's....but that aside its a solid world, very well created, visually stunning, and I am hopeful time will improve what it lacks.
#58 Jan 19 2011 at 2:55 AM Rating: Excellent
35 posts
Bought the CE. Chalk it up to FFXIVgrivation.
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#59 Jan 20 2011 at 11:27 AM Rating: Decent
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I would love to be able to Pre-Order the CE of Rift but it just aint available yet in the stores I use and I don't want a Download I want the Box ffs whats the point of buying CE if dont get the Box and all the cool shizzle inside!! Sort it out Trion so we can buy a copy in the UK
#60 Jan 21 2011 at 11:00 AM Rating: Excellent
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bought the Ce as well.. this game is the "best" new MMO release within the last 6 months (possibly more) .. I don't see any reason not to play this game.. every other p2p mmo looks pretty worthless at this point in comparison to this game.. As long as Guild wars 2 doesn't magically materialize by like next month, I'm sticking with rift..
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#61 Jan 22 2011 at 12:29 AM Rating: Decent
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I got in on the 4th Beta and love the game. Preordered today! i cant wait for beta 5! Got three of my friends to preorder as well!
#62 Jan 27 2011 at 9:00 PM Rating: Default
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No, First Playing this game say this looks like Warhammer Online. Then I played more. It makes every mistake that Warhammer did. Group Quest as for start of the game sure no problem lvl up huge groups at start to kill the Rifts, but what happens after the new player join the game or alt lvling? Their cities be over thrown by Invasions where their quest guys are dead!

2nd Part you can say w/e you want. Anyways Balance it cool if they're no balance in single player games, But in a MMO no balance means Rerolling to the most OP classes. Which means at end level content will be hard to find tanks or etc. In Rift Warrior class has hardest time in pvp since they don't have ability to close the gap while in combat being easily kited. Then in Rift group fight since they can't get to next mob fast to get higher contribute points making it harder to get the token for better gear. Seriously you can say it QQ but really think about no Warrior = no Tanks no Tanks = no raid/dungeons. Only way to keep them arround is to be fair. To be fair is meaning balancing out the classes! Logic scary huh!

3rd Reason really how many time can a MMO copy and paste the same exsact UI system! Lotro, Warhammer, and Aion has Same stupid UI. It is Bulky Chunky and so annoying to use. Plus how Mobs really don't feel that the live and act in the environment looks so boring. With the bad animations and characteristics just like huh really wold not chasing the 50 squirrels around him, makes it off tilt. Look at the Skeletal Horror come on that undead is so cheesy generic looking it should be called Horribad Skeletal.

Side Note. Graphic are a plus if you got the PC to push it on ultra, and if get in the game at start it is engaging with how it plays. Class customizing is Amazing! (But it's not enuff to sell me. For them claiming "its gonna be polish at start" it's better then any other MMO out today it doesn't deliver "Taken everything that is wrong with MMO today and fixing it!" as they stated!

End Story Grats to Trion on making Warhammer 2.0 as they aim to kill a game that already killed it self!
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#63 Jan 27 2011 at 10:42 PM Rating: Decent
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thenatoes wrote:
No, First Playing this game say this looks like Warhammer Online. Then I played more. It makes every mistake that Warhammer did. Group Quest as for start of the game sure no problem lvl up huge groups at start to kill the Rifts, but what happens after the new player join the game or alt lvling? Their cities be over thrown by Invasions where their quest guys are dead!


Rift spawns are dynamic. Right now in beta the devs are triggering a lot of the spawns and events, but when the game goes live, the system is set up to check how many players are in a zone and get an idea of what level they are and adjust rate of spawns and invasions accordingly. I don't expect to see lowbie zones overrun by invasions at any point.

Quote:
2nd Part you can say w/e you want. Anyways Balance it cool if they're no balance in single player games, But in a MMO no balance means Rerolling to the most OP classes. Which means at end level content will be hard to find tanks or etc. In Rift Warrior class has hardest time in pvp since they don't have ability to close the gap while in combat being easily kited. Then in Rift group fight since they can't get to next mob fast to get higher contribute points making it harder to get the token for better gear. Seriously you can say it QQ but really think about no Warrior = no Tanks no Tanks = no raid/dungeons. Only way to keep them arround is to be fair. To be fair is meaning balancing out the classes! Logic scary huh!


I've been playing as a warrior right the way through the beta (with brief side adventures with other classes to get a feel for them). Warriors do get abilities that allow them to close the gap. Off the top of my head I know of three. With most of my points in the paladin tree, I use Shield Charge all the time. It's great fun.

I'll agree, however, that tanks tend to get the short end of the stick at rifts and event bosses. Without people healing, you don't really get a chance to contribute much before you die. Those few times I've shown up to a rift or invasion where someone was set up to heal and actually did so, it was great fun and I was able to hold all kinds of mobs while everyone else burned them down. For the event bosses, however, if you don't show up with a coordinated battery of healers at your disposal, there's not much point to even trying to tank them. I got obliterated by the werewolf in Gloamwood so many times last night I decided to fill out my second role with a dps build just so that in future, I can actually do some reasonable damage before I die. I don't know if Trion plans to tone down the damage output on the event bosses (or even if all of them are as vicious as the werewolf), but unless they do I'll be making it a point of setting myself up to be able to switch roles for those events.

Quote:
3rd Reason really how many time can a MMO copy and paste the same exsact UI system! Lotro, Warhammer, and Aion has Same stupid UI. It is Bulky Chunky and so annoying to use. Plus how Mobs really don't feel that the live and act in the environment looks so boring. With the bad animations and characteristics just like huh really wold not chasing the 50 squirrels around him, makes it off tilt. Look at the Skeletal Horror come on that undead is so cheesy generic looking it should be called Horribad Skeletal.


The UI is can be tweaked and rescaled rather substantially. It's functional. That's why so many studios use the same concepts. There are always people who express a distaste for that type of UI, but those are the vocal minority. It works, it provides the information you need, and you can adjust it more to your liking. Short of those people who prefer no UI on screen at all, it's hard to improve upon.
#64 Jan 27 2011 at 10:56 PM Rating: Good
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I'm impressed you could make sense of that...
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#65 Jan 28 2011 at 2:01 AM Rating: Decent
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I've already pre-ordered. In fact, once the NDA went away and I could talk about RIFT to my EQ2 friends, and give 25 of them invites... I now have a decent guilds worth of people who have pre-ordered. We all can't wait. :)
#66 Jan 28 2011 at 2:22 AM Rating: Decent
13 posts
I'm going to buy Rift for sure, and I would even if I didn't like the game as much as I do. Trion impressed the **** out of me with their handling of the Amazon debacle and their response to feedback. Also I love their GMs, and their ability to spawn rifts and invasions.

I think it's sad how some people are judging Rift on its beta instead of withholding judgment until launch. Launch has always been the make-or-break week, and the reason why so many recent MMOs have fallen ie age of conan, FFXIV, Aion's "westernization" etc, and Rift is going to knock its launch out of the park. If you're already giving it a failing grade, you should save that criticism until the product is finished.
#67 Jan 28 2011 at 2:44 AM Rating: Decent
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Aurelius wrote:
I'll agree, however, that tanks tend to get the short end of the stick at rifts and event bosses. Without people healing, you don't really get a chance to contribute much before you die. Those few times I've shown up to a rift or invasion where someone was set up to heal and actually did so, it was great fun and I was able to hold all kinds of mobs while everyone else burned them down.

As a full-on healer, I've had somewhat of the opposite issue. I'm playing with a bunch of friends, and one of them is a dedicated tank spec. He gets all the big guys to focus on him, and so my job ends up being fairly easy with not much to do.

One thing I didn't like though is that even with him fully specced out to tank, he'll still go from full to dead in about 7-9 seconds if I don't do anything. Now I can keep up because my big 3 seconds cast heal ends up filling maybe half his life bar, but it means that I can't do much else in-between. It's not hard to keep him up if I just spam my big heal, but if I start doing anything else I risk having my gcd going when I need to start casting that heal. I wish damage and healing were smaller compared to total health, so I'd have a bigger window to catch up, leaving me time to debuff the boss or tack on a little of my own dps.
#68 Jan 28 2011 at 3:19 AM Rating: Good
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I'm loving it and very happy that I got to try it out in Beta 5.
Been playing WoW since launch I've become rather bored and RIFT is a blast so far.
Kinda reminds me of Guild Wars and WoW and a bit of original stuff thrown together.

I will be buying it next pay :D
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#69 Jan 28 2011 at 8:21 AM Rating: Good
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FearXI wrote:


I will be buying it next pay :D

This.
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#70 Jan 28 2011 at 11:56 AM Rating: Decent
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I myself have already purchased the game and signed up as a recurring member for three months.

WoW was a good game, but I find it to be about 1/4 the fun it used to be. Rift I have enjoyig a lot, and the way I look at it, is even if it drops to 1/4 the fun it is now it puts me on par with that other game.

So why not spend the same amount of entertainment value doing something that is new.

And selfishly one of my reasons I was so fast to move over, is because I am tired of pouring my money into that other company, I am more than happy to put my money into a company that obviosuly taken the time to do their research on what people need or want and attempted to deliver. So what if it looks like a few other games, plays like a few other games. IMO they learned what worked for others, rolled them into one, and gave me personally a very enjoyable experience. And personally I woud rather give my money to someone who will use it to find new ways to enterian me instead of recycling what they have fed me for years and serving it back to me time and time again.

I for one am looking forward to this experience.
#71 Jan 28 2011 at 1:07 PM Rating: Good
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I will be buying it and subscribing.

I love the world and story - I am glad I made it into a beta as I was really worried after being burned by Aion and FFXIV. I really thought the next MMO I would be getting would be Tera, but I was nervous about that as it's originally a Korean MMO (which while they have stunning graphics - I seem to not "get them").

I would buy the game and sub for months just to support a dev team that has taken the time to research and find out what people love and hate in an MMO and give us a polished product.
#72 Jan 28 2011 at 9:04 PM Rating: Good
I will give bit more thought, but I do think I will buy RIFT.
I've only a few hours of play and it is something new, and that is something I think I need.

I have my WoW account open until the 16th of next month, the past 2 weeks I've barley logged in. And while at work all day, all I wanted to do was come home and play rift..not WoW.
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#73 Jan 28 2011 at 11:39 PM Rating: Good
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Allegory wrote:
Aurelius wrote:
I'll agree, however, that tanks tend to get the short end of the stick at rifts and event bosses. Without people healing, you don't really get a chance to contribute much before you die. Those few times I've shown up to a rift or invasion where someone was set up to heal and actually did so, it was great fun and I was able to hold all kinds of mobs while everyone else burned them down.

As a full-on healer, I've had somewhat of the opposite issue. I'm playing with a bunch of friends, and one of them is a dedicated tank spec. He gets all the big guys to focus on him, and so my job ends up being fairly easy with not much to do.

One thing I didn't like though is that even with him fully specced out to tank, he'll still go from full to dead in about 7-9 seconds if I don't do anything. Now I can keep up because my big 3 seconds cast heal ends up filling maybe half his life bar, but it means that I can't do much else in-between. It's not hard to keep him up if I just spam my big heal, but if I start doing anything else I risk having my gcd going when I need to start casting that heal. I wish damage and healing were smaller compared to total health, so I'd have a bigger window to catch up, leaving me time to debuff the boss or tack on a little of my own dps.


One of the reasons I'm so happy with this game is that I stumbled upon Chloromancer. With my ChloroLock, I can toss a buff on a tank, a debuff on a boss mob, and then heal by DPS'ing Smiley: nod

If you happen to roll a mage to try the archetype out, give Chloro a try, it really starts to shine once you can put 16+ points in it.
#74 Jan 29 2011 at 12:21 AM Rating: Good
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Today I experienced my first zone-wide invasion, complete with a giant werewolf with about a half million hitpoints. A half hour and about 10 deaths later, I was hooked. :)
#75 Jan 29 2011 at 1:39 AM Rating: Decent
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Elswick78 wrote:
Today I experienced my first zone-wide invasion, complete with a giant werewolf with about a half million hitpoints. A half hour and about 10 deaths later, I was hooked. :)


That's the one that facerolled me the other night...well, me and about 50 others. And just after I posted the above comment about the insane amount of damage he was doing, they nerfed it. And when I say "just after", I mean I posted my comment while the servers were down for a brief maintenance and when they went back up the patch notes said that he had had his damage cut. I couldn't help but laugh.

I got to do a zone event on my rogue today (Defiant) since I was completely out of quests for my warrior and I gained just over half a level worth of xp from that event alone. The final phase of the event required that we kill a big idol that was spawning massive waves of enemies and my screen was just flooding with xp. It's clear that they've been putting a great deal of focus on tuning the events to be manageable without being too easy. There's something extremely fun about falling in with a group of 50 or so players marching across a zone sealing rifts and then forming up for one massive final battle.
#76 Jan 29 2011 at 6:14 PM Rating: Good
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Had a blast in beta. D2D has the preorder available today with a %20 discount:http://direct2drive.tellapal.com/a/clk/NgzmY Great deal for those still on the fence.
#77 Jan 29 2011 at 9:12 PM Rating: Decent
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Just my 3 cents worth (I am a penny richer today) my first MMO was EQ and that first experience can never really be replaced. I moved onto SWG after 3 years at EQ, well we all know what happened with SWG, moved to WoW with my whole PvP guild I was with, we went into beta etc. I have dabbled in other games through the 6 years of WoW (with a 1 year break playing eqII after our guild broke up) but always went back, until now.

This game seems to have encompassed all the good in all other MMO combined them with an original storyline and BAM I think they hit a home run. The devs are flat out amazing, I mean they respond very quickly to major gameplay flaws. Fir a game still in beta I am shocked at its quality, I mean WAR you could hardly even do a keep raid in beta due to massive lag. Last night I was in one of those overwhelming rifts, no lag no performance issues smooth as silk. I walked away from that raid that god knows how many of us in Gloamwood fought off just saying well **** me, that was the cooliest thing I have ever seen from a random spawn for a better word. Not a raid zone, nor an instanbce just an occurence while I was questing.

So to answer the question I am pre ordering this week when I get paid. I can't log into wow very long before I am like what the ****, believe me I tried to like it again, 3 level 85s just missing me lol and 3 nights of raiding missed this week. I am already counting down the days thill the next beta lol, sorry for the long winded post but I had to get it out of me lol.
#78 Jan 29 2011 at 11:58 PM Rating: Good
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tahlendor wrote:
Had a blast in beta. D2D has the preorder available today with a %20 discount:http://direct2drive.tellapal.com/a/clk/NgzmY Great deal for those still on the fence.


Awesome, thanks for that.
#79 Feb 12 2011 at 7:44 PM Rating: Default
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bump
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#80 Feb 12 2011 at 7:58 PM Rating: Default
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UncleTony wrote:
bump


Pre-ordered and paid for...

I see most people are in love with the game, as expected; Rift is incredibly well made, and you can feel the quality of Rift from the moment you start to make your character.

Really, what did you expect Tony? Rift isn't your typical new MMO launch, this game has went far above and beyond it's game development, testing, and marketing, than other MMOs released in the last 5 years. People are going to flock to this game, and it's only going to get bigger as time goes on.

I can't for the life of me understand any of the few complaints I've read in this thread. They all seem like bogus attempts at trolling, to me.
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#81 Feb 12 2011 at 9:29 PM Rating: Decent
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Yeah, pre-ordered the moment Beta 4 (my first beta event) ended.

In all honesty, it feels like a finished game. There are a few things here and there, but nothing gamebreaking that you see in most games being released today. It feels like other games feel after half a year and a couple dozen patches after release, and that is why I love it.

Lore is one of my favorite parts of games, and this has plenty of it. I have...I want...There is just too many good things to say about this game, that I'll just stop my post and say I pre-ordered it and haven't looked back!

Gotten a raids-worth of people to pre-order as well :D
#82 Feb 13 2011 at 1:51 AM Rating: Default
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Fahros wrote:
UncleTony wrote:
bump


Pre-ordered and paid for...

I see most people are in love with the game, as expected; Rift is incredibly well made, and you can feel the quality of Rift from the moment you start to make your character.

Really, what did you expect Tony? Rift isn't your typical new MMO launch, this game has went far above and beyond it's game development, testing, and marketing, than other MMOs released in the last 5 years. People are going to flock to this game, and it's only going to get bigger as time goes on.

I can't for the life of me understand any of the few complaints I've read in this thread. They all seem like bogus attempts at trolling, to me.


in fact and aside from the the fact that i am a troll. This game was a little too WOWish for me, graphics, quests. the people
i dont hate the game, i just can't see myself devoting time into the grind. especially with school and having a full time internship awaiting for me in the summer months.
i do, in fact, enjoy the forums and raising havoc.

<3 Always,
Tony
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#83 Feb 13 2011 at 3:11 AM Rating: Decent
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UncleTony wrote:
Fahros wrote:
UncleTony wrote:
bump


Pre-ordered and paid for...

I see most people are in love with the game, as expected; Rift is incredibly well made, and you can feel the quality of Rift from the moment you start to make your character.

Really, what did you expect Tony? Rift isn't your typical new MMO launch, this game has went far above and beyond it's game development, testing, and marketing, than other MMOs released in the last 5 years. People are going to flock to this game, and it's only going to get bigger as time goes on.

I can't for the life of me understand any of the few complaints I've read in this thread. They all seem like bogus attempts at trolling, to me.


in fact and aside from the the fact that i am a troll. This game was a little too WOWish for me, graphics, quests. the people
i dont hate the game, i just can't see myself devoting time into the grind. especially with school and having a full time internship awaiting for me in the summer months.
i do, in fact, enjoy the forums and raising havoc.

<3 Always,
Tony


To be fair on the "people" portion of that comment a lot of the people you see in the beta won't be in release or if they are they'll just skip back to WoW after the first month, they always do. Most of them are just WoW trolls though that skip to every free beta they can get in to troll and talk about WoW though.
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#84 Feb 13 2011 at 7:20 PM Rating: Decent
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I won't be getting Rift for three reasons:

1. Can't afford it
2. ****** computer can barely run it
3. Even if the above two problems were fixed, I have a sneaking suspicion PvP will still be broken after release, and I refuse to be cheap and roll a Defiant.
#85 Feb 14 2011 at 7:09 PM Rating: Decent
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Yes! I love this game!
#86 Feb 14 2011 at 10:16 PM Rating: Decent
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After hearing about cross-shard LFD, I would doubt it highly. If I wanted to play a massively multiplayer antisocial game, I'd go back to WoW.
#87 Feb 15 2011 at 10:23 AM Rating: Good
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I so wish people could read and not cause panic that drives others away.

YES, they are thinking about a LFG/LFD tool.
NO, Nowhere has any Trion dev mentioned it being cross shard.

Will it be cross shard, maybe yes, maybe no, but panicking over what might be is just silly.

On topic: Yes I have ordered Rift and a Founders sub. Rift may not be the perfect game, but it is closer to it than anything else currently

Edited, Feb 15th 2011 11:25am by CyclopsSlayer
#88 Feb 15 2011 at 10:31 AM Rating: Good
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CyclopsSlayer wrote:
I so wish people could read and not cause panic that drives others away.

YES, they are thinking about a LFG/LFD tool.
NO, Nowhere has any Trion dev mentioned it being cross shard.

Will it be cross shard, maybe yes, maybe no, but panicking over what might be is just silly.


Must suck looking stupid.

developer interview wrote:
About half” of Rift's content is found in dungeons and warfronts, Scott said. To this end, he stated that a dungeon queue system is just a matter of time. It will be cross-shard to reduce wait times. Although the idea seems to be unpopular (especially among the hardcore fansite representatives), Scott said that an auto-forming group finder is almost a necessity. “People love grouping, but hate to put a group together,” he said

#89 Feb 15 2011 at 12:17 PM Rating: Good
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KT bringing the smackdown. I'm just sorry he beat me to it :(.
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#90 Feb 15 2011 at 1:10 PM Rating: Decent
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Can't start the game without ruining my Dual screen layout.
Can't even start the game due to a 3D driver problem.

I can play World of Warcraft and many other MMORPG games. So Why not this one.

If you can't do better I AM DEFINITELY NOT GOING TO BUY IT

#91 Feb 15 2011 at 6:07 PM Rating: Decent
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Sadly, it's just not good enough to persuade me out of $50 then $15 a month thereafter. It's nicely put together, it's in better shape than a lot of mmo's at initial release, but the whole 3 souls at a time is not nearly as exciting as it could have been, instead resembling the multiple trees within a single class found in many other mmos, and in many ways more limiting. Very nice that you can get all the souls for your calling, and make four different mixups but...

We've all been down this road before. Seriously, until people stop just blindly accepting games that we've played a hundred times already and paying for them anyway, we WILL keep being given the exact same games as many times as the publishers can get away with taking money for them. Anything this game does better than another, is merely a tiny incremental step, and everything in here can be found (maybe not all at the same time) in any number of existing titles.

Very very nicely staged though, good feeling of a living world, just when you stop noticing that anymore and are just getting down to it, quickly makes you realize there's really nothing new in terms of gameplay. Being one of the best examples of it's genre is not enough.

I liked the post about different classes in wow being exactly the same only difference being which order you pounded keys in. They don't allow you to change your skill bar around in wow?
#92 Feb 15 2011 at 6:20 PM Rating: Decent
8 posts
already bought it just waiting for it to hit.
#93 Feb 15 2011 at 6:25 PM Rating: Decent
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Strongly considering pre-ordering, would just like to play Beta a bit more, would also like to see the crafting system.
#94 Feb 15 2011 at 6:33 PM Rating: Decent
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vinnyviking wrote:
Can't start the game without ruining my Dual screen layout.
Can't even start the game due to a 3D driver problem.

I can play World of Warcraft and many other MMORPG games. So Why not this one.

If you can't do better I AM DEFINITELY NOT GOING TO BUY IT



I've had no problems running the game and I have two monitors as well. Sounds like it might be an issue on your end, but you can always post in the beta tech support forums and at least see if others are having the same issue as you.
#95 Feb 15 2011 at 6:39 PM Rating: Good
I was totally going to buy Rift, then they did some minor thing I don't like AND NOW I'M TAKING MY GI JOES AND GOING HOME!

/Sarcasm
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#96 Feb 15 2011 at 6:50 PM Rating: Decent
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Master Shojindo wrote:
I was totally going to buy Rift, then they did some minor thing I don't like AND NOW I'M TAKING MY GI JOES AND GOING HOME!


Leave your GI Joes here and GTFO.

Doodoohead.
#97 Feb 16 2011 at 8:15 AM Rating: Good
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Aurelius wrote:
vinnyviking wrote:
Can't start the game without ruining my Dual screen layout.
Can't even start the game due to a 3D driver problem.

I can play World of Warcraft and many other MMORPG games. So Why not this one.

If you can't do better I AM DEFINITELY NOT GOING TO BUY IT



I've had no problems running the game and I have two monitors as well. Sounds like it might be an issue on your end, but you can always post in the beta tech support forums and at least see if others are having the same issue as you.


I also have no problems with my 2 monitors.
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#98 Feb 17 2011 at 7:04 PM Rating: Good
Scholar
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292 posts
I was 75% sure i was going to purchase until i started the open beta, which moved me to 100% and i have now pre-ordered via amazon.

I liked what i had seen from videos and what i had read, then after actually getting in and trying it out myself i found that its exactly what i have been looking for.
Cant wait for next week!
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If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate.
#99 Feb 17 2011 at 10:46 PM Rating: Good
Sage
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1,675 posts
Some random thoughts:

I'm going to keep playing the beta for a while longer. I've only played for an hour so far. But in the end I probably won't buy the game.

I'm really only turned off by the WoW looks/graphics. In some instances the art direction is really well done (better than WoW/whatever game), in other cases it looks like a blatant rip-off. Plus I don't find the music all that inspiring (which is actually important to me).

The UI similarities of WoW I can live with, and of course the WoW/standard control scheme hasn't and shouldn't be messed with.

Quest grinding I can live with and the pacing is good. Though I feel my eyes being glossed over when quest text appears. I think this mostly has to do with me just being tired after coming home from work.

FFXIV has me spoiled on character movements, I don't like the way my elf (or whatever) moves, BUT I do love the spell and abilities graphics A LOT more than FFXIV's...but I guess that's not saying much. Rift's spells and abilities look really nice.

The soul system looks very indepth but almost overwhelming, so far I'm a rogue/looks like combat/bard and seems to be OK.

And so far the community seems very lively and nice.

For a beta I'm very impressed. Like others have hinted at, it reminds me of Warhammer crossed with LOTRO crossed with, well, y'know.

I'm just missing a bit of immersion. Maybe the game will 'click' when I play it some more or maybe MMOs just aren't my thing anymore. Eh.
#100 Feb 18 2011 at 12:11 AM Rating: Decent
Repressed Memories
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20,908 posts
Kierk wrote:
I'm really only turned off by the WoW looks/graphics. In some instances the art direction is really well done (better than WoW/whatever game), in other cases it looks like a blatant rip-off.

While there are certainly plenty of similarities in this game to WoW, I don't think graphics are one of them. Rift looks far more like FFXIV or Lotro than it does WoW. The characters aren't cartoony or exaggerated. Armor is fairly tame and reasonable. You aren't constantly glowing or shining.

Edited, Feb 18th 2011 12:11am by Allegory
#101 Feb 18 2011 at 12:35 AM Rating: Decent
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11,576 posts
Allegory wrote:
Kierk wrote:
I'm really only turned off by the WoW looks/graphics. In some instances the art direction is really well done (better than WoW/whatever game), in other cases it looks like a blatant rip-off.

While there are certainly plenty of similarities in this game to WoW, I don't think graphics are one of them. Rift looks far more like FFXIV or Lotro than it does WoW. The characters aren't cartoony or exaggerated. Armor is fairly tame and reasonable. You aren't constantly glowing or shining.


I agree, but I think different people use the word "graphics" to mean different things. If we're talking about graphics in the sense of detail, lighting, etc., Rift's graphics are a clear step up from WoW (and I'd even say they're a step above LOTRO). I think some people use the word 'graphics' to mean theme, however, and in that sense I could see someone drawing parallels to WoW, but even then there's a fairly substantial distinction. Rift's graphics are far more detailed with a lot more use of lighting effects. I rather like them.
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