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Number of skills/abilities?Follow

#1 Dec 27 2010 at 4:29 PM Rating: Decent
6 posts
Hello,
New user and RIFT recently catched my interest. Visuals are interesting also the archetypes with soultrees, but also soultrees are my biggest concern. If you have three soultrees to choose from doesnt that open up for a huge number of skill you have to use?
Im missing two fingers on my left hand and im a keybinder, but as you understand im pretty limitied. I can handle 36 keybinds fairly easy, depending on how you can switch actionbars 48 - 60 is managable.
Will theese numbers be enough to effectively play any class and game?
#2 Jan 03 2011 at 1:38 PM Rating: Decent
9 posts
This was one of my concerns as well. However, when you pick your calling (Warrior, Mage, Cleric, or Rogue) you have basically assigned yourself ability options. I'll use my experience in beta as an example. I created a Marksman (Rogue calling). After a little bit, I got the option of another soul to pick up. I chose sabateur. (Traps interested me, especially with how squishy I was with multiple adds). There was no big crossover here, especially as I wanted Sabateur for utility, not for the deep abilities. So I progressed. And I came to realize I was starting to get beat up on a lot. Not dying, but always taking damage. So at the next option to pick up another soul, I went with ranger for the pet. This turned out to be quite the blessing. And then I noticed the rangers abilities looked an awful lot like the Marksman. My immediate reaction was "Oh no, this is going to be terrible." I could already see my hotbars getting flooded with abilities. But it actually worked out quite well, as you can simply remove a lot of abilities from your hotbars. Marksman had a generic combo point building ability that did practically the same as the Rangers generic combo point builder. The same can be said with the finishers. Look at your options, and choose the one you like the best. Its actually more simple than it first appears, that I can promise you.

I can also say, out of 50 levels, beta3 took you to level 20. haha Who knows what the future holds!
#3 Jan 03 2011 at 10:35 PM Rating: Decent
4 posts
You can have up to three horizontal and two vertical bars open simultaneously (5x12 = 60 hotkeys). Each key is individually bindable to whatever you like. In addition, you can cycle the primary hotbar through 5 additional subbars, which I believe were completely separate from the other 4.

While you can use 3 souls at once, you don't have enough points to develop all of them very deeply.

That said, a Warrior soul combination I made at level 20 already had I believe 27 distinct abilities. However, a few overlap & can be ignored, others are 1/hour buffs or very situational. So it's manageable. At level 50, it's conceivable your will have 40-50 active abilities per character, and on top of that you can have 4 totally different soul loadouts "roles", so, yeah, it's actually quite intimidating to setup & use them all effectively.
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