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#1 Dec 31 2010 at 8:39 PM Rating: Decent
9 posts
I got an invite to beta3, and like most I was very excited. I have recently cancelled my subscription to WOW, so this was a very nice treat. Anyhow..

So I get the week off for weather, which means I can actually participate in the beta3 event. My first thought upon entering the game was how similar to WOW the UI was, which I thought was a little bland and uncreative. The same with the soul system. After a bit of time playing, I found I was already pretty accustomed to the UI and the souls because of the similarities of WOW. My feeling changed from unimpressed to relieved that I could spend my attention elsewhere.

Like most everyone else, there are a lot of things I like about Rifts at this stage. Probably what I like the most is the sheer variety of choices in the souls. But when I find myself out of the game world, and consider things, there is nothing that really stands out as "new and impressive".

Rifts has a lot of what is good about MMO's, but what concerns me is the seemingly lack of the "Wow!" factor. I like Rifts enough that I will probably donate my share of cash for the game and 3-6 months worth of a subscription to see the product at release. I also keep in mind that I have had just a handfull of days worth of time in game, and in my interest in soul varieties, I never even achieved a level of 18.

There is much to be seen, there is much I missed out on (wish I could have partied up for the IT instance) and I reserve my final judgement 3-6 months after release.... I just hope for a "Wow!" next time.
#2 Dec 31 2010 at 9:20 PM Rating: Decent
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11,576 posts
I'm not bothered by the similarities to WoW. And as I said in a previous post I'm not really looking for a fully innovative game. There were a lot of things about WoW that just worked for a variety of reasons. The rift invasions sound like they could be great fun or something that just becomes extremely tedious after a few weeks/months when all you want to do is turn in your quests but can't because your quest giver is crumpled underneath an army of baddies.

At one point I thought (or at least hoped) that FFXIV would have what it takes to make us rethink what constitutes a quality MMO. It has since been proven to me with abundant clarity that no amount of pretty graphics and motion captured animation will ever substitute for a fun experience, and that's what I got out of WoW for the years that I played it. WoW just grew a bit stale for me and so the prospect of something new, even if it's very similar, is something I'm looking forward to.

Of course, having not yet having had an opportunity to participate in any beta events, that feeling could change long before release but right now there's sort of a shortage in available games that grab my interest. Even if I were a proponent of the F2P model, GW2 still seems to be quite a ways off and despite my love of Bioware's recent offerings, I can't say for sure that a Star Wars MMO would be my thing. I've recently realized that I'm just an MMO gamer in general and it doesn't have to be zomfgwee to entertain me and hold my interest. It just has to be good and so far that seems to be the general sentiment around Rift.
#3 Jan 01 2011 at 1:02 AM Rating: Decent
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200 posts
What makes Rift good is that Trion did the simple things right. The UI is mobile (which I still don't understand why WoW's isn't). Warriors Attack Points are shown under your health bar above your body as well. When you move, if your map is open, it becomes transparent. Rifts are very simple to understand. You run in and you know exactly what to do. Even their help messages are clear and concise. They tell you what you need to know and that's it. And the Low quality render is awesome. What I personally don't like it that soul selection takes up the whole screen. In the end the simple things count because if something is not intuitive (but a majority of people believe it should be) you are doing it wrong. And as much as they are currently not handfeeding us making a completely original UI that nobody has ever seen before would have hurt the game. The WoW UI works. Don't fix what isn't broken. Now you know you have something that people will know and can move onto to actual content instead of wasting time trying to be so original that people won't know where anything is.

As obvious or not it is to say, Rifts will make or break this game. What Rifts will do is bring people out of cities unlike what WoW has become on some of the more popular servers where all you do is sit in town and jump from dungeon to dungeon or you go gather materials so that you can jump from dungeon to dungeon.

The population will be mobile and I think Rifts will add a whole new way of playing MMO's. And if every zone has some sort of major invasion like the Beta had, the game can get very interesting because higher level characters will always be able to help out or actively participate in the game instead of ONLY being able to do endgame content and if they grow based on number and level of people playing, the major invasions will never be TOO easy either but still playable.
#4 Jan 01 2011 at 6:50 AM Rating: Good
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102 posts
Martesian wrote:
There is much to be seen, there is much I missed out on (wish I could have partied up for the IT instance) and I reserve my final judgement 3-6 months after release.... I just hope for a "Wow!" next time.
Most of Rift I find to be a nice evolution of other games on the market, which isn't something that's going to be jaw-droppingly awesome, but it is very nice.

I've related this a few times, but the real "Wow!" moment for me was when I logged in early one morning and the expected safe haven I had camped out in (quest hub) had been overrun by rifts with invaders running around everywhere. The Zone Events (which they had some problems with in Beta3) just really push everything over the top. Unfortunately I have to agree with the sentiment that if you haven't experienced a Zone Event first-hand then you really haven't experienced the true Rift experience.

While there are still plenty of things that could kill the game at release, I have to say that I have confidence in this Dev team that they aren't going to drop the ball, or if they do drop they ball they will correct things very quickly. The communication and competence they have shown during these beta events is the best I've experienced. I will say that Beta3 was the most buggy of the all the Beta events so far, but the dev team did a great job of correcting things on the fly, which is a lot better than many MMO companies (or software companies in general...).
#5 Jan 01 2011 at 11:12 AM Rating: Decent
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32 posts
another one of these . . .

Rift is no more similar to WoW than WoW is to Everquest, or than any MMMO is to any other game. when you say this, you reveal your inexperience with MMOs. its sortof analogous to selling your Chrysler, buying as Ford, and complaining that its an identical car because it has four wheels, for seats and a crappy engine in the front.

the phrase is "dont reinvent the wheel". that is said because almost any change you could possibly make would make it WORSE, not better. Rift decided to use systems which have been used dozens of times before (and wow was not even the first) and not attempt to random change things gor the sake of change. they used what works, which shows good judgement, not laziness.
#6 Jan 01 2011 at 2:55 PM Rating: Decent
9 posts
Apparently I didnt make my thoughts clear enough. I was dissapointed when I saw all the similarities in the UI, and then, after playing around a bit, I was actually happy I was so familiar with it all. This might be usefull for anyone that had the same initial thoughts I had about the UI. Give it a shot! =]

And I dont think anyone expects Trion to "re-invent" the wheel so to speak. I was just hoping to get a bit more bang I suppose.

So please push your anger aside and read what I post and not what you think I mean. There is no need to try and degrade anyone here, we are all participants in some way, shape, or form and we are also here to help inform and gather information.

Thanks, and hope you all had a great New Years!
#7 Jan 01 2011 at 8:24 PM Rating: Decent
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36 posts
As I am most likely one of the few people who never played WoW on this planet, I can't comment on the whole wow thing. However the game felt alot like Warhammer to me. But on my part that's not a bad thing, cause I really enjoyed war.
#8 Jan 02 2011 at 6:50 PM Rating: Decent
5 posts
I have played WoW and found it to be a very good game to play, until it was inundated with the obsessive knucklehead pvp people.

I did the 2 betas last month and actually enjoyed the game. One of the issue that I had the first time, turn rates of characters, was fixed.

The real issues that I had in both beta's was the lag, which I understand was due to a server memory bleed that they were working on, the reuse time of the health potions, which was far too long and should be about half of what they are (LOTRO has about a 30 sec reuse) and the problem with instant re-spawns of of mobs in certain areas, which make some solo quests impossible (or nearly so) to complete.
It is no fun to be ganked, over and over again within minutes of rezzing, by instant re-pop mobs and other things like it.

But that is the nature of beta; find and identify the issues. But they are not just fixing the major issues, but addressing play enjoyment issues as well.

On the up side of all of this, the game devs do appear to be listening to the players and responding as quickly as possible to change or fix problems that occur to make the game fun to play, yet still challenging.
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