I feel that the damage and healing is a little out of balance. At times healers can be bored. No one is taking damage that can't be healed by out of combat regeneration. Other times the tank is being overwhelmed with damage so rapidly that your healing can't keep up. I hear that the difference between these experiences is the presence of buffs on the tank and debuffs on the mob.
I'm not sure where I fall on this issue...
A) Make mobs do damage more consistently.
B) Make healers more capable of healing.
C) Leave it the way it is and make enhancers/debuffers useful!
What do you all think?