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Suggestions for balancing Damage and HealingFollow

#1 Jan 03 2011 at 8:43 PM Rating: Decent
6 posts
I feel that the damage and healing is a little out of balance. At times healers can be bored. No one is taking damage that can't be healed by out of combat regeneration. Other times the tank is being overwhelmed with damage so rapidly that your healing can't keep up. I hear that the difference between these experiences is the presence of buffs on the tank and debuffs on the mob.

I'm not sure where I fall on this issue...

A) Make mobs do damage more consistently.
B) Make healers more capable of healing.
C) Leave it the way it is and make enhancers/debuffers useful!

What do you all think?
#2 Jan 04 2011 at 8:36 AM Rating: Decent
Scholar
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64 posts
I would argue that more consistent damage would make healing MORE boring. As it stands, you have to stay on your toes. I try to keep the entire party topped up with light heals at all times, and if the tank starts taking greater amounts of damage or a squishy pulls aggro, I can usually pull them from the brink witch some fast thinking. If damage become more consistent all around, it would just be a matter of cycling the same spells at all times.
#3 Jan 04 2011 at 2:05 PM Rating: Good
Scholar
23 posts
Hybrids are another way of combating the problem. If you have someone with Bard up to the Cadence dmg>heal talent in addition to your dedicated healer, they can switch from whatever standard attack they use in normal rotation to cadence to help out the dedicated healer.

The flexible soul system is great for this.
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