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Beta 5 impressions (new and old alike!)Follow

#1 Jan 30 2011 at 8:17 AM Rating: Excellent
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I figure I wanted a condensed thread devoted mostly to new content. Well, everything is new if you just started, so anyone can join in!

I'm disappointed in myself. I only managed to hit level 28, and didn't step foot in the new instance or zone! That said, I did PvP a lot more, did a few more world events, got several achievements, completed collections, fully explored Meridian, and bought two more roles, so it wasn't a complete loss Smiley: lol

What I liked: The new roles are awesome, and switching in 2 seconds on the fly rocks. The quests still run very smoothly. i still really enjoy Black Garden.

What I didn't like: I had three zone events happen while I played. The first bugged out and the final boss never appeared, so no loot. The other two ended within 10 minutes - the invasions and spawns had destroyed our footholds and we lost. I guess there simply weren't enough people around? Codex still sucks. I'm still disappointed in the lack of good PvP rewards - I bought my PvP soul just because I had 5k favor and nothing to spend it on, but I can't invest more than 5 points until they release ranks, which I have no idea about but I think are level 50. I keep running out of bag space, but luckily there is a bank with a ton of slots Smiley: grin releasing during a week was a pain, since I couldn't put nearly as much time toward the game as I wanted!

So those are a returner's thoughts. How about everyone else?
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#2 Jan 30 2011 at 8:30 AM Rating: Decent
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Rifts, invasions, or in general when there were a lot of people doing a lot of things on screen at the same time were much, much smoother than beta 4. Lag, both graphical and server side were reduced to the point were it didn't seemed to matter how many mobs and players were on the screen.

I leveled from 1 to 21 over the course of beta 5, so much of what I saw was what had already been introduced and explored by people on other betas. There are still a few minor fixes I'd like to see. Presently, buffs of the same type are overwritten by recentness and not prioritized by potency. That is, when I cast my rank 2 +10 endurance buff as a cleric, if some lower level cleric casts their rank 1 +5 endurance buff, they overwrite mine. I also noticed that I overwrote some classes' +12 endurance buff with my +10. Was somewhat annoying in warfronts.

I also pvped for the first time this beta. Black Garden is a fairly flawed warfton, and I've written about it on the main board. Basically, the best strategy by far is to turtle, which both nearly guarantees a win as well as creating unfun gameplay for both teams. I was surprised though that both in browsing their forum and in the small response to my thread that it seems most people don't care about this issue. I know the turtling is rampant, and it seems like something people would normally care about, but I just can't find anyone else talking about it.
#3 Jan 30 2011 at 8:52 AM Rating: Excellent
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Allegory wrote:

I also pvped for the first time this beta. Black Garden is a fairly flawed warfton, and I've written about it on the main board. Basically, the best strategy by far is to turtle, which both nearly guarantees a win as well as creating unfun gameplay for both teams. I was surprised though that both in browsing their forum and in the small response to my thread that it seems most people don't care about this issue. I know the turtling is rampant, and it seems like something people would normally care about, but I just can't find anyone else talking about it.


Actually I'm surprised. In the 15 or so matches I've played, turtling has happened twice (and only once led to a win). Usually people would rather stick to the center and have quick, fast, brutal matches. Turtling doesn't work as long as the non-turtling team has a coordinated effort to kill the fang carrier. He's losing health every couple of seconds anyway; swarm him and down him and keep the fang out of the turtle team's hands for, what, 15 seconds? And it respawns in the middle. It's pretty easy to do.

A bigger issue for me were queue times. Even with a ton of players on this weekend, queue times for me frequently went well over their estimates (ie, the estimate is 8 minutes and I only got into a warfront every 20-25 minutes). very annoying.
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#4 Jan 30 2011 at 10:04 AM Rating: Decent
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Yea turtling only gets you one point at a time and is painful for both teams to watch lol. It happened both times I played but it was only the last 10 points and some random person who died almost right away anyway.

I tried Cleric for the first time ever (I am always a warrior tank). I had an infintely easier time leveling the cleric than I did my warrior. Didn't have much time to play so I only got level 14 so it might change. I am not sure how much of it was me, the class or just them making the early areas easier.

I really don't like how Sanctum is set up. Personal preference but just figured I would put it out there.

I was able to play with my low renderer thing off. I had a few custom settings but still. Rifts and invasions didn't lag for me at all. The Scarlet gorge major invasion was very interesting. As a defiant at the time We set up a group to defend our base. Then the boss spawned in Guardian territory but we all went anyway. It took a while but guardians finally showed up. Some people from both sides were attacking each other BUT what I found really cool was that we were also collectively attacking the boss. Then when the boss died we killed all of them but before it was dead, I was able to actually fight the boss with only a few pVp hiccups.

I did try the instance. It is nonlinear but the boss hits like a TRUCK!. A level 27 rogue tried tanking and my level 27 warrior tried tanking. We had a chloromancer healer so they were healing me 2k before I could generate any threat of my own. Def going to try it at a higher level and see how it works out.

(And yes Chloromancers can be main healer's another mage get angry at us for insisting it was fine, which it was)

EDIT: Almost forgot. I really hope that they change the Character sheet back to something similar to what it was. I loved the old one. It was nice and did all the same things this one does just a little different. The new one is ugly and clunky. Like every other menu. The old character sheet was pretty and awesome. Maybe add an option to add a background to it for people that didn't like it being see through.

Edited, Jan 30th 2011 11:31am by Danex317
#5 Jan 30 2011 at 10:28 AM Rating: Good
Beta 5 was my first, so i never saw any of the problems from previous betas. The game ran perfectly for me, even during major events. Rifts were popping all over the place at times. Sometimes they were stomped out quickly, and other times the invasions were intense and we were slaughtered. Fun all the way around.
I managed to lvl a cleric to 19, a mage to 8, and a rouge to 15. I really wanted to see where i wanted to be come release, and i think i found my calling.
PVP was fun, but i hope they add more war fronts. I'm not sure what people mean by "turtleing", but if it means the other team takes the fang up the hill by there spawn, then yeah. This happened almost every match i was in. It's hard to win against that with a pug, but i imagine a good team effort can do so easily.

Overall, i had a blast. I'm not crazy about the artwork, but the gameplay is fun. Can't wait for beta 6.
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#6 Jan 30 2011 at 10:51 AM Rating: Good
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I really got a lot more enjoyment out of this beta event. I chalk most of it up to understanding the mechanics better and being able to jump right in.

I leveled from 1-16 this time around, with a brand new DEfiant character. In #4, I played a Guardian Rogue. This time, I chose a Mage. *LOVE* I spent the first 6 hours doing quests and doing my best to avoid invasions, which was hard, because they ALWAYS landed where my NPCs were. The rest of my time was Rift hunting, which was oodles of fun too. I didn't get a chance to do that last time around.

The lag is definitely better this time around though, especially for world-wide events. I'm beyond pleased to say that one issue I had was fixed mid-beta. I love the attention the devs give us. Really love. I feel like I matter, ya know?

Definitely going to buy the game. I've had more fun here then I've had in months.
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#7 Jan 30 2011 at 12:42 PM Rating: Good
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I like Al's suggestions for BG, but I admit out of the ~10 times I played, about 8 of them employed turtling by both sides, and 7 of those 8 ended up being decided by <50 points. See, while turtling is an effective strategy, it is not perfect. As a rogue, I was almost always able to slip in and kill the carrier. About 20% of the time I was then able to ninja the fang and blink away to safety. The rest of the time I died, but what happens is that everyone in the turtle focuses their attention either on me or on picking up the fang, allowing my teammates to push in during this distraction. I'd say that this worked about 50% of the time I did it.
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#8 Jan 30 2011 at 12:42 PM Rating: Good
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Oh, and as for Locke's comments about wait times... I guess that has to be based on level range, because I never waited more than about 2 seconds for the queue.
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#9 Jan 30 2011 at 2:58 PM Rating: Default
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This is my first experience with Rift. I really enjoyed the gameplay, mechanics, etc. However, something definately needs to be done with the armor and general appearance of the characters. The shields are woefully undersized and the armor looks like they put in in the washing machine but now it has shrunkedn two sizes too small!

Please give us some BADASS looking characters to spend our time with!
#10 Jan 30 2011 at 3:27 PM Rating: Decent
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Passrider wrote:
This is my first experience with Rift. I really enjoyed the gameplay, mechanics, etc. However, something definately needs to be done with the armor and general appearance of the characters. The shields are woefully undersized and the armor looks like they put in in the washing machine but now it has shrunkedn two sizes too small!

Please give us some BADASS looking characters to spend our time with!


It's lowbie gear. If they start off making the lowbie gear look badass from the start, what do they do with higher tier gear? I had a chance to check out some of the level 50 gear over the course of this past beta and it definitely fills out. I've seen three different sets of level 50 plate armor and for first tier endgame gear, it looks pretty decent.
#11 Jan 30 2011 at 3:48 PM Rating: Decent
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Oh noes.
What you may consider badass, other may consider childish.
If anything, they need to turn down the flamboyance a little.
#12 Jan 30 2011 at 7:07 PM Rating: Decent
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LockeColeMA wrote:
Actually I'm surprised. In the 15 or so matches I've played, turtling has happened twice (and only once led to a win). Usually people would rather stick to the center and have quick, fast, brutal matches. Turtling doesn't work as long as the non-turtling team has a coordinated effort to kill the fang carrier. He's losing health every couple of seconds anyway; swarm him and down him and keep the fang out of the turtle team's hands for, what, 15 seconds? And it respawns in the middle. It's pretty easy to do.

I find that odd.

Without a doubt though, turtling is the most effective strategy for winning Black Garden. I go into a rather broad explanation in my linked post, but there really is no reason a turtling team should ever lose agaisnt an evenly matched opponent.

On uncoordinated teams, what ends up happening is that the enemy streams to you in sets of 5 or 7 at most, and so you always have the number advantage.

In coordinated fights where the enemy comes at you with a full force of 10, you still have a massive advantage. First you have the high ground, which lets you pepper the enemy before hand, potentially killing off one or two of them. Then when they come to fight you own your home turf you have an LOS advantage with the tree and rock, as well as constant reinforcements from the spawn. Unless they take less than 30 seconds from the first kill they make to capture the fang, they will be outnumbered and should lose assuming equal teams.

It's also nearly impossible for them to take the fang. The defense can position the fang behind the rock, blocking enemy ranged LOS and making it easy for them to repick up. Even if the enemy can get los to the fang, they are a a disadvantage when it comes to stopping the turtle from repicking it up. The defense will likely be right on top of the flag, which means they have access to both ranged and melee characters interrupting a ninja. The offensive team will likely only have access to ranged characters. And it can be hard to burn through that shield.

Any type of drawn out fight or even battle massively favors the turtling team. Also turtling doesn't have to mean keeping your entire team next to spawn. Turtles can afford to send out 5 or even more troops to weaken any advancing force, because even if their troops die they will respawn before the enemy reaches the fang.



As a side note, while wardens may be OP pvp healers (at least at low levels), purifiers are stupidly good for winning getting the flag. That shield makes all the difference in the world. As long as it is up you can take hits while still capturing the fang.


LockeColeMA wrote:
A bigger issue for me were queue times. Even with a ton of players on this weekend, queue times for me frequently went well over their estimates (ie, the estimate is 8 minutes and I only got into a warfront every 20-25 minutes). very annoying.

I'm not sure how typical or atypical my experiences are, but every time I queued for a warfront I got in in less than 30 seconds. This is probably due to playing Guardian. Other relevant information was that I was on Lotham server playing around mostly 6-10 cst.

I assume faction imbalance is the reason to blame, and hopefully that will be fixed by release.
#13 Jan 30 2011 at 8:22 PM Rating: Decent
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Oh, and as for Locke's comments about wait times... I guess that has to be based on level range, because I never waited more than about 2 seconds for the queue.



Guardian or Defiant? Defiant for us had 5-10m queues, whereas Guardian were instant. Population disparities ftl.


On topic: I thoroughly enjoyed the beta, as well as my friends. We've all pre-ordered since it's something OTHER than WoW. While I'm confident in saying it won't kill WoW by any stretch, it has enough familiar aspects to keep it entertaining. The only real question now is end game content, and end game pvp balance.

Edited, Jan 30th 2011 9:24pm by SixVoltSamurai
#14 Jan 30 2011 at 8:29 PM Rating: Good
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True, I was Guardian. Maybe another reason to not switch to Defiant at release...
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#15 Jan 31 2011 at 12:06 PM Rating: Good
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My impression was that it didnt feel like i was playing a beta at all. I only made it to level 11 or 12 on my 2H warrior, and the quests seemed pretty standard. The Rifts were zerged everytime I did them and things were dead before i could even attack. But thats to be expected in an overpopulated zone.

Really enjoyed it and already Pre-Ordered.
#16 Jan 31 2011 at 1:29 PM Rating: Good
I thought it was a lot of fun. I'm having trouble logging into WoW now. >.> I logged into WoW on Saturday and queued up with some guildies to do a random Heroic. Got Stonecore... man I hate that place. We can beat it every time. The challenge was kind of fun the first few times. Now its just a dreadful long grind when I am trying to get some valor points. I think it was a sign. Blizz wants me to quit WoW and play Rift for a while!

Anyway yeah. About Rift:

I have played a Guard Ranger and a Defiant Shaman to 18 and 19 now.I think the Gaurd side has a lot more interesting landscape in the 6-20 zone so far. Defiant side is a bit flat and bland. Queue times for WFs were instant on gaurd and about 6-20mins for defiant. At first Defiant were moping up most of the WF's I was in but it started to balance out a bit towards the end of the beta.

I'm leaning towards Defiant for main but will most likely play both. The lore of the Defiant is more akin to my personality.

Ranger is fun to play but a bit squishy if you pull threat or accidentally walk into adds while your pet is on the primary target. Just/Sham/Pur is beast. Can take out groups of mobs or survive tough Rift mobs really well. I love that you get a frost sheild from Shammy and a Fire sheild from Purifier. You can cycle those sheilds to really absorb some punishment. Word is Shammy is getting nerfed already LOL.

Rifts were a bit overrun in early beta Defiant side. But towards the end we actually had a few majors that I ended up slowly downing with a small group of 2-3 people. Both ways are pretty fun. At first I thought rifts were too easy until I started to try and take some of the majors on with smaller groups. Those can be pretty challenging.

Highlight real moment for me was a zonewide Iron Citadel invasion Defiant side. Was very very epic. Like the entire world was at war. Every direction you turned their were major rifts and roaming packs of mobs. At times we lost footholds and seemed like were were gonna fail. But people banded together and shouted out for defense at places that needed it. We pushed them all the way back to the ruins.

The Spawn of Regulos dragon awaited us their and I was following what seemed like easily 200-300 people running for the boss hoping to get there in time to help take him down. Adrenaline was pumping, I had been fighting hard and healing like crazy to take out Rift after Rift.

We got there and downed him and won the event. Everyone was cheering and I yelled out DEFIANT! Others took up the call. I got a shiny purple token for my efforts and promptly picked up a pimp blue 2 hander mace for face smashing love.

Anyway so yeah can't wait for next beta and live.

I'm not to concerned about how long it takes to level or if I will have stuff to do at end game. End game in any game is starting to be burnout for me anyway. I just don't have the desire to grind out all my best in slot on the current teir of raids in WoW like I used to.

I'll be happy with Rift if it provides me with a pleasant journey, a few fun alts to build, and a bit of PvP from time to time.

It seems to do all that well so I am excited.

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#17 Jan 31 2011 at 2:12 PM Rating: Decent
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I had alot of fun playing Rift, my only complaint was the stop and start of the audio and video on the load in cinematic. Other than that I had lots of fun experimenting with three different toons on the Silkweb shard. Can't wait for the next testing, I will be there!!
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