If you saw the post on the main site, sorry I moved it here only because the main site is infested with trolls and my trollblocker is out of order.
OK so some of you have been following me, reading my site and most of you have been playing Rift, duh.
I have videos coming by the end of the week/end of BETA of just some PvP and PvE.
OK SO far this is what I'm seeing/witnessing and I want to discuss it with you guys and see what you think on it.
As we obtain more skill points for our talent trees and get geared up from our local dungeon/quests, the PvP only seems to be getting more exciting. I talk a lot about WoW only because when a game comes out there has to be a hater/competition involved; only way a game can be successful or not.
I always tell myself this is only BETA so therefore, the game is not final and more features may be implemented. With that being said; many of you will agree that Warfronts is just like PvP in DAoC or Warhammer. For those who experienced that level of PvP, we can all say that seeing this kind of battleground is actually a relief. The only difference is in those games, castles and keeps were involved and a much more larger land scale was walked on. I only encountered World PvP only a few times and actually went head to head with a few groups. I'm not a magician or a fortune teller but when the game is released and people are level 50, the PvP is only going to get better. I know it.
Playing around with the talent tree can honestly make you spend a few hours just sitting there in amazement with the combination you can create.
OK this is a little rambled up but I'm thinking out loud and I wanna finish this so I can log on!
-We have our capture the flag, capture the points (arathi basin), and something that was in Warhammer were you hold a relic, damaging you over time but gaining points for your team. My guess is, we should have a few more battleground style's and that's it!
TBH, I don't know why people fear Arenas so much. I understand that in WoW the PvP gear was absolutely rigged and anyone who wore it basically felt the power of getting crit for 100 damage -_-..Listen all I'm saying is, as long as the honor you gain from Warfronts, Arena, and world PvP are the same, we should have no problem.
At the end of the day, people want better gear in a more easier fashion. They don't want to be tied down to a particular method of obtaining loot.
-You will never know what build your opponent is, which is why this PvP is going to work! You may know, but not fully understand cause while your sitting there pondering your probably going to get back stabbed by a cleric, fire-balled by a rogue, ROFLstomped with a halberd by a mage, or maybe healed by a warrior.
-The builds are endless and there is no special build.
-There is no OP character, you are the OP character.
Many people are afraid this game will go the direction of WoW, but...where in WoW do you see Rifts? Where do you encounter World PvP? And how many different builds can you go for PvE and PvP? Questing and leveling can only be different by so much and so little. Many people need to understand dynamics and that dynamics in an MMORPG have already been set in stone. It's the company/creators job to morph that concept into a more fun and unique style of play to allow players to feel like they actually bought a brand new game.
Why not a fire throwing class? Why not a 6 DOT warlock/necro class?
Well simply because Im letting you guys do that, I'm assisting you in getting those kills. By the way, instant poly morph or in this game, transmogrify; is possibly the best and most annoying spell. I can put a player out of a match for a minute, gain a buff that increases my damage, and if it breaks just squirrel him again. Healers, if I see you running down the mountain by yourself; your going to be a squirrel in the mountains all by yourself! I think I made a guy quit cause he literally didn't get to do anything all game. TBH, I haven't seen ANYONE playing this build yet!
Quick thought, Trion says 45 min downtime, WE GET 45 MIN DOWNTIME. Amazing service #justsayin
Before I go into PvE, many of you hate the idea of damage meters, most of you love it. I for in fact am fully for it only because in order to fully understand my characters strengths and weaknesses, I need to see numbers. That's what it comes down to.
Healers should be able to see how well they're healing and if they're over healing.
It's only a tool guys, you guys make it seem like it's some UBER mod that's going to ruin the game.
Implement it please, for the people who truly care about the dynamics of damage and boss fights.
OK this is getting long and I'm rambling.
So I guess it's cool now that Rogues can tank, mages can heal, clerics can DPS, and warriors cast spells.
Wait did I type that...No I didn't.
If you haven't experienced PvE dungeons such as Iron Tombs, Deepstrike or Cascade, be prepared to see some funky shieettt.
PvE generally seems to attract players more than PvP does only because PvP is a whole different game in my eyes. To be able to balance both and master your art; you need a lot of fricken time haha.
This patch I felt NERFED...I don't want to bother reading patch notes but I know....I know that my mage was nerfed somehow.
In BETA 5, my warlock/necro build, I was able to pull five, six, ten mobs and not die and just smash through everything.
As I progressed toward level 30, I realized it challenging. BUT I LOVE IT! Finally a game were I'm actually dieing and sitting there wondering, is it my spec? or is it just me?
I'm going to end this cause not much to talk about PvE right now other than the fact that is like no other game. I understand BETA has many players in it and that's why the game is so much fun. A group of like 40-50 of us running around in Freemarch closing rifts left and right while being invaded by other monsters from the back!
So what to expect in PvE?
-basically when game launches, there should be NO EXCUSE to finding a group. We are allowed up to four roles and we can change them at any given moment. Literally in the middle of a fight if you can get out of combat, you have the option of switching .
With that being said, my mage is able to have a DPS class, CC/Support Class, PvP, and healing.
We have been given the tools to stretch our characters abilities and skills to see how good we think we are at MMOS.
We all subconsciously believe that we have the best character, or that we're the best PvPer or the highest DPSer.
I believe this game is going to test that ability on everyone.
So check out my site, videos will be coming by the end of the week, and keep up with me!
I will be supplying some unique builds that I create and test myself.
Edited, Feb 8th 2011 7:34am by junhax