Currently, groups do not share credit on many collect quests. A quest which requires 10 items becomes a 50 item slog for a full group. Instead of completing the quest and moving on, the group must wait for respawn over and over for the limited collect targets. Will this change?
Unlikely, but if there is a big call for it they might look into changing it.
Is there any plans for warfronts involving siege weapons?
Trion wouldn't tell me
But at release there will not be a warfront with siege. They said they might have one later on, but not in the immediate future.
As a healer, I try not to get aggro in public raids, but assist someone else. Does this mean I'll never get credit for the guild quest, or share in loot?
I'm afraid I didn't understand what this question meant. If you're referring to public groups, each time you cast a spell you get credit for the rift event. This includes healing, so unless you arrive really late to the rift you should still get loot.
I am a Guardian, and if, I want to go try out the instance "Iron Tomb" (beginning Defiant side instance in Freemarch), it is possible with a bit of a run. However, if I die in Freemarch (either an aggressive NPC, or other type of Mob) it respawns me as a ghost in Silverwood. From my experience you cannot cross the water between Silverwood and Freemarch, so are resorted to running through Silverwood, Gloamwood, Scarlet Gorge, Stonefield, then Freemarch to get all the way back.
Will there be a change to cater to the adventurous types who like to explore and try things in "enemy territory" without such a hindrance if you die?Quoted Text
I brought this up and they agreed it was a bug. All zones should have a graveyard you can res at if your faction does not control any others. However, the long journey through enemy territory is intended and will not change.
Could you please explain what sorts of things players will do at endgame.
Seven things are available immediately at end-game:
1. Level 50 dungeons (there are a few of these, called tier 1)
2. Expert versions of all the dungeons (tier 2)
3. A raid (to kill Greenscale, I believe)
4. Prestige (basically experience gained via PvP that allows more items to spend favor on)
5. Warfronts (Port Scion I think is level 50. Maybe Whitefall is. One of those for sure!)
6. Expert Rifts (5 man rift that players can summon. Much tougher than a normal rift, but no, I did not get a chance to see one)
7. Raid Rifts (same as above, but needing a raid to complete and taking a couple of hours)
Then there's still stuff like achievements, regular questing, and flavor things like collections.