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Fansite Visit: If you could have one question...Follow

#1 Feb 07 2011 at 1:31 PM Rating: Excellent
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Trion Worlds is hosting a fansite visit late this week and ZAM will be there! Like the title says; If you could have one question answered straight from a Dev, what would it be? Post them here and we will collect them up to take along. We can't promise that every single question will have an answer, sadly.

Please keep them brief, precise and sane.

Edited, Feb 7th 2011 4:24pm by Kaasha
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#2 Feb 07 2011 at 2:08 PM Rating: Decent
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Currently, groups do not share credit on many collect quests. A quest which requires 10 items becomes a 50 item slog for a full group. Instead of completing the quest and moving on, the group must wait for respawn over and over for the limited collect targets. Will this change?
#3 Feb 07 2011 at 2:27 PM Rating: Decent
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Is there any plans for warfronts involving siege weapons?
#4 Feb 07 2011 at 3:55 PM Rating: Decent
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As a healer, I try not to get aggro in public raids, but assist someone else. Does this mean I'll never get credit for the guild quest, or share in loot?

Edited, Feb 7th 2011 5:01pm by Daffs
#5 Feb 07 2011 at 4:28 PM Rating: Decent
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I am a Guardian, and if, I want to go try out the instance "Iron Tomb" (beginning Defiant side instance in Freemarch), it is possible with a bit of a run. However, if I die in Freemarch (either an aggressive NPC, or other type of Mob) it respawns me as a ghost in Silverwood. From my experience you cannot cross the water between Silverwood and Freemarch, so are resorted to running through Silverwood, Gloamwood, Scarlet Gorge, Stonefield, then Freemarch to get all the way back.

Will there be a change to cater to the adventurous types who like to explore and try things in "enemy territory" without such a hindrance if you die?
#6 Feb 07 2011 at 5:17 PM Rating: Good
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Tcahraiecr wrote:
I am a Guardian, and if, I want to go try out the instance "Iron Tomb" (beginning Defiant side instance in Freemarch), it is possible with a bit of a run. However, if I die in Freemarch (either an aggressive NPC, or other type of Mob) it respawns me as a ghost in Silverwood. From my experience you cannot cross the water between Silverwood and Freemarch, so are resorted to running through Silverwood, Gloamwood, Scarlet Gorge, Stonefield, then Freemarch to get all the way back.

Will there be a change to cater to the adventurous types who like to explore and try things in "enemy territory" without such a hindrance if you die?


I second this question, as that would also be something I would do.
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#7 Feb 07 2011 at 6:23 PM Rating: Decent
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I third the motion, if there were a simpler way to get across to the enemy faction's zone there would be the potential for all out War!!
#8 Feb 08 2011 at 11:49 AM Rating: Decent
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Could you please explain what sorts of things players will do at endgame.
#9 Feb 13 2011 at 10:19 PM Rating: Excellent
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Quick run-down:
Quote:
Currently, groups do not share credit on many collect quests. A quest which requires 10 items becomes a 50 item slog for a full group. Instead of completing the quest and moving on, the group must wait for respawn over and over for the limited collect targets. Will this change?

Unlikely, but if there is a big call for it they might look into changing it.
Quote:
Is there any plans for warfronts involving siege weapons?

Trion wouldn't tell me Smiley: frown But at release there will not be a warfront with siege. They said they might have one later on, but not in the immediate future.
Quote:
As a healer, I try not to get aggro in public raids, but assist someone else. Does this mean I'll never get credit for the guild quest, or share in loot?

I'm afraid I didn't understand what this question meant. If you're referring to public groups, each time you cast a spell you get credit for the rift event. This includes healing, so unless you arrive really late to the rift you should still get loot.
Quote:
I am a Guardian, and if, I want to go try out the instance "Iron Tomb" (beginning Defiant side instance in Freemarch), it is possible with a bit of a run. However, if I die in Freemarch (either an aggressive NPC, or other type of Mob) it respawns me as a ghost in Silverwood. From my experience you cannot cross the water between Silverwood and Freemarch, so are resorted to running through Silverwood, Gloamwood, Scarlet Gorge, Stonefield, then Freemarch to get all the way back.

Will there be a change to cater to the adventurous types who like to explore and try things in "enemy territory" without such a hindrance if you die?Quoted Text

I brought this up and they agreed it was a bug. All zones should have a graveyard you can res at if your faction does not control any others. However, the long journey through enemy territory is intended and will not change.
Quote:
Could you please explain what sorts of things players will do at endgame.

Seven things are available immediately at end-game:
1. Level 50 dungeons (there are a few of these, called tier 1)
2. Expert versions of all the dungeons (tier 2)
3. A raid (to kill Greenscale, I believe)
4. Prestige (basically experience gained via PvP that allows more items to spend favor on)
5. Warfronts (Port Scion I think is level 50. Maybe Whitefall is. One of those for sure!)
6. Expert Rifts (5 man rift that players can summon. Much tougher than a normal rift, but no, I did not get a chance to see one)
7. Raid Rifts (same as above, but needing a raid to complete and taking a couple of hours)

Then there's still stuff like achievements, regular questing, and flavor things like collections.
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#10 Feb 13 2011 at 11:18 PM Rating: Decent
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LockeColeMA wrote:

5. Warfronts (Port Scion I think is level 50. Maybe Whitefall is. One of those for sure!)


Pretty sure it's Port Scion. Whitefall Steppes was available in beta 6 so it's 30+. Neat zone, too. Looking out over the frozen landscape with all the Defiant players charging at us I felt like singing a war song. And fortunately, it's relatively flat. Would have been a shame to fall into some sort of gulch on our way to the Defiant base....
#11 Feb 13 2011 at 11:24 PM Rating: Decent
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Thank you much for the responses! I'm glad to hear that I will have a designated healer in the zones not dedicated to my faction!

Also, I did not expect the route to and from such a zone to become easier, I just didn't want to make the run every time I died :)
#12 Feb 14 2011 at 12:31 AM Rating: Decent
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Tcahraiecr wrote:
Thank you much for the responses! I'm glad to hear that I will have a designated healer in the zones not dedicated to my faction!

Also, I did not expect the route to and from such a zone to become easier, I just didn't want to make the run every time I died :)


I could have sworn reading somewhere that in one of the beta tests they had made it so that if you were a Guardian and made it past a certain boss in Iron Tombs that you would be able to port back to Iron Tombs from a porticulum or something (and vice-versa for Defiant clearing Realm of the Fae) but I could be mistaken (or maybe they did it for one test and then decided they didn't like the idea and got rid of it).
#13 Feb 14 2011 at 12:57 AM Rating: Decent
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Aurelius wrote:
I could have sworn reading somewhere that in one of the beta tests they had made it so that if you were a Guardian and made it past a certain boss in Iron Tombs that you would be able to port back to Iron Tombs from a porticulum or something (and vice-versa for Defiant clearing Realm of the Fae) but I could be mistaken (or maybe they did it for one test and then decided they didn't like the idea and got rid of it).



I haven't actually checked the portculum since I went into Freemarch and beat up the bosses of IT, but I'll make a check. For some reason, I feel that will not be the case, but who knows! Would be nice to take some more people through, it was a fun change of pace to try that dungeon than the ones that I have been doing.
#14 Feb 14 2011 at 10:03 AM Rating: Decent
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Tcahraiecr wrote:
Aurelius wrote:
I could have sworn reading somewhere that in one of the beta tests they had made it so that if you were a Guardian and made it past a certain boss in Iron Tombs that you would be able to port back to Iron Tombs from a porticulum or something (and vice-versa for Defiant clearing Realm of the Fae) but I could be mistaken (or maybe they did it for one test and then decided they didn't like the idea and got rid of it).



I haven't actually checked the portculum since I went into Freemarch and beat up the bosses of IT, but I'll make a check. For some reason, I feel that will not be the case, but who knows! Would be nice to take some more people through, it was a fun change of pace to try that dungeon than the ones that I have been doing.


Ya, and from what I've seen it's not all that horrible of a run unless you're trying to do it at level 17-20ish. At level 50, worst case scenario would likely be taking the porticulum to Droughtlands (which is the zone connected to the SE corner of Freemarch) and take a fairly quick run through Freemarch to IT. And since I know for sure that Guardians get a quest at around level 35 where an NPC ports you directly to the porticulum in Droughtlands, it wouldn't surprise me at all to find that Defiants also get a one-time direct teleport to their porticulum in Moonshade Highlands, which connects to both Silverwood (very close to Realm of the Fae) and Gloamwood (fairly close to Darkening Deeps).

Long story short, I think that by the time people are doing tier 1 and 2 5-mans, it won't be all that arduous of a journey to get to the ones in "enemy" territory. (Unless you're on a PvP realm, but even then...most of the trip is through lowbie zones).
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