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Necromancer Pet QuestionFollow

#1 Feb 08 2011 at 10:01 AM Rating: Decent
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What are the differences and abilities for each of the Necromancer pets?

Skeletal Horror
Skeletal Stalwart
Skeletal Revenant
Skeletal Zealot

I can't seem to find any information on them. Is it worth the talent point to get a Zealot, or is a Revenant just as good?
#2 Feb 08 2011 at 2:17 PM Rating: Decent
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61 views and no replies :(

I'm assuming nobody has any information on the pet abilities.

Any Devs trolling the forums care to chime in?
#3 Feb 08 2011 at 2:23 PM Rating: Excellent
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I am NOT positive, but... I think that Stalwart is a pet that can get to level 50, and is slightly stronger for the Horror. It has a shield, so I'm guessing it has more armor. I noticed around level I'd imagine that, like a Beastmaster, the basic pet (horror) is capped at 30. Edit: Stalwart is also capped at 30. The difference is that the Stalwart is a tanking pet, which the Horror is just extra damage.

As for the others, they can go up to level 50, and I believe they have upgraded abilities and stats compared to the other pets.

Zealot: melee DPS pet (think rogue)
Knight: melee tank pet (think warrior)
Revenant: magic DPS pet (think mage)

I personally run with a Knight while soloing and a Revenant in Warfronts. The Knight pet gets buffs that decrease incoming damage. The Revenant does good burst damage, while I believe the Zealot does small amount of quick damage. I like the Revenant because it stays back with me, out of the thick of things, and thus lives a bit longer. I'll try and test it out and get some specifics soon.

Edit:

Did some more digging. Note that the horror is a rogue-type, and the stalwart is a warrior type. The reason the horror started to lose aggro is because one of its two abilities lowers aggro when it deals damage.

Edited, Feb 8th 2011 3:29pm by LockeColeMA

Edit2: Abilities:

Zealot: Jagged Wound, Soul Rend, and Blood Spike (I think)
Knight: Bone Shatter, Bone Strike, Grave Touch
Revenant: Ruination and Oblivion (not sure of others).

Note that I think Stalwart shares two of the Knight abilities and Horror shares two of the Zealot abilities.


Edited, Feb 8th 2011 3:48pm by LockeColeMA
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#4 Feb 08 2011 at 3:00 PM Rating: Decent
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Thanks for the reply :)

So it appears that the Zealot doesn't get a rogue like stun, and the Revenant doesn't get any CC abilities. it's pretty much just damage.

Only difference is the Stalwart gets some tanking abilities.

So, there is no clear PvP pet, although I agree that it's nice that it won't run into a pack of players and get AoE'd down.

#5 Feb 08 2011 at 4:27 PM Rating: Decent
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Do the Elementalist pets do about the same things? Nice description of the Necro pets thanks.
#6 Feb 08 2011 at 6:51 PM Rating: Decent
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Senaira wrote:
Do the Elementalist pets do about the same things? Nice description of the Necro pets thanks.


Don't quote me on this, but I think the Earth elemental is the Tank, the Air Elemental is the Melee DPS, the Fire Elemental is the Ranged DPS....I dont know if there are any others <.<
#7 Jan 21 2012 at 10:49 AM Rating: Default
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RIFT Necromancer Pets has some good information regarding pets and their abilities. Not to mention it's a funny read.

You have your Skeletal Knight, which is your necromancers tank pet and has primarily tank abilities.
Then you have the Skeletal Zealot which has mainly single target DPS abilities.
I forget the other one of the top of my head as it's way to early in the morning. Time for coffee! =)

Warcry

Edited, Jan 21st 2012 11:50am by Warcry
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#8 Jan 22 2012 at 6:20 PM Rating: Decent
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Tcahraiecr wrote:
Senaira wrote:
Do the Elementalist pets do about the same things? Nice description of the Necro pets thanks.


Don't quote me on this, but I think the Earth elemental is the Tank, the Air Elemental is the Melee DPS, the Fire Elemental is the Ranged DPS....I dont know if there are any others <.<



ur right on the earth. air is a caster dps, water is weak caster dps with mainly cc abilities. fire elementals u only get for about 20 seconds on cd if u fully spec into elementalist and u get 5 of em at once
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