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#1 Feb 08 2011 at 12:13 PM Rating: Decent
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Just curious if there is any form of automated grouping/ dungeon finder for this game for instances... played beta and didn't see anything in menu options for it so assuming the answer is no. If not, are there any plans on implementing one sometime after launch? I know after playing wow in wrath/cata that I may have been spoiled to have such a convenient way of partying, but imo it just seems so much more effecient than spamming chats for memebers "lfm need heals".. ect and wasting precious time waiting for members to meet up. While on topic I was also wondering it there any form "summoning stone" at instances or will we be forced to wait for each member to make there own way to them once parties are formed? Loving aspects of this game so far, but as one who has mainly played mmo's for party experiences; I hope the ways of obtaining one are at least close to as convenient as some of the tops out there.
#2 Feb 08 2011 at 12:20 PM Rating: Decent
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There is no instance Queue system. Somebody in your group needs to be at the instance to go in.

If you are in a group and ANYBODY in your group walks into the instance you are asked if you want to teleport to said dungeon. The same will happen when you wipe. When anybody in soul form walks into the instance the same message will appear to anybody outside of the instance alive or dead. But being ressurected will not proc the message.

And little piece of advice. Stay in touch with your group. If you are trying to Mend your soul the summon screen replaces the Heal Yes/No screen. My friend was at 0% vitality and was pressing the yes button to Mend but instead pressed the yes I want to teleport button and therefore stayed at 0% vitality.

There is a Warfront Queue system.



Edited, Feb 8th 2011 1:23pm by Danex317
#3 Feb 08 2011 at 1:12 PM Rating: Decent
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Thanks for the reply, and i appretiate the advice. This method doesn't sound too bad should prove intresting to see how it all works out, will probably end up camping out near instances when wanting to group though.. hope they are conveniently placed. At least it seems to be better system than what alot of old school mmo's provided at launch. So guess my last question would be conserning partying is; is there is a LFG tool to find members? and if so how well does it seem to function? I've have seen some lfg tools that really just don't work om helping you find potential members cough cough FFIV..
#4 Feb 08 2011 at 2:28 PM Rating: Good
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There is no LFG tool. You have to do it the old way "/LFG : LF2M Healer and DPS needed".

Which is in my opinion fine as it contributes to the social aspect of a MMO.
#5 Feb 08 2011 at 2:44 PM Rating: Decent
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I have to agree with Shoomy atleast for a while then a LFG tool might be beneficial.

Also if you are in a zone questing you can click on someone and their portrait has a button just above their head which lets you join groups with each other w/out asking...It helps with public quests or a bunch of ppl waiting for mob spawns really genius I think, although, it has potential to be abused :( I hope that never happens
#6 Feb 08 2011 at 5:57 PM Rating: Good
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I wouldn't mind having a tool like FFXI's seeking system, where you can flag yourself as looking for a group. It doesn't automaticlaly match you, but you can search for players in a zone who are seeking. One of the main benefits of this system is that you can see if a viable party is possible (a healer and a tank seeking) before you waste time trying to form it.

I also hope the community standardizes on the channel they use for looking for dungeon groups. When I went into fae a second time to test my new build I saw people using three different channels to seek for members (zone channel, 10-19 channel, LFG channel). I also had to spam my LFG comment in all three because it's impossible to know which channels potential group members will have activated.
#7 Feb 08 2011 at 6:03 PM Rating: Good
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Allegory wrote:
I wouldn't mind having a tool like FFXI's seeking system, where you can flag yourself as looking for a group. It doesn't automaticlaly match you, but you can search for players in a zone who are seeking. One of the main benefits of this system is that you can see if a viable party is possible (a healer and a tank seeking) before you waste time trying to form it.

I also hope the community standardizes on the channel they use for looking for dungeon groups. When I went into fae a second time to test my new build I saw people using three different channels to seek for members (zone channel, 10-19 channel, LFG channel). I also had to spam my LFG comment in all three because it's impossible to know which channels potential group members will have activated.


Seconded, I would love to see a FFXI seeking system.
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#8 Feb 08 2011 at 7:37 PM Rating: Decent
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bigwill83 wrote:
....hope they are conveniently placed....


Foul Cascade says, "AHA! AHAHAHA! AAAAHAHAHAHAHAHAHAHAHAHAHA!!

HAHA!!"
#9 Feb 08 2011 at 8:14 PM Rating: Decent
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Aurelius wrote:
bigwill83 wrote:
....hope they are conveniently placed....


Foul Cascade says, "AHA! AHAHAHA! AAAAHAHAHAHAHAHAHAHAHAHAHA!!

HAHA!!"


HAHAHAHAHAHAHAAHAHAHAHA!!!!
#10 Feb 08 2011 at 9:51 PM Rating: Good
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Shoomy wrote:
There is no LFG tool. You have to do it the old way "/LFG : LF2M Healer and DPS needed".

Which is in my opinion fine as it contributes to the social aspect of a MMO.


agreed 100% making people build their own party's gives a better sense of the community since no longer will you be playing with people you will more than likely never see again, you actually get to know people and can start doing stuff after the dungeon or what whatever.
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#11 Feb 14 2011 at 10:18 PM Rating: Default
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According to this website, Scott Hartman has stated that there will be cross-shard automatic grouping. Which means I'm probably out. Way to build community. :(
#12 Feb 14 2011 at 10:20 PM Rating: Default
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Dungeons and end-game content at release
“About half” of Rift's content is found in dungeons and warfronts, Scott said. To this end, he stated that a dungeon queue system is just a matter of time. It will be cross-shard to reduce wait times. Although the idea seems to be unpopular (especially among the hardcore fansite representatives), Scott said that an auto-forming group finder is almost a necessity. “People love grouping, but hate to put a group together,” he said, noting that without an auto-group function, “we won't get people in there.” He reiterated their design philosophy when asked about this killing off socializing at higher levels; if it's a problem several months down the line, they'll deal with it. But as far as launch goes, a grouping tool will be necessary.

Kills the game off for me.
#13 Feb 14 2011 at 11:13 PM Rating: Excellent
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Making people build their own party may give people a greater sense of community, but it also causes people a greater amount of disappointment. As Scott pointed out, screaming in chat channels for 45 minutes trying to form a group and still not being able to fill one out is not fun. And if there's a way that the developers can provide a solution for that sort of scenario, then that's what they need to do.

The cross-shard aspect is a balancing issue. It provides a greater pool of people to draw from so that you wind up getting your groups formed faster. A cross-shard LFG tool doesn't mean you can't group with guildies, it doesn't mean you can't group with friends. It just means that if you've got an itch for a group and none of your usual contacts are around to scratch it, you've still got a guaranteed grouping option that allows you to go off and do whatever you want to do while you wait to be matched with a group.

The complaint you hear from some WoW people is that the LFG tool has killed the open world game. People just stand around in cities and queue. And that's true to some extent, but Rift has something that WoW doesn't have...dynamic open world events with incentives to take part. There will still be people out in the game world questing, doing dailies, gathering and, probably most significantly, taking part in rift events. And that's an avenue to be social. That's an avenue to meet people.

WoW's "social" aspects were impacted by the LFG tool because once your dailies were done, there was no real open world content left to do at the level cap. If they weren't in town waiting for a dungeon queue to pop they'd be in town spamming chat channels for groups anyways.

And before you say, "Well, that's all well and good but still, cross-shard grouping destroys the fabric of the community because you'll probably never see the people you run that dungeon with again." Hey...what social benefit is there in spamming for a group and not being able to put one together? You can be social and chat with people in general channels and guild channels without being in a group, but you can't run an at-level dungeon without a group. Is all the wasted time trying to form a PUG worth it? I don't think it is.

People talk like 5-man dungeons are the only viable means of social interaction in an MMO. Nothing is farther from the truth.
#14 Feb 14 2011 at 11:50 PM Rating: Good
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Quote:
As Scott pointed out


Who? Smiley: confused
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#15 Feb 15 2011 at 5:55 PM Rating: Decent
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Vataro wrote:
Quote:
As Scott pointed out


Who? Smiley: confused


Scott Hartsman, Rift's CCO.
#16 Feb 16 2011 at 8:08 AM Rating: Good
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Aurelius wrote:
Vataro wrote:
Quote:
As Scott pointed out


Who? Smiley: confused


Scott Hartsman, Rift's CCO.


Oh, haha. You clearly pay more attention to those kinds of details than I do. Smiley: lol
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#17 Feb 16 2011 at 8:48 AM Rating: Excellent
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Vataro wrote:
Aurelius wrote:
Vataro wrote:
Quote:
As Scott pointed out


Who? Smiley: confused


Scott Hartsman, Rift's CCO.


Oh, haha. You clearly pay more attention to those kinds of details than I do. Smiley: lol


He was also the senior producer and creative director for EQ2 back in 2009 Smiley: schooled. The entire Rift team is really neat; they have people who have worked on WoW, WAR, EQ2, all sorts of games. Mostly people who enjoyed those games but wanted more freedom; they jumped ship and came to Rift.
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#18 Feb 16 2011 at 10:19 AM Rating: Excellent
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Also, I should point out that my statement has been amended: Scott said it might be cross-shard (exact quote I received later: "They will be cross-shard if needed to reduce wait times"). Apparently I misheard what he said. So while a LFG option will be in, Trion is still debating it being cross-shard. Sorry for the confusion! Smiley: blush

Edited, Feb 16th 2011 11:22am by LockeColeMA
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#19 Feb 16 2011 at 7:28 PM Rating: Good
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LockeColeMA wrote:
Also, I should point out that my statement has been amended: Scott said it might be cross-shard (exact quote I received later: "They will be cross-shard if needed to reduce wait times"). Apparently I misheard what he said. So while a LFG option will be in, Trion is still debating it being cross-shard. Sorry for the confusion! Smiley: blush


Pause for a moment. Savor it. Relish it. The exclusion of that one one...just that one little word..."might"...has been the source of much frothing rage and QQ.

Well played, sir. Well played.
#20 Feb 27 2011 at 9:19 PM Rating: Decent
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To Aurelius.. Thank you...i agree completely with this. People who whine that a LFG finder/tool would kill "social aspect" of game apparently have alot more time on their hands to waste. Spending sometimes up to hours waiting around trying to find members that may or may not work out in the long run does not make much sense to me. Its nice knowing there will be some measures put into place to at least alleviate some of the time required to set up somthing I love most about mmo's and taking the most irrating part out of it. For those complaining, and bashing this game for even considering putting a system like this into place, get a life and go do some real world socializing for once...

Edited, Feb 27th 2011 10:21pm by bigwill83

Edited, Feb 27th 2011 10:22pm by bigwill83

Edited, Feb 27th 2011 10:43pm by bigwill83
#21 Mar 01 2011 at 12:33 AM Rating: Default
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Its not "whining".
I think you could almost call it a fact.
It will turn dungeons into a grindfest with no social interaction what so ever.

UNLESS they make dungeons so hard that you can only manage it with a coordinated group.
Ofcourse 80% of the groups that get randomly put together will not be able to deal with that and whine on the forums about dungeons being to hard.

Give it another 2 months and we have the rediculously easy dugeons from wow combined with the social aspect of a singleplayer game.
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#22 Mar 03 2011 at 5:44 AM Rating: Good
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I don't get it. For all those that don't want to use a LFG system, then don't. There seem to be plenty of people who don't want it. You'd have plenty of people to go to the place of your choice. There's nothing that forces you to use it, so if you don't like it, don't use it.
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#23 Mar 04 2011 at 1:16 AM Rating: Good
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bfeyter wrote:
Its not "whining".
I think you could almost call it a fact.
It will turn dungeons into a grindfest with no social interaction what so ever.

UNLESS they make dungeons so hard that you can only manage it with a coordinated group.
Ofcourse 80% of the groups that get randomly put together will not be able to deal with that and whine on the forums about dungeons being to hard.

Give it another 2 months and we have the rediculously easy dugeons from wow combined with the social aspect of a singleplayer game.


I'm not sure where you get this notion that dungeons are a social romp in lala-land. When I tank, you don't have time to **** around and hit on the female dwarf in the group. If the healer has mana, you have mobs to kill. That's just the way it is. I have a guild. I have friends in game. I don't join dungeon parties to treat it like Friday night at the pub. There's an objective in front of us and the group was formed to tackle that objective, not stand around chatting between pulls and wipes. There's very little "social" aspect to begin with. It's hard to ruin something that isn't really there.

And I wouldn't worry too much about "easy mode" dungeons if I were you. Tier 2 dungeons will melt your face.
#24 Mar 04 2011 at 10:21 AM Rating: Default
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Lol...you take yourself verry seriously dont you?

Nothing rift will throw at me will "melt my face"
Maybe its hard for the current generation of gamers, but comming from a game where you could spend 2 hours getting your corpse back after you die. (you dont get invis and speed, you cant "respawn" you have to run to your corpse...nakid...with no ports)And you couldnt kill a single mob without a group. (save 1 or 2 good solo classes) this realy is an easy game again.
Gues i will keep my hopes up for everquest " next"
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#25 Mar 04 2011 at 10:35 AM Rating: Good
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bfeyter wrote:
Lol...you take yourself verry seriously dont you?

Nothing rift will throw at me will "melt my face"
Maybe its hard for the current generation of gamers, but comming from a game where you could spend 2 hours getting your corpse back after you die. (you dont get invis and speed, you cant "respawn" you have to run to your corpse...nakid...with no ports)And you couldnt kill a single mob without a group. (save 1 or 2 good solo classes) this realy is an easy game again.
Gues i will keep my hopes up for everquest " next"


Just play the game and find out for yourself. The niche you're looking for doesn't fit with a AAA MMO. It's not about ridiculous time sinks and obnoxious penalties anymore because MMOs have gone mainstream since the days of EQ and studios are aiming for a more broad market.
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