I am more a PvP-er then a PvE-er, still I won't be playing on a PvP server.
I have lots of experience in playing on a PvP server (UO, EQ, DAoC, EvE, AoC, WAR and WoW) but it all boils down to a huge time sink. Meaning that mostly you will be attacked by someone if you are either in combat with a mob, they are higher level or they are in a group. One out of 20 encounters are fun and challenging, the other 19 is either corpse run, getting insulted or getting corpse camped. In case of corpse camping, you log your main, wipe the floor with him and logon to your alt again, ie time sink.
Also it is not fun if you want to do a dungeon and on your way you get steam rolled by a raid of high levels. It only is time consuming. And no, dieing in a internet game is not serious business.
In the end what you wanted to, being it farming mats, doing a quest or whatever, do take much longer.
There is hardly any fair challenging fights, ganking becomes more common and accepted every day by so called PvP-ers who have no clue what they are doing. Besides this, the insults and immature behavior is more alive on a PvP server then on a PvE server. Ganking:
Attacking an enemy player with the knowledge you can not lose the fight.
PvP servers in a PvE centric game, like The Rift, just does not work as long as the devs do not make a seperate ruleset for PvP. Saying, PvP server is the same as PvE instead there are zones you can attack each other wont cut it. Besides there are some game mechanism in Rift which kills OW PvP.
I miss the thrill of the possibility of being attacked by the opposing faction, so be it. Now I can PvP whenever I want, in an environment where there is more challenge and balance then OW PvP will ever have.
If I want OW PvP, I'll play games who are centered around it, not in a PvE centric game.
enjoying the freedom to interact violently with my enemies, and also grief the sh*t out of their children lol
This says it all, how PvP has changed over the years. These kind of things is more common now then it was a few years ago. It is not fun to ruin the game for a player, ever. Griefing should not be allowed, period. Griefing:
Ruining the players gameplay in such a way that the griefed player has no ingame mechanism available to avoid it, except by logging off. Edited, Feb 10th 2011 9:47am by Shoomy