The difference in WOW, flagged vs not flagged, is sufficient for me and I really don't see that what Rift has done is particularly different:
If you choose to play on a PvP server, it’s our assumption that you not only don’t mind that level of interruption from that PvP attack-and-defense style of gameplay, but are actively excited about taking part in it. If you want uninterrupted PvE questing, choosing a PvE server is definitely recommended.
Great, they found there were griefers, beefed a few things up and are thinking about dialing it back down for PvP servers. Wup? I will now go back to my PvE server where, like as not, someone has assassinated the innkeeper at the Filthy Beast for sheeps and giggles yet again.
I thought you'd be happy that there is an mmo company that actually listens to its customers
How kind of you to presume that you know what I want in a game. Actually, Blizz listens enough for me, I don't want my game experience to be dictated by whatever the mob howling loudest demands to any greater degree than it already is.
In Chinese: glasses are yanjing; eyes are yanjing, and the beer of Beijing is Yanjing. When speaking, the difference is in the tones. Did I just order a glass of beer or a glass of eyes?