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** POST YOUR PLANNED BUILDS HERE ** (was forum=222)Follow

#1 Feb 11 2011 at 11:40 PM Rating: Decent
3 posts
Hey all, just signed up and figured I would make a thread where people can post their planned builds for comments/suggestions so they can get feedback :)

I'll start > http://rift.zam.com/en/stc.html?t=0ckhL.m.Exouso0c0Mz.EMsobc0Mpzz

That is what I have planned so far

Please let me know what you guys think and post your own builds :)
#2 Feb 12 2011 at 12:49 AM Rating: Decent
3 posts
C'mon guys and girls... at least comment on my planned build :(

Feel free to post your own if you wish :)
#3 Feb 12 2011 at 12:53 AM Rating: Decent
1 post
For us to give good feedback on your build you should post what you plan to do with it.

http://rift.zam.com/en/stc.html?t=1chAE.ELM0o0Vszrz.xuqp00k.xg

This is the build that i plan to use for tanking at lvl 50 (tentative reaver point layout)

Edited, Feb 12th 2011 2:03am by Zalithos
#4 Feb 12 2011 at 1:27 AM Rating: Decent
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11,576 posts
Physical tank build (paladin main)

Magic tank build (void knight main)

General tank build (paladin main)

All preliminary builds subject to tweaking but with the addition of the pally talent to increase block mitigation by 20%, no physical tanking build is complete without some delicious pally goodness. Void Knight is just fun and will likely be the focus of any PvP build I come up with because I hates me some casters in PvP.

Edited, Feb 12th 2011 9:01am by Aurelius
#5 Feb 12 2011 at 1:29 AM Rating: Decent
3 posts
No worries, can do :) It will be lengthy but here goes:

Link to build again: http://rift.zam.com/en/stc.html?t=0ckhL.m.Exouso0c0Mz.EMsobc0Mpzz

Ok so obviously I would have all those nice 1hr buffs applied

Would initiate battles with flame spear and most likely use it as my spam spell, coupled with fiery burst

While using it I would throw in shield charge for stun and to close range, use face slam then use a shield block to increase my blocking, when I block I would disarm for 5 sec, while its on cool-down would use retaliate

Meanwhile as I'm blocking they are taking 160% life dmg and I'm being healed which hopefully is quite regular :)

Obviously I would also use Light's hammer during the fight to stun for another 3 seconds and also Paladin's Reprisal for another 3

Meanwhile I can just keep attacking and using flame spear / burst combo with all the other stuff mixed in, not too sure how elemental touch / blade works... Quick question about those... if my weapon attacks are doing AIR dmg, will they then get the bonus from Rift Fury? Cause that would be epic :D

Also I would use freeze armor to get the 20% bonus dmg and stop enemies from running (pvp)
Also I've got rift walk and paladin's devotion to break free from stuff :)

Obviously then there is Rift Storm for some nice dmg ticks and yeh, thats basically what I've got planned, obviously would require me to play to sort out the synergies and what order to cast stuff in
But I think it would work out pretty well :)

Edited, Feb 12th 2011 2:29am by HavocAttack
#6 Feb 12 2011 at 1:41 AM Rating: Decent
1 post
Did some testing with different sub specs of the cleric calling in search of a build that would be most suited towards tank healing. Depending on the weight of spell power, in terms of throughput, this seems to be it.

Here is the build, interested in hearing feedback from fellow healer's

rift.zam.com/en/stc.html?t=10Gjo.EgkEItdqz.E.V




Edited, Feb 12th 2011 2:49am by Clerix
#7 Feb 12 2011 at 2:28 AM Rating: Decent
12 posts

casually-AoE-healing tank : <a href="http://rift.zam.com/en/stc.html?t=10jra.V0Vxf.VhsqE0Vb0z.E">Sentinel (20) / Justicar (36) / Druid (10)</a>

Warrior:

Mage:


Rogue:

*will update when i figured those builds out*
#8 Feb 12 2011 at 3:14 AM Rating: Decent
1 post
PvP Bard

http://rift.zam.com/en/stc.html?t=1Mcip.ycdoV0skqz.iIpoMo0RsR

Great Support, VERY nice CC while retaining the ability to dish out dps in critical situations.
Remember also that damage increase = healing increase. Nightblade is as such a great synergy.
The 3rd soul is preference. I might swap it for Sab to get the 70% AoE Snare.
#9 Feb 12 2011 at 3:16 AM Rating: Decent
1 post
My first char will be a healer.
Depending on the effective weight of wis/int/sp, I was thinking of the following specs:


But I must say that I have only done rift event, casual and pvp healing so far and am yet to try it out in instances and raids. I have little survivability in the build(s) since I don't know if I'll need it as a healer.
Those experiences might change my view on the build. ;)

Edited, Mar 14th 2011 3:21am by salp
#10 Feb 12 2011 at 12:41 PM Rating: Decent
6 posts
I'm thinking of using this as a starter for PVP. Have to see how it goes, but I like the additional health, healing and endurance available with it. http://rift.zam.com/en/stc.html?t=1Micp..EIzViqskk.EGxh
#11 Feb 12 2011 at 5:00 PM Rating: Decent
http://rift.zam.com/en/stc.html?t=1cAEm.M.VVuqzzRsbz.xEzbqzuh

i wanna go for a buff/debuff/cc control warrior, this build seems pretty legit, but gimme some feedback if theres anything wrong with it, thanks :D

Edited, Feb 12th 2011 6:02pm by frozendruid3057
#12 Feb 13 2011 at 1:10 AM Rating: Decent
3 posts
my build for my rogue

http://rift.zam.com/en/stc.html?t=0MiVM.qhzRG0gRso.xVdV00MoM.0VMc

im planning on making someone who can handle a little bit of anything but works best with a hit and run tactic considering nightblade with some decent DoT and also be able to handle any unknown adds with bladedancer
#13 Feb 13 2011 at 1:10 PM Rating: Decent
1 post
#14 Feb 13 2011 at 3:28 PM Rating: Decent
4 posts
http://rift.zam.com/en/stc.html?t=0MpiM.V0h.iIt0hqgMos.0VMcx0o this is my planned single target raid spec the extra 3 points in riftstalker is so you get Annihilate which is a big dps boost for only needing to be used once every minute
#15 Feb 14 2011 at 9:57 PM Rating: Decent
1 post
looking thru your paladin tank build, i noticed you put 5 points into 1 handed weap damage, and left out the 10% increased threat generated and the duration of CC.

imo, if youre gonna be tanking, you dont need to put those 5 points in weapon damage, thats what the party dps is for. i think it would be a much more efficient tanking build with increased threat generated and lower duration of CC on you, because if the tank dies, its pretty much gg
#16 Feb 15 2011 at 10:48 AM Rating: Decent
1 post
rift.zam.com/en/stc.html?t=0MVMi.EVdV0oM0r.0VMfxzb0z.VhxM

I went with 30/21/15 (bladedancer/assasin/nightblade) for a sick dps/dodge/parry dancing, with poisons, and fire for my weapons, permanent stealth and stealth speed, i think would be amazing at high lvl

Coming from wow since original release in 2005, i recently started getting into RIFT and interested in the game and what it brings to MMO's and character builds.

I've always played rogue in rpgs, i love rogues, and i always play at least 1 in D&D and wow and and now rift, i like to see what each game portrays as rogue their class and abilities. I love the high dps, the survivability (dodge, agility etc) and i like stealthing, and being sneaky, poisons and now in rift we get fire damage if taking the nightblade

so i doubt i will get to lvl 50 in the beta, only 6 days for this final one, and i really don't think i could hardcore it all 6 days without sleep to get there, but maybe someday I'll buy the game and reach max level.

Therefore i made a lvl 50 talent build that i feel would match what i envision the type of rogue that i would play and enjoy...the problem that i have with rift so far though is that without knowing how each ability plays out, how each ability does for damage, on which ones i'll even be using at low lvls and high lvls, what the general "rotation" would be for maximizing dps, its to hard to put a definite points into things that have no clue if i would use or need, so obviously things will change a lot over the 50 levels and at max level.

(examples being i don't know if twilight force in the nightblade tree is worth taking, with all the improvement talents for it)

But this build looks pretty solid, and i took everything that would outright be dps improvements, but again, not knowing what strikes and abilities I'll aucutally be using in game...it really isn't complete by any means

tell me what you think or if you know from experience what attacks/rotation for rogues would help me a lot.
#17 Feb 15 2011 at 3:27 PM Rating: Decent
1 post
Warden Cleric : http://rift.zam.com/en/stc.html?t=10jeG.x0Eh0o.gEztozRoz.E0om0z

Champion Warrior : http://rift.zam.com/en/stc.html?t=1cmkE.xqzb.xAsdqRrGudz.V0z

best builds i could come up with. kinda shotty about the warr build if any one can comment on it
#18 Feb 15 2011 at 6:38 PM Rating: Decent
Scholar
17 posts
Necromancer 32/Warlock 32/Chloromancer 2

So far what I plan for my necro to look like once/if I hit 50. This is for general purpose PvE use.

On the necro side...
- Gets lich form, nice strong pets, some DoTs, a stun spell, an aggro dropping panic button, and even a couple ally healing spells.
- Avoided deadly plague because void bolt > plague bolt and grave rot provides DC.

On the warlock side...
- Gets more DoTs, lots of damage increasing talents, fear, a snare, a silencer, some other utility stuff, and a damage shield armor spell.
- Didn't really avoid anything in particular just focused on the damage talents.

On the chloro side...
- Gets radient spores and withering vine for some passive healing and a DoT that does both damage and party healing.
- Almost considered going more into the tree for some real heals but I'll already have a couple ally heals from the necro side and plenty of self defense.
#19 Feb 18 2011 at 9:52 AM Rating: Decent
1 post
I planning this combination but I'm a little bit stuck with my last 2 points. I'm hesitating between puting 2 points in "Melted skin" (Nightblade) or "Deadly dance" in order to get 20points and benefit from "Combat preparation"

rift.zam.com/en/stc.html?t=1MMiV.0VMc.ihxo0VxMss.Vi0V0o

Plz give me some comments. It could be I'm completely wrong about this build but its just a first try.
#20 Feb 18 2011 at 10:52 AM Rating: Decent
I've got tons of builds I'm looking at that I can't decide which I'll stick with:

Necromancer: http://rift.zam.com/en/stc.html?t=0zvws.ecRhoVVxz.EtczVzzuo
- 32/34/0 Necromancer/Warlock/Dominator (just for Transmogrify)

Pyrolock: http://rift.zam.com/en/stc.html?t=0zvIz.ecRhoVVxz.xczI0uchto
- 32/34/0 Pyromancer/Warlock/Archon (mostly just for Searing Vitality)

Deep Archon: http://rift.zam.com/en/stc.html?t=0zIzq.xczI0uc.AMeoRfVqzrz
- 44/26/0 Archon/Pyromancer/Elemental Summoner (because it's really the only other thing that thematically fits this Fire and Earth build - there are better options for the third soul for their zero-point abilities, but I sorta like the Earth Elemental, especially while leveling.

Stormcaller: http://rift.zam.com/en/stc.html?t=0zqys.Vx0t0Vttz.V0txzxcsbo
- 32/34/0 Stormcaller/Elemental Summoner/Dominator (just for Transmogrify)

Chloromancer +Life Shift: http://rift.zam.com/en/stc.html?t=0zwRv.xxcz.EdIuqVcoRR.xc
- 44/14/8 Chloromancer/Necromancer/Warlock

Dark Waters: http://rift.zam.com/en/stc.html?t=00doe.VEo00z.ExVqtAozo.V0z
- 43/17/6 Cabalist/Inquisitor/Warden

Deep Shaman: http://rift.zam.com/en/stc.html?t=00anr.VV.EedttrsAk.x
- 51/10/5 Shaman/Druid/Justicar

Druid: http://rift.zam.com/en/stc.html?t=00nar.Ex000M.Eq0qAkVqz.x
- 44/17/5 Druid/Shaman/Justicar

Warden Raid Healer: http://rift.zam.com/en/stc.html?t=00jeG.E0xxc.xE0tqzRqz.V
- 38/23/5 Warden/Sentinel/Purifier

Just to name a few. =/


Edited, Feb 18th 2011 11:52am by Neuroticaine
____________________________
All Characters on Aedraxis - Defiant-side.
Neuroticaine - Level 19 Cleric (Shaman)
Rhayge - Level 10 Warrior (Reaver)
Veyne - Level 10 Mage (Archon)
Sevrys - Level 15 Rogue (Assassin)
#21 Feb 21 2011 at 9:52 PM Rating: Decent
1 post
#22 Feb 21 2011 at 10:30 PM Rating: Decent
1 post
rift.zam.com/en/stc.html?t=0zqIv.Vp0L.eftIzusupo.xh

14 Elementalist / 44 Pyromancer / 8 Warlock

This is what Im going to use and work towards as Im leveling up.

Warlock
I've noticed that Im constantly starved for mana in big boss fights or prolonged rift fights, and I was looking for a quick way to load up on mana during a fight.
The three abilities I'll use out of this tree are:
Dark Touch for dots
Sacrifice Life: Mana for mana regen in combat
Reconstruct: channel my charge back into life (so that I dont have to wait for pug heals)

Magical Affinity and Opportunity play into Pyromancer very well with passive boons to charge and 6% chance to make a spell cost 0 mana. Nothing absolutely significant, but it gets me a constant supply of mana in a fight.

Elementalist
No real abilities to use here. Im choosing this purely for Biting Cold and Tempest. Im bummed I got to spend 5 points in the tier 2 abilities, but I can recoup some of the expenditure with the air elemental (more damage) and ice shield for emergency protection.

Pyromancer is my bread and butter.
I love this tree, pretty much everything I dump into this soul feeds back to increase the potency of FireBall, Flame Bolt, and Cinder Burst.

My vision of this build will let me dump all my mana in pure crit/damage awesomeness, with the ability to replenish my mana and life so that I may perpetuate the cycle. Leveling up will be a bit of a challenge, but Im going to get my 8 talents into Warlock to take care of mana concerns early, but my pure damage potential will be slow until about Level 16 or 17. After that, it just gets better as I max out the Pyromancer tree and put the remaining points into elementalist.

*Pyromancer's Armor combined with Opportunity gives a multiplicative chance of about 11-13% (guesstimating the math btw) chance to make CinderBurst an instacast.

*Fireball will have a base 20% chance to crit, in talent points *alone*.

*All the potential for instacasting FlameBolt will help perpetuate the Fire Damage bonus, which just feeds back on itself with Wildfire and allowing more chances per second to get an instacasted Cinderburst.

It may be a one-trick damage pony, but this looks nice to me.
#23 Feb 22 2011 at 1:39 AM Rating: Decent
1 post
Do you guys think that Void knight will able to do PVE tanking or does it seem to be more of a pvp soul?
#24 Feb 22 2011 at 8:11 PM Rating: Decent
2 posts
#25 Feb 23 2011 at 12:06 AM Rating: Decent
Hunterprime wrote:
Do you guys think that Void knight will able to do PVE tanking or does it seem to be more of a pvp soul?


It depends on the encounter. I think they'll be pretty great for any boss with a mana bar. They ARE a tank soul, but the area they'll truly excel in may be a niche. Don't know for sure, though. But they also do have some fantastic capabilities against mages and clerics in PvP as well.
____________________________
All Characters on Aedraxis - Defiant-side.
Neuroticaine - Level 19 Cleric (Shaman)
Rhayge - Level 10 Warrior (Reaver)
Veyne - Level 10 Mage (Archon)
Sevrys - Level 15 Rogue (Assassin)
#26 Feb 23 2011 at 2:15 AM Rating: Good
22 posts
Here was the main build I was looking at for tanking.

http://rift.zam.com/en/stc.html?t=1cLhg.xhMx0cMM.ELRhssis0rz

Notable bonuses:

10% flat damage reduction (or 6% dodge)
Blocks that heal (and Impassable Guard for a nice tanking cooldown)
+6% parry
+5%block
+10% armor
+20% threat generation
+8% 1h weapon dmg
Raid dmg shield
+14% hit (not sure how much that will matter - will need parses to determine if it should be higher/lower_
-14% spell dmg
Stoneshield (another tanking cooldown for big incoming attacks)

I went with this build to maximize my AoE threat when needed (Light's decree + Rift Surge, etc) but to also have some nice cooldowns to go with the mitigation of the paladin. Only time will tell if this works or not. :)

For DPS, I'm fond of http://rift.zam.com/en/stc.html?t=0cLku..EAsdqRrGudz.E0x changing out Beastamster for Riftblade for the first 30-35 levels.


Edited, Feb 23rd 2011 7:14pm by mynameisbroken
#27 Feb 23 2011 at 4:00 PM Rating: Decent
6 posts
So, this is a general leveling build to 50

http://rift.zam.com/en/stc.html?t=1MfMN.Eh00q.GVMfzs0qd0o.EG">Marksman (19) / Assassin (32) / Ranger (15)</a>

Basis for build:

Assassin: for heavy duty melee and stealth with poison love added in. i can take out a mob cluster of 3 with no problems...stealth> incapacitate> assassinate> burn down with Savage Strike and Final Blow> mop up incapacitated

Marksman: for when i need to pull mobs from a loosely clumped area...Empowered Shot> Swift Shot until close then finisher move with Hasted Shot> mop up with Assassin melee

Ranger: in conjunction with Marksman, using my pet to tank while i burn em down with Marksman abilities. pet is also good for screening...using him to occupy mobs if i have to make a hasty retreat


It worked great for me...when i need to be stealthy, i dismiss my pet...when i need muscle, i call my pet out for action.

Let me know what you think about the build and my tactics.
#28 Feb 23 2011 at 5:48 PM Rating: Decent
1 post
Rift Tank (Rogue tank)

http://rift.zam.com/en/stc.html?t=1McpN.xb.EItIuqdRkkR.xh

With your first 10 points u already get a 15% increase to maximum health.

If u use phantom blow 3 times at the start of a fight then 1 time every 20 secs or less u will have a permante 18% reduction to damage.

The first ability before any other should be a plane shift ability which will give u some time to get your rift guard up and also your guarded steel. so u should have at least some protection with out using a finisher at the start of a fight.

The reason I Put 51 skills in this build is because defer death seems like a real good way to kill your self in 10 secs, unless u pop scatter the shadows at the last second. Not sure if 12 to 13 secs of no damage is worth it but till i figure out whats skills are of better worth thats going to be my tanking rogue.


#29 Mar 07 2011 at 12:03 PM Rating: Decent
9 posts
Beast Master - > Pure PvE

Saboteur - > Pure PvE
#30 Mar 09 2011 at 6:22 PM Rating: Decent
1 post
I put together this Shaman/Inquisitor build and wanted to know what people thought of it before I use it

http://rift.zam.com/en/stc.html?t=00nd_.xeztxrcVo.xxoiMtzo

My idea here was a pvp character with high survivability and good damage.

Edited, Mar 9th 2011 7:22pm by bubbapat
#31 Mar 10 2011 at 10:06 AM Rating: Decent
10 posts
ENBenJAMin im not sure how you have mana problems with the pyromancer? my lev 25 never runs out of mana anymore. With maxed impvoe grounding and just 1 point in smoldering power im good too go. As long as you make use of smoldering power, activating every time you reach 100 charge close to half your spells should run at 25% mana. Coupled with a ridiculous mana regen rate i never have problems.
#32 Mar 10 2011 at 10:20 AM Rating: Decent
10 posts
This is a PvE Pyro Archon Ele

http://rift.zam.com/en/stc.html?t=1zIzq.efkI0usuto.q0xoM.Vx0z[sm][poll]

basically straight DPS from the pyro with the archon providing some mana regen and a nice 5% fire damage buff. The ele provides me with a pet to tank for me and some mana regen out of combat. Basically the list would run down my pyro skills countdown to set up late battle dmg then flame blast to buff my fire damage more then just lay into them with fire bolts and see if any of my passives activate.
#33 Mar 23 2011 at 8:04 AM Rating: Decent
Hello all,

Well, I had planned on getting Rift this weekend, but due to some unforeseen shenanigans with my budget, I'm going to have to wait for a while. However, I see no reason why that should keep me from interacting with the community.

I don't know if what I do would be considered "theory-crafting" or just a bad case of over planning. I spend a LOT of time playing around with the calculator trying to figure out what specs would be really good at their role, while at the same time, being really fun. I don't do tank, healing or support specs because I have no real experience with those roles. I always play DPS types and have a blast doing so. I played a mage, hunter and rogue in WoW and I think I always did a good job at planning out their specs as well as dishing out the hurt.

Here are two different rogue specs that I've been rolling around in my head.

http://rift.zam.com/en/stc.html?t=0MTNf.V.EMcf0c0s.xhx0V0AhbR

This one is pretty versatile. I feel it would be a good spec for soloing as well as in dungeons. You have the Greater Razorbeast for tanking while solo of if your group could use an off tank in a dungeon. You also have the Greater Dire Wolf for more damage while in a group if an off tank isn't needed. I think it would hold its own for single target damage as well as providing 4 different AoE abilities.

http://rift.zam.com/en/stc.html?t=0MTNf.V.VMc.EGtRqdAudR

This one would probably be best used in a raid environment. It is a straight blast-the-snot-out-of-the-target spec. While there are enough points in Ranger to call a normal Razorbeast or Dire Wolf, the level of the pets would render them pretty much useless. This one is all about personal damage. It would probably do more single target damage than the first one at the loss of some versatility, however, I'm speculating on that point.

I have been looking at a couple of mage specs but I haven't fully polished them to my liking. When I get them "done" I will post those as well.

I hope this wasn't too long winded and I wish you all the best. Hope to see some of you soon in game. I'll be on the Gnarlwood shard when I'm finally able to get things a little less chaotic around here.
____________________________
"I am a brother to dragons and a companion to owls." Job 30:29
My quote is a line from the Bible. That doesn't make me religious. I just like the fact that the Bible has a reference to dragons in it.
#34 Mar 24 2011 at 5:31 AM Rating: Decent
7 posts
<a href="http://rift.zam.com/en/stc.html?t=0cALg.Euqthdkhfk.tGcx00M0z">Reaver (44) / Riftblade (22) / Void Knight (0)</a>
or
<a href="http://rift.zam.com/en/stc.html?t=0cALg.xdqto0zhc.xGcx00M.gc0ac">Reaver (28) / Riftblade (20) / Void Knight (18)</a>

I can't tell right now which will be better before I know more about the relative value of armor (what % mitigation would 50% more armor give me, and how much of the damage from endgame content would be affected by it?) and gear levels at 50. I am leaning heavily towards 44/22/0 as the better build due to the cooldown for damage reduction, and the superior DoT threat (unless they scale with strength. the tooltips don't seem to scale with your stats, so it would require testing.)
#35 Mar 28 2011 at 2:22 PM Rating: Excellent
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Be sure and rate up builds you like! Smiley: grin
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