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Is there a movement speeed class? ...please?Follow

#1 Feb 14 2011 at 1:32 PM Rating: Decent
3 posts
Moving as a group is very important to pvp. Otherwise people get stuck in zerg mode. There hasn't been a real speed class sine DAoC. Put in a little persistent pvp battleground that doesn't have a long queue and things are money. Sure there will be zergs but also roaming groups going head to head for dominance--and in that lies great pvp imho.
#2 Feb 14 2011 at 1:49 PM Rating: Decent
14 posts
Bards have a +20% movement increase to raid while in/out of combat (unspec'd it's 15% out of combat only).
#3 Feb 14 2011 at 1:58 PM Rating: Decent
35 posts
Bards get a skill called Anthem of Competence, which increases the run speed of their party/raid by 15% (out of combat).

With 5 points in the Bard tree, you unlock the "Talented Composer (0/2)" talent which increases range of Anthems (among other things) by 5, then 10 meters.

With 10 points in the Bard tree, you unlock the "Street Performer (0/5)" talent which increases the effectiveness of Anthems by 6, 12, 18, 24, and 30%.

Doing math that increases run speed of party/raid by 19.5% (possibly rounded to 20%). I forget what it actually is, but math tells me the previous.

Keep in mind that this only works out of combat. BUT, and this is a big but, with 20 points in the Bard tree, you unlock the "Improved Anthem of Competence" talent which makes the anthem work in combat as well.



This entire post is under the assumption that you were wondering about classes that can increase the movement speed of parties/raids.
#4 Feb 14 2011 at 2:55 PM Rating: Good
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10,563 posts
Mathosians also get a racial ability that "increases the movement speed of the Mathosian and nearby group members by 30% for 10 seconds."
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#5 Feb 14 2011 at 3:19 PM Rating: Decent
3 posts
Now were talking! Go go bards! I may have to play a bard out of principle. Do they have mez too? X-)

#6 Feb 14 2011 at 3:55 PM Rating: Decent
35 posts
Kyrath wrote:
Now were talking! Go go bards! I may have to play a bard out of principle. Do they have mez too? X-)



Well....At 34 points spent in the Bard tree, they unlock the ability "Verse of Captivation" which is a single target 8 second mez. Instant cast, and only one target can be mezzed at any given time via that skill.

However, at 25 points spent in the tree, a talent opens up called "Verse of Fascination" which is described as this:
Plays a Verse that mesmerizes surrounding enemies for 8 seconds. Any damage on affected enemies removes the effect.

That takes 1.5 seconds to cast, and has a 30 second cooldown.



In short, yes, Bards get a mez or two :D
#7 Feb 14 2011 at 3:58 PM Rating: Decent
19 posts
yes Bards have a Mez, 25 points into their tree.

A 'real' speed class though? Not really +20% won't even out move the typical mobs.
#8 Feb 14 2011 at 4:07 PM Rating: Decent
35 posts
CyclopsSlayer wrote:
yes Bards have a Mez, 25 points into their tree.

A 'real' speed class though? Not really +20% won't even out move the typical mobs.


Kyrath more seemed concerned about working as a group and traveling together, be it PvE or PvP, than running from potential loss of life. An instanced PvP battle can easily turn ugly when half the people run ahead and die to the entire force of the enemy, as the second half reach and die as well. By the time the second half die, the first half have respawned and an running back towards the lines, arriving just as the second half died. This cycle continues until the game is lost.

Having the entire army move at the same speed and force, could lead to a much more stable attack or defense, rather than coming in waves of insignificant numbers.


That is my understanding, at least.
#9 Feb 14 2011 at 7:06 PM Rating: Default
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405 posts
20% grp wide run buff is huge nerds, specially in open world pvp. Engage enemy group, pull back, those newbs will sprint after you, break the group up and youve won an easy victory, not to mention less time traveling = more time ganking.
#10 Feb 21 2011 at 4:21 PM Rating: Decent
3 posts
Tcahracer got it right on the money. Moving the group as one instead of split all over the place at different speeds. I ended up playing the bard and it feels a tad on the buff bot side of things, on the lower levels anyways. I also agree the speed bonus seems quite small. 20% isn't a game changer though maybe Improved Anthem will be. We'll see.
#11 Feb 21 2011 at 9:41 PM Rating: Decent
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Quote:
An instanced PvP battle can easily turn ugly when half the people run ahead and die to the entire force of the enemy, as the second half reach and die as well. By the time the second half die, the first half have respawned and an running back towards the lines, arriving just as the second half died. This cycle continues until the game is lost.


That's a player issue, not a game issue. If everyone says "Herp derp kill the baddie players," then they're not playing the game; They're simply killing players. This is what bad groups do.

Good groups work together and form some sort of plan of attack to do what they want. PvP team games are just that: TEAM games. If most of the players approach it as solo PvP with extra players around, then they are sure to lose.
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#12 Feb 21 2011 at 10:59 PM Rating: Decent
35 posts
Caia wrote:
That's a player issue, not a game issue. If everyone says "Herp derp kill the baddie players," then they're not playing the game; They're simply killing players. This is what bad groups do.

Good groups work together and form some sort of plan of attack to do what they want. PvP team games are just that: TEAM games. If most of the players approach it as solo PvP with extra players around, then they are sure to lose.



I am well aware of that. I will say, though, that 90% of the warfronts I have played in have my previously mentioned bit happening. This refers to games other than Rift as well. It was merely an example of something that could go wrong with a decent way to keep people together (since there is always at least one group of people that will go off an do their own thing, rather than work with the team).
#13 Feb 23 2011 at 6:30 PM Rating: Decent
7 posts
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